mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 12:01:05 +00:00
Merge branch 'next' into sector-portals
This commit is contained in:
commit
fd64fdfa34
70 changed files with 3854 additions and 2705 deletions
1
.gitattributes
vendored
1
.gitattributes
vendored
|
@ -10,6 +10,7 @@
|
|||
/src/Make*.cfg text=auto
|
||||
/src/CMakeLists.txt text=auto
|
||||
*.mk -whitespace text=auto
|
||||
/comptime.sh text eol=lf
|
||||
# Windows EOL
|
||||
*.cs -crlf -whitespace
|
||||
*.bat -crlf -whitespace
|
||||
|
|
157
.gitlab-ci.yml
157
.gitlab-ci.yml
|
@ -3,7 +3,7 @@ variables:
|
|||
GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_CONCURRENT_ID/$CI_PROJECT_PATH
|
||||
|
||||
default:
|
||||
image: debian:stable-slim
|
||||
image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:stable
|
||||
|
||||
cache:
|
||||
- key: ccache-$CI_PROJECT_PATH_SLUG-$CI_JOB_NAME_SLUG
|
||||
|
@ -19,6 +19,11 @@ default:
|
|||
- apt-cache
|
||||
unprotect: true
|
||||
|
||||
- key: apk-$CI_JOB_IMAGE
|
||||
paths:
|
||||
- apk-cache
|
||||
unprotect: true
|
||||
|
||||
before_script:
|
||||
- - |
|
||||
# debconf
|
||||
|
@ -167,6 +172,10 @@ Debian testing GCC:
|
|||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "testing-gcc"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-gcc"
|
||||
|
||||
variables:
|
||||
|
@ -401,6 +410,10 @@ Debian stable Clang:
|
|||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "clang"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang"
|
||||
|
||||
variables:
|
||||
|
@ -442,6 +455,10 @@ Debian stable musl:
|
|||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "musl"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-musl"
|
||||
|
||||
variables:
|
||||
|
@ -481,6 +498,10 @@ Debian testing Clang:
|
|||
image: debian:testing-slim
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "testing-clang"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-clang"
|
||||
|
||||
variables:
|
||||
|
@ -497,9 +518,143 @@ Debian testing musl:
|
|||
image: debian:testing-slim
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "testing-musl"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-musl"
|
||||
|
||||
variables:
|
||||
CC: musl-gcc
|
||||
LDD: musl-ldd
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
||||
|
||||
Alpine 3 GCC:
|
||||
stage: build
|
||||
|
||||
when: on_success
|
||||
|
||||
image: alpine:3
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Apline-3"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3"
|
||||
|
||||
before_script:
|
||||
- - |
|
||||
# apk_cache
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_cache[collapsed=true]\r\e[0KUpdating APK listing"
|
||||
- export APK_CACHE_DIR=`pwd`/apk-cache
|
||||
- mkdir --parents --verbose $APK_CACHE_DIR/
|
||||
- ln -sf /etc/apk/cache $APK_CACHE_DIR
|
||||
- |
|
||||
# apk_cache
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_cache\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_update
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_update[collapsed=true]\r\e[0KUpdating APK listing"
|
||||
- apk update
|
||||
- |
|
||||
# apk_update
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_update\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_upgrade
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
|
||||
- apk upgrade
|
||||
- |
|
||||
# apk_update
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_upgrade\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_common
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_common[collapsed=true]\r\e[0KInstalling common packages"
|
||||
- apk add make git ccache nasm
|
||||
- |
|
||||
# apk_common
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_common\r\e[0K"
|
||||
|
||||
- - |
|
||||
# ccache_config
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
|
||||
- mkdir --parents --verbose ~/.ccache/
|
||||
- touch ~/.ccache/ccache.conf
|
||||
- |
|
||||
# cache.conf
|
||||
echo Adding ccache configution option
|
||||
- |
|
||||
# base_dir
|
||||
echo base_dir = $PWD | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# cache_dir
|
||||
echo cache_dir = $PWD/ccache | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# compiler_check
|
||||
echo compiler_check = content | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# stats_log
|
||||
echo stats_log = $PWD/ccache_statslog | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# max_size
|
||||
echo max_size = 50M | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# ccache_config
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
|
||||
|
||||
- - |
|
||||
# cache_reset
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
|
||||
- ccache --zero-stats
|
||||
- ccache --show-stats
|
||||
- |
|
||||
# ccache_reset
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apk_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apk add gcc
|
||||
- |
|
||||
# apk_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apk add musl-dev sdl2_mixer-dev libpng-dev curl-dev libgme-dev libopenmpt-dev
|
||||
- |
|
||||
# apk_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
after_script:
|
||||
- - |
|
||||
# apk_clean
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_clean[collapsed=true]\r\e[0KCleaning of unneeded APK packages"
|
||||
- apk cache clean
|
||||
- |
|
||||
# apk_clean
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_clean\r\e[0K"
|
||||
|
||||
- - |
|
||||
# ccache_stats
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
|
||||
- ccache --show-stats --verbose
|
||||
- ccache --show-log-stats --verbose
|
||||
- |
|
||||
# ccahe_stats
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
@echo off
|
||||
set BRA=Unknown
|
||||
set REV=illegal
|
||||
set GL1=Dummy
|
||||
|
||||
copy nul: /b +%1\comptime.c tmp.$$$ > nul
|
||||
move tmp.$$$ %1\comptime.c > nul
|
||||
|
@ -13,8 +14,9 @@ goto filwri
|
|||
:gitrev
|
||||
set GIT=%2
|
||||
if "%GIT%"=="" set GIT=git
|
||||
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
|
||||
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
|
||||
for /f "tokens=* usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
|
||||
for /f "tokens=* usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
|
||||
for /f "tokens=* usebackq" %%s in (`%GIT% log -1 --format^=%%s`) do @set GL1=%%s
|
||||
set REV=%REV:~0,8%
|
||||
goto filwri
|
||||
|
||||
|
@ -30,3 +32,4 @@ echo // by the %0 batch file >> %1\comptime.h
|
|||
echo // >> %1\comptime.h
|
||||
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
|
||||
echo const char* comprevision = "%REV%"; >> %1\comptime.h
|
||||
echo const char* compnote = "%GL1%"; >> %1\comptime.h
|
||||
|
|
|
@ -12,24 +12,26 @@ version() {
|
|||
//
|
||||
const char* compbranch = "$1";
|
||||
const char* comprevision = "$2";
|
||||
const char* compnote = "$3";
|
||||
EOF
|
||||
}
|
||||
|
||||
versiongit() {
|
||||
gitbranch="$(git rev-parse --abbrev-ref HEAD)"
|
||||
gitversion="$(git rev-parse HEAD | cut -c -8)"
|
||||
version "$gitbranch" "$gitversion";
|
||||
gitsubject="$(git log -1 --format=%s)"
|
||||
version "$gitbranch" "$gitversion" "$gitsubject";
|
||||
exit 0
|
||||
}
|
||||
|
||||
versionsvn() {
|
||||
svnrevision="$(svnversion -n "$1")"
|
||||
version "Subversion" "r$svnrevision";
|
||||
version "Subversion" "r$svnrevision" "dummy";
|
||||
exit 0
|
||||
}
|
||||
|
||||
versionfake() {
|
||||
version "Unknown" "illegal";
|
||||
version "Unknown" "illegal" "dummy";
|
||||
}
|
||||
|
||||
compversion() {
|
||||
|
|
|
@ -254,6 +254,7 @@ target_compile_options(SRB2SDL2 PRIVATE
|
|||
-Winline
|
||||
-Wformat-y2k
|
||||
-Wformat-security
|
||||
-fwrapv
|
||||
|
||||
$<$<VERSION_LESS:$<C_COMPILER_VERSION>,2.9.5>:
|
||||
-Wno-div-by-zero
|
||||
|
@ -323,6 +324,7 @@ target_compile_options(SRB2SDL2 PRIVATE
|
|||
-Wno-error=non-literal-null-conversion
|
||||
-Wno-error=constant-conversion
|
||||
-Wno-error=unused-but-set-variable
|
||||
-fwrapv
|
||||
>
|
||||
|
||||
# C, MSVC
|
||||
|
|
|
@ -164,7 +164,7 @@ sources:=
|
|||
makedir:=../make
|
||||
|
||||
# -DCOMPVERSION: flag to use comptime.h
|
||||
opts:=-DCOMPVERSION -g
|
||||
opts:=-DCOMPVERSION -g -fwrapv
|
||||
libs:=
|
||||
|
||||
# This is a list of variables names, of which if defined,
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
passthru_opts+=\
|
||||
NO_IPV6 NOHW NOMD5 NOPOSTPROCESSING\
|
||||
MOBJCONSISTANCY PACKETDROP ZDEBUG\
|
||||
HAVE_MINIUPNPC\
|
||||
HAVE_MINIUPNPC NOEXECINFO\
|
||||
|
||||
# build with debugging information
|
||||
ifdef DEBUGMODE
|
||||
|
|
|
@ -584,11 +584,11 @@ void B_RespawnBot(INT32 playernum)
|
|||
P_SetOrigin(tails, x, y, z);
|
||||
if (player->charability == CA_FLY)
|
||||
{
|
||||
P_SetPlayerMobjState(tails, S_PLAY_FLY);
|
||||
P_SetMobjState(tails, S_PLAY_FLY);
|
||||
tails->player->powers[pw_tailsfly] = (UINT16)-1;
|
||||
}
|
||||
else
|
||||
P_SetPlayerMobjState(tails, S_PLAY_FALL);
|
||||
P_SetMobjState(tails, S_PLAY_FALL);
|
||||
P_SetScale(tails, sonic->scale);
|
||||
tails->destscale = sonic->destscale;
|
||||
}
|
||||
|
@ -614,6 +614,9 @@ void B_HandleFlightIndicator(player_t *player)
|
|||
|
||||
// otherwise, spawn it
|
||||
P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
|
||||
if (P_MobjWasRemoved(tails->hnext))
|
||||
return; // we can't spawn one, so it can't exist
|
||||
|
||||
P_SetTarget(&tails->hnext->target, tails);
|
||||
P_SetTarget(&tails->hnext->hprev, tails);
|
||||
P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
|
||||
|
|
|
@ -937,7 +937,7 @@ boolean CON_Responder(event_t *ev)
|
|||
return false;
|
||||
|
||||
// let go keyup events, don't eat them
|
||||
if (ev->type != ev_keydown && ev->type != ev_console)
|
||||
if (ev->type != ev_keydown && ev->type != ev_text && ev->type != ev_console)
|
||||
{
|
||||
if (ev->key == gamecontrol[GC_CONSOLE][0] || ev->key == gamecontrol[GC_CONSOLE][1])
|
||||
consdown = false;
|
||||
|
@ -952,7 +952,7 @@ boolean CON_Responder(event_t *ev)
|
|||
if (modeattacking || metalrecording || marathonmode)
|
||||
return false;
|
||||
|
||||
if (key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1])
|
||||
if ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown)
|
||||
{
|
||||
if (consdown) // ignore repeat
|
||||
return true;
|
||||
|
@ -964,7 +964,7 @@ boolean CON_Responder(event_t *ev)
|
|||
// check other keys only if console prompt is active
|
||||
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
|
||||
{
|
||||
if (! menuactive && bindtable[key])
|
||||
if (ev->type == ev_keydown && !menuactive && bindtable[key])
|
||||
{
|
||||
COM_BufAddText(bindtable[key]);
|
||||
COM_BufAddText("\n");
|
||||
|
@ -981,6 +981,13 @@ boolean CON_Responder(event_t *ev)
|
|||
}
|
||||
}
|
||||
|
||||
if (ev->type == ev_text)
|
||||
{
|
||||
if (!consoletoggle)
|
||||
CON_InputAddChar(key);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
|
||||
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|
||||
|| key == KEY_LCTRL || key == KEY_RCTRL
|
||||
|
@ -1295,21 +1302,12 @@ boolean CON_Responder(event_t *ev)
|
|||
else if (key == KEY_KPADSLASH)
|
||||
key = '/';
|
||||
|
||||
if (key >= 'a' && key <= 'z')
|
||||
{
|
||||
if (capslock ^ shiftdown)
|
||||
key = shiftxform[key];
|
||||
}
|
||||
else if (shiftdown)
|
||||
key = shiftxform[key];
|
||||
|
||||
// enter a char into the command prompt
|
||||
if (key < 32 || key > 127)
|
||||
return true;
|
||||
|
||||
if (input_sel != input_cur)
|
||||
CON_InputDelSelection();
|
||||
CON_InputAddChar(key);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -22,6 +22,7 @@ typedef enum
|
|||
{
|
||||
ev_keydown,
|
||||
ev_keyup,
|
||||
ev_text,
|
||||
ev_console,
|
||||
ev_mouse,
|
||||
ev_joystick,
|
||||
|
|
|
@ -192,19 +192,19 @@ void D_ProcessEvents(void)
|
|||
ev = &events[eventtail];
|
||||
|
||||
// Set mouse buttons early in case event is eaten later
|
||||
if (ev->type == ev_keydown || ev->type == ev_keyup)
|
||||
if (ev->type == ev_keydown || ev->type == ev_keyup || ev->type == ev_text)
|
||||
{
|
||||
// Mouse buttons
|
||||
if ((UINT32)(ev->key - KEY_MOUSE1) < MOUSEBUTTONS)
|
||||
{
|
||||
if (ev->type == ev_keydown)
|
||||
if (ev->type == ev_keydown || ev->type == ev_text)
|
||||
mouse.buttons |= 1 << (ev->key - KEY_MOUSE1);
|
||||
else
|
||||
mouse.buttons &= ~(1 << (ev->key - KEY_MOUSE1));
|
||||
}
|
||||
else if ((UINT32)(ev->key - KEY_2MOUSE1) < MOUSEBUTTONS)
|
||||
{
|
||||
if (ev->type == ev_keydown)
|
||||
if (ev->type == ev_keydown || ev->type == ev_text)
|
||||
mouse2.buttons |= 1 << (ev->key - KEY_2MOUSE1);
|
||||
else
|
||||
mouse2.buttons &= ~(1 << (ev->key - KEY_2MOUSE1));
|
||||
|
|
|
@ -51,6 +51,7 @@ typedef struct thinker_s
|
|||
// killough 11/98: count of how many other objects reference
|
||||
// this one using pointers. Used for garbage collection.
|
||||
INT32 references;
|
||||
boolean cachable;
|
||||
|
||||
#ifdef PARANOIA
|
||||
INT32 debug_mobjtype;
|
||||
|
|
|
@ -533,7 +533,7 @@ extern char liveeventbackup[256];
|
|||
#define M_GetText(x) (x)
|
||||
#endif
|
||||
void M_StartupLocale(void);
|
||||
extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
|
||||
void *M_Memcpy(void* dest, const void* src, size_t n);
|
||||
char *va(const char *format, ...) FUNCPRINTF;
|
||||
char *M_GetToken(const char *inputString);
|
||||
void M_UnGetToken(void);
|
||||
|
|
|
@ -4524,7 +4524,7 @@ void F_TextPromptDrawer(void)
|
|||
if (players[j].mo->state == states+S_PLAY_STND && players[j].mo->tics != -1)\
|
||||
players[j].mo->tics++;\
|
||||
else if (players[j].mo->state == states+S_PLAY_WAIT)\
|
||||
P_SetPlayerMobjState(players[j].mo, S_PLAY_STND);\
|
||||
P_SetMobjState(players[j].mo, S_PLAY_STND);\
|
||||
}\
|
||||
}
|
||||
|
||||
|
|
143
src/g_demo.c
143
src/g_demo.c
|
@ -798,32 +798,40 @@ void G_GhostTicker(void)
|
|||
if (type == MT_GHOST)
|
||||
{
|
||||
mobj = P_SpawnGhostMobj(g->mo); // does a large portion of the work for us
|
||||
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
|
||||
if (!P_MobjWasRemoved(mobj))
|
||||
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, -FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
|
||||
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
|
||||
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
|
||||
mobj->color = g->mo->color;
|
||||
mobj->skin = g->mo->skin;
|
||||
P_SetScale(mobj, (mobj->destscale = g->mo->scale));
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
if (!P_MobjWasRemoved(mobj))
|
||||
{
|
||||
mobj->frame = FF_TRANS80;
|
||||
mobj->fuse = mobj->tics;
|
||||
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
|
||||
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
|
||||
mobj->color = g->mo->color;
|
||||
mobj->skin = g->mo->skin;
|
||||
P_SetScale(mobj, (mobj->destscale = g->mo->scale));
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
{
|
||||
mobj->frame = FF_TRANS80;
|
||||
mobj->fuse = mobj->tics;
|
||||
}
|
||||
mobj->tics = -1; // nope.
|
||||
}
|
||||
mobj->tics = -1; // nope.
|
||||
}
|
||||
mobj->floorz = mobj->z;
|
||||
mobj->ceilingz = mobj->z+mobj->height;
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
||||
P_SetThingPosition(mobj);
|
||||
if (!mobj->fuse)
|
||||
mobj->fuse = 8;
|
||||
P_SetTarget(&mobj->target, g->mo);
|
||||
|
||||
if (!P_MobjWasRemoved(mobj))
|
||||
{
|
||||
mobj->floorz = mobj->z;
|
||||
mobj->ceilingz = mobj->z+mobj->height;
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
||||
P_SetThingPosition(mobj);
|
||||
if (!mobj->fuse)
|
||||
mobj->fuse = 8;
|
||||
P_SetTarget(&mobj->target, g->mo);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (xziptic & EZT_HIT)
|
||||
|
@ -847,6 +855,8 @@ void G_GhostTicker(void)
|
|||
|| health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
|
||||
continue;
|
||||
poof = P_SpawnMobj(x, y, z, MT_GHOST);
|
||||
if (P_MobjWasRemoved(poof))
|
||||
continue;
|
||||
poof->angle = angle;
|
||||
poof->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
||||
poof->health = 0;
|
||||
|
@ -892,19 +902,22 @@ void G_GhostTicker(void)
|
|||
if (follow)
|
||||
P_RemoveMobj(follow);
|
||||
P_SetTarget(&follow, P_SpawnMobjFromMobj(g->mo, 0, 0, 0, MT_GHOST));
|
||||
P_SetTarget(&follow->tracer, g->mo);
|
||||
follow->tics = -1;
|
||||
temp = READINT16(g->p)<<FRACBITS;
|
||||
follow->height = FixedMul(follow->scale, temp);
|
||||
if (!P_MobjWasRemoved(follow))
|
||||
{
|
||||
P_SetTarget(&follow->tracer, g->mo);
|
||||
follow->tics = -1;
|
||||
temp = READINT16(g->p)<<FRACBITS;
|
||||
follow->height = FixedMul(follow->scale, temp);
|
||||
|
||||
if (followtic & FZT_LINKDRAW)
|
||||
follow->flags2 |= MF2_LINKDRAW;
|
||||
if (followtic & FZT_LINKDRAW)
|
||||
follow->flags2 |= MF2_LINKDRAW;
|
||||
|
||||
if (followtic & FZT_COLORIZED)
|
||||
follow->colorized = true;
|
||||
if (followtic & FZT_COLORIZED)
|
||||
follow->colorized = true;
|
||||
|
||||
if (followtic & FZT_SKIN)
|
||||
follow->skin = &skins[READUINT8(g->p)];
|
||||
if (followtic & FZT_SKIN)
|
||||
follow->skin = &skins[READUINT8(g->p)];
|
||||
}
|
||||
}
|
||||
if (follow)
|
||||
{
|
||||
|
@ -1097,28 +1110,35 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
else
|
||||
{
|
||||
mobj = P_SpawnMobjFromMobj(metal, 0, 0, -FixedDiv(FixedMul(metal->info->height, metal->scale) - metal->height,3*FRACUNIT), MT_THOK);
|
||||
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
|
||||
mobj->frame = states[mobjinfo[type].spawnstate].frame;
|
||||
mobj->angle = metal->angle;
|
||||
mobj->color = metal->color;
|
||||
mobj->skin = metal->skin;
|
||||
P_SetScale(mobj, (mobj->destscale = metal->scale));
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
if (!P_MobjWasRemoved(mobj))
|
||||
{
|
||||
mobj->frame = FF_TRANS70;
|
||||
mobj->fuse = mobj->tics;
|
||||
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
|
||||
mobj->frame = states[mobjinfo[type].spawnstate].frame;
|
||||
mobj->angle = metal->angle;
|
||||
mobj->color = metal->color;
|
||||
mobj->skin = metal->skin;
|
||||
P_SetScale(mobj, (mobj->destscale = metal->scale));
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
{
|
||||
mobj->frame = FF_TRANS70;
|
||||
mobj->fuse = mobj->tics;
|
||||
}
|
||||
mobj->tics = -1; // nope.
|
||||
}
|
||||
mobj->tics = -1; // nope.
|
||||
}
|
||||
mobj->floorz = mobj->z;
|
||||
mobj->ceilingz = mobj->z+mobj->height;
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
||||
P_SetThingPosition(mobj);
|
||||
if (!mobj->fuse)
|
||||
mobj->fuse = 8;
|
||||
P_SetTarget(&mobj->target, metal);
|
||||
|
||||
if (!P_MobjWasRemoved(mobj))
|
||||
{
|
||||
mobj->floorz = mobj->z;
|
||||
mobj->ceilingz = mobj->z+mobj->height;
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
||||
P_SetThingPosition(mobj);
|
||||
if (!mobj->fuse)
|
||||
mobj->fuse = 8;
|
||||
P_SetTarget(&mobj->target, metal);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (xziptic & EZT_SPRITE)
|
||||
|
@ -1140,19 +1160,22 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
if (follow)
|
||||
P_RemoveMobj(follow);
|
||||
P_SetTarget(&follow, P_SpawnMobjFromMobj(metal, 0, 0, 0, MT_GHOST));
|
||||
P_SetTarget(&follow->tracer, metal);
|
||||
follow->tics = -1;
|
||||
temp = READINT16(metal_p)<<FRACBITS;
|
||||
follow->height = FixedMul(follow->scale, temp);
|
||||
if (!P_MobjWasRemoved(follow))
|
||||
{
|
||||
P_SetTarget(&follow->tracer, metal);
|
||||
follow->tics = -1;
|
||||
temp = READINT16(metal_p)<<FRACBITS;
|
||||
follow->height = FixedMul(follow->scale, temp);
|
||||
|
||||
if (followtic & FZT_LINKDRAW)
|
||||
follow->flags2 |= MF2_LINKDRAW;
|
||||
if (followtic & FZT_LINKDRAW)
|
||||
follow->flags2 |= MF2_LINKDRAW;
|
||||
|
||||
if (followtic & FZT_COLORIZED)
|
||||
follow->colorized = true;
|
||||
if (followtic & FZT_COLORIZED)
|
||||
follow->colorized = true;
|
||||
|
||||
if (followtic & FZT_SKIN)
|
||||
follow->skin = &skins[READUINT8(metal_p)];
|
||||
if (followtic & FZT_SKIN)
|
||||
follow->skin = &skins[READUINT8(metal_p)];
|
||||
}
|
||||
}
|
||||
if (follow)
|
||||
{
|
||||
|
@ -2535,7 +2558,9 @@ void G_AddGhost(char *defdemoname)
|
|||
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
|
||||
fixed_t z,f,c;
|
||||
fixed_t offset = mthing->z << FRACBITS;
|
||||
gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
|
||||
P_SetTarget(&gh->mo, P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST));
|
||||
if (P_MobjWasRemoved(gh->mo))
|
||||
return;
|
||||
gh->mo->angle = FixedAngle(mthing->angle << FRACBITS);
|
||||
f = gh->mo->floorz;
|
||||
c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
|
||||
|
|
31
src/g_game.c
31
src/g_game.c
|
@ -308,7 +308,9 @@ consvar_t cv_chatheight= CVAR_INIT ("chatheight", "8", CV_SAVE, chatheight_cons_
|
|||
consvar_t cv_chatnotifications= CVAR_INIT ("chatnotifications", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// chat spam protection (why would you want to disable that???)
|
||||
consvar_t cv_chatspamprotection= CVAR_INIT ("chatspamprotection", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_chatspamprotection= CVAR_INIT ("chatspamprotection", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_chatspamspeed= CVAR_INIT ("chatspamspeed", "35", CV_SAVE|CV_NETVAR, CV_Unsigned, NULL);
|
||||
consvar_t cv_chatspamburst= CVAR_INIT ("chatspamburst", "3", CV_SAVE|CV_NETVAR, CV_Unsigned, NULL);
|
||||
|
||||
// minichat text background
|
||||
consvar_t cv_chatbacktint = CVAR_INIT ("chatbacktint", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
@ -5380,16 +5382,29 @@ void G_FreeMapSearch(mapsearchfreq_t *freq, INT32 freqc)
|
|||
INT32 G_FindMapByNameOrCode(const char *mapname, char **realmapnamep)
|
||||
{
|
||||
boolean usemapcode = false;
|
||||
|
||||
INT32 newmapnum;
|
||||
|
||||
size_t mapnamelen;
|
||||
|
||||
size_t mapnamelen = strlen(mapname);
|
||||
char *p;
|
||||
|
||||
mapnamelen = strlen(mapname);
|
||||
|
||||
if (mapnamelen == 2)/* maybe two digit code */
|
||||
if (mapnamelen == 1)
|
||||
{
|
||||
if (mapname[0] == '*') // current map
|
||||
{
|
||||
usemapcode = true;
|
||||
newmapnum = gamemap;
|
||||
}
|
||||
else if (mapname[0] == '+' && mapheaderinfo[gamemap-1]) // next map
|
||||
{
|
||||
usemapcode = true;
|
||||
newmapnum = mapheaderinfo[gamemap-1]->nextlevel;
|
||||
if (newmapnum < 1 || newmapnum > NUMMAPS)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("NextLevel (%d) is not a valid map.\n"), newmapnum);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (mapnamelen == 2)/* maybe two digit code */
|
||||
{
|
||||
if (( newmapnum = M_MapNumber(mapname[0], mapname[1]) ))
|
||||
usemapcode = true;
|
||||
|
|
|
@ -53,7 +53,7 @@ extern consvar_t cv_instantretry;
|
|||
|
||||
// used in game menu
|
||||
extern consvar_t cv_tutorialprompt;
|
||||
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_compactscoreboard;
|
||||
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_chatspamspeed, cv_chatspamburst, cv_compactscoreboard;
|
||||
extern consvar_t cv_crosshair, cv_crosshair2;
|
||||
extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove;
|
||||
extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2;
|
||||
|
|
|
@ -372,11 +372,9 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
INT32 i;
|
||||
|
||||
float height; // constant y for all points on the convex flat polygon
|
||||
float flatxref, flatyref, anglef = 0.0f;
|
||||
float anglef = 0.0f;
|
||||
float fflatwidth = 64.0f, fflatheight = 64.0f;
|
||||
UINT16 flatflag = 63;
|
||||
|
||||
boolean texflat = false;
|
||||
float xscale = 1.0f, yscale = 1.0f;
|
||||
|
||||
float tempxsow, tempytow;
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
|
@ -411,11 +409,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
slope = gl_frontsector->c_slope;
|
||||
}
|
||||
|
||||
// Set fixedheight to the slope's height from our viewpoint, if we have a slope
|
||||
if (slope)
|
||||
fixedheight = P_GetSlopeZAt(slope, viewx, viewy);
|
||||
|
||||
height = FIXED_TO_FLOAT(fixedheight);
|
||||
height = FixedToFloat(fixedheight);
|
||||
|
||||
// Allocate plane-vertex buffer if we need to
|
||||
if (!planeVerts || nrPlaneVerts > numAllocedPlaneVerts)
|
||||
|
@ -431,8 +425,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
if (levelflat->type == LEVELFLAT_FLAT)
|
||||
{
|
||||
size_t len = W_LumpLength(levelflat->u.flat.lumpnum);
|
||||
flatflag = R_GetFlatSize(len) - 1;
|
||||
fflatwidth = fflatheight = (float)(flatflag + 1);
|
||||
unsigned flatflag = R_GetFlatSize(len);
|
||||
fflatwidth = fflatheight = (float)flatflag;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -446,29 +440,28 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
fflatwidth = levelflat->width;
|
||||
fflatheight = levelflat->height;
|
||||
}
|
||||
texflat = true;
|
||||
}
|
||||
}
|
||||
else // set no texture
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
|
||||
// reference point for flat texture coord for each vertex around the polygon
|
||||
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
|
||||
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight);
|
||||
|
||||
// transform
|
||||
if (FOFsector != NULL)
|
||||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floorxoffset)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->flooryoffset)/fflatheight;
|
||||
xscale = FixedToFloat(FOFsector->floorxscale);
|
||||
yscale = FixedToFloat(FOFsector->flooryscale);
|
||||
scrollx = FixedToFloat(FOFsector->floorxoffset) / fflatwidth;
|
||||
scrolly = FixedToFloat(FOFsector->flooryoffset) / fflatheight;
|
||||
angle = FOFsector->floorangle;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceilingxoffset)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceilingyoffset)/fflatheight;
|
||||
xscale = FixedToFloat(FOFsector->ceilingxscale);
|
||||
yscale = FixedToFloat(FOFsector->ceilingyscale);
|
||||
scrollx = FixedToFloat(FOFsector->ceilingxoffset) / fflatwidth;
|
||||
scrolly = FixedToFloat(FOFsector->ceilingyoffset) / fflatheight;
|
||||
angle = FOFsector->ceilingangle;
|
||||
}
|
||||
}
|
||||
|
@ -476,41 +469,28 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gl_frontsector->floorxoffset)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gl_frontsector->flooryoffset)/fflatheight;
|
||||
xscale = FixedToFloat(gl_frontsector->floorxscale);
|
||||
yscale = FixedToFloat(gl_frontsector->flooryscale);
|
||||
scrollx = FixedToFloat(gl_frontsector->floorxoffset) / fflatwidth;
|
||||
scrolly = FixedToFloat(gl_frontsector->flooryoffset) / fflatheight;
|
||||
angle = gl_frontsector->floorangle;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gl_frontsector->ceilingxoffset)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gl_frontsector->ceilingyoffset)/fflatheight;
|
||||
xscale = FixedToFloat(gl_frontsector->ceilingxscale);
|
||||
yscale = FixedToFloat(gl_frontsector->ceilingyscale);
|
||||
scrollx = FixedToFloat(gl_frontsector->ceilingxoffset) / fflatwidth;
|
||||
scrolly = FixedToFloat(gl_frontsector->ceilingyoffset) / fflatheight;
|
||||
angle = gl_frontsector->ceilingangle;
|
||||
}
|
||||
}
|
||||
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxsow = flatxref;
|
||||
tempytow = flatyref;
|
||||
|
||||
anglef = ANG2RAD(InvAngle(angle));
|
||||
|
||||
flatxref = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));
|
||||
flatyref = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
|
||||
}
|
||||
anglef = ANG2RAD(InvAngle(angle));
|
||||
|
||||
#define SETUP3DVERT(vert, vx, vy) {\
|
||||
/* Hurdler: add scrolling texture on floor/ceiling */\
|
||||
if (texflat)\
|
||||
{\
|
||||
vert->s = (float)((vx) / fflatwidth) + scrollx;\
|
||||
vert->t = -(float)((vy) / fflatheight) + scrolly;\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
vert->s = (float)(((vx) / fflatwidth) - flatxref + scrollx);\
|
||||
vert->t = (float)(flatyref - ((vy) / fflatheight) + scrolly);\
|
||||
}\
|
||||
vert->s = ((vx) / fflatwidth) + (scrollx / xscale);\
|
||||
vert->t = -((vy) / fflatheight) + (scrolly / yscale);\
|
||||
\
|
||||
/* Need to rotate before translate */\
|
||||
if (angle) /* Only needs to be done if there's an altered angle */\
|
||||
|
@ -521,15 +501,18 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
vert->t = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));\
|
||||
}\
|
||||
\
|
||||
vert->x = (vx);\
|
||||
vert->y = height;\
|
||||
vert->z = (vy);\
|
||||
vert->s *= xscale;\
|
||||
vert->t *= yscale;\
|
||||
\
|
||||
if (slope)\
|
||||
{\
|
||||
fixedheight = P_GetSlopeZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)));\
|
||||
vert->y = FIXED_TO_FLOAT(fixedheight);\
|
||||
fixedheight = P_GetSlopeZAt(slope, FloatToFixed((vx)), FloatToFixed((vy)));\
|
||||
height = FixedToFloat(fixedheight);\
|
||||
}\
|
||||
\
|
||||
vert->x = (vx);\
|
||||
vert->y = height;\
|
||||
vert->z = (vy);\
|
||||
}
|
||||
|
||||
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++,pv++)
|
||||
|
@ -1081,6 +1064,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
|
||||
fixed_t h, l; // 3D sides and 2s middle textures
|
||||
fixed_t hS, lS;
|
||||
float xscale, yscale;
|
||||
|
||||
gl_sidedef = gl_curline->sidedef;
|
||||
gl_linedef = gl_curline->linedef;
|
||||
|
@ -1176,47 +1160,53 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
// check TOP TEXTURE
|
||||
if ((worldhighslope < worldtopslope || worldhigh < worldtop) && gl_toptexture)
|
||||
{
|
||||
grTex = HWR_GetTexture(gl_toptexture);
|
||||
xscale = FixedToFloat(gl_sidedef->scalex_top);
|
||||
yscale = FixedToFloat(gl_sidedef->scaley_top);
|
||||
|
||||
fixed_t texheight = FixedDiv(textureheight[gl_toptexture], gl_sidedef->scaley_top);
|
||||
|
||||
// PEGGING
|
||||
if (gl_linedef->flags & ML_DONTPEGTOP)
|
||||
texturevpeg = 0;
|
||||
else if (gl_linedef->flags & ML_SKEWTD)
|
||||
texturevpeg = worldhigh + textureheight[gl_toptexture] - worldtop;
|
||||
texturevpeg = worldhigh + texheight - worldtop;
|
||||
else
|
||||
texturevpeg = gl_backsector->ceilingheight + textureheight[gl_toptexture] - gl_frontsector->ceilingheight;
|
||||
texturevpeg = gl_backsector->ceilingheight + texheight - gl_frontsector->ceilingheight;
|
||||
|
||||
texturevpeg *= yscale;
|
||||
|
||||
texturevpeg += gl_sidedef->rowoffset + gl_sidedef->offsety_top;
|
||||
|
||||
// This is so that it doesn't overflow and screw up the wall, it doesn't need to go higher than the texture's height anyway
|
||||
texturevpeg %= textureheight[gl_toptexture];
|
||||
|
||||
grTex = HWR_GetTexture(gl_toptexture);
|
||||
texturevpeg %= texheight;
|
||||
|
||||
wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + gl_frontsector->ceilingheight - gl_backsector->ceilingheight) * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = (cliplow + gl_sidedef->offsetx_top) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = (cliphigh + gl_sidedef->offsetx_top) * grTex->scaleX;
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (gl_frontsector->ceilingheight - gl_backsector->ceilingheight) * yscale) * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + gl_sidedef->offsetx_top) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + gl_sidedef->offsetx_top) * grTex->scaleX;
|
||||
|
||||
// Adjust t value for sloped walls
|
||||
if (!(gl_linedef->flags & ML_SKEWTD))
|
||||
{
|
||||
// Unskewed
|
||||
wallVerts[3].t -= (worldtop - gl_frontsector->ceilingheight) * grTex->scaleY;
|
||||
wallVerts[2].t -= (worldtopslope - gl_frontsector->ceilingheight) * grTex->scaleY;
|
||||
wallVerts[0].t -= (worldhigh - gl_backsector->ceilingheight) * grTex->scaleY;
|
||||
wallVerts[1].t -= (worldhighslope - gl_backsector->ceilingheight) * grTex->scaleY;
|
||||
wallVerts[3].t -= (worldtop - gl_frontsector->ceilingheight) * yscale * grTex->scaleY;
|
||||
wallVerts[2].t -= (worldtopslope - gl_frontsector->ceilingheight) * yscale * grTex->scaleY;
|
||||
wallVerts[0].t -= (worldhigh - gl_backsector->ceilingheight) * yscale * grTex->scaleY;
|
||||
wallVerts[1].t -= (worldhighslope - gl_backsector->ceilingheight) * yscale * grTex->scaleY;
|
||||
}
|
||||
else if (gl_linedef->flags & ML_DONTPEGTOP)
|
||||
{
|
||||
// Skewed by top
|
||||
wallVerts[0].t = (texturevpeg + worldtop - worldhigh) * grTex->scaleY;
|
||||
wallVerts[1].t = (texturevpeg + worldtopslope - worldhighslope) * grTex->scaleY;
|
||||
wallVerts[0].t = (texturevpeg + (worldtop - worldhigh) * yscale) * grTex->scaleY;
|
||||
wallVerts[1].t = (texturevpeg + (worldtopslope - worldhighslope) * yscale) * grTex->scaleY;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skewed by bottom
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + worldtop - worldhigh) * grTex->scaleY;
|
||||
wallVerts[3].t = wallVerts[0].t - (worldtop - worldhigh) * grTex->scaleY;
|
||||
wallVerts[2].t = wallVerts[1].t - (worldtopslope - worldhighslope) * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (worldtop - worldhigh) * yscale) * grTex->scaleY;
|
||||
wallVerts[3].t = wallVerts[0].t - (worldtop - worldhigh) * yscale * grTex->scaleY;
|
||||
wallVerts[2].t = wallVerts[1].t - (worldtopslope - worldhighslope) * yscale * grTex->scaleY;
|
||||
}
|
||||
|
||||
// set top/bottom coords
|
||||
|
@ -1236,6 +1226,10 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
// check BOTTOM TEXTURE
|
||||
if ((worldlowslope > worldbottomslope || worldlow > worldbottom) && gl_bottomtexture)
|
||||
{
|
||||
grTex = HWR_GetTexture(gl_bottomtexture);
|
||||
xscale = FixedToFloat(gl_sidedef->scalex_bottom);
|
||||
yscale = FixedToFloat(gl_sidedef->scaley_bottom);
|
||||
|
||||
// PEGGING
|
||||
if (!(gl_linedef->flags & ML_DONTPEGBOTTOM))
|
||||
texturevpeg = 0;
|
||||
|
@ -1244,38 +1238,38 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
else
|
||||
texturevpeg = gl_frontsector->floorheight - gl_backsector->floorheight;
|
||||
|
||||
texturevpeg += gl_sidedef->rowoffset + gl_sidedef->offsety_bot;
|
||||
texturevpeg *= yscale;
|
||||
|
||||
texturevpeg += gl_sidedef->rowoffset + gl_sidedef->offsety_bottom;
|
||||
|
||||
// This is so that it doesn't overflow and screw up the wall, it doesn't need to go higher than the texture's height anyway
|
||||
texturevpeg %= textureheight[gl_bottomtexture];
|
||||
|
||||
grTex = HWR_GetTexture(gl_bottomtexture);
|
||||
texturevpeg %= FixedDiv(textureheight[gl_bottomtexture], gl_sidedef->scaley_bottom);
|
||||
|
||||
wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + gl_backsector->floorheight - gl_frontsector->floorheight) * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = (cliplow + gl_sidedef->offsetx_bot) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = (cliphigh + gl_sidedef->offsetx_bot) * grTex->scaleX;
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (gl_backsector->floorheight - gl_frontsector->floorheight) * yscale) * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + gl_sidedef->offsetx_bottom) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + gl_sidedef->offsetx_bottom) * grTex->scaleX;
|
||||
|
||||
// Adjust t value for sloped walls
|
||||
if (!(gl_linedef->flags & ML_SKEWTD))
|
||||
{
|
||||
// Unskewed
|
||||
wallVerts[0].t -= (worldbottom - gl_frontsector->floorheight) * grTex->scaleY;
|
||||
wallVerts[1].t -= (worldbottomslope - gl_frontsector->floorheight) * grTex->scaleY;
|
||||
wallVerts[3].t -= (worldlow - gl_backsector->floorheight) * grTex->scaleY;
|
||||
wallVerts[2].t -= (worldlowslope - gl_backsector->floorheight) * grTex->scaleY;
|
||||
wallVerts[0].t -= (worldbottom - gl_frontsector->floorheight) * yscale * grTex->scaleY;
|
||||
wallVerts[1].t -= (worldbottomslope - gl_frontsector->floorheight) * yscale * grTex->scaleY;
|
||||
wallVerts[3].t -= (worldlow - gl_backsector->floorheight) * yscale * grTex->scaleY;
|
||||
wallVerts[2].t -= (worldlowslope - gl_backsector->floorheight) * yscale * grTex->scaleY;
|
||||
}
|
||||
else if (gl_linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
// Skewed by bottom
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + worldlow - worldbottom) * grTex->scaleY;
|
||||
wallVerts[2].t = wallVerts[1].t - (worldlowslope - worldbottomslope) * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (worldlow - worldbottom) * yscale) * grTex->scaleY;
|
||||
wallVerts[2].t = wallVerts[1].t - (worldlowslope - worldbottomslope) * yscale * grTex->scaleY;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skewed by top
|
||||
wallVerts[0].t = (texturevpeg + worldlow - worldbottom) * grTex->scaleY;
|
||||
wallVerts[1].t = (texturevpeg + worldlowslope - worldbottomslope) * grTex->scaleY;
|
||||
wallVerts[0].t = (texturevpeg + (worldlow - worldbottom) * yscale) * grTex->scaleY;
|
||||
wallVerts[1].t = (texturevpeg + (worldlowslope - worldbottomslope) * yscale) * grTex->scaleY;
|
||||
}
|
||||
|
||||
// set top/bottom coords
|
||||
|
@ -1296,6 +1290,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
if (gl_midtexture && HWR_BlendMidtextureSurface(&Surf))
|
||||
{
|
||||
sector_t *front, *back;
|
||||
fixed_t texheight = FixedDiv(textureheight[gl_midtexture], gl_sidedef->scaley_mid);
|
||||
INT32 repeats;
|
||||
|
||||
if (gl_linedef->frontsector->heightsec != -1)
|
||||
|
@ -1324,13 +1319,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
else
|
||||
low = back->floorheight;
|
||||
|
||||
repeats = (high - low) / textureheight[gl_midtexture];
|
||||
if ((high - low) % textureheight[gl_midtexture])
|
||||
repeats = (high - low) / texheight;
|
||||
if ((high - low) % texheight)
|
||||
repeats++; // tile an extra time to fill the gap -- Monster Iestyn
|
||||
}
|
||||
else
|
||||
repeats = 1;
|
||||
|
||||
grTex = HWR_GetTexture(gl_midtexture);
|
||||
xscale = FixedToFloat(gl_sidedef->scalex_mid);
|
||||
yscale = FixedToFloat(gl_sidedef->scaley_mid);
|
||||
|
||||
// SoM: a little note: popentop and popenbottom
|
||||
// record the limits the texture can be displayed in.
|
||||
// polytop and polybottom, are the ideal (i.e. unclipped)
|
||||
|
@ -1348,7 +1347,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
popenbottom = popenbottomslope = back->floorheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
popentop = min(worldtop, worldhigh);
|
||||
popenbottom = max(worldbottom, worldlow);
|
||||
popentopslope = min(worldtopslope, worldhighslope);
|
||||
|
@ -1356,7 +1355,9 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
}
|
||||
|
||||
// Find the wall's coordinates
|
||||
fixed_t midtexheight = textureheight[gl_midtexture] * repeats;
|
||||
fixed_t midtexheight = texheight * repeats;
|
||||
|
||||
fixed_t rowoffset = FixedDiv(gl_sidedef->rowoffset + gl_sidedef->offsety_mid, gl_sidedef->scaley_mid);
|
||||
|
||||
// Texture is not skewed
|
||||
if (gl_linedef->flags & ML_NOSKEW)
|
||||
|
@ -1364,13 +1365,13 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
// Peg it to the floor
|
||||
if (gl_linedef->flags & ML_MIDPEG)
|
||||
{
|
||||
polybottom = max(front->floorheight, back->floorheight) + gl_sidedef->rowoffset + gl_sidedef->offsety_mid;
|
||||
polybottom = max(front->floorheight, back->floorheight) + rowoffset;
|
||||
polytop = polybottom + midtexheight;
|
||||
}
|
||||
// Peg it to the ceiling
|
||||
else
|
||||
{
|
||||
polytop = min(front->ceilingheight, back->ceilingheight) + gl_sidedef->rowoffset + gl_sidedef->offsety_mid;
|
||||
polytop = min(front->ceilingheight, back->ceilingheight) + rowoffset;
|
||||
polybottom = polytop - midtexheight;
|
||||
}
|
||||
|
||||
|
@ -1381,17 +1382,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
// Skew the texture, but peg it to the floor
|
||||
else if (gl_linedef->flags & ML_MIDPEG)
|
||||
{
|
||||
polybottom = popenbottom + gl_sidedef->rowoffset + gl_sidedef->offsety_mid;
|
||||
polybottom = popenbottom + rowoffset;
|
||||
polytop = polybottom + midtexheight;
|
||||
polybottomslope = popenbottomslope + gl_sidedef->rowoffset + gl_sidedef->offsety_mid;
|
||||
polybottomslope = popenbottomslope + rowoffset;
|
||||
polytopslope = polybottomslope + midtexheight;
|
||||
}
|
||||
// Skew it according to the ceiling's slope
|
||||
else
|
||||
{
|
||||
polytop = popentop + gl_sidedef->rowoffset;
|
||||
polytop = popentop + rowoffset;
|
||||
polybottom = polytop - midtexheight;
|
||||
polytopslope = popentopslope + gl_sidedef->rowoffset;
|
||||
polytopslope = popentopslope + rowoffset;
|
||||
polybottomslope = polytopslope - midtexheight;
|
||||
}
|
||||
|
||||
|
@ -1433,17 +1434,15 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
texturevpegslope = polytopslope - hS;
|
||||
}
|
||||
|
||||
grTex = HWR_GetTexture(gl_midtexture);
|
||||
|
||||
// Left side
|
||||
wallVerts[3].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[0].t = (h - l + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = (cliplow + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[3].t = texturevpeg * yscale * grTex->scaleY;
|
||||
wallVerts[0].t = (h - l + texturevpeg) * yscale * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
|
||||
// Right side
|
||||
wallVerts[2].t = texturevpegslope * grTex->scaleY;
|
||||
wallVerts[1].t = (hS - lS + texturevpegslope) * grTex->scaleY;
|
||||
wallVerts[2].s = wallVerts[1].s = (cliphigh + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].t = texturevpegslope * yscale * grTex->scaleY;
|
||||
wallVerts[1].t = (hS - lS + texturevpegslope) * yscale * grTex->scaleY;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
|
||||
// set top/bottom coords
|
||||
// Take the texture peg into account, rather than changing the offsets past
|
||||
|
@ -1501,36 +1500,40 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
// Single sided line... Deal only with the middletexture (if one exists)
|
||||
if (gl_midtexture && gl_linedef->special != SPECIAL_HORIZON_LINE) // (Ignore horizon line for OGL)
|
||||
{
|
||||
grTex = HWR_GetTexture(gl_midtexture);
|
||||
xscale = FixedToFloat(gl_sidedef->scalex_mid);
|
||||
yscale = FixedToFloat(gl_sidedef->scaley_mid);
|
||||
|
||||
fixed_t texturevpeg;
|
||||
|
||||
// PEGGING
|
||||
if ((gl_linedef->flags & (ML_DONTPEGBOTTOM|ML_NOSKEW)) == (ML_DONTPEGBOTTOM|ML_NOSKEW))
|
||||
texturevpeg = gl_frontsector->floorheight + textureheight[gl_sidedef->midtexture] - gl_frontsector->ceilingheight + gl_sidedef->rowoffset + gl_sidedef->offsety_mid;
|
||||
texturevpeg = (gl_frontsector->floorheight + textureheight[gl_sidedef->midtexture] - gl_frontsector->ceilingheight) * yscale;
|
||||
else if (gl_linedef->flags & ML_DONTPEGBOTTOM)
|
||||
texturevpeg = worldbottom + textureheight[gl_sidedef->midtexture] - worldtop + gl_sidedef->rowoffset + gl_sidedef->offsety_mid;
|
||||
texturevpeg = (worldbottom + textureheight[gl_sidedef->midtexture] - worldtop) * yscale;
|
||||
else
|
||||
// top of texture at top
|
||||
texturevpeg = gl_sidedef->rowoffset + gl_sidedef->offsety_mid;
|
||||
texturevpeg = 0;
|
||||
|
||||
grTex = HWR_GetTexture(gl_midtexture);
|
||||
texturevpeg += gl_sidedef->rowoffset + gl_sidedef->offsety_mid;
|
||||
|
||||
wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + gl_frontsector->ceilingheight - gl_frontsector->floorheight) * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = (cliplow + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = (cliphigh + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
|
||||
// Texture correction for slopes
|
||||
if (gl_linedef->flags & ML_NOSKEW) {
|
||||
wallVerts[3].t += (gl_frontsector->ceilingheight - worldtop) * grTex->scaleY;
|
||||
wallVerts[2].t += (gl_frontsector->ceilingheight - worldtopslope) * grTex->scaleY;
|
||||
wallVerts[0].t += (gl_frontsector->floorheight - worldbottom) * grTex->scaleY;
|
||||
wallVerts[1].t += (gl_frontsector->floorheight - worldbottomslope) * grTex->scaleY;
|
||||
wallVerts[3].t += (gl_frontsector->ceilingheight - worldtop) * yscale * grTex->scaleY;
|
||||
wallVerts[2].t += (gl_frontsector->ceilingheight - worldtopslope) * yscale * grTex->scaleY;
|
||||
wallVerts[0].t += (gl_frontsector->floorheight - worldbottom) * yscale * grTex->scaleY;
|
||||
wallVerts[1].t += (gl_frontsector->floorheight - worldbottomslope) * yscale * yscale;
|
||||
} else if (gl_linedef->flags & ML_DONTPEGBOTTOM) {
|
||||
wallVerts[3].t = wallVerts[0].t + (worldbottom-worldtop) * grTex->scaleY;
|
||||
wallVerts[2].t = wallVerts[1].t + (worldbottomslope-worldtopslope) * grTex->scaleY;
|
||||
wallVerts[3].t = wallVerts[0].t + ((worldbottom - worldtop) * yscale) * grTex->scaleY;
|
||||
wallVerts[2].t = wallVerts[1].t + ((worldbottomslope - worldtopslope) * yscale) * grTex->scaleY;
|
||||
} else {
|
||||
wallVerts[0].t = wallVerts[3].t - (worldbottom-worldtop) * grTex->scaleY;
|
||||
wallVerts[1].t = wallVerts[2].t - (worldbottomslope-worldtopslope) * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[3].t - ((worldbottom - worldtop) * yscale) * grTex->scaleY;
|
||||
wallVerts[1].t = wallVerts[2].t - ((worldbottomslope - worldtopslope) * yscale) * grTex->scaleY;
|
||||
}
|
||||
|
||||
//Set textures properly on single sided walls that are sloped
|
||||
|
@ -1615,15 +1618,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope))
|
||||
continue;
|
||||
|
||||
texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture);
|
||||
side_t *side = &sides[rover->master->sidenum[0]];
|
||||
|
||||
if (rover->master->flags & ML_TFERLINE)
|
||||
{
|
||||
size_t linenum = gl_curline->linedef-gl_backsector->lines[0];
|
||||
newline = rover->master->frontsector->lines[0] + linenum;
|
||||
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
|
||||
side = &sides[newline->sidenum[0]];
|
||||
}
|
||||
|
||||
texnum = R_GetTextureNum(side->midtexture);
|
||||
|
||||
h = P_GetFFloorTopZAt (rover, v1x, v1y);
|
||||
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
|
||||
l = P_GetFFloorBottomZAt(rover, v1x, v1y);
|
||||
|
@ -1639,14 +1644,13 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
l = lowcut;
|
||||
lS = lowcutslope;
|
||||
}
|
||||
//Hurdler: HW code starts here
|
||||
//FIXME: check if peging is correct
|
||||
// set top/bottom coords
|
||||
|
||||
// set top/bottom coords
|
||||
wallVerts[3].y = FIXED_TO_FLOAT(h);
|
||||
wallVerts[2].y = FIXED_TO_FLOAT(hS);
|
||||
wallVerts[0].y = FIXED_TO_FLOAT(l);
|
||||
wallVerts[1].y = FIXED_TO_FLOAT(lS);
|
||||
|
||||
if (rover->fofflags & FOF_FOG)
|
||||
{
|
||||
wallVerts[3].t = wallVerts[2].t = 0;
|
||||
|
@ -1656,56 +1660,46 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
}
|
||||
else
|
||||
{
|
||||
fixed_t texturevpeg;
|
||||
boolean attachtobottom = false;
|
||||
boolean slopeskew = false; // skew FOF walls with slopes?
|
||||
|
||||
// Wow, how was this missing from OpenGL for so long?
|
||||
// ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software
|
||||
// -- Monster Iestyn 26/06/18
|
||||
if (newline)
|
||||
{
|
||||
texturevpeg = sides[newline->sidenum[0]].rowoffset + sides[newline->sidenum[0]].offsety_mid;
|
||||
attachtobottom = !!(newline->flags & ML_DONTPEGBOTTOM);
|
||||
slopeskew = !!(newline->flags & ML_SKEWTD);
|
||||
}
|
||||
else
|
||||
{
|
||||
texturevpeg = sides[rover->master->sidenum[0]].rowoffset + sides[rover->master->sidenum[0]].offsety_mid;
|
||||
attachtobottom = !!(gl_linedef->flags & ML_DONTPEGBOTTOM);
|
||||
slopeskew = !!(rover->master->flags & ML_SKEWTD);
|
||||
}
|
||||
fixed_t texturevpeg = side->rowoffset + side->offsety_mid;
|
||||
boolean attachtobottom = !!(rover->master->flags & ML_DONTPEGBOTTOM);
|
||||
|
||||
grTex = HWR_GetTexture(texnum);
|
||||
xscale = FixedToFloat(side->scalex_mid);
|
||||
yscale = FixedToFloat(side->scaley_mid);
|
||||
|
||||
if (!slopeskew) // no skewing
|
||||
if (!(rover->master->flags & ML_SKEWTD)) // no skewing
|
||||
{
|
||||
if (attachtobottom)
|
||||
texturevpeg -= *rover->topheight - *rover->bottomheight;
|
||||
wallVerts[3].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[2].t = (*rover->topheight - hS + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[0].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[1].t = (*rover->topheight - lS + texturevpeg) * grTex->scaleY;
|
||||
texturevpeg -= (*rover->topheight - *rover->bottomheight) * yscale;
|
||||
|
||||
wallVerts[3].t = (((*rover->topheight - h) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[2].t = (((*rover->topheight - hS) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[0].t = (((*rover->topheight - l) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[1].t = (((*rover->topheight - lS) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!attachtobottom) // skew by top
|
||||
{
|
||||
wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[0].t = (h - l + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[1].t = (hS - lS + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[0].t = (((h - l) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[1].t = (((hS - lS) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
}
|
||||
else // skew by bottom
|
||||
{
|
||||
wallVerts[0].t = wallVerts[1].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[3].t = wallVerts[0].t - (h - l) * grTex->scaleY;
|
||||
wallVerts[2].t = wallVerts[1].t - (hS - lS) * grTex->scaleY;
|
||||
wallVerts[3].t = wallVerts[0].t - ((h - l) * yscale) * grTex->scaleY;
|
||||
wallVerts[2].t = wallVerts[1].t - ((hS - lS) * yscale) * grTex->scaleY;
|
||||
}
|
||||
}
|
||||
|
||||
wallVerts[0].s = wallVerts[3].s = (cliplow + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = (cliphigh + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + side->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + side->offsetx_mid) * grTex->scaleX;
|
||||
}
|
||||
|
||||
if (rover->fofflags & FOF_FOG)
|
||||
{
|
||||
FBITFIELD blendmode;
|
||||
|
@ -1772,14 +1766,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope))
|
||||
continue;
|
||||
|
||||
texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture);
|
||||
side_t *side = &sides[rover->master->sidenum[0]];
|
||||
|
||||
if (rover->master->flags & ML_TFERLINE)
|
||||
{
|
||||
size_t linenum = gl_curline->linedef-gl_backsector->lines[0];
|
||||
newline = rover->master->frontsector->lines[0] + linenum;
|
||||
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
|
||||
side = &sides[newline->sidenum[0]];
|
||||
}
|
||||
|
||||
texnum = R_GetTextureNum(side->midtexture);
|
||||
|
||||
h = P_GetFFloorTopZAt (rover, v1x, v1y);
|
||||
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
|
||||
l = P_GetFFloorBottomZAt(rover, v1x, v1y);
|
||||
|
@ -1813,20 +1810,16 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
else
|
||||
{
|
||||
grTex = HWR_GetTexture(texnum);
|
||||
xscale = FixedToFloat(side->scalex_mid);
|
||||
yscale = FixedToFloat(side->scaley_mid);
|
||||
|
||||
if (newline)
|
||||
{
|
||||
wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + sides[newline->sidenum[0]].rowoffset + sides[newline->sidenum[0]].offsety_mid) * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (h - l + (*rover->topheight - h + sides[newline->sidenum[0]].rowoffset) + sides[newline->sidenum[0]].offsety_mid) * grTex->scaleY;
|
||||
}
|
||||
else
|
||||
{
|
||||
wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + sides[rover->master->sidenum[0]].rowoffset + sides[rover->master->sidenum[0]].offsety_mid) * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (h - l + (*rover->topheight - h + sides[rover->master->sidenum[0]].rowoffset + sides[rover->master->sidenum[0]].offsety_mid)) * grTex->scaleY;
|
||||
}
|
||||
fixed_t diff = (*rover->topheight - h) * yscale;
|
||||
|
||||
wallVerts[0].s = wallVerts[3].s = (cliplow + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = (cliphigh + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[3].t = wallVerts[2].t = (diff + side->rowoffset + side->offsety_mid) * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (((h - l) * yscale) + (diff + side->rowoffset + side->offsety_mid)) * grTex->scaleY;
|
||||
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + side->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + side->offsetx_mid) * grTex->scaleX;
|
||||
}
|
||||
|
||||
if (rover->fofflags & FOF_FOG)
|
||||
|
@ -2708,11 +2701,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
INT32 i;
|
||||
|
||||
float height = FIXED_TO_FLOAT(fixedheight); // constant y for all points on the convex flat polygon
|
||||
float flatxref, flatyref;
|
||||
float fflatwidth = 64.0f, fflatheight = 64.0f;
|
||||
UINT16 flatflag = 63;
|
||||
|
||||
boolean texflat = false;
|
||||
float xscale = 1.0f, yscale = 1.0f;
|
||||
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
float tempxsow, tempytow, anglef = 0.0f;
|
||||
|
@ -2743,8 +2733,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
if (levelflat->type == LEVELFLAT_FLAT)
|
||||
{
|
||||
size_t len = W_LumpLength(levelflat->u.flat.lumpnum);
|
||||
flatflag = R_GetFlatSize(len) - 1;
|
||||
fflatwidth = fflatheight = (float)(flatflag + 1);
|
||||
unsigned flatflag = R_GetFlatSize(len);
|
||||
fflatwidth = fflatheight = (float)flatflag;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2758,19 +2748,11 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
fflatwidth = levelflat->width;
|
||||
fflatheight = levelflat->height;
|
||||
}
|
||||
texflat = true;
|
||||
}
|
||||
}
|
||||
else // set no texture
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
|
||||
// reference point for flat texture coord for each vertex around the polygon
|
||||
flatxref = FIXED_TO_FLOAT(polysector->origVerts[0].x);
|
||||
flatyref = FIXED_TO_FLOAT(polysector->origVerts[0].y);
|
||||
|
||||
flatxref = (float)(((fixed_t)flatxref & (~flatflag)) / fflatwidth);
|
||||
flatyref = (float)(((fixed_t)flatyref & (~flatflag)) / fflatheight);
|
||||
|
||||
// transform
|
||||
v3d = planeVerts;
|
||||
|
||||
|
@ -2778,14 +2760,18 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floorxoffset)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->flooryoffset)/fflatheight;
|
||||
xscale = FixedToFloat(FOFsector->floorxscale);
|
||||
yscale = FixedToFloat(FOFsector->flooryscale);
|
||||
scrollx = FixedToFloat(FOFsector->floorxoffset) / fflatwidth;
|
||||
scrolly = FixedToFloat(FOFsector->flooryoffset) / fflatheight;
|
||||
angle = FOFsector->floorangle;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceilingxoffset)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceilingyoffset)/fflatheight;
|
||||
xscale = FixedToFloat(FOFsector->ceilingxscale);
|
||||
yscale = FixedToFloat(FOFsector->ceilingyscale);
|
||||
scrollx = FixedToFloat(FOFsector->ceilingxoffset) / fflatwidth;
|
||||
scrolly = FixedToFloat(FOFsector->ceilingyoffset) / fflatheight;
|
||||
angle = FOFsector->ceilingangle;
|
||||
}
|
||||
}
|
||||
|
@ -2793,43 +2779,30 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gl_frontsector->floorxoffset)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gl_frontsector->flooryoffset)/fflatheight;
|
||||
xscale = FixedToFloat(gl_frontsector->floorxscale);
|
||||
yscale = FixedToFloat(gl_frontsector->flooryscale);
|
||||
scrollx = FixedToFloat(gl_frontsector->floorxoffset) / fflatwidth;
|
||||
scrolly = FixedToFloat(gl_frontsector->flooryoffset) / fflatheight;
|
||||
angle = gl_frontsector->floorangle;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gl_frontsector->ceilingxoffset)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gl_frontsector->ceilingyoffset)/fflatheight;
|
||||
xscale = FixedToFloat(gl_frontsector->ceilingxscale);
|
||||
yscale = FixedToFloat(gl_frontsector->ceilingyscale);
|
||||
scrollx = FixedToFloat(gl_frontsector->ceilingxoffset) / fflatwidth;
|
||||
scrolly = FixedToFloat(gl_frontsector->ceilingyoffset) / fflatheight;
|
||||
angle = gl_frontsector->ceilingangle;
|
||||
}
|
||||
}
|
||||
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxsow = flatxref;
|
||||
tempytow = flatyref;
|
||||
|
||||
anglef = ANG2RAD(InvAngle(angle));
|
||||
|
||||
flatxref = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));
|
||||
flatyref = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
|
||||
}
|
||||
anglef = ANG2RAD(InvAngle(angle));
|
||||
|
||||
for (i = 0; i < (INT32)nrPlaneVerts; i++,v3d++)
|
||||
{
|
||||
// Go from the polysector's original vertex locations
|
||||
// Means the flat is offset based on the original vertex locations
|
||||
if (texflat)
|
||||
{
|
||||
v3d->s = (float)(FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) + scrollx;
|
||||
v3d->t = -(float)(FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly;
|
||||
}
|
||||
else
|
||||
{
|
||||
v3d->s = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) - flatxref + scrollx);
|
||||
v3d->t = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly);
|
||||
}
|
||||
v3d->s = (FixedToFloat(polysector->origVerts[i].x) / fflatwidth) + (scrollx / xscale);
|
||||
v3d->t = -(FixedToFloat(polysector->origVerts[i].y) / fflatheight) + (scrolly / yscale);
|
||||
|
||||
// Need to rotate before translate
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
|
@ -2841,6 +2814,9 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
v3d->t = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
|
||||
}
|
||||
|
||||
v3d->s *= xscale;
|
||||
v3d->t *= yscale;
|
||||
|
||||
v3d->x = FIXED_TO_FLOAT(polysector->vertices[i]->x);
|
||||
v3d->y = height;
|
||||
v3d->z = FIXED_TO_FLOAT(polysector->vertices[i]->y);
|
||||
|
|
|
@ -79,6 +79,7 @@ patch_t *nto_font[NT_FONTSIZE];
|
|||
|
||||
static player_t *plr;
|
||||
boolean chat_on; // entering a chat message?
|
||||
boolean chat_on_first_event; // blocker for first chat input event
|
||||
static char w_chat[HU_MAXMSGLEN + 1];
|
||||
static size_t c_input = 0; // let's try to make the chat input less shitty.
|
||||
static boolean headsupactive = false;
|
||||
|
@ -618,7 +619,9 @@ static void Command_CSay_f(void)
|
|||
|
||||
DoSayCommand(0, 1, HU_CSAY);
|
||||
}
|
||||
static tic_t stop_spamming[MAXPLAYERS];
|
||||
|
||||
static tic_t spam_tokens[MAXPLAYERS];
|
||||
static tic_t spam_tics[MAXPLAYERS];
|
||||
|
||||
/** Receives a message, processing an ::XD_SAY command.
|
||||
* \sa DoSayCommand
|
||||
|
@ -670,14 +673,14 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
// before we do anything, let's verify the guy isn't spamming, get this easier on us.
|
||||
|
||||
//if (stop_spamming[playernum] != 0 && cv_chatspamprotection.value && !(flags & HU_CSAY))
|
||||
if (stop_spamming[playernum] != 0 && consoleplayer != playernum && cv_chatspamprotection.value && !(flags & HU_CSAY))
|
||||
if (spam_tokens[playernum] <= 0 && cv_chatspamprotection.value && !(flags & HU_CSAY))
|
||||
{
|
||||
CONS_Debug(DBG_NETPLAY,"Received SAY cmd too quickly from Player %d (%s), assuming as spam and blocking message.\n", playernum+1, player_names[playernum]);
|
||||
stop_spamming[playernum] = 4;
|
||||
spam_tics[playernum] = 0;
|
||||
spam_eatmsg = 1;
|
||||
}
|
||||
else
|
||||
stop_spamming[playernum] = 4; // you can hold off for 4 tics, can you?
|
||||
spam_tokens[playernum] -= 1;
|
||||
|
||||
// run the lua hook even if we were supposed to eat the msg, netgame consistency goes first.
|
||||
|
||||
|
@ -857,6 +860,25 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
//
|
||||
void HU_Ticker(void)
|
||||
{
|
||||
// do this server-side, too
|
||||
if (netgame)
|
||||
{
|
||||
size_t i = 0;
|
||||
|
||||
// handle spam while we're at it:
|
||||
for(; (i<MAXPLAYERS); i++)
|
||||
{
|
||||
if (spam_tokens[i] < (tic_t)cv_chatspamburst.value)
|
||||
{
|
||||
if (++spam_tics[i] >= (tic_t)cv_chatspamspeed.value)
|
||||
{
|
||||
spam_tokens[i]++;
|
||||
spam_tics[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
|
@ -879,13 +901,6 @@ void HU_Ticker(void)
|
|||
{
|
||||
size_t i = 0;
|
||||
|
||||
// handle spam while we're at it:
|
||||
for(; (i<MAXPLAYERS); i++)
|
||||
{
|
||||
if (stop_spamming[i] > 0)
|
||||
stop_spamming[i]--;
|
||||
}
|
||||
|
||||
// handle chat timers
|
||||
for (i=0; (i<chat_nummsg_min); i++)
|
||||
{
|
||||
|
@ -1025,7 +1040,7 @@ boolean HU_Responder(event_t *ev)
|
|||
{
|
||||
INT32 c=0;
|
||||
|
||||
if (ev->type != ev_keydown)
|
||||
if (ev->type != ev_keydown && ev->type != ev_text)
|
||||
return false;
|
||||
|
||||
// only KeyDown events now...
|
||||
|
@ -1054,11 +1069,15 @@ boolean HU_Responder(event_t *ev)
|
|||
|
||||
if (!chat_on)
|
||||
{
|
||||
if (ev->type == ev_text)
|
||||
return false;
|
||||
|
||||
// enter chat mode
|
||||
if ((ev->key == gamecontrol[GC_TALKKEY][0] || ev->key == gamecontrol[GC_TALKKEY][1])
|
||||
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
|
||||
{
|
||||
chat_on = true;
|
||||
chat_on_first_event = false;
|
||||
w_chat[0] = 0;
|
||||
teamtalk = false;
|
||||
chat_scrollmedown = true;
|
||||
|
@ -1069,6 +1088,7 @@ boolean HU_Responder(event_t *ev)
|
|||
&& netgame && !OLD_MUTE)
|
||||
{
|
||||
chat_on = true;
|
||||
chat_on_first_event = false;
|
||||
w_chat[0] = 0;
|
||||
teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams.
|
||||
chat_scrollmedown = true;
|
||||
|
@ -1078,6 +1098,31 @@ boolean HU_Responder(event_t *ev)
|
|||
}
|
||||
else // if chat_on
|
||||
{
|
||||
if (!chat_on_first_event)
|
||||
{
|
||||
// since the text event is sent immediately after the keydown event,
|
||||
// we need to make sure that nothing is displayed once the chat
|
||||
// opens, otherwise a 't' would be outputted.
|
||||
chat_on_first_event = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (ev->type == ev_text)
|
||||
{
|
||||
if ((c < HU_FONTSTART || c > HU_FONTEND || !hu_font[c-HU_FONTSTART])
|
||||
&& c != ' ') // Allow spaces, of course
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN)
|
||||
return true;
|
||||
|
||||
memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
|
||||
w_chat[c_input] = c;
|
||||
c_input++;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Ignore modifier keys
|
||||
// Note that we do this here so users can still set
|
||||
|
@ -1087,23 +1132,8 @@ boolean HU_Responder(event_t *ev)
|
|||
|| ev->key == KEY_LALT || ev->key == KEY_RALT)
|
||||
return true;
|
||||
|
||||
c = (INT32)ev->key;
|
||||
|
||||
// I know this looks very messy but this works. If it ain't broke, don't fix it!
|
||||
// shift LETTERS to uppercase if we have capslock or are holding shift
|
||||
if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'))
|
||||
{
|
||||
if (shiftdown ^ capslock)
|
||||
c = shiftxform[c];
|
||||
}
|
||||
else // if we're holding shift we should still shift non letter symbols
|
||||
{
|
||||
if (shiftdown)
|
||||
c = shiftxform[c];
|
||||
}
|
||||
|
||||
// pasting. pasting is cool. chat is a bit limited, though :(
|
||||
if ((c == 'v' || c == 'V') && ctrldown)
|
||||
if (c == 'v' && ctrldown)
|
||||
{
|
||||
const char *paste;
|
||||
size_t chatlen;
|
||||
|
@ -1171,16 +1201,6 @@ boolean HU_Responder(event_t *ev)
|
|||
else
|
||||
c_input++;
|
||||
}
|
||||
else if ((c >= HU_FONTSTART && c <= HU_FONTEND && hu_font[c-HU_FONTSTART])
|
||||
|| c == ' ') // Allow spaces, of course
|
||||
{
|
||||
if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN)
|
||||
return true;
|
||||
|
||||
memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
|
||||
w_chat[c_input] = c;
|
||||
c_input++;
|
||||
}
|
||||
else if (c == KEY_BACKSPACE)
|
||||
{
|
||||
if (CHAT_MUTE || c_input <= 0)
|
||||
|
|
41
src/i_time.c
41
src/i_time.c
|
@ -30,12 +30,6 @@ static precise_t enterprecise, oldenterprecise;
|
|||
static fixed_t entertic, oldentertics;
|
||||
static double tictimer;
|
||||
|
||||
// A little more than the minimum sleep duration on Windows.
|
||||
// May be incorrect for other platforms, but we don't currently have a way to
|
||||
// query the scheduler granularity. SDL will do what's needed to make this as
|
||||
// low as possible though.
|
||||
#define MIN_SLEEP_DURATION_MS 2.1
|
||||
|
||||
tic_t I_GetTime(void)
|
||||
{
|
||||
return g_time.time;
|
||||
|
@ -88,38 +82,3 @@ void I_UpdateTime(fixed_t timescale)
|
|||
g_time.timefrac = FLOAT_TO_FIXED(fractional);
|
||||
}
|
||||
}
|
||||
|
||||
void I_SleepDuration(precise_t duration)
|
||||
{
|
||||
UINT64 precision = I_GetPrecisePrecision();
|
||||
INT32 sleepvalue = cv_sleep.value;
|
||||
UINT64 delaygranularity;
|
||||
precise_t cur;
|
||||
precise_t dest;
|
||||
|
||||
{
|
||||
double gran = round(((double)(precision / 1000) * sleepvalue * MIN_SLEEP_DURATION_MS));
|
||||
delaygranularity = (UINT64)gran;
|
||||
}
|
||||
|
||||
cur = I_GetPreciseTime();
|
||||
dest = cur + duration;
|
||||
|
||||
// the reason this is not dest > cur is because the precise counter may wrap
|
||||
// two's complement arithmetic is our friend here, though!
|
||||
// e.g. cur 0xFFFFFFFFFFFFFFFE = -2, dest 0x0000000000000001 = 1
|
||||
// 0x0000000000000001 - 0xFFFFFFFFFFFFFFFE = 3
|
||||
while ((INT64)(dest - cur) > 0)
|
||||
{
|
||||
// If our cv_sleep value exceeds the remaining sleep duration, use the
|
||||
// hard sleep function.
|
||||
if (sleepvalue > 0 && (dest - cur) > delaygranularity)
|
||||
{
|
||||
I_Sleep(sleepvalue);
|
||||
}
|
||||
|
||||
// Otherwise, this is a spinloop.
|
||||
|
||||
cur = I_GetPreciseTime();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,12 +76,12 @@ static boolean mobj_hook_available(int hook_type, mobjtype_t mobj_type)
|
|||
);
|
||||
}
|
||||
|
||||
static int hook_in_list
|
||||
static unsigned hook_in_list
|
||||
(
|
||||
const char * const name,
|
||||
const char * const * const list
|
||||
){
|
||||
int type;
|
||||
unsigned type;
|
||||
|
||||
for (type = 0; list[type] != NULL; ++type)
|
||||
{
|
||||
|
@ -200,7 +200,7 @@ static void add_hook_ref(lua_State *L, int idx)
|
|||
static int lib_addHook(lua_State *L)
|
||||
{
|
||||
const char * name;
|
||||
int type;
|
||||
unsigned type;
|
||||
|
||||
if (!lua_lumploading)
|
||||
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
||||
|
|
172
src/lua_maplib.c
172
src/lua_maplib.c
|
@ -35,10 +35,14 @@ enum sector_e {
|
|||
sector_floorpic,
|
||||
sector_floorxoffset,
|
||||
sector_flooryoffset,
|
||||
sector_floorxscale,
|
||||
sector_flooryscale,
|
||||
sector_floorangle,
|
||||
sector_ceilingpic,
|
||||
sector_ceilingxoffset,
|
||||
sector_ceilingyoffset,
|
||||
sector_ceilingxscale,
|
||||
sector_ceilingyscale,
|
||||
sector_ceilingangle,
|
||||
sector_lightlevel,
|
||||
sector_floorlightlevel,
|
||||
|
@ -74,10 +78,14 @@ static const char *const sector_opt[] = {
|
|||
"floorpic",
|
||||
"floorxoffset",
|
||||
"flooryoffset",
|
||||
"floorxscale",
|
||||
"flooryscale",
|
||||
"floorangle",
|
||||
"ceilingpic",
|
||||
"ceilingxoffset",
|
||||
"ceilingyoffset",
|
||||
"ceilingxscale",
|
||||
"ceilingyscale",
|
||||
"ceilingangle",
|
||||
"lightlevel",
|
||||
"floorlightlevel",
|
||||
|
@ -188,8 +196,16 @@ enum side_e {
|
|||
side_offsety_top,
|
||||
side_offsetx_mid,
|
||||
side_offsety_mid,
|
||||
side_offsetx_bottom,
|
||||
side_offsetx_bot,
|
||||
side_offsety_bottom,
|
||||
side_offsety_bot,
|
||||
side_scalex_top,
|
||||
side_scaley_top,
|
||||
side_scalex_mid,
|
||||
side_scaley_mid,
|
||||
side_scalex_bottom,
|
||||
side_scaley_bottom,
|
||||
side_toptexture,
|
||||
side_bottomtexture,
|
||||
side_midtexture,
|
||||
|
@ -208,8 +224,16 @@ static const char *const side_opt[] = {
|
|||
"offsety_top",
|
||||
"offsetx_mid",
|
||||
"offsety_mid",
|
||||
"offsetx_bottom",
|
||||
"offsetx_bot",
|
||||
"offsety_bottom",
|
||||
"offsety_bot",
|
||||
"scalex_top",
|
||||
"scaley_top",
|
||||
"scalex_mid",
|
||||
"scaley_mid",
|
||||
"scalex_bottom",
|
||||
"scaley_bottom",
|
||||
"toptexture",
|
||||
"bottomtexture",
|
||||
"midtexture",
|
||||
|
@ -249,8 +273,16 @@ enum ffloor_e {
|
|||
ffloor_topheight,
|
||||
ffloor_toppic,
|
||||
ffloor_toplightlevel,
|
||||
ffloor_topxoffs,
|
||||
ffloor_topyoffs,
|
||||
ffloor_topxscale,
|
||||
ffloor_topyscale,
|
||||
ffloor_bottomheight,
|
||||
ffloor_bottompic,
|
||||
ffloor_bottomxoffs,
|
||||
ffloor_bottomyoffs,
|
||||
ffloor_bottomxscale,
|
||||
ffloor_bottomyscale,
|
||||
ffloor_tslope,
|
||||
ffloor_bslope,
|
||||
ffloor_sector,
|
||||
|
@ -275,8 +307,16 @@ static const char *const ffloor_opt[] = {
|
|||
"topheight",
|
||||
"toppic",
|
||||
"toplightlevel",
|
||||
"topxoffs",
|
||||
"topyoffs",
|
||||
"topxscale",
|
||||
"topyscale",
|
||||
"bottomheight",
|
||||
"bottompic",
|
||||
"bottomxoffs",
|
||||
"bottomyoffs",
|
||||
"bottomxscale",
|
||||
"bottomyscale",
|
||||
"t_slope",
|
||||
"b_slope",
|
||||
"sector", // secnum pushed as control sector userdata
|
||||
|
@ -656,20 +696,20 @@ static int sector_get(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
case sector_floorxoffset:
|
||||
{
|
||||
lua_pushfixed(L, sector->floorxoffset);
|
||||
return 1;
|
||||
}
|
||||
case sector_flooryoffset:
|
||||
{
|
||||
lua_pushfixed(L, sector->flooryoffset);
|
||||
return 1;
|
||||
}
|
||||
case sector_floorxscale:
|
||||
lua_pushfixed(L, sector->floorxscale);
|
||||
return 1;
|
||||
case sector_flooryscale:
|
||||
lua_pushfixed(L, sector->flooryscale);
|
||||
return 1;
|
||||
case sector_floorangle:
|
||||
{
|
||||
lua_pushangle(L, sector->floorangle);
|
||||
return 1;
|
||||
}
|
||||
case sector_ceilingpic: // ceilingpic
|
||||
{
|
||||
levelflat_t *levelflat = &levelflats[sector->ceilingpic];
|
||||
|
@ -680,20 +720,20 @@ static int sector_get(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
case sector_ceilingxoffset:
|
||||
{
|
||||
lua_pushfixed(L, sector->ceilingxoffset);
|
||||
return 1;
|
||||
}
|
||||
case sector_ceilingyoffset:
|
||||
{
|
||||
lua_pushfixed(L, sector->ceilingyoffset);
|
||||
return 1;
|
||||
}
|
||||
case sector_ceilingxscale:
|
||||
lua_pushfixed(L, sector->ceilingxscale);
|
||||
return 1;
|
||||
case sector_ceilingyscale:
|
||||
lua_pushfixed(L, sector->ceilingyscale);
|
||||
return 1;
|
||||
case sector_ceilingangle:
|
||||
{
|
||||
lua_pushangle(L, sector->ceilingangle);
|
||||
return 1;
|
||||
}
|
||||
case sector_lightlevel:
|
||||
lua_pushinteger(L, sector->lightlevel);
|
||||
return 1;
|
||||
|
@ -845,6 +885,12 @@ static int sector_set(lua_State *L)
|
|||
case sector_flooryoffset:
|
||||
sector->flooryoffset = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case sector_floorxscale:
|
||||
sector->floorxscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case sector_flooryscale:
|
||||
sector->flooryscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case sector_floorangle:
|
||||
sector->floorangle = luaL_checkangle(L, 3);
|
||||
break;
|
||||
|
@ -857,6 +903,12 @@ static int sector_set(lua_State *L)
|
|||
case sector_ceilingyoffset:
|
||||
sector->ceilingyoffset = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case sector_ceilingxscale:
|
||||
sector->ceilingxscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case sector_ceilingyscale:
|
||||
sector->ceilingyscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case sector_ceilingangle:
|
||||
sector->ceilingangle = luaL_checkangle(L, 3);
|
||||
break;
|
||||
|
@ -1210,11 +1262,31 @@ static int side_get(lua_State *L)
|
|||
case side_offsety_mid:
|
||||
lua_pushfixed(L, side->offsety_mid);
|
||||
return 1;
|
||||
case side_offsetx_bottom:
|
||||
case side_offsetx_bot:
|
||||
lua_pushfixed(L, side->offsetx_bot);
|
||||
lua_pushfixed(L, side->offsetx_bottom);
|
||||
return 1;
|
||||
case side_offsety_bottom:
|
||||
case side_offsety_bot:
|
||||
lua_pushfixed(L, side->offsety_bot);
|
||||
lua_pushfixed(L, side->offsety_bottom);
|
||||
return 1;
|
||||
case side_scalex_top:
|
||||
lua_pushfixed(L, side->scalex_top);
|
||||
return 1;
|
||||
case side_scaley_top:
|
||||
lua_pushfixed(L, side->scaley_top);
|
||||
return 1;
|
||||
case side_scalex_mid:
|
||||
lua_pushfixed(L, side->scalex_mid);
|
||||
return 1;
|
||||
case side_scaley_mid:
|
||||
lua_pushfixed(L, side->scaley_mid);
|
||||
return 1;
|
||||
case side_scalex_bottom:
|
||||
lua_pushfixed(L, side->scalex_bottom);
|
||||
return 1;
|
||||
case side_scaley_bottom:
|
||||
lua_pushfixed(L, side->scaley_bottom);
|
||||
return 1;
|
||||
case side_toptexture:
|
||||
lua_pushinteger(L, side->toptexture);
|
||||
|
@ -1302,10 +1374,30 @@ static int side_set(lua_State *L)
|
|||
side->offsety_mid = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_offsetx_bot:
|
||||
side->offsetx_bot = luaL_checkfixed(L, 3);
|
||||
case side_offsetx_bottom:
|
||||
side->offsetx_bottom = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_offsety_bot:
|
||||
side->offsety_bot = luaL_checkfixed(L, 3);
|
||||
case side_offsety_bottom:
|
||||
side->offsety_bottom = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_scalex_top:
|
||||
side->scalex_top = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_scaley_top:
|
||||
side->scaley_top = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_scalex_mid:
|
||||
side->scalex_mid = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_scaley_mid:
|
||||
side->scaley_mid = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_scalex_bottom:
|
||||
side->scalex_bottom = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_scaley_bottom:
|
||||
side->scaley_bottom = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_toptexture:
|
||||
side->toptexture = luaL_checkinteger(L, 3);
|
||||
|
@ -2122,6 +2214,18 @@ static int ffloor_get(lua_State *L)
|
|||
case ffloor_toplightlevel:
|
||||
lua_pushinteger(L, *ffloor->toplightlevel);
|
||||
return 1;
|
||||
case ffloor_topxoffs:
|
||||
lua_pushfixed(L, *ffloor->topxoffs);
|
||||
return 1;
|
||||
case ffloor_topyoffs:
|
||||
lua_pushfixed(L, *ffloor->topyoffs);
|
||||
return 1;
|
||||
case ffloor_topxscale:
|
||||
lua_pushfixed(L, *ffloor->topxscale);
|
||||
return 1;
|
||||
case ffloor_topyscale:
|
||||
lua_pushfixed(L, *ffloor->topyscale);
|
||||
return 1;
|
||||
case ffloor_bottomheight:
|
||||
lua_pushfixed(L, *ffloor->bottomheight);
|
||||
return 1;
|
||||
|
@ -2133,6 +2237,18 @@ static int ffloor_get(lua_State *L)
|
|||
lua_pushlstring(L, levelflat->name, i);
|
||||
return 1;
|
||||
}
|
||||
case ffloor_bottomxoffs:
|
||||
lua_pushfixed(L, *ffloor->bottomxoffs);
|
||||
return 1;
|
||||
case ffloor_bottomyoffs:
|
||||
lua_pushfixed(L, *ffloor->bottomyoffs);
|
||||
return 1;
|
||||
case ffloor_bottomxscale:
|
||||
lua_pushfixed(L, *ffloor->bottomxscale);
|
||||
return 1;
|
||||
case ffloor_bottomyscale:
|
||||
lua_pushfixed(L, *ffloor->bottomyscale);
|
||||
return 1;
|
||||
case ffloor_tslope:
|
||||
LUA_PushUserdata(L, *ffloor->t_slope, META_SLOPE);
|
||||
return 1;
|
||||
|
@ -2317,6 +2433,18 @@ static int ffloor_set(lua_State *L)
|
|||
case ffloor_toplightlevel:
|
||||
*ffloor->toplightlevel = (INT16)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case ffloor_topxoffs:
|
||||
*ffloor->topxoffs = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case ffloor_topyoffs:
|
||||
*ffloor->topyoffs = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case ffloor_topxscale:
|
||||
*ffloor->topxscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case ffloor_topyscale:
|
||||
*ffloor->topyscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case ffloor_bottomheight: { // bottomheight
|
||||
boolean flag;
|
||||
fixed_t lastpos = *ffloor->bottomheight;
|
||||
|
@ -2335,6 +2463,18 @@ static int ffloor_set(lua_State *L)
|
|||
case ffloor_bottompic:
|
||||
*ffloor->bottompic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
|
||||
break;
|
||||
case ffloor_bottomxoffs:
|
||||
*ffloor->bottomxoffs = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case ffloor_bottomyoffs:
|
||||
*ffloor->bottomyoffs = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case ffloor_bottomxscale:
|
||||
*ffloor->bottomxscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case ffloor_bottomyscale:
|
||||
*ffloor->bottomyscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case ffloor_fofflags: {
|
||||
ffloortype_e oldflags = ffloor->fofflags; // store FOF's old flags
|
||||
ffloor->fofflags = luaL_checkinteger(L, 3);
|
||||
|
|
|
@ -641,10 +641,7 @@ static int mobj_set(lua_State *L)
|
|||
mo->tics = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mobj_state: // set state by enum
|
||||
if (mo->player)
|
||||
P_SetPlayerMobjState(mo, luaL_checkinteger(L, 3));
|
||||
else
|
||||
P_SetMobjState(mo, luaL_checkinteger(L, 3));
|
||||
P_SetMobjState(mo, luaL_checkinteger(L, 3));
|
||||
break;
|
||||
case mobj_flags: // special handling for MF_NOBLOCKMAP and MF_NOSECTOR
|
||||
{
|
||||
|
|
|
@ -1019,7 +1019,7 @@ static void OP_CycleThings(INT32 amt)
|
|||
if (players[0].mo->eflags & MFE_VERTICALFLIP) // correct z when flipped
|
||||
players[0].mo->z += players[0].mo->height - FixedMul(mobjinfo[op_currentthing].height, players[0].mo->scale);
|
||||
players[0].mo->height = FixedMul(mobjinfo[op_currentthing].height, players[0].mo->scale);
|
||||
P_SetPlayerMobjState(players[0].mo, S_OBJPLACE_DUMMY);
|
||||
P_SetMobjState(players[0].mo, S_OBJPLACE_DUMMY);
|
||||
|
||||
op_currentdoomednum = mobjinfo[op_currentthing].doomednum;
|
||||
}
|
||||
|
@ -1528,7 +1528,7 @@ void Command_ObjectPlace_f(void)
|
|||
else
|
||||
OP_CycleThings(0); // sets all necessary height values without cycling op_currentthing
|
||||
|
||||
P_SetPlayerMobjState(players[0].mo, S_OBJPLACE_DUMMY);
|
||||
P_SetMobjState(players[0].mo, S_OBJPLACE_DUMMY);
|
||||
}
|
||||
// Or are we leaving it instead?
|
||||
else
|
||||
|
@ -1542,7 +1542,7 @@ void Command_ObjectPlace_f(void)
|
|||
|
||||
// If still in dummy state, get out of it.
|
||||
if (players[0].mo->state == &states[S_OBJPLACE_DUMMY])
|
||||
P_SetPlayerMobjState(players[0].mo, op_oldstate);
|
||||
P_SetMobjState(players[0].mo, op_oldstate);
|
||||
|
||||
// Reset everything back to how it was before we entered objectplace.
|
||||
P_UnsetThingPosition(players[0].mo);
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
*/
|
||||
|
||||
typedef INT32 fixed_t;
|
||||
typedef UINT32 ufixed_t;
|
||||
|
||||
/*!
|
||||
\brief convert fixed_t into floating number
|
||||
|
@ -106,7 +107,7 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedInt(fixed_t a)
|
|||
*/
|
||||
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedDiv(fixed_t a, fixed_t b)
|
||||
{
|
||||
if ((abs(a) >> (FRACBITS-2)) >= abs(b))
|
||||
if (((ufixed_t)abs(a) >> (FRACBITS-2)) >= (ufixed_t)abs(b))
|
||||
return (a^b) < 0 ? INT32_MIN : INT32_MAX;
|
||||
|
||||
return FixedDiv2(a, b);
|
||||
|
|
80
src/m_menu.c
80
src/m_menu.c
|
@ -3177,40 +3177,42 @@ boolean M_Responder(event_t *ev)
|
|||
}
|
||||
else if (menuactive)
|
||||
{
|
||||
if (ev->type == ev_keydown)
|
||||
if (ev->type == ev_keydown || ev->type == ev_text)
|
||||
{
|
||||
keydown++;
|
||||
ch = ev->key;
|
||||
|
||||
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
|
||||
switch (ch)
|
||||
if (ev->type == ev_keydown)
|
||||
{
|
||||
case KEY_MOUSE1:
|
||||
case KEY_JOY1:
|
||||
ch = KEY_ENTER;
|
||||
break;
|
||||
case KEY_JOY1 + 3:
|
||||
ch = 'n';
|
||||
break;
|
||||
case KEY_MOUSE1 + 1:
|
||||
case KEY_JOY1 + 1:
|
||||
ch = KEY_ESCAPE;
|
||||
break;
|
||||
case KEY_JOY1 + 2:
|
||||
ch = KEY_BACKSPACE;
|
||||
break;
|
||||
case KEY_HAT1:
|
||||
ch = KEY_UPARROW;
|
||||
break;
|
||||
case KEY_HAT1 + 1:
|
||||
ch = KEY_DOWNARROW;
|
||||
break;
|
||||
case KEY_HAT1 + 2:
|
||||
ch = KEY_LEFTARROW;
|
||||
break;
|
||||
case KEY_HAT1 + 3:
|
||||
ch = KEY_RIGHTARROW;
|
||||
break;
|
||||
keydown++;
|
||||
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
|
||||
switch (ch)
|
||||
{
|
||||
case KEY_MOUSE1:
|
||||
case KEY_JOY1:
|
||||
ch = KEY_ENTER;
|
||||
break;
|
||||
case KEY_JOY1 + 3:
|
||||
ch = 'n';
|
||||
break;
|
||||
case KEY_MOUSE1 + 1:
|
||||
case KEY_JOY1 + 1:
|
||||
ch = KEY_ESCAPE;
|
||||
break;
|
||||
case KEY_JOY1 + 2:
|
||||
ch = KEY_BACKSPACE;
|
||||
break;
|
||||
case KEY_HAT1:
|
||||
ch = KEY_UPARROW;
|
||||
break;
|
||||
case KEY_HAT1 + 1:
|
||||
ch = KEY_DOWNARROW;
|
||||
break;
|
||||
case KEY_HAT1 + 2:
|
||||
ch = KEY_LEFTARROW;
|
||||
break;
|
||||
case KEY_HAT1 + 3:
|
||||
ch = KEY_RIGHTARROW;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (ev->type == ev_joystick && ev->key == 0 && joywait < I_GetTime())
|
||||
|
@ -3372,8 +3374,11 @@ boolean M_Responder(event_t *ev)
|
|||
// Handle menuitems which need a specific key handling
|
||||
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
|
||||
{
|
||||
if (shiftdown && ch >= 32 && ch <= 127)
|
||||
ch = shiftxform[ch];
|
||||
// ignore ev_keydown events if the key maps to a character, since
|
||||
// the ev_text event will follow immediately after in that case.
|
||||
if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
|
||||
return true;
|
||||
|
||||
routine(ch);
|
||||
return true;
|
||||
}
|
||||
|
@ -3415,6 +3420,11 @@ boolean M_Responder(event_t *ev)
|
|||
{
|
||||
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING)
|
||||
{
|
||||
// ignore ev_keydown events if the key maps to a character, since
|
||||
// the ev_text event will follow immediately after in that case.
|
||||
if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
|
||||
return false;
|
||||
|
||||
if (M_ChangeStringCvar(ch))
|
||||
return true;
|
||||
else
|
||||
|
@ -11255,6 +11265,8 @@ static void M_DrawConnectMenu(void)
|
|||
V_DrawSmallString(currentMenu->x+202, S_LINEY(i)+8, globalflags, "\x85" "Mod");
|
||||
if (serverlist[slindex].info.cheatsenabled)
|
||||
V_DrawSmallString(currentMenu->x+222, S_LINEY(i)+8, globalflags, "\x83" "Cheats");
|
||||
if (Net_IsNodeIPv6(serverlist[slindex].node))
|
||||
V_DrawSmallString(currentMenu->x+252, S_LINEY(i)+8, globalflags, "\x84" "IPv6");
|
||||
|
||||
V_DrawSmallString(currentMenu->x, S_LINEY(i)+8, globalflags,
|
||||
va("Ping: %u", (UINT32)LONG(serverlist[slindex].info.time)));
|
||||
|
@ -11948,7 +11960,7 @@ static void M_HandleConnectIP(INT32 choice)
|
|||
// Rudimentary number and period enforcing - also allows letters so hostnames can be used instead
|
||||
// and square brackets for RFC 2732 IPv6 addresses
|
||||
if ((choice >= '-' && choice <= ':') ||
|
||||
(choice == '[' || choice == ']') ||
|
||||
(choice == '[' || choice == ']' || choice == '%') ||
|
||||
(choice >= 'A' && choice <= 'Z') ||
|
||||
(choice >= 'a' && choice <= 'z'))
|
||||
{
|
||||
|
|
421
src/m_misc.c
421
src/m_misc.c
|
@ -2207,430 +2207,11 @@ char *sizeu5(size_t num)
|
|||
return sizeu5_buf;
|
||||
}
|
||||
|
||||
#if defined (__GNUC__) && defined (__i386__) // from libkwave, under GPL
|
||||
// Alam: note libkwave memcpy code comes from mplayer's libvo/aclib_template.c, r699
|
||||
|
||||
/* for small memory blocks (<256 bytes) this version is faster */
|
||||
#define small_memcpy(dest,src,n)\
|
||||
{\
|
||||
register unsigned long int dummy;\
|
||||
__asm__ __volatile__(\
|
||||
"cld\n\t"\
|
||||
"rep; movsb"\
|
||||
:"=&D"(dest), "=&S"(src), "=&c"(dummy)\
|
||||
:"0" (dest), "1" (src),"2" (n)\
|
||||
: "memory", "cc");\
|
||||
}
|
||||
/* linux kernel __memcpy (from: /include/asm/string.h) */
|
||||
ATTRINLINE static FUNCINLINE void *__memcpy (void *dest, const void * src, size_t n)
|
||||
void *M_Memcpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
int d0, d1, d2;
|
||||
|
||||
if ( n < 4 )
|
||||
{
|
||||
small_memcpy(dest, src, n);
|
||||
}
|
||||
else
|
||||
{
|
||||
__asm__ __volatile__ (
|
||||
"rep ; movsl;"
|
||||
"testb $2,%b4;"
|
||||
"je 1f;"
|
||||
"movsw;"
|
||||
"1:\ttestb $1,%b4;"
|
||||
"je 2f;"
|
||||
"movsb;"
|
||||
"2:"
|
||||
: "=&c" (d0), "=&D" (d1), "=&S" (d2)
|
||||
:"0" (n/4), "q" (n),"1" ((long) dest),"2" ((long) src)
|
||||
: "memory");
|
||||
}
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
#define SSE_MMREG_SIZE 16
|
||||
#define MMX_MMREG_SIZE 8
|
||||
|
||||
#define MMX1_MIN_LEN 0x800 /* 2K blocks */
|
||||
#define MIN_LEN 0x40 /* 64-byte blocks */
|
||||
|
||||
/* SSE note: i tried to move 128 bytes a time instead of 64 but it
|
||||
didn't make any measureable difference. i'm using 64 for the sake of
|
||||
simplicity. [MF] */
|
||||
static /*FUNCTARGET("sse2")*/ void *sse_cpy(void * dest, const void * src, size_t n)
|
||||
{
|
||||
void *retval = dest;
|
||||
size_t i;
|
||||
|
||||
/* PREFETCH has effect even for MOVSB instruction ;) */
|
||||
__asm__ __volatile__ (
|
||||
"prefetchnta (%0);"
|
||||
"prefetchnta 32(%0);"
|
||||
"prefetchnta 64(%0);"
|
||||
"prefetchnta 96(%0);"
|
||||
"prefetchnta 128(%0);"
|
||||
"prefetchnta 160(%0);"
|
||||
"prefetchnta 192(%0);"
|
||||
"prefetchnta 224(%0);"
|
||||
"prefetchnta 256(%0);"
|
||||
"prefetchnta 288(%0);"
|
||||
: : "r" (src) );
|
||||
|
||||
if (n >= MIN_LEN)
|
||||
{
|
||||
register unsigned long int delta;
|
||||
/* Align destinition to MMREG_SIZE -boundary */
|
||||
delta = ((unsigned long int)dest)&(SSE_MMREG_SIZE-1);
|
||||
if (delta)
|
||||
{
|
||||
delta=SSE_MMREG_SIZE-delta;
|
||||
n -= delta;
|
||||
small_memcpy(dest, src, delta);
|
||||
}
|
||||
i = n >> 6; /* n/64 */
|
||||
n&=63;
|
||||
if (((unsigned long)src) & 15)
|
||||
/* if SRC is misaligned */
|
||||
for (; i>0; i--)
|
||||
{
|
||||
__asm__ __volatile__ (
|
||||
"prefetchnta 320(%0);"
|
||||
"prefetchnta 352(%0);"
|
||||
"movups (%0), %%xmm0;"
|
||||
"movups 16(%0), %%xmm1;"
|
||||
"movups 32(%0), %%xmm2;"
|
||||
"movups 48(%0), %%xmm3;"
|
||||
"movntps %%xmm0, (%1);"
|
||||
"movntps %%xmm1, 16(%1);"
|
||||
"movntps %%xmm2, 32(%1);"
|
||||
"movntps %%xmm3, 48(%1);"
|
||||
:: "r" (src), "r" (dest) : "memory");
|
||||
src = (const unsigned char *)src + 64;
|
||||
dest = (unsigned char *)dest + 64;
|
||||
}
|
||||
else
|
||||
/*
|
||||
Only if SRC is aligned on 16-byte boundary.
|
||||
It allows to use movaps instead of movups, which required data
|
||||
to be aligned or a general-protection exception (#GP) is generated.
|
||||
*/
|
||||
for (; i>0; i--)
|
||||
{
|
||||
__asm__ __volatile__ (
|
||||
"prefetchnta 320(%0);"
|
||||
"prefetchnta 352(%0);"
|
||||
"movaps (%0), %%xmm0;"
|
||||
"movaps 16(%0), %%xmm1;"
|
||||
"movaps 32(%0), %%xmm2;"
|
||||
"movaps 48(%0), %%xmm3;"
|
||||
"movntps %%xmm0, (%1);"
|
||||
"movntps %%xmm1, 16(%1);"
|
||||
"movntps %%xmm2, 32(%1);"
|
||||
"movntps %%xmm3, 48(%1);"
|
||||
:: "r" (src), "r" (dest) : "memory");
|
||||
src = ((const unsigned char *)src) + 64;
|
||||
dest = ((unsigned char *)dest) + 64;
|
||||
}
|
||||
/* since movntq is weakly-ordered, a "sfence"
|
||||
* is needed to become ordered again. */
|
||||
__asm__ __volatile__ ("sfence":::"memory");
|
||||
/* enables to use FPU */
|
||||
__asm__ __volatile__ ("emms":::"memory");
|
||||
}
|
||||
/*
|
||||
* Now do the tail of the block
|
||||
*/
|
||||
if (n) __memcpy(dest, src, n);
|
||||
return retval;
|
||||
}
|
||||
|
||||
static FUNCTARGET("mmx") void *mmx2_cpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
void *retval = dest;
|
||||
size_t i;
|
||||
|
||||
/* PREFETCH has effect even for MOVSB instruction ;) */
|
||||
__asm__ __volatile__ (
|
||||
"prefetchnta (%0);"
|
||||
"prefetchnta 32(%0);"
|
||||
"prefetchnta 64(%0);"
|
||||
"prefetchnta 96(%0);"
|
||||
"prefetchnta 128(%0);"
|
||||
"prefetchnta 160(%0);"
|
||||
"prefetchnta 192(%0);"
|
||||
"prefetchnta 224(%0);"
|
||||
"prefetchnta 256(%0);"
|
||||
"prefetchnta 288(%0);"
|
||||
: : "r" (src));
|
||||
|
||||
if (n >= MIN_LEN)
|
||||
{
|
||||
register unsigned long int delta;
|
||||
/* Align destinition to MMREG_SIZE -boundary */
|
||||
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
|
||||
if (delta)
|
||||
{
|
||||
delta=MMX_MMREG_SIZE-delta;
|
||||
n -= delta;
|
||||
small_memcpy(dest, src, delta);
|
||||
}
|
||||
i = n >> 6; /* n/64 */
|
||||
n&=63;
|
||||
for (; i>0; i--)
|
||||
{
|
||||
__asm__ __volatile__ (
|
||||
"prefetchnta 320(%0);"
|
||||
"prefetchnta 352(%0);"
|
||||
"movq (%0), %%mm0;"
|
||||
"movq 8(%0), %%mm1;"
|
||||
"movq 16(%0), %%mm2;"
|
||||
"movq 24(%0), %%mm3;"
|
||||
"movq 32(%0), %%mm4;"
|
||||
"movq 40(%0), %%mm5;"
|
||||
"movq 48(%0), %%mm6;"
|
||||
"movq 56(%0), %%mm7;"
|
||||
"movntq %%mm0, (%1);"
|
||||
"movntq %%mm1, 8(%1);"
|
||||
"movntq %%mm2, 16(%1);"
|
||||
"movntq %%mm3, 24(%1);"
|
||||
"movntq %%mm4, 32(%1);"
|
||||
"movntq %%mm5, 40(%1);"
|
||||
"movntq %%mm6, 48(%1);"
|
||||
"movntq %%mm7, 56(%1);"
|
||||
:: "r" (src), "r" (dest) : "memory");
|
||||
src = ((const unsigned char *)src) + 64;
|
||||
dest = ((unsigned char *)dest) + 64;
|
||||
}
|
||||
/* since movntq is weakly-ordered, a "sfence"
|
||||
* is needed to become ordered again. */
|
||||
__asm__ __volatile__ ("sfence":::"memory");
|
||||
__asm__ __volatile__ ("emms":::"memory");
|
||||
}
|
||||
/*
|
||||
* Now do the tail of the block
|
||||
*/
|
||||
if (n) __memcpy(dest, src, n);
|
||||
return retval;
|
||||
}
|
||||
|
||||
static FUNCTARGET("mmx") void *mmx1_cpy(void *dest, const void *src, size_t n) //3DNOW
|
||||
{
|
||||
void *retval = dest;
|
||||
size_t i;
|
||||
|
||||
/* PREFETCH has effect even for MOVSB instruction ;) */
|
||||
__asm__ __volatile__ (
|
||||
"prefetch (%0);"
|
||||
"prefetch 32(%0);"
|
||||
"prefetch 64(%0);"
|
||||
"prefetch 96(%0);"
|
||||
"prefetch 128(%0);"
|
||||
"prefetch 160(%0);"
|
||||
"prefetch 192(%0);"
|
||||
"prefetch 224(%0);"
|
||||
"prefetch 256(%0);"
|
||||
"prefetch 288(%0);"
|
||||
: : "r" (src));
|
||||
|
||||
if (n >= MMX1_MIN_LEN)
|
||||
{
|
||||
register unsigned long int delta;
|
||||
/* Align destinition to MMREG_SIZE -boundary */
|
||||
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
|
||||
if (delta)
|
||||
{
|
||||
delta=MMX_MMREG_SIZE-delta;
|
||||
n -= delta;
|
||||
small_memcpy(dest, src, delta);
|
||||
}
|
||||
i = n >> 6; /* n/64 */
|
||||
n&=63;
|
||||
for (; i>0; i--)
|
||||
{
|
||||
__asm__ __volatile__ (
|
||||
"prefetch 320(%0);"
|
||||
"prefetch 352(%0);"
|
||||
"movq (%0), %%mm0;"
|
||||
"movq 8(%0), %%mm1;"
|
||||
"movq 16(%0), %%mm2;"
|
||||
"movq 24(%0), %%mm3;"
|
||||
"movq 32(%0), %%mm4;"
|
||||
"movq 40(%0), %%mm5;"
|
||||
"movq 48(%0), %%mm6;"
|
||||
"movq 56(%0), %%mm7;"
|
||||
"movq %%mm0, (%1);"
|
||||
"movq %%mm1, 8(%1);"
|
||||
"movq %%mm2, 16(%1);"
|
||||
"movq %%mm3, 24(%1);"
|
||||
"movq %%mm4, 32(%1);"
|
||||
"movq %%mm5, 40(%1);"
|
||||
"movq %%mm6, 48(%1);"
|
||||
"movq %%mm7, 56(%1);"
|
||||
:: "r" (src), "r" (dest) : "memory");
|
||||
src = ((const unsigned char *)src) + 64;
|
||||
dest = ((unsigned char *)dest) + 64;
|
||||
}
|
||||
__asm__ __volatile__ ("femms":::"memory"); // same as mmx_cpy() but with a femms
|
||||
}
|
||||
/*
|
||||
* Now do the tail of the block
|
||||
*/
|
||||
if (n) __memcpy(dest, src, n);
|
||||
return retval;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Alam: why? memcpy may be __cdecl/_System and our code may be not the same type
|
||||
static void *cpu_cpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
if (src == NULL)
|
||||
{
|
||||
CONS_Debug(DBG_MEMORY, "Memcpy from 0x0?!: %p %p %s\n", dest, src, sizeu1(n));
|
||||
return dest;
|
||||
}
|
||||
|
||||
if(dest == NULL)
|
||||
{
|
||||
CONS_Debug(DBG_MEMORY, "Memcpy to 0x0?!: %p %p %s\n", dest, src, sizeu1(n));
|
||||
return dest;
|
||||
}
|
||||
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
static /*FUNCTARGET("mmx")*/ void *mmx_cpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
#if defined (_MSC_VER) && defined (_X86_)
|
||||
_asm
|
||||
{
|
||||
mov ecx, [n]
|
||||
mov esi, [src]
|
||||
mov edi, [dest]
|
||||
shr ecx, 6 // mit mmx: 64bytes per iteration
|
||||
jz lower_64 // if lower than 64 bytes
|
||||
loop_64: // MMX transfers multiples of 64bytes
|
||||
movq mm0, 0[ESI] // read sources
|
||||
movq mm1, 8[ESI]
|
||||
movq mm2, 16[ESI]
|
||||
movq mm3, 24[ESI]
|
||||
movq mm4, 32[ESI]
|
||||
movq mm5, 40[ESI]
|
||||
movq mm6, 48[ESI]
|
||||
movq mm7, 56[ESI]
|
||||
|
||||
movq 0[EDI], mm0 // write destination
|
||||
movq 8[EDI], mm1
|
||||
movq 16[EDI], mm2
|
||||
movq 24[EDI], mm3
|
||||
movq 32[EDI], mm4
|
||||
movq 40[EDI], mm5
|
||||
movq 48[EDI], mm6
|
||||
movq 56[EDI], mm7
|
||||
|
||||
add esi, 64
|
||||
add edi, 64
|
||||
dec ecx
|
||||
jnz loop_64
|
||||
emms // close mmx operation
|
||||
lower_64:// transfer rest of buffer
|
||||
mov ebx,esi
|
||||
sub ebx,src
|
||||
mov ecx,[n]
|
||||
sub ecx,ebx
|
||||
shr ecx, 3 // multiples of 8 bytes
|
||||
jz lower_8
|
||||
loop_8:
|
||||
movq mm0, [esi] // read source
|
||||
movq [edi], mm0 // write destination
|
||||
add esi, 8
|
||||
add edi, 8
|
||||
dec ecx
|
||||
jnz loop_8
|
||||
emms // close mmx operation
|
||||
lower_8:
|
||||
mov ebx,esi
|
||||
sub ebx,src
|
||||
mov ecx,[n]
|
||||
sub ecx,ebx
|
||||
rep movsb
|
||||
mov eax, [dest] // return dest
|
||||
}
|
||||
#elif defined (__GNUC__) && defined (__i386__)
|
||||
void *retval = dest;
|
||||
size_t i;
|
||||
|
||||
if (n >= MMX1_MIN_LEN)
|
||||
{
|
||||
register unsigned long int delta;
|
||||
/* Align destinition to MMREG_SIZE -boundary */
|
||||
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
|
||||
if (delta)
|
||||
{
|
||||
delta=MMX_MMREG_SIZE-delta;
|
||||
n -= delta;
|
||||
small_memcpy(dest, src, delta);
|
||||
}
|
||||
i = n >> 6; /* n/64 */
|
||||
n&=63;
|
||||
for (; i>0; i--)
|
||||
{
|
||||
__asm__ __volatile__ (
|
||||
"movq (%0), %%mm0;"
|
||||
"movq 8(%0), %%mm1;"
|
||||
"movq 16(%0), %%mm2;"
|
||||
"movq 24(%0), %%mm3;"
|
||||
"movq 32(%0), %%mm4;"
|
||||
"movq 40(%0), %%mm5;"
|
||||
"movq 48(%0), %%mm6;"
|
||||
"movq 56(%0), %%mm7;"
|
||||
"movq %%mm0, (%1);"
|
||||
"movq %%mm1, 8(%1);"
|
||||
"movq %%mm2, 16(%1);"
|
||||
"movq %%mm3, 24(%1);"
|
||||
"movq %%mm4, 32(%1);"
|
||||
"movq %%mm5, 40(%1);"
|
||||
"movq %%mm6, 48(%1);"
|
||||
"movq %%mm7, 56(%1);"
|
||||
:: "r" (src), "r" (dest) : "memory");
|
||||
src = ((const unsigned char *)src) + 64;
|
||||
dest = ((unsigned char *)dest) + 64;
|
||||
}
|
||||
__asm__ __volatile__ ("emms":::"memory");
|
||||
}
|
||||
/*
|
||||
* Now do the tail of the block
|
||||
*/
|
||||
if (n) __memcpy(dest, src, n);
|
||||
return retval;
|
||||
#else
|
||||
return cpu_cpy(dest, src, n);
|
||||
#endif
|
||||
}
|
||||
|
||||
void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy;
|
||||
|
||||
/** Memcpy that uses MMX, 3DNow, MMXExt or even SSE
|
||||
* Do not use on overlapped memory, use memmove for that
|
||||
*/
|
||||
void M_SetupMemcpy(void)
|
||||
{
|
||||
#if defined (__GNUC__) && defined (__i386__)
|
||||
if (R_SSE2)
|
||||
M_Memcpy = sse_cpy;
|
||||
else if (R_MMXExt)
|
||||
M_Memcpy = mmx2_cpy;
|
||||
else if (R_3DNow)
|
||||
M_Memcpy = mmx1_cpy;
|
||||
else
|
||||
#endif
|
||||
if (R_MMX)
|
||||
M_Memcpy = mmx_cpy;
|
||||
#if 0
|
||||
M_Memcpy = cpu_cpy;
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Return the appropriate message for a file error or end of file.
|
||||
*/
|
||||
const char *M_FileError(FILE *fp)
|
||||
|
|
|
@ -79,7 +79,7 @@ static void Ban_Clear(void)
|
|||
void Ban_Load_File(boolean warning)
|
||||
{
|
||||
FILE *f;
|
||||
const char *address, *mask;
|
||||
char *address, *mask;
|
||||
char buffer[MAX_WADPATH];
|
||||
|
||||
if (!I_ClearBans)
|
||||
|
@ -100,6 +100,14 @@ void Ban_Load_File(boolean warning)
|
|||
{
|
||||
address = strtok(buffer, " \t\r\n");
|
||||
mask = strtok(NULL, " \t\r\n");
|
||||
if (address[0] == '[')
|
||||
{
|
||||
size_t len;
|
||||
address++;
|
||||
len = strlen(address);
|
||||
if (address[len-1] == ']')
|
||||
address[len-1] = '\0';
|
||||
}
|
||||
|
||||
I_SetBanAddress(address, mask);
|
||||
|
||||
|
|
|
@ -90,8 +90,8 @@ INT16 consistancy[BACKUPTICS];
|
|||
// true when a player is connecting or disconnecting so that the gameplay has stopped in its tracks
|
||||
boolean hu_stopped = false;
|
||||
|
||||
UINT8 adminpassmd5[16];
|
||||
boolean adminpasswordset = false;
|
||||
UINT8 (*adminpassmd5)[16];
|
||||
UINT32 adminpasscount = 0;
|
||||
|
||||
tic_t neededtic;
|
||||
SINT8 servernode = 0; // the number of the server node
|
||||
|
@ -862,26 +862,31 @@ static void PT_Login(SINT8 node, INT32 netconsole)
|
|||
|
||||
#ifndef NOMD5
|
||||
UINT8 finalmd5[16];/* Well, it's the cool thing to do? */
|
||||
UINT32 i;
|
||||
|
||||
if (doomcom->datalength < 16)/* ignore partial sends */
|
||||
return;
|
||||
|
||||
if (!adminpasswordset)
|
||||
if (adminpasscount == 0)
|
||||
{
|
||||
CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[netconsole]);
|
||||
return;
|
||||
}
|
||||
|
||||
// Do the final pass to compare with the sent md5
|
||||
D_MD5PasswordPass(adminpassmd5, 16, va("PNUM%02d", netconsole), &finalmd5);
|
||||
|
||||
if (!memcmp(netbuffer->u.md5sum, finalmd5, 16))
|
||||
for (i = 0; i < adminpasscount; i++)
|
||||
{
|
||||
CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[netconsole]);
|
||||
COM_BufInsertText(va("promote %d\n", netconsole)); // do this immediately
|
||||
// Do the final pass to compare with the sent md5
|
||||
D_MD5PasswordPass(adminpassmd5[i], 16, va("PNUM%02d", netconsole), &finalmd5);
|
||||
|
||||
if (!memcmp(netbuffer->u.md5sum, finalmd5, 16))
|
||||
{
|
||||
CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[netconsole]);
|
||||
COM_BufInsertText(va("promote %d\n", netconsole)); // do this immediately
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[netconsole]);
|
||||
|
||||
CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[netconsole]);
|
||||
#else
|
||||
(void)netconsole;
|
||||
#endif
|
||||
|
@ -1618,6 +1623,17 @@ INT32 D_NumPlayers(void)
|
|||
return num;
|
||||
}
|
||||
|
||||
/** Returns the number of nodes on the server.
|
||||
*/
|
||||
INT32 D_NumNodes(void)
|
||||
{
|
||||
INT32 num = 0;
|
||||
for (INT32 ix = 0; ix < MAXNETNODES; ix++)
|
||||
if (netnodes[ix].ingame)
|
||||
num++;
|
||||
return num;
|
||||
}
|
||||
|
||||
/** Similar to the above, but counts only bots.
|
||||
* Purpose is to remove bots from both the player count and the
|
||||
* max player count on the server view
|
||||
|
|
|
@ -121,14 +121,15 @@ extern char motd[254], server_context[8];
|
|||
extern UINT8 playernode[MAXPLAYERS];
|
||||
|
||||
INT32 D_NumPlayers(void);
|
||||
INT32 D_NumNodes(void);
|
||||
INT32 D_NumBots(void);
|
||||
|
||||
tic_t GetLag(INT32 node);
|
||||
|
||||
void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, void *dest);
|
||||
|
||||
extern UINT8 adminpassmd5[16];
|
||||
extern boolean adminpasswordset;
|
||||
extern UINT8 (*adminpassmd5)[16];
|
||||
extern UINT32 adminpasscount;
|
||||
|
||||
extern boolean hu_stopped;
|
||||
|
||||
|
|
|
@ -313,9 +313,9 @@ static void RemoveAck(INT32 i)
|
|||
}
|
||||
|
||||
// We have got a packet, proceed the ack request and ack return
|
||||
static boolean Processackpak(void)
|
||||
static int Processackpak(void)
|
||||
{
|
||||
boolean goodpacket = true;
|
||||
int goodpacket = 0;
|
||||
node_t *node = &nodes[doomcom->remotenode];
|
||||
|
||||
// Received an ack return, so remove the ack in the list
|
||||
|
@ -340,7 +340,7 @@ static boolean Processackpak(void)
|
|||
{
|
||||
DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
|
||||
duppacket++;
|
||||
goodpacket = false; // Discard packet (duplicate)
|
||||
goodpacket = 1; // Discard packet (duplicate)
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -350,10 +350,10 @@ static boolean Processackpak(void)
|
|||
{
|
||||
DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack));
|
||||
duppacket++;
|
||||
goodpacket = false; // Discard packet (duplicate)
|
||||
goodpacket = 1; // Discard packet (duplicate)
|
||||
break;
|
||||
}
|
||||
if (goodpacket)
|
||||
if (goodpacket == 0)
|
||||
{
|
||||
// Is a good packet so increment the acknowledge number,
|
||||
// Then search for a "hole" in the queue
|
||||
|
@ -414,12 +414,13 @@ static boolean Processackpak(void)
|
|||
else // Buffer full discard packet, sender will resend it
|
||||
{ // We can admit the packet but we will not detect the duplication after :(
|
||||
DEBFILE("no more freeackret\n");
|
||||
goodpacket = false;
|
||||
goodpacket = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// return values: 0 = ok, 1 = duplicate, 2 = out of order
|
||||
return goodpacket;
|
||||
}
|
||||
|
||||
|
@ -1069,6 +1070,7 @@ boolean HGetPacket(void)
|
|||
while(true)
|
||||
{
|
||||
//nodejustjoined = I_NetGet();
|
||||
int goodpacket;
|
||||
I_NetGet();
|
||||
|
||||
if (doomcom->remotenode == -1) // No packet received
|
||||
|
@ -1114,8 +1116,15 @@ boolean HGetPacket(void)
|
|||
}*/
|
||||
|
||||
// Proceed the ack and ackreturn field
|
||||
if (!Processackpak())
|
||||
goodpacket = Processackpak();
|
||||
if (goodpacket != 0)
|
||||
{
|
||||
// resend the ACK in case the previous ACK didn't reach the client.
|
||||
// prevents the client's netbuffer from locking up.
|
||||
if (goodpacket == 1)
|
||||
Net_SendAcks(doomcom->remotenode);
|
||||
continue; // discarded (duplicated)
|
||||
}
|
||||
|
||||
// A packet with just ackreturn
|
||||
if (netbuffer->packettype == PT_NOTHING)
|
||||
|
|
|
@ -70,6 +70,7 @@ boolean HGetPacket(void);
|
|||
void D_SetDoomcom(void);
|
||||
boolean D_CheckNetGame(void);
|
||||
void D_CloseConnection(void);
|
||||
boolean Net_IsNodeIPv6(INT32 node);
|
||||
void Net_UnAcknowledgePacket(INT32 node);
|
||||
void Net_CloseConnection(INT32 node);
|
||||
void Net_ConnectionTimeout(INT32 node);
|
||||
|
|
|
@ -150,6 +150,7 @@ static void Command_Clearscores_f(void);
|
|||
|
||||
// Remote Administration
|
||||
static void Command_Changepassword_f(void);
|
||||
static void Command_Clearpassword_f(void);
|
||||
static void Command_Login_f(void);
|
||||
static void Got_Verification(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Removal(UINT8 **cp, INT32 playernum);
|
||||
|
@ -468,6 +469,7 @@ void D_RegisterServerCommands(void)
|
|||
|
||||
// Remote Administration
|
||||
COM_AddCommand("password", Command_Changepassword_f, COM_LUA);
|
||||
COM_AddCommand("clearpassword", Command_Clearpassword_f, COM_LUA);
|
||||
COM_AddCommand("login", Command_Login_f, COM_LUA); // useful in dedicated to kick off remote admin
|
||||
COM_AddCommand("promote", Command_Verify_f, COM_LUA);
|
||||
RegisterNetXCmd(XD_VERIFIED, Got_Verification);
|
||||
|
@ -620,6 +622,10 @@ void D_RegisterServerCommands(void)
|
|||
CV_RegisterVar(&cv_addons_folder);
|
||||
|
||||
CV_RegisterVar(&cv_dummyconsvar);
|
||||
|
||||
CV_RegisterVar(&cv_chatspamprotection);
|
||||
CV_RegisterVar(&cv_chatspamspeed);
|
||||
CV_RegisterVar(&cv_chatspamburst);
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
|
@ -763,7 +769,6 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_chatheight);
|
||||
CV_RegisterVar(&cv_chatwidth);
|
||||
CV_RegisterVar(&cv_chattime);
|
||||
CV_RegisterVar(&cv_chatspamprotection);
|
||||
CV_RegisterVar(&cv_chatbacktint);
|
||||
CV_RegisterVar(&cv_consolechat);
|
||||
CV_RegisterVar(&cv_chatnotifications);
|
||||
|
@ -2841,8 +2846,15 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
|
||||
void D_SetPassword(const char *pw)
|
||||
{
|
||||
D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5);
|
||||
adminpasswordset = true;
|
||||
adminpassmd5 = Z_Realloc(adminpassmd5, sizeof(*adminpassmd5) * ++adminpasscount, PU_STATIC, NULL);
|
||||
D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5[adminpasscount-1]);
|
||||
}
|
||||
|
||||
void D_ClearPassword(void)
|
||||
{
|
||||
Z_Free(adminpassmd5);
|
||||
adminpassmd5 = NULL;
|
||||
adminpasscount = 0;
|
||||
}
|
||||
|
||||
// Remote Administration
|
||||
|
@ -2860,12 +2872,30 @@ static void Command_Changepassword_f(void)
|
|||
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("password <password>: change remote admin password\n"));
|
||||
CONS_Printf(M_GetText("password <password>: add remote admin password\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
D_SetPassword(COM_Argv(1));
|
||||
CONS_Printf(M_GetText("Password set.\n"));
|
||||
CONS_Printf(M_GetText("Password added.\n"));
|
||||
#endif
|
||||
}
|
||||
|
||||
// Remote Administration
|
||||
static void Command_Clearpassword_f(void)
|
||||
{
|
||||
#ifdef NOMD5
|
||||
// If we have no MD5 support then completely disable XD_LOGIN responses for security.
|
||||
CONS_Alert(CONS_NOTICE, "Remote administration commands are not supported in this build.\n");
|
||||
#else
|
||||
if (client) // cannot change remotely
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server can use this.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
D_ClearPassword();
|
||||
CONS_Printf(M_GetText("Passwords cleared.\n"));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -209,6 +209,7 @@ void ClearAdminPlayers(void);
|
|||
void RemoveAdminPlayer(INT32 playernum);
|
||||
void ItemFinder_OnChange(void);
|
||||
void D_SetPassword(const char *pw);
|
||||
void D_ClearPassword(void);
|
||||
|
||||
// used for the player setup menu
|
||||
UINT8 CanChangeSkin(INT32 playernum);
|
||||
|
|
|
@ -35,6 +35,10 @@ Documentation available here.
|
|||
#define Blame( ... ) \
|
||||
CONS_Printf("\x85" __VA_ARGS__)
|
||||
|
||||
#define PROTO_ANY 0
|
||||
#define PROTO_V4 1
|
||||
#define PROTO_V6 2
|
||||
|
||||
static void MasterServer_Debug_OnChange (void);
|
||||
|
||||
consvar_t cv_masterserver_timeout = CVAR_INIT
|
||||
|
@ -59,12 +63,17 @@ consvar_t cv_masterserver_token = CVAR_INIT
|
|||
|
||||
static int hms_started;
|
||||
|
||||
static boolean hms_allow_ipv6;
|
||||
|
||||
static char *hms_api;
|
||||
#ifdef HAVE_THREADS
|
||||
static I_mutex hms_api_mutex;
|
||||
#endif
|
||||
|
||||
static char *hms_server_token;
|
||||
#ifndef NO_IPV6
|
||||
static char *hms_server_token_ipv6;
|
||||
#endif
|
||||
|
||||
static char hms_useragent[512];
|
||||
|
||||
|
@ -126,7 +135,7 @@ HMS_on_read (char *s, size_t _1, size_t n, void *userdata)
|
|||
}
|
||||
|
||||
static struct HMS_buffer *
|
||||
HMS_connect (const char *format, ...)
|
||||
HMS_connect (int proto, const char *format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
CURL *curl;
|
||||
|
@ -136,8 +145,14 @@ HMS_connect (const char *format, ...)
|
|||
size_t token_length;
|
||||
struct HMS_buffer *buffer;
|
||||
|
||||
#ifdef NO_IPV6
|
||||
if (proto == PROTO_V6)
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
if (! hms_started)
|
||||
{
|
||||
hms_allow_ipv6 = !M_CheckParm("-noipv6");
|
||||
if (curl_global_init(CURL_GLOBAL_ALL) != 0)
|
||||
{
|
||||
Contact_error();
|
||||
|
@ -219,7 +234,9 @@ HMS_connect (const char *format, ...)
|
|||
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
|
||||
|
||||
#ifndef NO_IPV6
|
||||
if (M_CheckParm("-noipv6"))
|
||||
if (proto == PROTO_V6)
|
||||
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V6);
|
||||
if (proto == PROTO_V4)
|
||||
#endif
|
||||
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
|
||||
|
||||
|
@ -309,7 +326,7 @@ HMS_fetch_rooms (int joining, int query_id)
|
|||
|
||||
(void)query_id;
|
||||
|
||||
hms = HMS_connect("rooms");
|
||||
hms = HMS_connect(PROTO_ANY, "rooms");
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
@ -409,7 +426,7 @@ HMS_register (void)
|
|||
|
||||
char *title;
|
||||
|
||||
hms = HMS_connect("rooms/%d/register", ms_RoomId);
|
||||
hms = HMS_connect(PROTO_V4, "rooms/%d/register", ms_RoomId);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
@ -441,6 +458,27 @@ HMS_register (void)
|
|||
|
||||
HMS_end(hms);
|
||||
|
||||
#ifndef NO_IPV6
|
||||
if (!hms_allow_ipv6)
|
||||
return ok;
|
||||
|
||||
hms = HMS_connect(PROTO_V6, "rooms/%d/register", ms_RoomId);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
|
||||
|
||||
ok = HMS_do(hms);
|
||||
|
||||
if (ok)
|
||||
{
|
||||
hms_server_token_ipv6 = strdup(strtok(hms->buffer, "\n"));
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
#endif
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
|
@ -450,7 +488,7 @@ HMS_unlist (void)
|
|||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
hms = HMS_connect("servers/%s/unlist", hms_server_token);
|
||||
hms = HMS_connect(PROTO_V4, "servers/%s/unlist", hms_server_token);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
@ -462,6 +500,23 @@ HMS_unlist (void)
|
|||
|
||||
free(hms_server_token);
|
||||
|
||||
#ifndef NO_IPV6
|
||||
if (hms_server_token_ipv6 && hms_allow_ipv6)
|
||||
{
|
||||
hms = HMS_connect(PROTO_V6, "servers/%s/unlist", hms_server_token_ipv6);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_CUSTOMREQUEST, "POST");
|
||||
|
||||
ok = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
|
||||
free(hms_server_token_ipv6);
|
||||
}
|
||||
#endif
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
|
@ -475,7 +530,7 @@ HMS_update (void)
|
|||
|
||||
char *title;
|
||||
|
||||
hms = HMS_connect("servers/%s/update", hms_server_token);
|
||||
hms = HMS_connect(PROTO_V4, "servers/%s/update", hms_server_token);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
@ -494,6 +549,21 @@ HMS_update (void)
|
|||
ok = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
|
||||
#ifndef NO_IPV6
|
||||
if (hms_server_token_ipv6 && hms_allow_ipv6)
|
||||
{
|
||||
hms = HMS_connect(PROTO_V6, "servers/%s/update", hms_server_token_ipv6);
|
||||
|
||||
if (! hms)
|
||||
return ok;
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
|
||||
|
||||
ok = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
}
|
||||
#endif
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
|
@ -505,7 +575,7 @@ HMS_list_servers (void)
|
|||
char *list;
|
||||
char *p;
|
||||
|
||||
hms = HMS_connect("servers");
|
||||
hms = HMS_connect(PROTO_ANY, "servers");
|
||||
|
||||
if (! hms)
|
||||
return;
|
||||
|
@ -554,10 +624,10 @@ HMS_fetch_servers (msg_server_t *list, int room_number, int query_id)
|
|||
|
||||
if (room_number > 0)
|
||||
{
|
||||
hms = HMS_connect("rooms/%d/servers", room_number);
|
||||
hms = HMS_connect(PROTO_ANY, "rooms/%d/servers", room_number);
|
||||
}
|
||||
else
|
||||
hms = HMS_connect("servers");
|
||||
hms = HMS_connect(PROTO_ANY, "servers");
|
||||
|
||||
if (! hms)
|
||||
return NULL;
|
||||
|
@ -661,7 +731,7 @@ HMS_compare_mod_version (char *buffer, size_t buffer_size)
|
|||
char *version;
|
||||
char *version_name;
|
||||
|
||||
hms = HMS_connect("versions/%d", MODID);
|
||||
hms = HMS_connect(PROTO_ANY, "versions/%d", MODID);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
|
|
@ -83,6 +83,10 @@
|
|||
#undef ETIMEDOUT
|
||||
#endif
|
||||
#define ETIMEDOUT WSAETIMEDOUT
|
||||
#ifdef EHOSTUNREACH
|
||||
#undef EHOSTUNREACH
|
||||
#endif
|
||||
#define EHOSTUNREACH WSAEHOSTUNREACH
|
||||
#ifndef IOC_VENDOR
|
||||
#define IOC_VENDOR 0x18000000
|
||||
#endif
|
||||
|
@ -404,6 +408,20 @@ static const char *SOCK_GetBanMask(size_t ban)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef HAVE_IPV6
|
||||
static boolean SOCK_cmpipv6(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
||||
{
|
||||
UINT8 bitmask;
|
||||
I_Assert(mask <= 128);
|
||||
if (memcmp(&a->ip6.sin6_addr, &b->ip6.sin6_addr, mask / 8) != 0)
|
||||
return false;
|
||||
if (mask % 8 == 0)
|
||||
return true;
|
||||
bitmask = 255 << (mask % 8);
|
||||
return (a->ip6.sin6_addr.s6_addr[mask / 8] & bitmask) == (b->ip6.sin6_addr.s6_addr[mask / 8] & bitmask);
|
||||
}
|
||||
#endif
|
||||
|
||||
static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
||||
{
|
||||
UINT32 bitmask = INADDR_NONE;
|
||||
|
@ -416,7 +434,7 @@ static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
|||
&& (b->ip4.sin_port == 0 || (a->ip4.sin_port == b->ip4.sin_port));
|
||||
#ifdef HAVE_IPV6
|
||||
else if (b->any.sa_family == AF_INET6)
|
||||
return !memcmp(&a->ip6.sin6_addr, &b->ip6.sin6_addr, sizeof(b->ip6.sin6_addr))
|
||||
return SOCK_cmpipv6(a, b, mask)
|
||||
&& (b->ip6.sin6_port == 0 || (a->ip6.sin6_port == b->ip6.sin6_port));
|
||||
#endif
|
||||
else
|
||||
|
@ -678,7 +696,7 @@ static void SOCK_Send(void)
|
|||
if (c == ERRSOCKET)
|
||||
{
|
||||
int e = errno; // save error code so it can't be modified later
|
||||
if (e != ECONNREFUSED && e != EWOULDBLOCK)
|
||||
if (e != ECONNREFUSED && e != EWOULDBLOCK && e != EHOSTUNREACH)
|
||||
I_Error("SOCK_Send, error sending to node %d (%s) #%u: %s", doomcom->remotenode,
|
||||
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
|
||||
}
|
||||
|
@ -1362,4 +1380,13 @@ boolean I_InitTcpNetwork(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
boolean Net_IsNodeIPv6(INT32 node)
|
||||
{
|
||||
#ifdef NO_IPV6
|
||||
return false;
|
||||
#else
|
||||
return clientaddress[node].any.sa_family == AF_INET6;
|
||||
#endif
|
||||
}
|
||||
|
||||
#include "i_addrinfo.c"
|
||||
|
|
|
@ -60,7 +60,7 @@ static CV_PossibleValue_t masterserver_update_rate_cons_t[] = {
|
|||
{0,NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://mb.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange);
|
||||
consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://ds.ms.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange);
|
||||
consvar_t cv_servername = CVAR_INIT ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Update_parameters);
|
||||
|
||||
consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters);
|
||||
|
@ -539,6 +539,13 @@ static void MasterServer_OnChange(void)
|
|||
CV_StealthSet(&cv_masterserver, cv_masterserver.defaultvalue);
|
||||
}
|
||||
|
||||
if (
|
||||
! cv_masterserver.changed &&
|
||||
strcmp(cv_masterserver.string, "https://mb.srb2.org/MS/0") == 0
|
||||
){
|
||||
CV_StealthSet(&cv_masterserver, cv_masterserver.defaultvalue);
|
||||
}
|
||||
|
||||
Set_api(cv_masterserver.string);
|
||||
|
||||
if (Online())
|
||||
|
|
|
@ -109,7 +109,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
|||
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
|
||||
|
||||
// Exclude bots from both counts
|
||||
netbuffer->u.serverinfo.numberofplayer = (UINT8)(D_NumPlayers() - D_NumBots());
|
||||
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumNodes();
|
||||
netbuffer->u.serverinfo.maxplayer = (UINT8)(cv_maxplayers.value - D_NumBots());
|
||||
|
||||
netbuffer->u.serverinfo.refusereason = GetRefuseReason(node);
|
||||
|
@ -164,7 +164,7 @@ static void SV_SendPlayerInfo(INT32 node)
|
|||
|
||||
for (UINT8 i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
if (playernode[i] == UINT8_MAX || !netnodes[playernode[i]].ingame)
|
||||
{
|
||||
netbuffer->u.playerinfo[i].num = 255; // This slot is empty.
|
||||
continue;
|
||||
|
|
920
src/p_enemy.c
920
src/p_enemy.c
File diff suppressed because it is too large
Load diff
|
@ -1921,6 +1921,9 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
|
|||
for (c = topz; c > bottomz; c -= spacing)
|
||||
{
|
||||
spawned = P_SpawnMobj(a, b, c, type);
|
||||
if (P_MobjWasRemoved(spawned))
|
||||
continue;
|
||||
|
||||
spawned->angle += P_RandomKey(36)*ANG10; // irrelevant for default objects but might make sense for some custom ones
|
||||
|
||||
if (fromcenter)
|
||||
|
|
287
src/p_inter.c
287
src/p_inter.c
|
@ -256,6 +256,9 @@ void P_DoNightsScore(player_t *player)
|
|||
player->linktimer = nightslinktics;
|
||||
}
|
||||
|
||||
if (P_MobjWasRemoved(dummymo))
|
||||
return;
|
||||
|
||||
// Award 10-100 score, doubled if bonus time is active
|
||||
P_AddPlayerScore(player, min(player->linkcount,10)*(player->bonustime ? 20 : 10));
|
||||
P_SetMobjState(dummymo, (player->bonustime ? dummymo->info->xdeathstate : dummymo->info->spawnstate) + min(player->linkcount,10)-1);
|
||||
|
@ -526,7 +529,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
else if (player->pflags & PF_GLIDING && !P_IsObjectOnGround(toucher))
|
||||
{
|
||||
player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL);
|
||||
P_SetMobjState(toucher, S_PLAY_FALL);
|
||||
toucher->momz += P_MobjFlip(toucher) * (player->speed >> 3);
|
||||
toucher->momx = 7*toucher->momx>>3;
|
||||
toucher->momy = 7*toucher->momy>>3;
|
||||
|
@ -1246,7 +1249,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
P_ResetPlayer(player);
|
||||
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL);
|
||||
P_SetMobjState(toucher, S_PLAY_FALL);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
@ -1301,7 +1304,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
{
|
||||
// A flicky orbits us now
|
||||
mobj_t *flickyobj = P_SpawnMobj(toucher->x, toucher->y, toucher->z + toucher->info->height, MT_NIGHTOPIANHELPER);
|
||||
P_SetTarget(&flickyobj->target, toucher);
|
||||
if (!P_MobjWasRemoved(flickyobj))
|
||||
P_SetTarget(&flickyobj->target, toucher);
|
||||
|
||||
player->powers[pw_nights_helper] = (UINT16)special->info->speed;
|
||||
}
|
||||
|
@ -1312,7 +1316,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (playeringame[i] && players[i].mo && players[i].powers[pw_carry] == CR_NIGHTSMODE) {
|
||||
players[i].powers[pw_nights_helper] = (UINT16)special->info->speed;
|
||||
flickyobj = P_SpawnMobj(players[i].mo->x, players[i].mo->y, players[i].mo->z + players[i].mo->info->height, MT_NIGHTOPIANHELPER);
|
||||
P_SetTarget(&flickyobj->target, players[i].mo);
|
||||
if (!P_MobjWasRemoved(flickyobj))
|
||||
P_SetTarget(&flickyobj->target, players[i].mo);
|
||||
}
|
||||
if (special->info->deathsound != sfx_None)
|
||||
S_StartSound(NULL, special->info->deathsound);
|
||||
|
@ -1553,7 +1558,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (player->pflags & PF_GLIDING && !P_IsObjectOnGround(toucher))
|
||||
{
|
||||
player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL);
|
||||
P_SetMobjState(toucher, S_PLAY_FALL);
|
||||
toucher->momz += P_MobjFlip(toucher) * (player->speed >> 3);
|
||||
toucher->momx = 7*toucher->momx>>3;
|
||||
toucher->momy = 7*toucher->momy>>3;
|
||||
|
@ -1604,7 +1609,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (player->pflags & PF_GLIDING && !P_IsObjectOnGround(toucher))
|
||||
{
|
||||
player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL);
|
||||
P_SetMobjState(toucher, S_PLAY_FALL);
|
||||
toucher->momz += P_MobjFlip(toucher) * (player->speed >> 3);
|
||||
toucher->momx = 7*toucher->momx>>3;
|
||||
toucher->momy = 7*toucher->momy>>3;
|
||||
|
@ -1640,7 +1645,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
special->momx = special->momy = 0;
|
||||
|
||||
// Buenos Dias Mandy
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_STUN);
|
||||
P_SetMobjState(toucher, S_PLAY_STUN);
|
||||
player->pflags &= ~PF_APPLYAUTOBRAKE;
|
||||
P_ResetPlayer(player);
|
||||
player->drawangle = special->angle + ANGLE_180;
|
||||
|
@ -1719,7 +1724,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
{
|
||||
player->powers[pw_carry] = CR_MACESPIN;
|
||||
S_StartSound(toucher, sfx_spin);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_ROLL);
|
||||
P_SetMobjState(toucher, S_PLAY_ROLL);
|
||||
}
|
||||
else
|
||||
player->powers[pw_carry] = CR_GENERIC;
|
||||
|
@ -1780,7 +1785,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
{
|
||||
if (player->bot && player->bot != BOT_MPAI && toucher->state-states != S_PLAY_GASP)
|
||||
S_StartSound(toucher, special->info->deathsound); // Force it to play a sound for bots
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_GASP);
|
||||
P_SetMobjState(toucher, S_PLAY_GASP);
|
||||
P_ResetPlayer(player);
|
||||
}
|
||||
|
||||
|
@ -1821,9 +1826,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (!player->bot && player->bot != BOT_MPAI && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART && !(player->powers[pw_ignorelatch] & (1<<15)))
|
||||
{
|
||||
mobj_t *mcart = P_SpawnMobj(special->x, special->y, special->z, MT_MINECART);
|
||||
P_SetTarget(&mcart->target, toucher);
|
||||
mcart->angle = toucher->angle = player->drawangle = special->angle;
|
||||
mcart->friction = FRACUNIT;
|
||||
if (!P_MobjWasRemoved(mcart))
|
||||
{
|
||||
P_SetTarget(&mcart->target, toucher);
|
||||
mcart->angle = toucher->angle = player->drawangle = special->angle;
|
||||
mcart->friction = FRACUNIT;
|
||||
}
|
||||
|
||||
P_ResetPlayer(player);
|
||||
player->pflags |= PF_JUMPDOWN;
|
||||
|
@ -1847,7 +1855,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
toucher->momz = toucher->tracer->momz + P_AproxDistance(toucher->tracer->momx, toucher->tracer->momy)/2;
|
||||
P_ResetPlayer(player);
|
||||
player->pflags &= ~PF_APPLYAUTOBRAKE;
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL);
|
||||
P_SetMobjState(toucher, S_PLAY_FALL);
|
||||
P_SetTarget(&toucher->tracer->target, NULL);
|
||||
P_KillMobj(toucher->tracer, toucher, special, 0);
|
||||
P_SetTarget(&toucher->tracer, NULL);
|
||||
|
@ -2593,7 +2601,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
break;
|
||||
}
|
||||
|
||||
P_SetMobjState(scoremobj, scorestate);
|
||||
if (!P_MobjWasRemoved(scoremobj))
|
||||
P_SetMobjState(scoremobj, scorestate);
|
||||
|
||||
source->player->scoreadd = locscoreadd;
|
||||
}
|
||||
|
@ -2754,6 +2763,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
mo = P_SpawnMobj(inflictor->x + inflictor->momx, inflictor->y + inflictor->momy, inflictor->z + (inflictor->height / 2) + inflictor->momz, MT_EXTRALARGEBUBBLE);
|
||||
else
|
||||
mo = P_SpawnMobj(target->x, target->y, target->z, MT_EXTRALARGEBUBBLE);
|
||||
if (P_MobjWasRemoved(mo))
|
||||
break;
|
||||
mo->destscale = target->scale;
|
||||
P_SetScale(mo, mo->destscale);
|
||||
P_SetMobjState(mo, mo->info->raisestate);
|
||||
|
@ -2832,8 +2843,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
mo->angle = FixedAngle((P_RandomKey(36)*10)<<FRACBITS);
|
||||
|
||||
mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_SetMobjState(mo2, S_BOSSSEBH2);
|
||||
if (!P_MobjWasRemoved(mo2))
|
||||
{
|
||||
mo2->angle = mo->angle;
|
||||
P_SetMobjState(mo2, S_BOSSSEBH2);
|
||||
}
|
||||
|
||||
if (++i == 2) // we've already removed 2 of these, let's stop now
|
||||
break;
|
||||
|
@ -2932,7 +2946,10 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
if (flip)
|
||||
momz *= -1;
|
||||
#define makechunk(angtweak, xmov, ymov) \
|
||||
do {\
|
||||
chunk = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_SPIKE);\
|
||||
if (P_MobjWasRemoved(chunk))\
|
||||
break;\
|
||||
P_SetMobjState(chunk, target->info->xdeathstate);\
|
||||
chunk->health = 0;\
|
||||
chunk->angle = angtweak;\
|
||||
|
@ -2942,7 +2959,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
chunk->y += ymov;\
|
||||
P_SetThingPosition(chunk);\
|
||||
P_InstaThrust(chunk,chunk->angle, 4*scale);\
|
||||
chunk->momz = momz
|
||||
chunk->momz = momz;\
|
||||
} while (0)
|
||||
|
||||
makechunk(ang + ANGLE_180, -xoffs, -yoffs);
|
||||
makechunk(ang, xoffs, yoffs);
|
||||
|
@ -2955,20 +2973,23 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
momz *= -1;
|
||||
|
||||
chunk = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_SPIKE);
|
||||
P_SetMobjState(chunk, target->info->deathstate);
|
||||
chunk->health = 0;
|
||||
chunk->angle = ang + ANGLE_180;
|
||||
P_UnsetThingPosition(chunk);
|
||||
chunk->flags = MF_NOCLIP;
|
||||
chunk->x -= xoffs;
|
||||
chunk->y -= yoffs;
|
||||
if (flip)
|
||||
chunk->z -= 12*scale;
|
||||
else
|
||||
chunk->z += 12*scale;
|
||||
P_SetThingPosition(chunk);
|
||||
P_InstaThrust(chunk, chunk->angle, 2*scale);
|
||||
chunk->momz = momz;
|
||||
if (!P_MobjWasRemoved(chunk))
|
||||
{
|
||||
P_SetMobjState(chunk, target->info->deathstate);
|
||||
chunk->health = 0;
|
||||
chunk->angle = ang + ANGLE_180;
|
||||
P_UnsetThingPosition(chunk);
|
||||
chunk->flags = MF_NOCLIP;
|
||||
chunk->x -= xoffs;
|
||||
chunk->y -= yoffs;
|
||||
if (flip)
|
||||
chunk->z -= 12*scale;
|
||||
else
|
||||
chunk->z += 12*scale;
|
||||
P_SetThingPosition(chunk);
|
||||
P_InstaThrust(chunk, chunk->angle, 2*scale);
|
||||
chunk->momz = momz;
|
||||
}
|
||||
|
||||
P_SetMobjState(target, target->info->deathstate);
|
||||
target->health = 0;
|
||||
|
@ -2977,7 +2998,10 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
target->flags = MF_NOCLIP;
|
||||
target->x += xoffs;
|
||||
target->y += yoffs;
|
||||
target->z = chunk->z;
|
||||
if (flip)
|
||||
target->z -= 12*scale;
|
||||
else
|
||||
target->z += 12*scale;
|
||||
P_SetThingPosition(target);
|
||||
P_InstaThrust(target, target->angle, 2*scale);
|
||||
target->momz = momz;
|
||||
|
@ -3000,21 +3024,25 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
sprflip = P_RandomChance(FRACUNIT/2);
|
||||
|
||||
#define makechunk(angtweak, xmov, ymov) \
|
||||
chunk = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_WALLSPIKE);\
|
||||
P_SetMobjState(chunk, target->info->xdeathstate);\
|
||||
chunk->health = 0;\
|
||||
chunk->angle = target->angle;\
|
||||
P_UnsetThingPosition(chunk);\
|
||||
chunk->flags = MF_NOCLIP;\
|
||||
chunk->x += xmov - forwardxoffs;\
|
||||
chunk->y += ymov - forwardyoffs;\
|
||||
P_SetThingPosition(chunk);\
|
||||
P_InstaThrust(chunk, angtweak, 4*scale);\
|
||||
chunk->momz = P_RandomRange(5, 7)*scale;\
|
||||
if (flip)\
|
||||
chunk->momz *= -1;\
|
||||
if (sprflip)\
|
||||
chunk->frame |= FF_VERTICALFLIP
|
||||
do {\
|
||||
chunk = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_WALLSPIKE);\
|
||||
if (P_MobjWasRemoved(chunk))\
|
||||
break;\
|
||||
P_SetMobjState(chunk, target->info->xdeathstate);\
|
||||
chunk->health = 0;\
|
||||
chunk->angle = target->angle;\
|
||||
P_UnsetThingPosition(chunk);\
|
||||
chunk->flags = MF_NOCLIP;\
|
||||
chunk->x += xmov - forwardxoffs;\
|
||||
chunk->y += ymov - forwardyoffs;\
|
||||
P_SetThingPosition(chunk);\
|
||||
P_InstaThrust(chunk, angtweak, 4*scale);\
|
||||
chunk->momz = P_RandomRange(5, 7)*scale;\
|
||||
if (flip)\
|
||||
chunk->momz *= -1;\
|
||||
if (sprflip)\
|
||||
chunk->frame |= FF_VERTICALFLIP;\
|
||||
} while (0)
|
||||
|
||||
makechunk(ang + ANGLE_180, -xoffs, -yoffs);
|
||||
sprflip = !sprflip;
|
||||
|
@ -3026,21 +3054,23 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
sprflip = P_RandomChance(FRACUNIT/2);
|
||||
|
||||
chunk = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_WALLSPIKE);
|
||||
|
||||
P_SetMobjState(chunk, target->info->deathstate);
|
||||
chunk->health = 0;
|
||||
chunk->angle = target->angle;
|
||||
P_UnsetThingPosition(chunk);
|
||||
chunk->flags = MF_NOCLIP;
|
||||
chunk->x += forwardxoffs - xoffs;
|
||||
chunk->y += forwardyoffs - yoffs;
|
||||
P_SetThingPosition(chunk);
|
||||
P_InstaThrust(chunk, ang + ANGLE_180, 2*scale);
|
||||
chunk->momz = P_RandomRange(5, 7)*scale;
|
||||
if (flip)
|
||||
chunk->momz *= -1;
|
||||
if (sprflip)
|
||||
chunk->frame |= FF_VERTICALFLIP;
|
||||
if (!P_MobjWasRemoved(chunk))
|
||||
{
|
||||
P_SetMobjState(chunk, target->info->deathstate);
|
||||
chunk->health = 0;
|
||||
chunk->angle = target->angle;
|
||||
P_UnsetThingPosition(chunk);
|
||||
chunk->flags = MF_NOCLIP;
|
||||
chunk->x += forwardxoffs - xoffs;
|
||||
chunk->y += forwardyoffs - yoffs;
|
||||
P_SetThingPosition(chunk);
|
||||
P_InstaThrust(chunk, ang + ANGLE_180, 2*scale);
|
||||
chunk->momz = P_RandomRange(5, 7)*scale;
|
||||
if (flip)
|
||||
chunk->momz *= -1;
|
||||
if (sprflip)
|
||||
chunk->frame |= FF_VERTICALFLIP;
|
||||
}
|
||||
|
||||
P_SetMobjState(target, target->info->deathstate);
|
||||
target->health = 0;
|
||||
|
@ -3059,9 +3089,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
else if (target->player)
|
||||
{
|
||||
if (damagetype == DMG_DROWNED || damagetype == DMG_SPACEDROWN)
|
||||
P_SetPlayerMobjState(target, target->info->xdeathstate);
|
||||
P_SetMobjState(target, target->info->xdeathstate);
|
||||
else
|
||||
P_SetPlayerMobjState(target, target->info->deathstate);
|
||||
P_SetMobjState(target, target->info->deathstate);
|
||||
}
|
||||
else
|
||||
#ifdef DEBUG_NULL_DEATHSTATE
|
||||
|
@ -3115,7 +3145,7 @@ static void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
|
|||
}
|
||||
|
||||
player->powers[pw_flashing] = flashingtics;
|
||||
P_SetPlayerMobjState(target, S_PLAY_NIGHTS_STUN);
|
||||
P_SetMobjState(target, S_PLAY_NIGHTS_STUN);
|
||||
S_StartSound(target, sfx_nghurt);
|
||||
|
||||
player->mo->spriteroll = 0;
|
||||
|
@ -3336,7 +3366,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
|
|||
if (!player->spectator)
|
||||
player->mo->flags2 &= ~MF2_DONTDRAW;
|
||||
|
||||
P_SetPlayerMobjState(player->mo, player->mo->info->deathstate);
|
||||
P_SetMobjState(player->mo, player->mo->info->deathstate);
|
||||
if ((gametyperules & GTR_TEAMFLAGS) && (player->gotflag & (GF_REDFLAG|GF_BLUEFLAG)))
|
||||
{
|
||||
P_PlayerFlagBurst(player, false);
|
||||
|
@ -3410,7 +3440,7 @@ static void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, I
|
|||
|
||||
P_InstaThrust(player->mo, ang, fallbackspeed);
|
||||
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_STUN);
|
||||
P_SetMobjState(player->mo, S_PLAY_STUN);
|
||||
|
||||
P_ResetPlayer(player);
|
||||
|
||||
|
@ -3921,6 +3951,8 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
|||
z += player->mo->height - mobjinfo[objType].height;
|
||||
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, z, objType);
|
||||
if (P_MobjWasRemoved(mo))
|
||||
continue;
|
||||
|
||||
mo->fuse = 8*TICRATE;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
|
@ -4054,6 +4086,9 @@ void P_PlayerWeaponPanelBurst(player_t *player)
|
|||
z += player->mo->height - mobjinfo[weptype].height;
|
||||
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, z, weptype);
|
||||
if (P_MobjWasRemoved(mo))
|
||||
continue;
|
||||
|
||||
mo->reactiontime = ammoamt;
|
||||
mo->flags2 |= MF2_DONTRESPAWN;
|
||||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT);
|
||||
|
@ -4087,13 +4122,13 @@ void P_PlayerWeaponAmmoBurst(player_t *player)
|
|||
mobj_t *mo;
|
||||
angle_t fa;
|
||||
fixed_t ns;
|
||||
INT32 i = 0;
|
||||
INT32 i;
|
||||
fixed_t z;
|
||||
|
||||
mobjtype_t weptype = 0;
|
||||
powertype_t power = 0;
|
||||
|
||||
while (true)
|
||||
for (i = 0;; i++)
|
||||
{
|
||||
if (player->powers[pw_bouncering])
|
||||
{
|
||||
|
@ -4138,6 +4173,8 @@ void P_PlayerWeaponAmmoBurst(player_t *player)
|
|||
z += player->mo->height - mobjinfo[weptype].height;
|
||||
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, z, weptype);
|
||||
if (P_MobjWasRemoved(mo))
|
||||
continue;
|
||||
mo->health = player->powers[power];
|
||||
mo->flags2 |= MF2_DONTRESPAWN;
|
||||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT);
|
||||
|
@ -4163,8 +4200,6 @@ void P_PlayerWeaponAmmoBurst(player_t *player)
|
|||
|
||||
if (i & 1)
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, true);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4189,45 +4224,50 @@ void P_PlayerWeaponPanelOrAmmoBurst(player_t *player)
|
|||
player->ringweapons &= ~rwflag; \
|
||||
SETUP_DROP(pickup) \
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, z, pickup); \
|
||||
mo->reactiontime = 0; \
|
||||
mo->flags2 |= MF2_DONTRESPAWN; \
|
||||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT); \
|
||||
P_SetTarget(&mo->target, player->mo); \
|
||||
mo->fuse = 12*TICRATE; \
|
||||
mo->destscale = player->mo->scale; \
|
||||
P_SetScale(mo, player->mo->scale); \
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns); \
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD))) \
|
||||
mo->momy = FixedMul(FINESINE(fa),ns); \
|
||||
P_SetObjectMomZ(mo, 4*FRACUNIT, false); \
|
||||
if (i & 1) \
|
||||
P_SetObjectMomZ(mo, 4*FRACUNIT, true); \
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP) \
|
||||
mo->flags2 |= MF2_OBJECTFLIP; \
|
||||
++i; \
|
||||
if (!P_MobjWasRemoved(mo)) \
|
||||
{ \
|
||||
mo->reactiontime = 0; \
|
||||
mo->flags2 |= MF2_DONTRESPAWN; \
|
||||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT); \
|
||||
P_SetTarget(&mo->target, player->mo); \
|
||||
mo->fuse = 12*TICRATE; \
|
||||
mo->destscale = player->mo->scale; \
|
||||
P_SetScale(mo, player->mo->scale); \
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns); \
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD))) \
|
||||
mo->momy = FixedMul(FINESINE(fa),ns); \
|
||||
P_SetObjectMomZ(mo, 4*FRACUNIT, false); \
|
||||
if (i & 1) \
|
||||
P_SetObjectMomZ(mo, 4*FRACUNIT, true); \
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP) \
|
||||
mo->flags2 |= MF2_OBJECTFLIP; \
|
||||
} \
|
||||
} \
|
||||
else if (player->powers[power] > 0) \
|
||||
{ \
|
||||
SETUP_DROP(ammo) \
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, z, ammo); \
|
||||
mo->health = player->powers[power]; \
|
||||
mo->flags2 |= MF2_DONTRESPAWN; \
|
||||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT); \
|
||||
P_SetTarget(&mo->target, player->mo); \
|
||||
mo->fuse = 12*TICRATE; \
|
||||
mo->destscale = player->mo->scale; \
|
||||
P_SetScale(mo, player->mo->scale); \
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns); \
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD))) \
|
||||
mo->momy = FixedMul(FINESINE(fa),ns); \
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, false); \
|
||||
if (i & 1) \
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, true); \
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP) \
|
||||
mo->flags2 |= MF2_OBJECTFLIP; \
|
||||
player->powers[power] = 0; \
|
||||
++i; \
|
||||
}
|
||||
if (!P_MobjWasRemoved(mo)) \
|
||||
{ \
|
||||
mo->health = player->powers[power]; \
|
||||
mo->flags2 |= MF2_DONTRESPAWN; \
|
||||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT); \
|
||||
P_SetTarget(&mo->target, player->mo); \
|
||||
mo->fuse = 12*TICRATE; \
|
||||
mo->destscale = player->mo->scale; \
|
||||
P_SetScale(mo, player->mo->scale); \
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns); \
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD))) \
|
||||
mo->momy = FixedMul(FINESINE(fa),ns); \
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, false); \
|
||||
if (i & 1) \
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, true); \
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP) \
|
||||
mo->flags2 |= MF2_OBJECTFLIP; \
|
||||
player->powers[power] = 0; \
|
||||
} \
|
||||
} \
|
||||
++i
|
||||
|
||||
DROP_WEAPON(RW_BOUNCE, MT_BOUNCEPICKUP, MT_BOUNCERING, pw_bouncering);
|
||||
DROP_WEAPON(RW_RAIL, MT_RAILPICKUP, MT_RAILRING, pw_railring);
|
||||
|
@ -4351,23 +4391,26 @@ void P_PlayerEmeraldBurst(player_t *player, boolean toss)
|
|||
momy = 0;
|
||||
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, z, MT_FLINGEMERALD);
|
||||
mo->health = 1;
|
||||
mo->threshold = stoneflag;
|
||||
mo->flags2 |= (MF2_DONTRESPAWN|MF2_SLIDEPUSH);
|
||||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT);
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
mo->fuse = 12*TICRATE;
|
||||
P_SetMobjState(mo, statenum);
|
||||
|
||||
mo->momx = momx;
|
||||
mo->momy = momy;
|
||||
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, false);
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
if (!P_MobjWasRemoved(mo))
|
||||
{
|
||||
mo->momz = -mo->momz;
|
||||
mo->flags2 |= MF2_OBJECTFLIP;
|
||||
mo->health = 1;
|
||||
mo->threshold = stoneflag;
|
||||
mo->flags2 |= (MF2_DONTRESPAWN|MF2_SLIDEPUSH);
|
||||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT);
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
mo->fuse = 12*TICRATE;
|
||||
P_SetMobjState(mo, statenum);
|
||||
|
||||
mo->momx = momx;
|
||||
mo->momy = momy;
|
||||
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, false);
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
mo->momz = -mo->momz;
|
||||
mo->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
}
|
||||
|
||||
if (toss)
|
||||
|
@ -4395,6 +4438,8 @@ void P_PlayerFlagBurst(player_t *player, boolean toss)
|
|||
type = MT_BLUEFLAG;
|
||||
|
||||
flag = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, type);
|
||||
if (P_MobjWasRemoved(flag))
|
||||
return;
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
|
|
@ -71,6 +71,7 @@ typedef enum
|
|||
NUM_THINKERLISTS
|
||||
} thinklistnum_t; /**< Thinker lists. */
|
||||
extern thinker_t thlist[];
|
||||
extern mobj_t *mobjcache;
|
||||
|
||||
void P_InitThinkers(void);
|
||||
void P_AddThinker(const thinklistnum_t n, thinker_t *thinker);
|
||||
|
@ -288,7 +289,7 @@ mobjtype_t P_GetMobjtype(UINT16 mthingtype);
|
|||
|
||||
void P_RespawnSpecials(void);
|
||||
|
||||
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
|
||||
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...);
|
||||
|
||||
void P_RecalcPrecipInSector(sector_t *sector);
|
||||
void P_PrecipitationEffects(void);
|
||||
|
@ -296,7 +297,6 @@ void P_PrecipitationEffects(void);
|
|||
void P_RemoveMobj(mobj_t *th);
|
||||
boolean P_MobjWasRemoved(mobj_t *th);
|
||||
void P_RemoveSavegameMobj(mobj_t *th);
|
||||
boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
|
||||
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
|
||||
void P_RunShields(void);
|
||||
void P_RunOverlays(void);
|
||||
|
|
30
src/p_map.c
30
src/p_map.c
|
@ -264,7 +264,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
UINT8 secondjump = object->player->secondjump;
|
||||
UINT16 tailsfly = object->player->powers[pw_tailsfly];
|
||||
if (object->player->pflags & PF_GLIDING)
|
||||
P_SetPlayerMobjState(object, S_PLAY_FALL);
|
||||
P_SetMobjState(object, S_PLAY_FALL);
|
||||
P_ResetPlayer(object->player);
|
||||
object->player->pflags |= pflags;
|
||||
object->player->secondjump = secondjump;
|
||||
|
@ -403,7 +403,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
}
|
||||
|
||||
if (object->player->pflags & PF_GLIDING)
|
||||
P_SetPlayerMobjState(object, S_PLAY_FALL);
|
||||
P_SetMobjState(object, S_PLAY_FALL);
|
||||
if ((spring->info->painchance == 3))
|
||||
{
|
||||
if (!(pflags = (object->player->pflags & PF_SPINNING)) &&
|
||||
|
@ -411,11 +411,11 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
|| (spring->flags2 & MF2_AMBUSH)))
|
||||
{
|
||||
pflags = PF_SPINNING;
|
||||
P_SetPlayerMobjState(object, S_PLAY_ROLL);
|
||||
P_SetMobjState(object, S_PLAY_ROLL);
|
||||
S_StartSound(object, sfx_spin);
|
||||
}
|
||||
else
|
||||
P_SetPlayerMobjState(object, S_PLAY_ROLL);
|
||||
P_SetMobjState(object, S_PLAY_ROLL);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -424,7 +424,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
pflags = object->player->pflags & (PF_STARTJUMP | PF_JUMPED | PF_NOJUMPDAMAGE | PF_SPINNING | PF_THOKKED | PF_BOUNCING); // I still need these.
|
||||
|
||||
if (wasSpindashing) // Ensure we're in the rolling state, and not spindash.
|
||||
P_SetPlayerMobjState(object, S_PLAY_ROLL);
|
||||
P_SetMobjState(object, S_PLAY_ROLL);
|
||||
|
||||
if (object->player->charability == CA_GLIDEANDCLIMB && object->player->skidtime && (pflags & PF_JUMPED))
|
||||
{
|
||||
|
@ -439,7 +439,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
if (spring->info->painchance == 1) // For all those ancient, SOC'd abilities.
|
||||
{
|
||||
object->player->pflags |= P_GetJumpFlags(object->player);
|
||||
P_SetPlayerMobjState(object, S_PLAY_JUMP);
|
||||
P_SetMobjState(object, S_PLAY_JUMP);
|
||||
}
|
||||
else if ((spring->info->painchance == 2) || ((spring->info->painchance != 3) && (pflags & PF_BOUNCING))) // Adding momentum only.
|
||||
{
|
||||
|
@ -456,16 +456,16 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
object->player->secondjump = secondjump;
|
||||
}
|
||||
else if (object->player->dashmode >= DASHMODE_THRESHOLD)
|
||||
P_SetPlayerMobjState(object, S_PLAY_DASH);
|
||||
P_SetMobjState(object, S_PLAY_DASH);
|
||||
else if (P_IsObjectOnGround(object))
|
||||
P_SetPlayerMobjState(object, (horizspeed >= FixedMul(object->player->runspeed, object->scale)) ? S_PLAY_RUN : S_PLAY_WALK);
|
||||
P_SetMobjState(object, (horizspeed >= FixedMul(object->player->runspeed, object->scale)) ? S_PLAY_RUN : S_PLAY_WALK);
|
||||
else
|
||||
P_SetPlayerMobjState(object, (object->momz > 0) ? S_PLAY_SPRING : S_PLAY_FALL);
|
||||
P_SetMobjState(object, (object->momz > 0) ? S_PLAY_SPRING : S_PLAY_FALL);
|
||||
}
|
||||
else if (P_MobjFlip(object)*vertispeed > 0)
|
||||
P_SetPlayerMobjState(object, S_PLAY_SPRING);
|
||||
P_SetMobjState(object, S_PLAY_SPRING);
|
||||
else
|
||||
P_SetPlayerMobjState(object, S_PLAY_FALL);
|
||||
P_SetMobjState(object, S_PLAY_FALL);
|
||||
}
|
||||
else if (horizspeed
|
||||
&& object->tracer
|
||||
|
@ -547,7 +547,7 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
|
|||
if (p && !p->powers[pw_tailsfly] && !p->powers[pw_carry]) // doesn't reset anim for Tails' flight
|
||||
{
|
||||
P_ResetPlayer(p);
|
||||
P_SetPlayerMobjState(object, S_PLAY_FALL);
|
||||
P_SetMobjState(object, S_PLAY_FALL);
|
||||
P_SetTarget(&object->tracer, spring);
|
||||
p->powers[pw_carry] = CR_FAN;
|
||||
}
|
||||
|
@ -565,7 +565,7 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
|
|||
{
|
||||
P_ResetPlayer(p);
|
||||
if (p->panim != PA_FALL)
|
||||
P_SetPlayerMobjState(object, S_PLAY_FALL);
|
||||
P_SetMobjState(object, S_PLAY_FALL);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -1047,7 +1047,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
thing->flags2 &= ~MF2_DONTDRAW; // don't leave the rock invisible if it was flashing prior to boarding
|
||||
P_SetTarget(&thing->tracer, tmthing);
|
||||
P_ResetPlayer(tmthing->player);
|
||||
P_SetPlayerMobjState(tmthing, S_PLAY_WALK);
|
||||
P_SetMobjState(tmthing, S_PLAY_WALK);
|
||||
tmthing->player->powers[pw_carry] = CR_ROLLOUT;
|
||||
P_SetTarget(&tmthing->tracer, thing);
|
||||
if (!P_IsObjectOnGround(thing))
|
||||
|
@ -2865,6 +2865,8 @@ boolean P_CheckMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
{
|
||||
boolean moveok;
|
||||
mobj_t *hack = P_SpawnMobjFromMobj(thing, 0, 0, 0, MT_RAY);
|
||||
if (P_MobjWasRemoved(hack))
|
||||
return false;
|
||||
|
||||
hack->radius = thing->radius;
|
||||
hack->height = thing->height;
|
||||
|
|
896
src/p_mobj.c
896
src/p_mobj.c
File diff suppressed because it is too large
Load diff
|
@ -1243,6 +1243,8 @@ boolean Polyobj_rotate(polyobj_t *po, angle_t delta, boolean turnplayers, boolea
|
|||
// Returns NULL if no such polyobject exists.
|
||||
polyobj_t *Polyobj_GetForNum(INT32 id)
|
||||
{
|
||||
if (numPolyObjects == 0)
|
||||
return NULL;
|
||||
INT32 curidx = PolyObjects[id % numPolyObjects].first;
|
||||
|
||||
while (curidx != numPolyObjects && PolyObjects[curidx].id != id)
|
||||
|
|
360
src/p_saveg.c
360
src/p_saveg.c
|
@ -861,32 +861,62 @@ static void P_NetUnArchiveWaypoints(void)
|
|||
#define SD_SPECIALFLAG 0x40
|
||||
#define SD_DIFF4 0x80
|
||||
|
||||
//diff4 flags
|
||||
#define SD_DAMAGETYPE 0x01
|
||||
#define SD_TRIGGERTAG 0x02
|
||||
#define SD_TRIGGERER 0x04
|
||||
#define SD_GRAVITY 0x08
|
||||
#define SD_FLOORPORTAL 0x10
|
||||
#define SD_CEILPORTAL 0x20
|
||||
// diff4 flags
|
||||
#define SD_DAMAGETYPE 0x01
|
||||
#define SD_TRIGGERTAG 0x02
|
||||
#define SD_TRIGGERER 0x04
|
||||
#define SD_FXSCALE 0x08
|
||||
#define SD_FYSCALE 0x10
|
||||
#define SD_CXSCALE 0x20
|
||||
#define SD_CYSCALE 0x40
|
||||
#define SD_DIFF5 0x80
|
||||
|
||||
#define LD_FLAG 0x01
|
||||
#define LD_SPECIAL 0x02
|
||||
#define LD_CLLCOUNT 0x04
|
||||
#define LD_S1TEXOFF 0x08
|
||||
#define LD_S1TOPTEX 0x10
|
||||
#define LD_S1BOTTEX 0x20
|
||||
#define LD_S1MIDTEX 0x40
|
||||
#define LD_DIFF2 0x80
|
||||
// diff5 flags
|
||||
#define SD_GRAVITY 0x01
|
||||
#define SD_FLOORPORTAL 0x02
|
||||
#define SD_CEILPORTAL 0x04
|
||||
|
||||
// diff1 flags
|
||||
#define LD_FLAG 0x01
|
||||
#define LD_SPECIAL 0x02
|
||||
#define LD_CLLCOUNT 0x04
|
||||
#define LD_ARGS 0x08
|
||||
#define LD_STRINGARGS 0x10
|
||||
#define LD_SIDE1 0x20
|
||||
#define LD_SIDE2 0x40
|
||||
#define LD_DIFF2 0x80
|
||||
|
||||
// diff2 flags
|
||||
#define LD_S2TEXOFF 0x01
|
||||
#define LD_S2TOPTEX 0x02
|
||||
#define LD_S2BOTTEX 0x04
|
||||
#define LD_S2MIDTEX 0x08
|
||||
#define LD_ARGS 0x10
|
||||
#define LD_STRINGARGS 0x20
|
||||
#define LD_EXECUTORDELAY 0x40
|
||||
#define LD_TRANSFPORTAL 0x80
|
||||
#define LD_EXECUTORDELAY 0x01
|
||||
#define LD_TRANSFPORTAL 0x02
|
||||
|
||||
// sidedef flags
|
||||
enum
|
||||
{
|
||||
LD_SDTEXOFFX = 1,
|
||||
LD_SDTEXOFFY = 1<<1,
|
||||
LD_SDTOPTEX = 1<<2,
|
||||
LD_SDBOTTEX = 1<<3,
|
||||
LD_SDMIDTEX = 1<<4,
|
||||
LD_SDTOPOFFX = 1<<5,
|
||||
LD_SDTOPOFFY = 1<<6,
|
||||
LD_SDMIDOFFX = 1<<7,
|
||||
LD_SDMIDOFFY = 1<<8,
|
||||
LD_SDBOTOFFX = 1<<9,
|
||||
LD_SDBOTOFFY = 1<<10,
|
||||
LD_SDTOPSCALEX = 1<<11,
|
||||
LD_SDTOPSCALEY = 1<<12,
|
||||
LD_SDMIDSCALEX = 1<<13,
|
||||
LD_SDMIDSCALEY = 1<<14,
|
||||
LD_SDBOTSCALEX = 1<<15,
|
||||
LD_SDBOTSCALEY = 1<<16,
|
||||
LD_SDLIGHT = 1<<17,
|
||||
LD_SDTOPLIGHT = 1<<18,
|
||||
LD_SDMIDLIGHT = 1<<19,
|
||||
LD_SDBOTLIGHT = 1<<20,
|
||||
LD_SDREPEATCNT = 1<<21,
|
||||
LD_SDFLAGS = 1<<22
|
||||
};
|
||||
|
||||
static boolean P_AreArgsEqual(const line_t *li, const line_t *spawnli)
|
||||
{
|
||||
|
@ -1007,11 +1037,11 @@ static void ArchiveSectors(void)
|
|||
size_t i, j;
|
||||
const sector_t *ss = sectors;
|
||||
const sector_t *spawnss = spawnsectors;
|
||||
UINT8 diff, diff2, diff3, diff4;
|
||||
UINT8 diff, diff2, diff3, diff4, diff5;
|
||||
|
||||
for (i = 0; i < numsectors; i++, ss++, spawnss++)
|
||||
{
|
||||
diff = diff2 = diff3 = diff4 = 0;
|
||||
diff = diff2 = diff3 = diff4 = diff5 = 0;
|
||||
if (ss->floorheight != spawnss->floorheight)
|
||||
diff |= SD_FLOORHT;
|
||||
if (ss->ceilingheight != spawnss->ceilingheight)
|
||||
|
@ -1037,6 +1067,14 @@ static void ArchiveSectors(void)
|
|||
diff2 |= SD_CXOFFS;
|
||||
if (ss->ceilingyoffset != spawnss->ceilingyoffset)
|
||||
diff2 |= SD_CYOFFS;
|
||||
if (ss->floorxscale != spawnss->floorxscale)
|
||||
diff2 |= SD_FXSCALE;
|
||||
if (ss->flooryscale != spawnss->flooryscale)
|
||||
diff2 |= SD_FYSCALE;
|
||||
if (ss->ceilingxscale != spawnss->ceilingxscale)
|
||||
diff2 |= SD_CXSCALE;
|
||||
if (ss->ceilingyscale != spawnss->ceilingyscale)
|
||||
diff2 |= SD_CYSCALE;
|
||||
if (ss->floorangle != spawnss->floorangle)
|
||||
diff2 |= SD_FLOORANG;
|
||||
if (ss->ceilingangle != spawnss->ceilingangle)
|
||||
|
@ -1065,15 +1103,18 @@ static void ArchiveSectors(void)
|
|||
if (ss->triggerer != spawnss->triggerer)
|
||||
diff4 |= SD_TRIGGERER;
|
||||
if (ss->gravity != spawnss->gravity)
|
||||
diff4 |= SD_GRAVITY;
|
||||
diff5 |= SD_GRAVITY;
|
||||
if (ss->portal_floor != spawnss->portal_floor)
|
||||
diff4 |= SD_FLOORPORTAL;
|
||||
diff5 |= SD_FLOORPORTAL;
|
||||
if (ss->portal_ceiling != spawnss->portal_ceiling)
|
||||
diff4 |= SD_CEILPORTAL;
|
||||
diff5 |= SD_CEILPORTAL;
|
||||
|
||||
if (ss->ffloors && CheckFFloorDiff(ss))
|
||||
diff |= SD_FFLOORS;
|
||||
|
||||
if (diff5)
|
||||
diff4 |= SD_DIFF5;
|
||||
|
||||
if (diff4)
|
||||
diff3 |= SD_DIFF4;
|
||||
|
||||
|
@ -1093,6 +1134,8 @@ static void ArchiveSectors(void)
|
|||
WRITEUINT8(save_p, diff3);
|
||||
if (diff3 & SD_DIFF4)
|
||||
WRITEUINT8(save_p, diff4);
|
||||
if (diff4 & SD_DIFF5)
|
||||
WRITEUINT8(save_p, diff5);
|
||||
if (diff & SD_FLOORHT)
|
||||
WRITEFIXED(save_p, ss->floorheight);
|
||||
if (diff & SD_CEILHT)
|
||||
|
@ -1149,11 +1192,19 @@ static void ArchiveSectors(void)
|
|||
WRITEINT16(save_p, ss->triggertag);
|
||||
if (diff4 & SD_TRIGGERER)
|
||||
WRITEUINT8(save_p, ss->triggerer);
|
||||
if (diff4 & SD_GRAVITY)
|
||||
if (diff4 & SD_FXSCALE)
|
||||
WRITEFIXED(save_p, ss->floorxscale);
|
||||
if (diff4 & SD_FYSCALE)
|
||||
WRITEFIXED(save_p, ss->flooryscale);
|
||||
if (diff4 & SD_CXSCALE)
|
||||
WRITEFIXED(save_p, ss->ceilingxscale);
|
||||
if (diff4 & SD_CYSCALE)
|
||||
WRITEFIXED(save_p, ss->ceilingyscale);
|
||||
if (diff5 & SD_GRAVITY)
|
||||
WRITEFIXED(save_p, ss->gravity);
|
||||
if (diff4 & SD_FLOORPORTAL)
|
||||
if (diff5 & SD_FLOORPORTAL)
|
||||
WRITEUINT32(save_p, ss->portal_floor);
|
||||
if (diff4 & SD_CEILPORTAL)
|
||||
if (diff5 & SD_CEILPORTAL)
|
||||
WRITEUINT32(save_p, ss->portal_ceiling);
|
||||
if (diff & SD_FFLOORS)
|
||||
ArchiveFFloors(ss);
|
||||
|
@ -1167,7 +1218,7 @@ static void UnArchiveSectors(void)
|
|||
{
|
||||
UINT32 i;
|
||||
UINT16 j;
|
||||
UINT8 diff, diff2, diff3, diff4;
|
||||
UINT8 diff, diff2, diff3, diff4, diff5;
|
||||
for (;;)
|
||||
{
|
||||
i = READUINT32(save_p);
|
||||
|
@ -1191,6 +1242,10 @@ static void UnArchiveSectors(void)
|
|||
diff4 = READUINT8(save_p);
|
||||
else
|
||||
diff4 = 0;
|
||||
if (diff4 & SD_DIFF5)
|
||||
diff5 = READUINT8(save_p);
|
||||
else
|
||||
diff5 = 0;
|
||||
|
||||
if (diff & SD_FLOORHT)
|
||||
sectors[i].floorheight = READFIXED(save_p);
|
||||
|
@ -1274,11 +1329,19 @@ static void UnArchiveSectors(void)
|
|||
sectors[i].triggertag = READINT16(save_p);
|
||||
if (diff4 & SD_TRIGGERER)
|
||||
sectors[i].triggerer = READUINT8(save_p);
|
||||
if (diff4 & SD_GRAVITY)
|
||||
if (diff4 & SD_FXSCALE)
|
||||
sectors[i].floorxscale = READFIXED(save_p);
|
||||
if (diff4 & SD_FYSCALE)
|
||||
sectors[i].flooryscale = READFIXED(save_p);
|
||||
if (diff4 & SD_CXSCALE)
|
||||
sectors[i].ceilingxscale = READFIXED(save_p);
|
||||
if (diff4 & SD_CYSCALE)
|
||||
sectors[i].ceilingyscale = READFIXED(save_p);
|
||||
if (diff5 & SD_GRAVITY)
|
||||
sectors[i].gravity = READFIXED(save_p);
|
||||
if (diff4 & SD_FLOORPORTAL)
|
||||
if (diff5 & SD_FLOORPORTAL)
|
||||
sectors[i].portal_floor = READUINT32(save_p);
|
||||
if (diff4 & SD_CEILPORTAL)
|
||||
if (diff5 & SD_CEILPORTAL)
|
||||
sectors[i].portal_ceiling = READUINT32(save_p);
|
||||
|
||||
if (diff & SD_FFLOORS)
|
||||
|
@ -1286,18 +1349,104 @@ static void UnArchiveSectors(void)
|
|||
}
|
||||
}
|
||||
|
||||
static UINT32 GetSideDiff(const side_t *si, const side_t *spawnsi)
|
||||
{
|
||||
UINT32 diff = 0;
|
||||
if (si->textureoffset != spawnsi->textureoffset)
|
||||
diff |= LD_SDTEXOFFX;
|
||||
if (si->rowoffset != spawnsi->rowoffset)
|
||||
diff |= LD_SDTEXOFFY;
|
||||
//SoM: 4/1/2000: Some textures are colormaps. Don't worry about invalid textures.
|
||||
if (si->toptexture != spawnsi->toptexture)
|
||||
diff |= LD_SDTOPTEX;
|
||||
if (si->bottomtexture != spawnsi->bottomtexture)
|
||||
diff |= LD_SDBOTTEX;
|
||||
if (si->midtexture != spawnsi->midtexture)
|
||||
diff |= LD_SDMIDTEX;
|
||||
if (si->offsetx_top != spawnsi->offsetx_top)
|
||||
diff |= LD_SDTOPOFFX;
|
||||
if (si->offsetx_mid != spawnsi->offsetx_mid)
|
||||
diff |= LD_SDMIDOFFX;
|
||||
if (si->offsetx_bottom != spawnsi->offsetx_bottom)
|
||||
diff |= LD_SDBOTOFFX;
|
||||
if (si->offsety_top != spawnsi->offsety_top)
|
||||
diff |= LD_SDTOPOFFY;
|
||||
if (si->offsety_mid != spawnsi->offsety_mid)
|
||||
diff |= LD_SDMIDOFFY;
|
||||
if (si->offsety_bottom != spawnsi->offsety_bottom)
|
||||
diff |= LD_SDBOTOFFY;
|
||||
if (si->scalex_top != spawnsi->scalex_top)
|
||||
diff |= LD_SDTOPSCALEX;
|
||||
if (si->scalex_mid != spawnsi->scalex_mid)
|
||||
diff |= LD_SDMIDSCALEX;
|
||||
if (si->scalex_bottom != spawnsi->scalex_bottom)
|
||||
diff |= LD_SDBOTSCALEX;
|
||||
if (si->scaley_top != spawnsi->scaley_top)
|
||||
diff |= LD_SDTOPSCALEY;
|
||||
if (si->scaley_mid != spawnsi->scaley_mid)
|
||||
diff |= LD_SDMIDSCALEY;
|
||||
if (si->scaley_bottom != spawnsi->scaley_bottom)
|
||||
diff |= LD_SDBOTSCALEY;
|
||||
if (si->repeatcnt != spawnsi->repeatcnt)
|
||||
diff |= LD_SDREPEATCNT;
|
||||
return diff;
|
||||
}
|
||||
|
||||
static void ArchiveSide(const side_t *si, UINT32 diff)
|
||||
{
|
||||
WRITEUINT32(save_p, diff);
|
||||
|
||||
if (diff & LD_SDTEXOFFX)
|
||||
WRITEFIXED(save_p, si->textureoffset);
|
||||
if (diff & LD_SDTEXOFFY)
|
||||
WRITEFIXED(save_p, si->rowoffset);
|
||||
if (diff & LD_SDTOPTEX)
|
||||
WRITEINT32(save_p, si->toptexture);
|
||||
if (diff & LD_SDBOTTEX)
|
||||
WRITEINT32(save_p, si->bottomtexture);
|
||||
if (diff & LD_SDMIDTEX)
|
||||
WRITEINT32(save_p, si->midtexture);
|
||||
if (diff & LD_SDTOPOFFX)
|
||||
WRITEFIXED(save_p, si->offsetx_top);
|
||||
if (diff & LD_SDMIDOFFX)
|
||||
WRITEFIXED(save_p, si->offsetx_mid);
|
||||
if (diff & LD_SDBOTOFFX)
|
||||
WRITEFIXED(save_p, si->offsetx_bottom);
|
||||
if (diff & LD_SDTOPOFFY)
|
||||
WRITEFIXED(save_p, si->offsety_top);
|
||||
if (diff & LD_SDMIDOFFY)
|
||||
WRITEFIXED(save_p, si->offsety_mid);
|
||||
if (diff & LD_SDBOTOFFY)
|
||||
WRITEFIXED(save_p, si->offsety_bottom);
|
||||
if (diff & LD_SDTOPSCALEX)
|
||||
WRITEFIXED(save_p, si->scalex_top);
|
||||
if (diff & LD_SDMIDSCALEX)
|
||||
WRITEFIXED(save_p, si->scalex_mid);
|
||||
if (diff & LD_SDBOTSCALEX)
|
||||
WRITEFIXED(save_p, si->scalex_bottom);
|
||||
if (diff & LD_SDTOPSCALEY)
|
||||
WRITEFIXED(save_p, si->scaley_top);
|
||||
if (diff & LD_SDMIDSCALEY)
|
||||
WRITEFIXED(save_p, si->scaley_mid);
|
||||
if (diff & LD_SDBOTSCALEY)
|
||||
WRITEFIXED(save_p, si->scaley_bottom);
|
||||
if (diff & LD_SDREPEATCNT)
|
||||
WRITEINT16(save_p, si->repeatcnt);
|
||||
}
|
||||
|
||||
static void ArchiveLines(void)
|
||||
{
|
||||
size_t i;
|
||||
const line_t *li = lines;
|
||||
const line_t *spawnli = spawnlines;
|
||||
const side_t *si;
|
||||
const side_t *spawnsi;
|
||||
UINT8 diff, diff2; // no diff3
|
||||
UINT8 diff, diff2;
|
||||
UINT32 side1diff;
|
||||
UINT32 side2diff;
|
||||
|
||||
for (i = 0; i < numlines; i++, spawnli++, li++)
|
||||
{
|
||||
diff = diff2 = 0;
|
||||
side1diff = side2diff = 0;
|
||||
|
||||
if (li->special != spawnli->special)
|
||||
diff |= LD_SPECIAL;
|
||||
|
@ -1306,10 +1455,10 @@ static void ArchiveLines(void)
|
|||
diff |= LD_CLLCOUNT;
|
||||
|
||||
if (!P_AreArgsEqual(li, spawnli))
|
||||
diff2 |= LD_ARGS;
|
||||
diff |= LD_ARGS;
|
||||
|
||||
if (!P_AreStringArgsEqual(li, spawnli))
|
||||
diff2 |= LD_STRINGARGS;
|
||||
diff |= LD_STRINGARGS;
|
||||
|
||||
if (li->executordelay != spawnli->executordelay)
|
||||
diff2 |= LD_EXECUTORDELAY;
|
||||
|
@ -1319,30 +1468,15 @@ static void ArchiveLines(void)
|
|||
|
||||
if (li->sidenum[0] != NO_SIDEDEF)
|
||||
{
|
||||
si = &sides[li->sidenum[0]];
|
||||
spawnsi = &spawnsides[li->sidenum[0]];
|
||||
if (si->textureoffset != spawnsi->textureoffset)
|
||||
diff |= LD_S1TEXOFF;
|
||||
//SoM: 4/1/2000: Some textures are colormaps. Don't worry about invalid textures.
|
||||
if (si->toptexture != spawnsi->toptexture)
|
||||
diff |= LD_S1TOPTEX;
|
||||
if (si->bottomtexture != spawnsi->bottomtexture)
|
||||
diff |= LD_S1BOTTEX;
|
||||
if (si->midtexture != spawnsi->midtexture)
|
||||
diff |= LD_S1MIDTEX;
|
||||
side1diff = GetSideDiff(&sides[li->sidenum[0]], &spawnsides[li->sidenum[0]]);
|
||||
if (side1diff)
|
||||
diff |= LD_SIDE1;
|
||||
}
|
||||
if (li->sidenum[1] != NO_SIDEDEF)
|
||||
{
|
||||
si = &sides[li->sidenum[1]];
|
||||
spawnsi = &spawnsides[li->sidenum[1]];
|
||||
if (si->textureoffset != spawnsi->textureoffset)
|
||||
diff2 |= LD_S2TEXOFF;
|
||||
if (si->toptexture != spawnsi->toptexture)
|
||||
diff2 |= LD_S2TOPTEX;
|
||||
if (si->bottomtexture != spawnsi->bottomtexture)
|
||||
diff2 |= LD_S2BOTTEX;
|
||||
if (si->midtexture != spawnsi->midtexture)
|
||||
diff2 |= LD_S2MIDTEX;
|
||||
side2diff = GetSideDiff(&sides[li->sidenum[1]], &spawnsides[li->sidenum[1]]);
|
||||
if (side2diff)
|
||||
diff |= LD_SIDE2;
|
||||
}
|
||||
|
||||
if (diff2)
|
||||
|
@ -1360,33 +1494,13 @@ static void ArchiveLines(void)
|
|||
WRITEINT16(save_p, li->special);
|
||||
if (diff & LD_CLLCOUNT)
|
||||
WRITEINT16(save_p, li->callcount);
|
||||
|
||||
si = &sides[li->sidenum[0]];
|
||||
if (diff & LD_S1TEXOFF)
|
||||
WRITEFIXED(save_p, si->textureoffset);
|
||||
if (diff & LD_S1TOPTEX)
|
||||
WRITEINT32(save_p, si->toptexture);
|
||||
if (diff & LD_S1BOTTEX)
|
||||
WRITEINT32(save_p, si->bottomtexture);
|
||||
if (diff & LD_S1MIDTEX)
|
||||
WRITEINT32(save_p, si->midtexture);
|
||||
|
||||
si = &sides[li->sidenum[1]];
|
||||
if (diff2 & LD_S2TEXOFF)
|
||||
WRITEFIXED(save_p, si->textureoffset);
|
||||
if (diff2 & LD_S2TOPTEX)
|
||||
WRITEINT32(save_p, si->toptexture);
|
||||
if (diff2 & LD_S2BOTTEX)
|
||||
WRITEINT32(save_p, si->bottomtexture);
|
||||
if (diff2 & LD_S2MIDTEX)
|
||||
WRITEINT32(save_p, si->midtexture);
|
||||
if (diff2 & LD_ARGS)
|
||||
if (diff & LD_ARGS)
|
||||
{
|
||||
UINT8 j;
|
||||
for (j = 0; j < NUMLINEARGS; j++)
|
||||
WRITEINT32(save_p, li->args[j]);
|
||||
}
|
||||
if (diff2 & LD_STRINGARGS)
|
||||
if (diff & LD_STRINGARGS)
|
||||
{
|
||||
UINT8 j;
|
||||
for (j = 0; j < NUMLINESTRINGARGS; j++)
|
||||
|
@ -1405,6 +1519,10 @@ static void ArchiveLines(void)
|
|||
WRITECHAR(save_p, li->stringargs[j][k]);
|
||||
}
|
||||
}
|
||||
if (diff & LD_SIDE1)
|
||||
ArchiveSide(&sides[li->sidenum[0]], side1diff);
|
||||
if (diff & LD_SIDE2)
|
||||
ArchiveSide(&sides[li->sidenum[1]], side2diff);
|
||||
if (diff2 & LD_EXECUTORDELAY)
|
||||
WRITEINT32(save_p, li->executordelay);
|
||||
if (diff2 & LD_TRANSFPORTAL)
|
||||
|
@ -1414,12 +1532,53 @@ static void ArchiveLines(void)
|
|||
WRITEUINT32(save_p, 0xffffffff);
|
||||
}
|
||||
|
||||
static void UnArchiveSide(side_t *si)
|
||||
{
|
||||
UINT32 diff = READUINT32(save_p);
|
||||
|
||||
if (diff & LD_SDTEXOFFX)
|
||||
si->textureoffset = READFIXED(save_p);
|
||||
if (diff & LD_SDTEXOFFY)
|
||||
si->rowoffset = READFIXED(save_p);
|
||||
if (diff & LD_SDTOPTEX)
|
||||
si->toptexture = READINT32(save_p);
|
||||
if (diff & LD_SDBOTTEX)
|
||||
si->bottomtexture = READINT32(save_p);
|
||||
if (diff & LD_SDMIDTEX)
|
||||
si->midtexture = READINT32(save_p);
|
||||
if (diff & LD_SDTOPOFFX)
|
||||
si->offsetx_top = READFIXED(save_p);
|
||||
if (diff & LD_SDMIDOFFX)
|
||||
si->offsetx_mid = READFIXED(save_p);
|
||||
if (diff & LD_SDBOTOFFX)
|
||||
si->offsetx_bottom = READFIXED(save_p);
|
||||
if (diff & LD_SDTOPOFFY)
|
||||
si->offsety_top = READFIXED(save_p);
|
||||
if (diff & LD_SDMIDOFFY)
|
||||
si->offsety_mid = READFIXED(save_p);
|
||||
if (diff & LD_SDBOTOFFY)
|
||||
si->offsety_bottom = READFIXED(save_p);
|
||||
if (diff & LD_SDTOPSCALEX)
|
||||
si->scalex_top = READFIXED(save_p);
|
||||
if (diff & LD_SDMIDSCALEX)
|
||||
si->scalex_mid = READFIXED(save_p);
|
||||
if (diff & LD_SDBOTSCALEX)
|
||||
si->scalex_bottom = READFIXED(save_p);
|
||||
if (diff & LD_SDTOPSCALEY)
|
||||
si->scaley_top = READFIXED(save_p);
|
||||
if (diff & LD_SDMIDSCALEY)
|
||||
si->scaley_mid = READFIXED(save_p);
|
||||
if (diff & LD_SDBOTSCALEY)
|
||||
si->scaley_bottom = READFIXED(save_p);
|
||||
if (diff & LD_SDREPEATCNT)
|
||||
si->repeatcnt = READINT16(save_p);
|
||||
}
|
||||
|
||||
static void UnArchiveLines(void)
|
||||
{
|
||||
UINT32 i;
|
||||
line_t *li;
|
||||
side_t *si;
|
||||
UINT8 diff, diff2; // no diff3
|
||||
UINT8 diff, diff2;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
|
@ -1431,12 +1590,11 @@ static void UnArchiveLines(void)
|
|||
I_Error("Invalid line number %u from server", i);
|
||||
|
||||
diff = READUINT8(save_p);
|
||||
li = &lines[i];
|
||||
|
||||
if (diff & LD_DIFF2)
|
||||
diff2 = READUINT8(save_p);
|
||||
else
|
||||
diff2 = 0;
|
||||
li = &lines[i];
|
||||
|
||||
if (diff & LD_FLAG)
|
||||
li->flags = READINT16(save_p);
|
||||
|
@ -1444,33 +1602,13 @@ static void UnArchiveLines(void)
|
|||
li->special = READINT16(save_p);
|
||||
if (diff & LD_CLLCOUNT)
|
||||
li->callcount = READINT16(save_p);
|
||||
|
||||
si = &sides[li->sidenum[0]];
|
||||
if (diff & LD_S1TEXOFF)
|
||||
si->textureoffset = READFIXED(save_p);
|
||||
if (diff & LD_S1TOPTEX)
|
||||
si->toptexture = READINT32(save_p);
|
||||
if (diff & LD_S1BOTTEX)
|
||||
si->bottomtexture = READINT32(save_p);
|
||||
if (diff & LD_S1MIDTEX)
|
||||
si->midtexture = READINT32(save_p);
|
||||
|
||||
si = &sides[li->sidenum[1]];
|
||||
if (diff2 & LD_S2TEXOFF)
|
||||
si->textureoffset = READFIXED(save_p);
|
||||
if (diff2 & LD_S2TOPTEX)
|
||||
si->toptexture = READINT32(save_p);
|
||||
if (diff2 & LD_S2BOTTEX)
|
||||
si->bottomtexture = READINT32(save_p);
|
||||
if (diff2 & LD_S2MIDTEX)
|
||||
si->midtexture = READINT32(save_p);
|
||||
if (diff2 & LD_ARGS)
|
||||
if (diff & LD_ARGS)
|
||||
{
|
||||
UINT8 j;
|
||||
for (j = 0; j < NUMLINEARGS; j++)
|
||||
li->args[j] = READINT32(save_p);
|
||||
}
|
||||
if (diff2 & LD_STRINGARGS)
|
||||
if (diff & LD_STRINGARGS)
|
||||
{
|
||||
UINT8 j;
|
||||
for (j = 0; j < NUMLINESTRINGARGS; j++)
|
||||
|
@ -1491,6 +1629,10 @@ static void UnArchiveLines(void)
|
|||
li->stringargs[j][len] = '\0';
|
||||
}
|
||||
}
|
||||
if (diff & LD_SIDE1)
|
||||
UnArchiveSide(&sides[li->sidenum[0]]);
|
||||
if (diff & LD_SIDE2)
|
||||
UnArchiveSide(&sides[li->sidenum[1]]);
|
||||
if (diff2 & LD_EXECUTORDELAY)
|
||||
li->executordelay = READINT32(save_p);
|
||||
if (diff2 & LD_TRANSFPORTAL)
|
||||
|
|
|
@ -1058,6 +1058,9 @@ static void P_LoadSectors(UINT8 *data)
|
|||
ss->floorxoffset = ss->flooryoffset = 0;
|
||||
ss->ceilingxoffset = ss->ceilingyoffset = 0;
|
||||
|
||||
ss->floorxscale = ss->flooryscale = FRACUNIT;
|
||||
ss->ceilingxscale = ss->ceilingyscale = FRACUNIT;
|
||||
|
||||
ss->floorangle = ss->ceilingangle = 0;
|
||||
|
||||
ss->floorlightlevel = ss->ceilinglightlevel = 0;
|
||||
|
@ -1356,8 +1359,11 @@ static void P_LoadSidedefs(UINT8 *data)
|
|||
}
|
||||
sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
|
||||
|
||||
sd->offsetx_top = sd->offsetx_mid = sd->offsetx_bot = 0;
|
||||
sd->offsety_top = sd->offsety_mid = sd->offsety_bot = 0;
|
||||
sd->offsetx_top = sd->offsetx_mid = sd->offsetx_bottom = 0;
|
||||
sd->offsety_top = sd->offsety_mid = sd->offsety_bottom = 0;
|
||||
|
||||
sd->scalex_top = sd->scalex_mid = sd->scalex_bottom = FRACUNIT;
|
||||
sd->scaley_top = sd->scaley_mid = sd->scaley_bottom = FRACUNIT;
|
||||
|
||||
P_SetSidedefSector(i, (UINT16)SHORT(msd->sector));
|
||||
|
||||
|
@ -1697,6 +1703,14 @@ static void ParseTextmapSectorParameter(UINT32 i, const char *param, const char
|
|||
sectors[i].ceilingxoffset = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "ypanningceiling"))
|
||||
sectors[i].ceilingyoffset = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "xscalefloor"))
|
||||
sectors[i].floorxscale = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "yscalefloor"))
|
||||
sectors[i].flooryscale = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "xscaleceiling"))
|
||||
sectors[i].ceilingxscale = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "yscaleceiling"))
|
||||
sectors[i].ceilingyscale = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "rotationfloor"))
|
||||
sectors[i].floorangle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
|
||||
else if (fastcmp(param, "rotationceiling"))
|
||||
|
@ -1892,13 +1906,25 @@ static void ParseTextmapSidedefParameter(UINT32 i, const char *param, const char
|
|||
else if (fastcmp(param, "offsetx_mid"))
|
||||
sides[i].offsetx_mid = atol(val) << FRACBITS;
|
||||
else if (fastcmp(param, "offsetx_bottom"))
|
||||
sides[i].offsetx_bot = atol(val) << FRACBITS;
|
||||
sides[i].offsetx_bottom = atol(val) << FRACBITS;
|
||||
else if (fastcmp(param, "offsety_top"))
|
||||
sides[i].offsety_top = atol(val) << FRACBITS;
|
||||
else if (fastcmp(param, "offsety_mid"))
|
||||
sides[i].offsety_mid = atol(val) << FRACBITS;
|
||||
else if (fastcmp(param, "offsety_bottom"))
|
||||
sides[i].offsety_bot = atol(val) << FRACBITS;
|
||||
sides[i].offsety_bottom = atol(val) << FRACBITS;
|
||||
else if (fastcmp(param, "scalex_top"))
|
||||
sides[i].scalex_top = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "scalex_mid"))
|
||||
sides[i].scalex_mid = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "scalex_bottom"))
|
||||
sides[i].scalex_bottom = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "scaley_top"))
|
||||
sides[i].scaley_top = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "scaley_mid"))
|
||||
sides[i].scaley_mid = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "scaley_bottom"))
|
||||
sides[i].scaley_bottom = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "texturetop"))
|
||||
sides[i].toptexture = R_TextureNumForName(val);
|
||||
else if (fastcmp(param, "texturebottom"))
|
||||
|
@ -2603,10 +2629,22 @@ static void P_WriteTextmap(void)
|
|||
fprintf(f, "offsetx_mid = %d;\n", wsides[i].offsetx_mid >> FRACBITS);
|
||||
if (wsides[i].offsety_mid != 0)
|
||||
fprintf(f, "offsety_mid = %d;\n", wsides[i].offsety_mid >> FRACBITS);
|
||||
if (wsides[i].offsetx_bot != 0)
|
||||
fprintf(f, "offsetx_bottom = %d;\n", wsides[i].offsetx_bot >> FRACBITS);
|
||||
if (wsides[i].offsety_bot != 0)
|
||||
fprintf(f, "offsety_bottom = %d;\n", wsides[i].offsety_bot >> FRACBITS);
|
||||
if (wsides[i].offsetx_bottom != 0)
|
||||
fprintf(f, "offsetx_bottom = %d;\n", wsides[i].offsetx_bottom >> FRACBITS);
|
||||
if (wsides[i].offsety_bottom != 0)
|
||||
fprintf(f, "offsety_bottom = %d;\n", wsides[i].offsety_bottom >> FRACBITS);
|
||||
if (wsides[i].scalex_top != FRACUNIT)
|
||||
fprintf(f, "scalex_top = %f;\n", FIXED_TO_FLOAT(wsides[i].scalex_top));
|
||||
if (wsides[i].scaley_top != FRACUNIT)
|
||||
fprintf(f, "scaley_top = %f;\n", FIXED_TO_FLOAT(wsides[i].scaley_top));
|
||||
if (wsides[i].scalex_mid != FRACUNIT)
|
||||
fprintf(f, "scalex_mid = %f;\n", FIXED_TO_FLOAT(wsides[i].scalex_mid));
|
||||
if (wsides[i].scaley_mid != FRACUNIT)
|
||||
fprintf(f, "scaley_mid = %f;\n", FIXED_TO_FLOAT(wsides[i].scaley_mid));
|
||||
if (wsides[i].scalex_bottom != FRACUNIT)
|
||||
fprintf(f, "scalex_bottom = %f;\n", FIXED_TO_FLOAT(wsides[i].scalex_bottom));
|
||||
if (wsides[i].scaley_bottom != FRACUNIT)
|
||||
fprintf(f, "scaley_bottom = %f;\n", FIXED_TO_FLOAT(wsides[i].scaley_bottom));
|
||||
if (wsides[i].toptexture > 0 && wsides[i].toptexture < numtextures)
|
||||
fprintf(f, "texturetop = \"%.*s\";\n", 8, textures[wsides[i].toptexture]->name);
|
||||
if (wsides[i].bottomtexture > 0 && wsides[i].bottomtexture < numtextures)
|
||||
|
@ -2662,6 +2700,14 @@ static void P_WriteTextmap(void)
|
|||
fprintf(f, "xpanningceiling = %f;\n", FIXED_TO_FLOAT(tempsec.ceilingxoffset));
|
||||
if (tempsec.ceilingyoffset != 0)
|
||||
fprintf(f, "ypanningceiling = %f;\n", FIXED_TO_FLOAT(tempsec.ceilingyoffset));
|
||||
if (tempsec.floorxscale != 0)
|
||||
fprintf(f, "xscalefloor = %f;\n", FIXED_TO_FLOAT(tempsec.floorxscale));
|
||||
if (tempsec.flooryscale != 0)
|
||||
fprintf(f, "yscalefloor = %f;\n", FIXED_TO_FLOAT(tempsec.flooryscale));
|
||||
if (tempsec.ceilingxscale != 0)
|
||||
fprintf(f, "xscaleceiling = %f;\n", FIXED_TO_FLOAT(tempsec.ceilingxscale));
|
||||
if (tempsec.ceilingyscale != 0)
|
||||
fprintf(f, "yscaleceiling = %f;\n", FIXED_TO_FLOAT(tempsec.ceilingyscale));
|
||||
if (wsectors[i].floorangle != 0)
|
||||
fprintf(f, "rotationfloor = %f;\n", FIXED_TO_FLOAT(AngleFixed(wsectors[i].floorangle)));
|
||||
if (wsectors[i].ceilingangle != 0)
|
||||
|
@ -2897,6 +2943,9 @@ static void P_LoadTextmap(void)
|
|||
sc->floorxoffset = sc->flooryoffset = 0;
|
||||
sc->ceilingxoffset = sc->ceilingyoffset = 0;
|
||||
|
||||
sc->floorxscale = sc->flooryscale = FRACUNIT;
|
||||
sc->ceilingxscale = sc->ceilingyscale = FRACUNIT;
|
||||
|
||||
sc->floorangle = sc->ceilingangle = 0;
|
||||
|
||||
sc->floorlightlevel = sc->ceilinglightlevel = 0;
|
||||
|
@ -2931,22 +2980,26 @@ static void P_LoadTextmap(void)
|
|||
P_InitializeSector(sc);
|
||||
if (textmap_colormap.used)
|
||||
{
|
||||
INT32 rgba = P_ColorToRGBA(textmap_colormap.lightcolor, textmap_colormap.lightalpha);
|
||||
INT32 fadergba = P_ColorToRGBA(textmap_colormap.fadecolor, textmap_colormap.fadealpha);
|
||||
// Convert alpha values from old 0-25 (A-Z) range to 0-255 range
|
||||
UINT8 lightalpha = (textmap_colormap.lightalpha * 102) / 10;
|
||||
UINT8 fadealpha = (textmap_colormap.fadealpha * 102) / 10;
|
||||
|
||||
INT32 rgba = P_ColorToRGBA(textmap_colormap.lightcolor, lightalpha);
|
||||
INT32 fadergba = P_ColorToRGBA(textmap_colormap.fadecolor, fadealpha);
|
||||
sc->extra_colormap = sc->spawn_extra_colormap = R_CreateColormap(rgba, fadergba, textmap_colormap.fadestart, textmap_colormap.fadeend, textmap_colormap.flags);
|
||||
}
|
||||
|
||||
if (textmap_planefloor.defined == (PD_A|PD_B|PD_C|PD_D))
|
||||
{
|
||||
{
|
||||
sc->f_slope = MakeViaEquationConstants(textmap_planefloor.a, textmap_planefloor.b, textmap_planefloor.c, textmap_planefloor.d);
|
||||
sc->hasslope = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (textmap_planeceiling.defined == (PD_A|PD_B|PD_C|PD_D))
|
||||
{
|
||||
{
|
||||
sc->c_slope = MakeViaEquationConstants(textmap_planeceiling.a, textmap_planeceiling.b, textmap_planeceiling.c, textmap_planeceiling.d);
|
||||
sc->hasslope = true;
|
||||
}
|
||||
}
|
||||
|
||||
TextmapFixFlatOffsets(sc);
|
||||
}
|
||||
|
@ -2983,8 +3036,10 @@ static void P_LoadTextmap(void)
|
|||
// Defaults.
|
||||
sd->textureoffset = 0;
|
||||
sd->rowoffset = 0;
|
||||
sd->offsetx_top = sd->offsetx_mid = sd->offsetx_bot = 0;
|
||||
sd->offsety_top = sd->offsety_mid = sd->offsety_bot = 0;
|
||||
sd->offsetx_top = sd->offsetx_mid = sd->offsetx_bottom = 0;
|
||||
sd->offsety_top = sd->offsety_mid = sd->offsety_bottom = 0;
|
||||
sd->scalex_top = sd->scalex_mid = sd->scalex_bottom = FRACUNIT;
|
||||
sd->scaley_top = sd->scaley_mid = sd->scaley_bottom = FRACUNIT;
|
||||
sd->toptexture = R_TextureNumForName("-");
|
||||
sd->midtexture = R_TextureNumForName("-");
|
||||
sd->bottomtexture = R_TextureNumForName("-");
|
||||
|
@ -3310,7 +3365,7 @@ static void P_LoadSegs(UINT8 *data)
|
|||
|
||||
seg->length = P_SegLength(seg);
|
||||
#ifdef HWRENDER
|
||||
seg->flength = (rendermode == render_opengl) ? P_SegLengthFloat(seg) : 0;
|
||||
seg->flength = P_SegLengthFloat(seg);
|
||||
#endif
|
||||
|
||||
seg->glseg = false;
|
||||
|
@ -3552,7 +3607,7 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype
|
|||
}
|
||||
seg->length = P_SegLength(seg);
|
||||
#ifdef HWRENDER
|
||||
seg->flength = (rendermode == render_opengl) ? P_SegLengthFloat(seg) : 0;
|
||||
seg->flength = P_SegLengthFloat(seg);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -7825,6 +7880,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
|
|||
Patch_FreeTag(PU_PATCH_LOWPRIORITY);
|
||||
Patch_FreeTag(PU_PATCH_ROTATED);
|
||||
Z_FreeTags(PU_LEVEL, PU_PURGELEVEL - 1);
|
||||
mobjcache = NULL;
|
||||
|
||||
R_InitializeLevelInterpolators();
|
||||
|
||||
|
|
18
src/p_spec.c
18
src/p_spec.c
|
@ -2739,7 +2739,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
mo->player->rmomx = mo->player->rmomy = 1;
|
||||
mo->player->cmomx = mo->player->cmomy = 0;
|
||||
P_ResetPlayer(mo->player);
|
||||
P_SetPlayerMobjState(mo, S_PLAY_STND);
|
||||
P_SetMobjState(mo, S_PLAY_STND);
|
||||
|
||||
// Reset bot too.
|
||||
if (bot) {
|
||||
|
@ -2750,7 +2750,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
bot->player->rmomx = bot->player->rmomy = 1;
|
||||
bot->player->cmomx = bot->player->cmomy = 0;
|
||||
P_ResetPlayer(bot->player);
|
||||
P_SetPlayerMobjState(bot, S_PLAY_STND);
|
||||
P_SetMobjState(bot, S_PLAY_STND);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -4570,7 +4570,7 @@ static void P_ProcessSpeedPad(player_t *player, sector_t *sector, sector_t *rove
|
|||
if (!(player->pflags & PF_SPINNING))
|
||||
player->pflags |= PF_SPINNING;
|
||||
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
P_SetMobjState(player->mo, S_PLAY_ROLL);
|
||||
}
|
||||
|
||||
player->powers[pw_flashing] = TICRATE/3;
|
||||
|
@ -4748,7 +4748,7 @@ static void P_ProcessZoomTube(player_t *player, mtag_t sectag, boolean end)
|
|||
|
||||
if (player->mo->state-states != S_PLAY_ROLL)
|
||||
{
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
P_SetMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartSound(player->mo, sfx_spin);
|
||||
}
|
||||
}
|
||||
|
@ -4962,7 +4962,7 @@ static void P_ProcessRopeHang(player_t *player, mtag_t sectag)
|
|||
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_GLIDING|PF_BOUNCING|PF_SLIDING|PF_CANCARRY);
|
||||
player->climbing = 0;
|
||||
P_SetThingPosition(player->mo);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_RIDE);
|
||||
P_SetMobjState(player->mo, S_PLAY_RIDE);
|
||||
}
|
||||
|
||||
static boolean P_SectorHasSpecial(sector_t *sec)
|
||||
|
@ -5021,7 +5021,7 @@ static void P_EvaluateSpecialFlags(player_t *player, sector_t *sector, sector_t
|
|||
if (!player->powers[pw_carry])
|
||||
{
|
||||
P_ResetPlayer(player);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
|
||||
P_SetMobjState(player->mo, S_PLAY_FALL);
|
||||
P_SetTarget(&player->mo->tracer, player->mo);
|
||||
player->powers[pw_carry] = CR_FAN;
|
||||
}
|
||||
|
@ -5036,7 +5036,7 @@ static void P_EvaluateSpecialFlags(player_t *player, sector_t *sector, sector_t
|
|||
if (!(player->pflags & PF_SPINNING))
|
||||
{
|
||||
player->pflags |= PF_SPINNING;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
P_SetMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartAttackSound(player->mo, sfx_spin);
|
||||
|
||||
if (abs(player->rmomx) < FixedMul(5*FRACUNIT, player->mo->scale)
|
||||
|
@ -5609,6 +5609,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, I
|
|||
fflr->bottompic = &sec2->floorpic;
|
||||
fflr->bottomxoffs = &sec2->floorxoffset;
|
||||
fflr->bottomyoffs = &sec2->flooryoffset;
|
||||
fflr->bottomxscale = &sec2->floorxscale;
|
||||
fflr->bottomyscale = &sec2->flooryscale;
|
||||
fflr->bottomangle = &sec2->floorangle;
|
||||
|
||||
// Add the ceiling
|
||||
|
@ -5617,6 +5619,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, I
|
|||
fflr->toplightlevel = &sec2->lightlevel;
|
||||
fflr->topxoffs = &sec2->ceilingxoffset;
|
||||
fflr->topyoffs = &sec2->ceilingyoffset;
|
||||
fflr->topxscale = &sec2->ceilingxscale;
|
||||
fflr->topyscale = &sec2->ceilingyscale;
|
||||
fflr->topangle = &sec2->ceilingangle;
|
||||
|
||||
// Add slopes
|
||||
|
|
|
@ -96,7 +96,7 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
|||
P_ClearStarPost(starpostnum);
|
||||
|
||||
P_ResetPlayer(thing->player);
|
||||
P_SetPlayerMobjState(thing, S_PLAY_STND);
|
||||
P_SetMobjState(thing, S_PLAY_STND);
|
||||
|
||||
P_FlashPal(thing->player, PAL_MIXUP, 10);
|
||||
}
|
||||
|
@ -153,7 +153,7 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
|
|||
thing->player->rmomx = thing->player->rmomy = 0;
|
||||
thing->player->speed = 0;
|
||||
P_ResetPlayer(thing->player);
|
||||
P_SetPlayerMobjState(thing, S_PLAY_STND);
|
||||
P_SetMobjState(thing, S_PLAY_STND);
|
||||
|
||||
thing->reactiontime = TICRATE/2; // don't move for about half a second
|
||||
thing->player->drawangle = angle;
|
||||
|
|
35
src/p_tick.c
35
src/p_tick.c
|
@ -217,6 +217,7 @@ void P_AddThinker(const thinklistnum_t n, thinker_t *thinker)
|
|||
thlist[n].prev = thinker;
|
||||
|
||||
thinker->references = 0; // killough 11/98: init reference counter to 0
|
||||
thinker->cachable = n == THINK_MOBJ;
|
||||
|
||||
#ifdef PARANOIA
|
||||
thinker->debug_mobjtype = MT_NULL;
|
||||
|
@ -226,21 +227,22 @@ void P_AddThinker(const thinklistnum_t n, thinker_t *thinker)
|
|||
#ifdef PARANOIA
|
||||
static const char *MobjTypeName(const mobj_t *mobj)
|
||||
{
|
||||
mobjtype_t type;
|
||||
actionf_p1 p1 = mobj->thinker.function.acp1;
|
||||
|
||||
if (p1 == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
return MOBJTYPE_LIST[mobj->type];
|
||||
}
|
||||
else if (p1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
{
|
||||
if (mobj->thinker.debug_mobjtype != MT_NULL)
|
||||
{
|
||||
return MOBJTYPE_LIST[mobj->thinker.debug_mobjtype];
|
||||
}
|
||||
}
|
||||
type = mobj->type;
|
||||
else if (p1 == (actionf_p1)P_RemoveThinkerDelayed && mobj->thinker.debug_mobjtype != MT_NULL)
|
||||
type = mobj->thinker.debug_mobjtype;
|
||||
else
|
||||
return "<Not a mobj>";
|
||||
|
||||
return "<Not a mobj>";
|
||||
if (type < 0 || type >= NUMMOBJTYPES || (type >= MT_FIRSTFREESLOT && !FREE_MOBJS[type - MT_FIRSTFREESLOT]))
|
||||
return "<Invalid mobj type>";
|
||||
else if (type >= MT_FIRSTFREESLOT)
|
||||
return FREE_MOBJS[type - MT_FIRSTFREESLOT]; // This doesn't include "MT_"...
|
||||
else
|
||||
return MOBJTYPE_LIST[type];
|
||||
}
|
||||
|
||||
static const char *MobjThinkerName(const mobj_t *mobj)
|
||||
|
@ -319,7 +321,16 @@ void P_RemoveThinkerDelayed(thinker_t *thinker)
|
|||
(next->prev = currentthinker = thinker->prev)->next = next;
|
||||
|
||||
R_DestroyLevelInterpolators(thinker);
|
||||
Z_Free(thinker);
|
||||
if (thinker->cachable)
|
||||
{
|
||||
// put cachable thinkers in the mobj cache, so we can avoid allocations
|
||||
((mobj_t *)thinker)->hnext = mobjcache;
|
||||
mobjcache = (mobj_t *)thinker;
|
||||
}
|
||||
else
|
||||
{
|
||||
Z_Free(thinker);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
683
src/p_user.c
683
src/p_user.c
File diff suppressed because it is too large
Load diff
50
src/r_bsp.c
50
src/r_bsp.c
|
@ -282,6 +282,8 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
|||
tempsec->floorpic = s->floorpic;
|
||||
tempsec->floorxoffset = s->floorxoffset;
|
||||
tempsec->flooryoffset = s->flooryoffset;
|
||||
tempsec->floorxscale = s->floorxscale;
|
||||
tempsec->flooryscale = s->flooryscale;
|
||||
tempsec->floorangle = s->floorangle;
|
||||
|
||||
if (underwater)
|
||||
|
@ -292,6 +294,8 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
|||
tempsec->ceilingpic = tempsec->floorpic;
|
||||
tempsec->ceilingxoffset = tempsec->floorxoffset;
|
||||
tempsec->ceilingyoffset = tempsec->flooryoffset;
|
||||
tempsec->ceilingxscale = tempsec->floorxscale;
|
||||
tempsec->ceilingyscale = tempsec->flooryscale;
|
||||
tempsec->ceilingangle = tempsec->floorangle;
|
||||
}
|
||||
else
|
||||
|
@ -299,6 +303,8 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
|||
tempsec->ceilingpic = s->ceilingpic;
|
||||
tempsec->ceilingxoffset = s->ceilingxoffset;
|
||||
tempsec->ceilingyoffset = s->ceilingyoffset;
|
||||
tempsec->ceilingxscale = s->ceilingxscale;
|
||||
tempsec->ceilingyscale = s->ceilingyscale;
|
||||
tempsec->ceilingangle = s->ceilingangle;
|
||||
}
|
||||
}
|
||||
|
@ -322,6 +328,8 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
|||
tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic;
|
||||
tempsec->floorxoffset = tempsec->ceilingxoffset = s->ceilingxoffset;
|
||||
tempsec->flooryoffset = tempsec->ceilingyoffset = s->ceilingyoffset;
|
||||
tempsec->floorxscale = tempsec->ceilingxscale = s->ceilingxscale;
|
||||
tempsec->flooryscale = tempsec->ceilingyscale = s->ceilingyscale;
|
||||
tempsec->floorangle = tempsec->ceilingangle = s->ceilingangle;
|
||||
|
||||
if (s->floorpic == skyflatnum) // SKYFIX?
|
||||
|
@ -330,6 +338,8 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
|||
tempsec->floorpic = tempsec->ceilingpic;
|
||||
tempsec->floorxoffset = tempsec->ceilingxoffset;
|
||||
tempsec->flooryoffset = tempsec->ceilingyoffset;
|
||||
tempsec->floorxscale = tempsec->ceilingxscale;
|
||||
tempsec->flooryscale = tempsec->ceilingyscale;
|
||||
tempsec->floorangle = tempsec->ceilingangle;
|
||||
}
|
||||
else
|
||||
|
@ -338,6 +348,8 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
|||
tempsec->floorpic = s->floorpic;
|
||||
tempsec->floorxoffset = s->floorxoffset;
|
||||
tempsec->flooryoffset = s->flooryoffset;
|
||||
tempsec->floorxscale = s->floorxscale;
|
||||
tempsec->flooryscale = s->flooryscale;
|
||||
tempsec->floorangle = s->floorangle;
|
||||
}
|
||||
|
||||
|
@ -372,12 +384,16 @@ boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
|
|||
&& back->c_slope == front->c_slope
|
||||
&& back->lightlevel == front->lightlevel
|
||||
&& !line->sidedef->midtexture
|
||||
// Check offsets too!
|
||||
// Check offsets and scale too!
|
||||
&& back->floorxoffset == front->floorxoffset
|
||||
&& back->flooryoffset == front->flooryoffset
|
||||
&& back->floorxscale == front->floorxscale
|
||||
&& back->flooryscale == front->flooryscale
|
||||
&& back->floorangle == front->floorangle
|
||||
&& back->ceilingxoffset == front->ceilingxoffset
|
||||
&& back->ceilingyoffset == front->ceilingyoffset
|
||||
&& back->ceilingxscale == front->ceilingxscale
|
||||
&& back->ceilingyscale == front->ceilingyscale
|
||||
&& back->ceilingangle == front->ceilingangle
|
||||
// Consider altered lighting.
|
||||
&& back->floorlightlevel == front->floorlightlevel
|
||||
|
@ -899,7 +915,9 @@ static void R_Subsector(size_t num)
|
|||
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum))
|
||||
{
|
||||
floorplane = R_FindPlane(frontsector, frontsector->floorheight, frontsector->floorpic, floorlightlevel,
|
||||
frontsector->floorxoffset, frontsector->flooryoffset, frontsector->floorangle, floorcolormap, NULL, NULL, frontsector->f_slope, P_SectorGetFloorPortal(frontsector));
|
||||
frontsector->floorxoffset, frontsector->flooryoffset,
|
||||
frontsector->floorxscale, frontsector->flooryscale, frontsector->floorangle,
|
||||
floorcolormap, NULL, NULL, frontsector->f_slope, P_SectorGetFloorPortal(frontsector));
|
||||
}
|
||||
else
|
||||
floorplane = NULL;
|
||||
|
@ -909,8 +927,9 @@ static void R_Subsector(size_t num)
|
|||
|| P_SectorHasCeilingPortal(frontsector)
|
||||
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].floorpic == skyflatnum))
|
||||
{
|
||||
ceilingplane = R_FindPlane(frontsector, frontsector->ceilingheight, frontsector->ceilingpic,
|
||||
ceilinglightlevel, frontsector->ceilingxoffset, frontsector->ceilingyoffset, frontsector->ceilingangle,
|
||||
ceilingplane = R_FindPlane(frontsector, frontsector->ceilingheight, frontsector->ceilingpic, ceilinglightlevel,
|
||||
frontsector->ceilingxoffset, frontsector->ceilingyoffset,
|
||||
frontsector->ceilingxscale, frontsector->ceilingyscale, frontsector->ceilingangle,
|
||||
ceilingcolormap, NULL, NULL, frontsector->c_slope, P_SectorGetCeilingPortal(frontsector));
|
||||
}
|
||||
else
|
||||
|
@ -953,8 +972,9 @@ static void R_Subsector(size_t num)
|
|||
viewz < heightcheck);
|
||||
|
||||
ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->bottomheight, *rover->bottompic,
|
||||
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
|
||||
*rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope, NULL);
|
||||
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, *rover->bottomyoffs,
|
||||
*rover->bottomxscale, *rover->bottomyscale, *rover->bottomangle,
|
||||
*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope, NULL);
|
||||
|
||||
ffloor[numffloors].slope = *rover->b_slope;
|
||||
|
||||
|
@ -982,7 +1002,8 @@ static void R_Subsector(size_t num)
|
|||
light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck);
|
||||
|
||||
ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->topheight, *rover->toppic,
|
||||
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
|
||||
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs,
|
||||
*rover->topxscale, *rover->topyscale, *rover->topangle,
|
||||
*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope, NULL);
|
||||
|
||||
ffloor[numffloors].slope = *rover->t_slope;
|
||||
|
@ -1024,7 +1045,9 @@ static void R_Subsector(size_t num)
|
|||
{
|
||||
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec, polysec->floorheight, polysec->floorpic,
|
||||
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->floorxoffset, polysec->flooryoffset,
|
||||
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel),
|
||||
polysec->floorxoffset, polysec->flooryoffset,
|
||||
polysec->floorxscale, polysec->flooryscale,
|
||||
polysec->floorangle-po->angle,
|
||||
(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po,
|
||||
NULL, NULL);
|
||||
|
@ -1047,7 +1070,10 @@ static void R_Subsector(size_t num)
|
|||
{
|
||||
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec, polysec->ceilingheight, polysec->ceilingpic,
|
||||
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->ceilingxoffset, polysec->ceilingyoffset, polysec->ceilingangle-po->angle,
|
||||
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel),
|
||||
polysec->ceilingxoffset, polysec->ceilingyoffset,
|
||||
polysec->ceilingxscale, polysec->ceilingyscale,
|
||||
polysec->ceilingangle-po->angle,
|
||||
(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po,
|
||||
NULL, NULL);
|
||||
|
||||
|
@ -1346,7 +1372,8 @@ void R_RenderPortalHorizonLine(sector_t *sector)
|
|||
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum))
|
||||
{
|
||||
floorplane = R_FindPlane(frontsector, frontsector->floorheight, frontsector->floorpic, floorlightlevel,
|
||||
frontsector->floorxoffset, frontsector->flooryoffset, frontsector->floorangle, floorcolormap, NULL, NULL, NULL, NULL);
|
||||
frontsector->floorxoffset, frontsector->flooryoffset, frontsector->floorxscale, frontsector->flooryscale,
|
||||
frontsector->floorangle, floorcolormap, NULL, NULL, NULL, NULL);
|
||||
}
|
||||
else
|
||||
floorplane = NULL;
|
||||
|
@ -1356,7 +1383,8 @@ void R_RenderPortalHorizonLine(sector_t *sector)
|
|||
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].floorpic == skyflatnum))
|
||||
{
|
||||
ceilingplane = R_FindPlane(frontsector, frontsector->ceilingheight, frontsector->ceilingpic,
|
||||
ceilinglightlevel, frontsector->ceilingxoffset, frontsector->ceilingyoffset, frontsector->ceilingangle,
|
||||
ceilinglightlevel, frontsector->ceilingxoffset, frontsector->ceilingxscale, frontsector->ceilingyscale,
|
||||
frontsector->ceilingyoffset, frontsector->ceilingangle,
|
||||
ceilingcolormap, NULL, NULL, NULL, NULL);
|
||||
}
|
||||
else
|
||||
|
|
18
src/r_defs.h
18
src/r_defs.h
|
@ -246,12 +246,16 @@ typedef struct ffloor_s
|
|||
INT16 *toplightlevel;
|
||||
fixed_t *topxoffs;
|
||||
fixed_t *topyoffs;
|
||||
fixed_t *topxscale;
|
||||
fixed_t *topyscale;
|
||||
angle_t *topangle;
|
||||
|
||||
fixed_t *bottomheight;
|
||||
INT32 *bottompic;
|
||||
fixed_t *bottomxoffs;
|
||||
fixed_t *bottomyoffs;
|
||||
fixed_t *bottomxscale;
|
||||
fixed_t *bottomyscale;
|
||||
angle_t *bottomangle;
|
||||
|
||||
// Pointers to pointers. Yup.
|
||||
|
@ -457,6 +461,10 @@ typedef struct sector_s
|
|||
fixed_t floorxoffset, flooryoffset;
|
||||
fixed_t ceilingxoffset, ceilingyoffset;
|
||||
|
||||
// floor and ceiling texture scale
|
||||
fixed_t floorxscale, flooryscale;
|
||||
fixed_t ceilingxscale, ceilingyscale;
|
||||
|
||||
// flat angle
|
||||
angle_t floorangle;
|
||||
angle_t ceilingangle;
|
||||
|
@ -600,8 +608,11 @@ typedef struct
|
|||
fixed_t rowoffset;
|
||||
|
||||
// per-texture offsets for UDMF
|
||||
fixed_t offsetx_top, offsetx_mid, offsetx_bot;
|
||||
fixed_t offsety_top, offsety_mid, offsety_bot;
|
||||
fixed_t offsetx_top, offsetx_mid, offsetx_bottom;
|
||||
fixed_t offsety_top, offsety_mid, offsety_bottom;
|
||||
|
||||
fixed_t scalex_top, scalex_mid, scalex_bottom;
|
||||
fixed_t scaley_top, scaley_mid, scaley_bottom;
|
||||
|
||||
// Texture indices.
|
||||
// We do not maintain names here.
|
||||
|
@ -795,10 +806,13 @@ typedef struct drawseg_s
|
|||
fixed_t bsilheight; // do not clip sprites above this
|
||||
fixed_t tsilheight; // do not clip sprites below this
|
||||
|
||||
fixed_t offsetx;
|
||||
|
||||
// Pointers to lists for sprite clipping, all three adjusted so [x1] is first value.
|
||||
INT16 *sprtopclip;
|
||||
INT16 *sprbottomclip;
|
||||
fixed_t *maskedtexturecol;
|
||||
fixed_t *invscale;
|
||||
|
||||
struct visplane_s *ffloorplanes[MAXFFLOORS];
|
||||
INT32 numffloorplanes;
|
||||
|
|
19
src/r_draw.c
19
src/r_draw.c
|
@ -106,14 +106,13 @@ fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
|||
INT32 ds_waterofs, ds_bgofs;
|
||||
|
||||
UINT16 ds_flatwidth, ds_flatheight;
|
||||
boolean ds_powersoftwo, ds_solidcolor;
|
||||
boolean ds_powersoftwo, ds_solidcolor, ds_fog;
|
||||
|
||||
UINT8 *ds_source; // points to the start of a flat
|
||||
UINT8 *ds_transmap; // one of the translucency tables
|
||||
|
||||
// Vectors for Software's tilted slope drawers
|
||||
floatv3_t *ds_su, *ds_sv, *ds_sz;
|
||||
floatv3_t *ds_sup, *ds_svp, *ds_szp;
|
||||
floatv3_t ds_su, ds_sv, ds_sz, ds_slopelight;
|
||||
float focallengthf, zeroheight;
|
||||
|
||||
/** \brief Variable flat sizes
|
||||
|
@ -906,13 +905,15 @@ static void R_CalcTiltedLighting(fixed_t start, fixed_t end)
|
|||
}
|
||||
}
|
||||
|
||||
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / zeroheight / 21.0f * FIXED_TO_FLOAT(fovtan))
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
#define CALC_SLOPE_LIGHT { \
|
||||
float planelightfloat = PLANELIGHTFLOAT; \
|
||||
float lightstart, lightend; \
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat; \
|
||||
lightstart = iz * planelightfloat; \
|
||||
R_CalcTiltedLighting(FloatToFixed(lightstart), FloatToFixed(lightend)); \
|
||||
static void R_CalcSlopeLight(void)
|
||||
{
|
||||
float iz = ds_slopelight.z + ds_slopelight.y * (centery - ds_y) + ds_slopelight.x * (ds_x1 - centerx);
|
||||
float lightstart = iz * PLANELIGHTFLOAT;
|
||||
float lightend = (iz + ds_slopelight.x * (ds_x2 - ds_x1)) * PLANELIGHTFLOAT;
|
||||
R_CalcTiltedLighting(FloatToFixed(lightstart), FloatToFixed(lightend));
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
|
|
@ -61,7 +61,7 @@ extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
|||
extern INT32 ds_waterofs, ds_bgofs;
|
||||
|
||||
extern UINT16 ds_flatwidth, ds_flatheight;
|
||||
extern boolean ds_powersoftwo, ds_solidcolor;
|
||||
extern boolean ds_powersoftwo, ds_solidcolor, ds_fog;
|
||||
|
||||
extern UINT8 *ds_source;
|
||||
extern UINT8 *ds_transmap;
|
||||
|
@ -71,8 +71,7 @@ typedef struct {
|
|||
} floatv3_t;
|
||||
|
||||
// Vectors for Software's tilted slope drawers
|
||||
extern floatv3_t *ds_su, *ds_sv, *ds_sz;
|
||||
extern floatv3_t *ds_sup, *ds_svp, *ds_szp;
|
||||
extern floatv3_t ds_su, ds_sv, ds_sz, ds_slopelight;
|
||||
extern float focallengthf, zeroheight;
|
||||
|
||||
// Variable flat sizes
|
||||
|
@ -178,8 +177,6 @@ void R_Draw2sMultiPatchTranslucentColumn_8(void);
|
|||
void R_DrawFogColumn_8(void);
|
||||
void R_DrawColumnShadowed_8(void);
|
||||
|
||||
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / zeroheight / 21.0f * FIXED_TO_FLOAT(fovtan))
|
||||
|
||||
void R_DrawSpan_8(void);
|
||||
void R_DrawTranslucentSpan_8(void);
|
||||
void R_DrawTiltedSpan_8(void);
|
||||
|
|
160
src/r_draw8.c
160
src/r_draw8.c
|
@ -676,12 +676,11 @@ void R_DrawTiltedSpan_8(void)
|
|||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
R_CalcSlopeLight();
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
|
@ -700,18 +699,18 @@ void R_DrawTiltedSpan_8(void)
|
|||
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
dest++;
|
||||
iz += ds_szp->x;
|
||||
uz += ds_sup->x;
|
||||
vz += ds_svp->x;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -753,9 +752,9 @@ void R_DrawTiltedSpan_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -799,12 +798,11 @@ void R_DrawTiltedTranslucentSpan_8(void)
|
|||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
R_CalcSlopeLight();
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
|
@ -822,18 +820,18 @@ void R_DrawTiltedTranslucentSpan_8(void)
|
|||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = *(ds_transmap + (colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]] << 8) + *dest);
|
||||
dest++;
|
||||
iz += ds_szp->x;
|
||||
uz += ds_sup->x;
|
||||
vz += ds_svp->x;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -875,9 +873,9 @@ void R_DrawTiltedTranslucentSpan_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -922,12 +920,11 @@ void R_DrawTiltedWaterSpan_8(void)
|
|||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
R_CalcSlopeLight();
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
dsrc = screens[1] + (ds_y+ds_bgofs)*vid.width + ds_x1;
|
||||
|
@ -946,18 +943,18 @@ void R_DrawTiltedWaterSpan_8(void)
|
|||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = *(ds_transmap + (colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]] << 8) + *dsrc++);
|
||||
dest++;
|
||||
iz += ds_szp->x;
|
||||
uz += ds_sup->x;
|
||||
vz += ds_svp->x;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -999,9 +996,9 @@ void R_DrawTiltedWaterSpan_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -1044,12 +1041,11 @@ void R_DrawTiltedSplat_8(void)
|
|||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
R_CalcSlopeLight();
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
|
@ -1071,18 +1067,18 @@ void R_DrawTiltedSplat_8(void)
|
|||
*dest = colormap[val];
|
||||
|
||||
dest++;
|
||||
iz += ds_szp->x;
|
||||
uz += ds_sup->x;
|
||||
vz += ds_svp->x;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -1128,9 +1124,9 @@ void R_DrawTiltedSplat_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -1613,9 +1609,9 @@ void R_DrawTiltedFloorSprite_8(void)
|
|||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = (UINT16 *)ds_source;
|
||||
|
@ -1626,9 +1622,9 @@ void R_DrawTiltedFloorSprite_8(void)
|
|||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -1673,9 +1669,9 @@ void R_DrawTiltedFloorSprite_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -1722,9 +1718,9 @@ void R_DrawTiltedTranslucentFloorSprite_8(void)
|
|||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = (UINT16 *)ds_source;
|
||||
|
@ -1735,9 +1731,9 @@ void R_DrawTiltedTranslucentFloorSprite_8(void)
|
|||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -1782,9 +1778,9 @@ void R_DrawTiltedTranslucentFloorSprite_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -2013,9 +2009,7 @@ void R_DrawTiltedFogSpan_8(void)
|
|||
|
||||
UINT8 *dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
|
||||
double iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
R_CalcSlopeLight();
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -2067,9 +2061,7 @@ void R_DrawTiltedSolidColorSpan_8(void)
|
|||
UINT8 source = ds_source[0];
|
||||
UINT8 *dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
|
||||
double iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
R_CalcSlopeLight();
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -2088,9 +2080,7 @@ void R_DrawTiltedTransSolidColorSpan_8(void)
|
|||
UINT8 source = ds_source[0];
|
||||
UINT8 *dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
|
||||
double iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
R_CalcSlopeLight();
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -2131,9 +2121,7 @@ void R_DrawTiltedWaterSolidColorSpan_8(void)
|
|||
UINT8 *dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
UINT8 *dsrc = screens[1] + (ds_y+ds_bgofs)*vid.width + ds_x1;
|
||||
|
||||
double iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
R_CalcSlopeLight();
|
||||
|
||||
do
|
||||
{
|
||||
|
|
|
@ -114,12 +114,11 @@ void R_DrawTiltedSpan_NPO2_8(void)
|
|||
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
|
||||
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
R_CalcSlopeLight();
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
|
@ -154,18 +153,18 @@ void R_DrawTiltedSpan_NPO2_8(void)
|
|||
*dest = colormap[source[((y * ds_flatwidth) + x)]];
|
||||
}
|
||||
dest++;
|
||||
iz += ds_szp->x;
|
||||
uz += ds_sup->x;
|
||||
vz += ds_svp->x;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -239,9 +238,9 @@ void R_DrawTiltedSpan_NPO2_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -304,12 +303,11 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
|
|||
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
|
||||
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
R_CalcSlopeLight();
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
|
@ -343,18 +341,18 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
|
|||
*dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest);
|
||||
}
|
||||
dest++;
|
||||
iz += ds_szp->x;
|
||||
uz += ds_sup->x;
|
||||
vz += ds_svp->x;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -428,9 +426,9 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -492,12 +490,11 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
|
||||
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
R_CalcSlopeLight();
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
|
@ -536,18 +533,18 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
*dest = colormap[val];
|
||||
|
||||
dest++;
|
||||
iz += ds_szp->x;
|
||||
uz += ds_sup->x;
|
||||
vz += ds_svp->x;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -625,9 +622,9 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -970,9 +967,9 @@ void R_DrawTiltedFloorSprite_NPO2_8(void)
|
|||
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
|
||||
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = (UINT16 *)ds_source;
|
||||
|
@ -983,9 +980,9 @@ void R_DrawTiltedFloorSprite_NPO2_8(void)
|
|||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -1060,9 +1057,9 @@ void R_DrawTiltedFloorSprite_NPO2_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -1126,9 +1123,9 @@ void R_DrawTiltedTranslucentFloorSprite_NPO2_8(void)
|
|||
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
|
||||
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = (UINT16 *)ds_source;
|
||||
|
@ -1139,9 +1136,9 @@ void R_DrawTiltedTranslucentFloorSprite_NPO2_8(void)
|
|||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -1216,9 +1213,9 @@ void R_DrawTiltedTranslucentFloorSprite_NPO2_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
@ -1411,12 +1408,11 @@ void R_DrawTiltedWaterSpan_NPO2_8(void)
|
|||
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
|
||||
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
CALC_SLOPE_LIGHT
|
||||
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
R_CalcSlopeLight();
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
dsrc = screens[1] + (ds_y+ds_bgofs)*vid.width + ds_x1;
|
||||
|
@ -1451,18 +1447,18 @@ void R_DrawTiltedWaterSpan_NPO2_8(void)
|
|||
*dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dsrc++);
|
||||
}
|
||||
dest++;
|
||||
iz += ds_szp->x;
|
||||
uz += ds_sup->x;
|
||||
vz += ds_svp->x;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
|
@ -1536,9 +1532,9 @@ void R_DrawTiltedWaterSpan_NPO2_8(void)
|
|||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
|
|
43
src/r_main.c
43
src/r_main.c
|
@ -356,7 +356,7 @@ angle_t R_PointToAngle2(fixed_t pviewx, fixed_t pviewy, fixed_t x, fixed_t y)
|
|||
fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1)
|
||||
{
|
||||
angle_t angle;
|
||||
fixed_t dx, dy, dist;
|
||||
ufixed_t dx, dy, dist;
|
||||
|
||||
dx = abs(px1 - px2);
|
||||
dy = abs(py1 - py2);
|
||||
|
@ -957,16 +957,6 @@ void R_ExecuteSetViewSize(void)
|
|||
dy = FixedMul(abs(dy), fovtan);
|
||||
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
|
||||
}
|
||||
|
||||
if (ds_su)
|
||||
Z_Free(ds_su);
|
||||
if (ds_sv)
|
||||
Z_Free(ds_sv);
|
||||
if (ds_sz)
|
||||
Z_Free(ds_sz);
|
||||
|
||||
ds_su = ds_sv = ds_sz = NULL;
|
||||
ds_sup = ds_svp = ds_szp = NULL;
|
||||
}
|
||||
|
||||
memset(scalelight, 0xFF, sizeof(scalelight));
|
||||
|
@ -1012,9 +1002,6 @@ void R_Init(void)
|
|||
R_InitViewBorder();
|
||||
R_SetViewSize(); // setsizeneeded is set true
|
||||
|
||||
//I_OutputMsg("\nR_InitPlanes");
|
||||
R_InitPlanes();
|
||||
|
||||
// this is now done by SCR_Recalc() at the first mode set
|
||||
//I_OutputMsg("\nR_InitLightTables");
|
||||
R_InitLightTables();
|
||||
|
@ -1027,6 +1014,34 @@ void R_Init(void)
|
|||
framecount = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// R_IsPointInSector
|
||||
//
|
||||
boolean R_IsPointInSector(sector_t *sector, fixed_t x, fixed_t y)
|
||||
{
|
||||
size_t i;
|
||||
line_t *closest = NULL;
|
||||
fixed_t closestdist = INT32_MAX;
|
||||
|
||||
for (i = 0; i < sector->linecount; i++)
|
||||
{
|
||||
vertex_t v;
|
||||
fixed_t dist;
|
||||
|
||||
// find the line closest to the point we're looking for.
|
||||
P_ClosestPointOnLine(x, y, sector->lines[i], &v);
|
||||
dist = R_PointToDist2(0, 0, v.x - x, v.y - y);
|
||||
if (dist < closestdist)
|
||||
{
|
||||
closest = sector->lines[i];
|
||||
closestdist = dist;
|
||||
}
|
||||
}
|
||||
|
||||
// if the side of the closest line is in this sector, we're inside of it.
|
||||
return P_PointOnLineSide(x, y, closest) == 0 ? closest->frontsector == sector : closest->backsector == sector;
|
||||
}
|
||||
|
||||
//
|
||||
// R_PointInSubsector
|
||||
//
|
||||
|
|
|
@ -79,6 +79,7 @@ fixed_t R_PointToDist(fixed_t x, fixed_t y);
|
|||
fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
|
||||
|
||||
fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
|
||||
boolean R_IsPointInSector(sector_t *sector, fixed_t x, fixed_t y);
|
||||
subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
|
||||
subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
|
||||
|
||||
|
|
289
src/r_plane.c
289
src/r_plane.c
|
@ -83,22 +83,15 @@ static fixed_t planeheight;
|
|||
fixed_t yslopetab[MAXVIDHEIGHT*16];
|
||||
fixed_t *yslope;
|
||||
|
||||
fixed_t cachedheight[MAXVIDHEIGHT];
|
||||
fixed_t cacheddistance[MAXVIDHEIGHT];
|
||||
fixed_t cachedxstep[MAXVIDHEIGHT];
|
||||
fixed_t cachedystep[MAXVIDHEIGHT];
|
||||
|
||||
static fixed_t xoffs, yoffs;
|
||||
static floatv3_t ds_slope_origin, ds_slope_u, ds_slope_v;
|
||||
static floatv3_t slope_origin, slope_u, slope_v;
|
||||
static floatv3_t slope_lightu, slope_lightv;
|
||||
|
||||
//
|
||||
// R_InitPlanes
|
||||
// Only at game startup.
|
||||
//
|
||||
void R_InitPlanes(void)
|
||||
{
|
||||
// FIXME: unused
|
||||
}
|
||||
static void CalcSlopePlaneVectors(visplane_t *pl, fixed_t xoff, fixed_t yoff);
|
||||
static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t height, float ang, angle_t plangle);
|
||||
|
||||
static void DoSlopeCrossProducts(void);
|
||||
static void DoSlopeLightCrossProduct(void);
|
||||
|
||||
//
|
||||
// Water ripple effect
|
||||
|
@ -159,37 +152,28 @@ static void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
planecos = FINECOSINE(angle);
|
||||
planesin = FINESINE(angle);
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
// [RH] Notice that I dumped the caching scheme used by Doom.
|
||||
// It did not offer any appreciable speedup.
|
||||
distance = FixedMul(planeheight, yslope[y]);
|
||||
span = abs(centery - y);
|
||||
|
||||
if (span) // Don't divide by zero
|
||||
{
|
||||
cachedheight[y] = planeheight;
|
||||
cacheddistance[y] = distance = FixedMul(planeheight, yslope[y]);
|
||||
span = abs(centery - y);
|
||||
|
||||
if (span) // Don't divide by zero
|
||||
{
|
||||
ds_xstep = FixedMul(planesin, planeheight) / span;
|
||||
ds_ystep = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
else
|
||||
ds_xstep = ds_ystep = FRACUNIT;
|
||||
|
||||
cachedxstep[y] = ds_xstep;
|
||||
cachedystep[y] = ds_ystep;
|
||||
ds_xstep = FixedMul(planesin, planeheight) / span;
|
||||
ds_ystep = FixedMul(planecos, planeheight) / span;
|
||||
ds_xstep = FixedMul(currentplane->xscale, ds_xstep);
|
||||
ds_ystep = FixedMul(currentplane->yscale, ds_ystep);
|
||||
}
|
||||
else
|
||||
{
|
||||
distance = cacheddistance[y];
|
||||
ds_xstep = cachedxstep[y];
|
||||
ds_ystep = cachedystep[y];
|
||||
}
|
||||
ds_xstep = ds_ystep = FRACUNIT;
|
||||
|
||||
// [RH] Instead of using the xtoviewangle array, I calculated the fractional values
|
||||
// at the middle of the screen, then used the calculated ds_xstep and ds_ystep
|
||||
// to step from those to the proper texture coordinate to start drawing at.
|
||||
// That way, the texture coordinate is always calculated by its position
|
||||
// on the screen and not by its position relative to the edge of the visplane.
|
||||
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||
ds_xfrac = xoffs + FixedMul(currentplane->xscale, FixedMul(planecos, distance)) + (x1 - centerx) * ds_xstep;
|
||||
ds_yfrac = yoffs - FixedMul(currentplane->yscale, FixedMul(planesin, distance)) + (x1 - centerx) * ds_ystep;
|
||||
|
||||
// Water ripple effect
|
||||
if (planeripple.active)
|
||||
|
@ -238,9 +222,9 @@ static void R_MapTiltedPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
{
|
||||
ds_bgofs = R_CalculateRippleOffset(y);
|
||||
|
||||
ds_sup = &ds_su[y];
|
||||
ds_svp = &ds_sv[y];
|
||||
ds_szp = &ds_sz[y];
|
||||
R_CalculatePlaneRipple(currentplane->viewangle + currentplane->plangle);
|
||||
|
||||
CalcSlopePlaneVectors(currentplane, (xoffs + planeripple.xfrac), (yoffs + planeripple.yfrac));
|
||||
|
||||
ds_bgofs >>= FRACBITS;
|
||||
|
||||
|
@ -275,10 +259,7 @@ static void R_MapFogPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
if (x1 >= vid.width)
|
||||
x1 = vid.width - 1;
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
distance = FixedMul(planeheight, yslope[y]);
|
||||
else
|
||||
distance = cacheddistance[y];
|
||||
distance = FixedMul(planeheight, yslope[y]);
|
||||
|
||||
pindex = distance >> LIGHTZSHIFT;
|
||||
if (pindex >= MAXLIGHTZ)
|
||||
|
@ -361,9 +342,6 @@ void R_ClearPlanes(void)
|
|||
{
|
||||
freehead = &(*freehead)->next;
|
||||
}
|
||||
|
||||
// texture calculation
|
||||
memset(cachedheight, 0, sizeof (cachedheight));
|
||||
}
|
||||
|
||||
static visplane_t *new_visplane(unsigned hash)
|
||||
|
@ -391,7 +369,8 @@ static visplane_t *new_visplane(unsigned hash)
|
|||
// If not, allocates another of them.
|
||||
//
|
||||
visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 lightlevel,
|
||||
fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
|
||||
fixed_t xoff, fixed_t yoff, fixed_t xscale, fixed_t yscale,
|
||||
angle_t plangle, extracolormap_t *planecolormap,
|
||||
ffloor_t *pfloor, polyobj_t *polyobj, pslope_t *slope, sectorportal_t *portalsector)
|
||||
{
|
||||
visplane_t *check;
|
||||
|
@ -399,8 +378,9 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
|
|||
|
||||
if (!slope) // Don't mess with this right now if a slope is involved
|
||||
{
|
||||
xoff += viewx;
|
||||
yoff -= viewy;
|
||||
xoff += FixedMul(viewx, xscale);
|
||||
yoff -= FixedMul(viewy, yscale);
|
||||
|
||||
if (plangle != 0)
|
||||
{
|
||||
// Add the view offset, rotated by the plane angle.
|
||||
|
@ -444,6 +424,7 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
|
|||
if (height == check->height && picnum == check->picnum
|
||||
&& lightlevel == check->lightlevel
|
||||
&& xoff == check->xoffs && yoff == check->yoffs
|
||||
&& xscale == check->xscale && yscale == check->yscale
|
||||
&& planecolormap == check->extra_colormap
|
||||
&& check->viewx == viewx && check->viewy == viewy && check->viewz == viewz
|
||||
&& check->viewangle == viewangle
|
||||
|
@ -470,6 +451,8 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
|
|||
check->maxx = -1;
|
||||
check->xoffs = xoff;
|
||||
check->yoffs = yoff;
|
||||
check->xscale = xscale;
|
||||
check->yscale = yscale;
|
||||
check->extra_colormap = planecolormap;
|
||||
check->ffloor = pfloor;
|
||||
check->viewx = viewx;
|
||||
|
@ -548,6 +531,8 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
|
|||
new_pl->lightlevel = pl->lightlevel;
|
||||
new_pl->xoffs = pl->xoffs;
|
||||
new_pl->yoffs = pl->yoffs;
|
||||
new_pl->xscale = pl->xscale;
|
||||
new_pl->yscale = pl->yscale;
|
||||
new_pl->extra_colormap = pl->extra_colormap;
|
||||
new_pl->ffloor = pl->ffloor;
|
||||
new_pl->viewx = pl->viewx;
|
||||
|
@ -690,8 +675,6 @@ static INT64 R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
|
|||
// Sets the texture origin vector of the sloped plane.
|
||||
static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, fixed_t angle)
|
||||
{
|
||||
floatv3_t *p = &ds_slope_origin;
|
||||
|
||||
INT64 vx = (INT64)xpos + (INT64)xoff;
|
||||
INT64 vy = (INT64)ypos - (INT64)yoff;
|
||||
|
||||
|
@ -699,125 +682,164 @@ static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, f
|
|||
float vyf = vy / (float)FRACUNIT;
|
||||
float ang = ANG2RAD(ANGLE_270 - angle);
|
||||
|
||||
// p is the texture origin in view space
|
||||
// slope_origin is the texture origin in view space
|
||||
// Don't add in the offsets at this stage, because doing so can result in
|
||||
// errors if the flat is rotated.
|
||||
p->x = vxf * cos(ang) - vyf * sin(ang);
|
||||
p->z = vxf * sin(ang) + vyf * cos(ang);
|
||||
p->y = (R_GetSlopeZAt(slope, -xoff, yoff) - zpos) / (float)FRACUNIT;
|
||||
slope_origin.x = vxf * cos(ang) - vyf * sin(ang);
|
||||
slope_origin.z = vxf * sin(ang) + vyf * cos(ang);
|
||||
slope_origin.y = (R_GetSlopeZAt(slope, -xoff, yoff) - zpos) / (float)FRACUNIT;
|
||||
}
|
||||
|
||||
// This function calculates all of the vectors necessary for drawing a sloped plane.
|
||||
void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
|
||||
{
|
||||
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
|
||||
// I copied ZDoom's code and adapted it to SRB2... -Red
|
||||
floatv3_t *m = &ds_slope_v, *n = &ds_slope_u;
|
||||
fixed_t height, temp;
|
||||
fixed_t height, z_at_xy;
|
||||
float ang;
|
||||
|
||||
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle);
|
||||
height = P_GetSlopeZAt(slope, xpos, ypos);
|
||||
zeroheight = FixedToFloat(height - zpos);
|
||||
|
||||
// m is the v direction vector in view space
|
||||
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
|
||||
m->x = cos(ang);
|
||||
m->z = sin(ang);
|
||||
|
||||
// n is the u direction vector in view space
|
||||
n->x = sin(ang);
|
||||
n->z = -cos(ang);
|
||||
CalcSlopeLightVectors(slope, xpos, ypos, height, ang, plangle);
|
||||
|
||||
if (ds_solidcolor || ds_fog)
|
||||
{
|
||||
DoSlopeLightCrossProduct();
|
||||
return;
|
||||
}
|
||||
|
||||
// slope_v is the v direction vector in view space
|
||||
slope_v.x = cos(ang);
|
||||
slope_v.z = sin(ang);
|
||||
|
||||
// slope_u is the u direction vector in view space
|
||||
slope_u.x = sin(ang);
|
||||
slope_u.z = -cos(ang);
|
||||
|
||||
plangle >>= ANGLETOFINESHIFT;
|
||||
temp = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
||||
m->y = FixedToFloat(temp - height);
|
||||
temp = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
||||
n->y = FixedToFloat(temp - height);
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
||||
slope_v.y = FixedToFloat(z_at_xy - height);
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
||||
slope_u.y = FixedToFloat(z_at_xy - height);
|
||||
|
||||
DoSlopeCrossProducts();
|
||||
DoSlopeLightCrossProduct();
|
||||
}
|
||||
|
||||
// This function calculates all of the vectors necessary for drawing a sloped and scaled plane.
|
||||
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
|
||||
{
|
||||
floatv3_t *m = &ds_slope_v, *n = &ds_slope_u;
|
||||
fixed_t height, temp;
|
||||
fixed_t height, z_at_xy;
|
||||
|
||||
float xscale = FixedToFloat(xs);
|
||||
float yscale = FixedToFloat(ys);
|
||||
float ang;
|
||||
|
||||
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle);
|
||||
height = P_GetSlopeZAt(slope, xpos, ypos);
|
||||
zeroheight = FixedToFloat(height - zpos);
|
||||
|
||||
// m is the v direction vector in view space
|
||||
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
|
||||
m->x = yscale * cos(ang);
|
||||
m->z = yscale * sin(ang);
|
||||
|
||||
CalcSlopeLightVectors(slope, xpos, ypos, height, ang, plangle);
|
||||
|
||||
if (ds_solidcolor || ds_fog)
|
||||
{
|
||||
DoSlopeLightCrossProduct();
|
||||
return;
|
||||
}
|
||||
|
||||
float xscale = FixedToFloat(xs);
|
||||
float yscale = FixedToFloat(ys);
|
||||
|
||||
// m is the v direction vector in view space
|
||||
slope_v.x = yscale * cos(ang);
|
||||
slope_v.z = yscale * sin(ang);
|
||||
|
||||
// n is the u direction vector in view space
|
||||
n->x = xscale * sin(ang);
|
||||
n->z = -xscale * cos(ang);
|
||||
slope_u.x = xscale * sin(ang);
|
||||
slope_u.z = -xscale * cos(ang);
|
||||
|
||||
ang = ANG2RAD(plangle);
|
||||
temp = P_GetSlopeZAt(slope, xpos + FloatToFixed(yscale * sin(ang)), ypos + FloatToFixed(yscale * cos(ang)));
|
||||
m->y = FixedToFloat(temp - height);
|
||||
temp = P_GetSlopeZAt(slope, xpos + FloatToFixed(xscale * cos(ang)), ypos - FloatToFixed(xscale * sin(ang)));
|
||||
n->y = FixedToFloat(temp - height);
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FloatToFixed(yscale * sin(ang)), ypos + FloatToFixed(yscale * cos(ang)));
|
||||
slope_v.y = FixedToFloat(z_at_xy - height);
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FloatToFixed(xscale * cos(ang)), ypos - FloatToFixed(xscale * sin(ang)));
|
||||
slope_u.y = FixedToFloat(z_at_xy - height);
|
||||
|
||||
DoSlopeCrossProducts();
|
||||
DoSlopeLightCrossProduct();
|
||||
}
|
||||
|
||||
void R_CalculateSlopeVectors(void)
|
||||
static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t height, float ang, angle_t plangle)
|
||||
{
|
||||
fixed_t z_at_xy;
|
||||
|
||||
slope_lightv.x = cos(ang);
|
||||
slope_lightv.z = sin(ang);
|
||||
|
||||
slope_lightu.x = sin(ang);
|
||||
slope_lightu.z = -cos(ang);
|
||||
|
||||
plangle >>= ANGLETOFINESHIFT;
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
||||
slope_lightv.y = FixedToFloat(z_at_xy - height);
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
||||
slope_lightu.y = FixedToFloat(z_at_xy - height);
|
||||
}
|
||||
|
||||
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
||||
#define CROSS(d, v1, v2) \
|
||||
d.x = (v1.y * v2.z) - (v1.z * v2.y);\
|
||||
d.y = (v1.z * v2.x) - (v1.x * v2.z);\
|
||||
d.z = (v1.x * v2.y) - (v1.y * v2.x)
|
||||
|
||||
static void DoSlopeCrossProducts(void)
|
||||
{
|
||||
float sfmult = 65536.f;
|
||||
|
||||
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
||||
#define CROSS(d, v1, v2) \
|
||||
d->x = (v1.y * v2.z) - (v1.z * v2.y);\
|
||||
d->y = (v1.z * v2.x) - (v1.x * v2.z);\
|
||||
d->z = (v1.x * v2.y) - (v1.y * v2.x)
|
||||
CROSS(ds_sup, ds_slope_origin, ds_slope_v);
|
||||
CROSS(ds_svp, ds_slope_origin, ds_slope_u);
|
||||
CROSS(ds_szp, ds_slope_v, ds_slope_u);
|
||||
#undef CROSS
|
||||
CROSS(ds_su, slope_origin, slope_v);
|
||||
CROSS(ds_sv, slope_origin, slope_u);
|
||||
CROSS(ds_sz, slope_v, slope_u);
|
||||
|
||||
ds_sup->z *= focallengthf;
|
||||
ds_svp->z *= focallengthf;
|
||||
ds_szp->z *= focallengthf;
|
||||
ds_su.z *= focallengthf;
|
||||
ds_sv.z *= focallengthf;
|
||||
ds_sz.z *= focallengthf;
|
||||
|
||||
if (ds_solidcolor)
|
||||
return;
|
||||
|
||||
// Premultiply the texture vectors with the scale factors
|
||||
if (ds_powersoftwo)
|
||||
sfmult *= (1 << nflatshiftup);
|
||||
sfmult *= 1 << nflatshiftup;
|
||||
|
||||
ds_sup->x *= sfmult;
|
||||
ds_sup->y *= sfmult;
|
||||
ds_sup->z *= sfmult;
|
||||
ds_svp->x *= sfmult;
|
||||
ds_svp->y *= sfmult;
|
||||
ds_svp->z *= sfmult;
|
||||
ds_su.x *= sfmult;
|
||||
ds_su.y *= sfmult;
|
||||
ds_su.z *= sfmult;
|
||||
ds_sv.x *= sfmult;
|
||||
ds_sv.y *= sfmult;
|
||||
ds_sv.z *= sfmult;
|
||||
}
|
||||
|
||||
void R_SetTiltedSpan(INT32 span)
|
||||
static void DoSlopeLightCrossProduct(void)
|
||||
{
|
||||
if (ds_su == NULL)
|
||||
ds_su = Z_Malloc(sizeof(*ds_su) * vid.height, PU_STATIC, NULL);
|
||||
if (ds_sv == NULL)
|
||||
ds_sv = Z_Malloc(sizeof(*ds_sv) * vid.height, PU_STATIC, NULL);
|
||||
if (ds_sz == NULL)
|
||||
ds_sz = Z_Malloc(sizeof(*ds_sz) * vid.height, PU_STATIC, NULL);
|
||||
CROSS(ds_slopelight, slope_lightv, slope_lightu);
|
||||
|
||||
ds_sup = &ds_su[span];
|
||||
ds_svp = &ds_sv[span];
|
||||
ds_szp = &ds_sz[span];
|
||||
ds_slopelight.z *= focallengthf;
|
||||
}
|
||||
|
||||
static void R_SetSlopePlaneVectors(visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff)
|
||||
#undef CROSS
|
||||
|
||||
static void CalcSlopePlaneVectors(visplane_t *pl, fixed_t xoff, fixed_t yoff)
|
||||
{
|
||||
R_SetTiltedSpan(y);
|
||||
R_SetSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz, xoff, yoff, pl->viewangle, pl->plangle);
|
||||
R_CalculateSlopeVectors();
|
||||
if (!ds_fog && (pl->xscale != FRACUNIT || pl->yscale != FRACUNIT))
|
||||
{
|
||||
R_SetScaledSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz,
|
||||
FixedDiv(FRACUNIT, pl->xscale), FixedDiv(FRACUNIT, pl->yscale),
|
||||
FixedDiv(xoff, pl->xscale), FixedDiv(yoff, pl->yscale), pl->viewangle, pl->plangle);
|
||||
}
|
||||
else
|
||||
R_SetSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz, xoff, yoff, pl->viewangle, pl->plangle);
|
||||
}
|
||||
|
||||
static inline void R_AdjustSlopeCoordinates(vector3_t *origin)
|
||||
|
@ -854,7 +876,6 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
INT32 light = 0;
|
||||
INT32 x, stop;
|
||||
ffloor_t *rover;
|
||||
boolean fog = false;
|
||||
INT32 spanfunctype = BASEDRAWFUNC;
|
||||
void (*mapfunc)(INT32, INT32, INT32);
|
||||
|
||||
|
@ -868,6 +889,8 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
return;
|
||||
}
|
||||
|
||||
ds_powersoftwo = ds_solidcolor = ds_fog = false;
|
||||
|
||||
planeripple.active = false;
|
||||
|
||||
if (pl->polyobj)
|
||||
|
@ -932,13 +955,13 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
}
|
||||
else if (pl->ffloor->fofflags & FOF_FOG)
|
||||
{
|
||||
fog = true;
|
||||
ds_fog = true;
|
||||
spanfunctype = SPANDRAWFUNC_FOG;
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
}
|
||||
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
if (pl->ffloor->fofflags & FOF_RIPPLE && !fog)
|
||||
if (pl->ffloor->fofflags & FOF_RIPPLE && !ds_fog)
|
||||
{
|
||||
planeripple.active = true;
|
||||
|
||||
|
@ -966,9 +989,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
}
|
||||
|
||||
ds_powersoftwo = ds_solidcolor = false;
|
||||
|
||||
if (fog)
|
||||
if (ds_fog)
|
||||
{
|
||||
// Since all fog planes do is apply a colormap, it's not required
|
||||
// to know any information about their textures.
|
||||
|
@ -1004,13 +1025,6 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
}
|
||||
}
|
||||
|
||||
// Don't mess with angle on slopes! We'll handle this ourselves later
|
||||
if (!pl->slope && viewangle != pl->viewangle+pl->plangle)
|
||||
{
|
||||
memset(cachedheight, 0, sizeof (cachedheight));
|
||||
viewangle = pl->viewangle+pl->plangle;
|
||||
}
|
||||
|
||||
mapfunc = R_MapPlane;
|
||||
|
||||
if (ds_solidcolor)
|
||||
|
@ -1041,13 +1055,13 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
|
||||
if (pl->slope)
|
||||
{
|
||||
if (fog)
|
||||
if (ds_fog)
|
||||
mapfunc = R_MapTiltedFogPlane;
|
||||
else
|
||||
{
|
||||
mapfunc = R_MapTiltedPlane;
|
||||
|
||||
if (!pl->plangle && !ds_solidcolor)
|
||||
if (!pl->plangle && !ds_solidcolor && pl->xscale == FRACUNIT && pl->yscale == FRACUNIT)
|
||||
{
|
||||
if (ds_powersoftwo)
|
||||
R_AdjustSlopeCoordinates(&pl->slope->o);
|
||||
|
@ -1056,21 +1070,10 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
}
|
||||
}
|
||||
|
||||
if (planeripple.active)
|
||||
{
|
||||
if (!ds_fog && planeripple.active)
|
||||
planeheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz);
|
||||
|
||||
R_PlaneBounds(pl);
|
||||
|
||||
for (x = pl->high; x < pl->low; x++)
|
||||
{
|
||||
ds_bgofs = R_CalculateRippleOffset(x);
|
||||
R_CalculatePlaneRipple(pl->viewangle + pl->plangle);
|
||||
R_SetSlopePlaneVectors(pl, x, (xoffs + planeripple.xfrac), (yoffs + planeripple.yfrac));
|
||||
}
|
||||
}
|
||||
else
|
||||
R_SetSlopePlaneVectors(pl, 0, xoffs, yoffs);
|
||||
CalcSlopePlaneVectors(pl, xoffs, yoffs);
|
||||
|
||||
switch (spanfunctype)
|
||||
{
|
||||
|
|
|
@ -49,6 +49,7 @@ typedef struct visplane_s
|
|||
INT32 high, low; // R_PlaneBounds should set these.
|
||||
|
||||
fixed_t xoffs, yoffs; // Scrolling flats.
|
||||
fixed_t xscale, yscale;
|
||||
|
||||
sector_t *sector;
|
||||
struct ffloor_s *ffloor;
|
||||
|
@ -64,20 +65,16 @@ extern visplane_t *ceilingplane;
|
|||
// Visplane related.
|
||||
extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
|
||||
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*16];
|
||||
extern fixed_t cachedheight[MAXVIDHEIGHT];
|
||||
extern fixed_t cacheddistance[MAXVIDHEIGHT];
|
||||
extern fixed_t cachedxstep[MAXVIDHEIGHT];
|
||||
extern fixed_t cachedystep[MAXVIDHEIGHT];
|
||||
|
||||
extern fixed_t *yslope;
|
||||
extern lighttable_t **planezlight;
|
||||
|
||||
void R_InitPlanes(void);
|
||||
void R_ClearPlanes(void);
|
||||
void R_ClearFFloorClips (void);
|
||||
|
||||
void R_DrawPlanes(void);
|
||||
visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
|
||||
visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 lightlevel,
|
||||
fixed_t xoff, fixed_t yoff, fixed_t xscale, fixed_t yscale, angle_t plangle,
|
||||
extracolormap_t *planecolormap, ffloor_t *ffloor, polyobj_t *polyobj, pslope_t *slope, sectorportal_t *portalsector);
|
||||
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
|
||||
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
|
||||
|
@ -89,10 +86,6 @@ void R_DrawSinglePlane(visplane_t *pl);
|
|||
// Calculates the slope vectors needed for tilted span drawing.
|
||||
void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle);
|
||||
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle);
|
||||
void R_CalculateSlopeVectors(void);
|
||||
|
||||
// Sets the slope vector pointers for the current tilted span.
|
||||
void R_SetTiltedSpan(INT32 span);
|
||||
|
||||
typedef struct planemgr_s
|
||||
{
|
||||
|
|
406
src/r_segs.c
406
src/r_segs.c
|
@ -48,15 +48,18 @@ fixed_t rw_distance;
|
|||
//
|
||||
static INT32 rw_x, rw_stopx;
|
||||
static angle_t rw_centerangle;
|
||||
static fixed_t rw_offset;
|
||||
static fixed_t rw_offset_top, rw_offset_mid, rw_offset_bot;
|
||||
static fixed_t rw_offset2; // for splats
|
||||
static fixed_t rw_offset, rw_offsetx;
|
||||
static fixed_t rw_offset_top, rw_offset_mid, rw_offset_bottom;
|
||||
static fixed_t rw_scale, rw_scalestep;
|
||||
static fixed_t rw_midtexturemid, rw_toptexturemid, rw_bottomtexturemid;
|
||||
static INT32 worldtop, worldbottom, worldhigh, worldlow;
|
||||
static INT32 worldtopslope, worldbottomslope, worldhighslope, worldlowslope; // worldtop/bottom at end of slope
|
||||
static fixed_t rw_toptextureslide, rw_midtextureslide, rw_bottomtextureslide; // Defines how to adjust Y offsets along the wall for slopes
|
||||
static fixed_t rw_midtextureback, rw_midtexturebackslide; // Values for masked midtexture height calculation
|
||||
static fixed_t rw_midtexturescalex, rw_midtexturescaley;
|
||||
static fixed_t rw_toptexturescalex, rw_toptexturescaley;
|
||||
static fixed_t rw_bottomtexturescalex, rw_bottomtexturescaley;
|
||||
static fixed_t rw_invmidtexturescalex, rw_invtoptexturescalex, rw_invbottomtexturescalex;
|
||||
|
||||
// Lactozilla: 3D floor clipping
|
||||
static boolean rw_floormarked = false;
|
||||
|
@ -71,8 +74,10 @@ static fixed_t topfrac, topstep;
|
|||
static fixed_t bottomfrac, bottomstep;
|
||||
|
||||
static lighttable_t **walllights;
|
||||
static fixed_t *maskedtexturecol;
|
||||
static fixed_t *maskedtexturecol = NULL;
|
||||
static fixed_t *maskedtextureheight = NULL;
|
||||
static fixed_t *thicksidecol = NULL;
|
||||
static fixed_t *invscale = NULL;
|
||||
|
||||
//SoM: 3/23/2000: Use boom opening limit removal
|
||||
static size_t numopenings;
|
||||
|
@ -162,7 +167,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
|
||||
frontsector = curline->frontsector;
|
||||
backsector = curline->backsector;
|
||||
texnum = R_GetTextureNum(curline->sidedef->midtexture);
|
||||
sidedef = curline->sidedef;
|
||||
texnum = R_GetTextureNum(sidedef->midtexture);
|
||||
windowbottom = windowtop = sprbotscreen = INT32_MAX;
|
||||
|
||||
ldef = curline->linedef;
|
||||
|
@ -200,9 +206,13 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
}
|
||||
|
||||
fixed_t wall_scaley = sidedef->scaley_mid;
|
||||
fixed_t scalestep = FixedDiv(ds->scalestep, wall_scaley);
|
||||
fixed_t scale1 = FixedDiv(ds->scale1, wall_scaley);
|
||||
|
||||
range = max(ds->x2-ds->x1, 1);
|
||||
rw_scalestep = ds->scalestep;
|
||||
spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
|
||||
rw_scalestep = scalestep;
|
||||
spryscale = scale1 + (x1 - ds->x1)*rw_scalestep;
|
||||
|
||||
// Texture must be cached before setting colfunc_2s,
|
||||
// otherwise texture[texnum]->holes may be false when it shouldn't be
|
||||
|
@ -313,8 +323,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
back = backsector;
|
||||
|
||||
if (ds->curline->sidedef->repeatcnt)
|
||||
repeats = 1 + ds->curline->sidedef->repeatcnt;
|
||||
if (sidedef->repeatcnt)
|
||||
repeats = 1 + sidedef->repeatcnt;
|
||||
else if (ldef->flags & ML_WRAPMIDTEX)
|
||||
{
|
||||
fixed_t high, low;
|
||||
|
@ -340,15 +350,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
{
|
||||
if (times > 0)
|
||||
{
|
||||
rw_scalestep = ds->scalestep;
|
||||
spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
|
||||
if (dc_numlights)
|
||||
{ // reset all lights to their starting heights
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
rlight = &dc_lightlist[i];
|
||||
rlight->height = rlight->startheight;
|
||||
}
|
||||
rw_scalestep = scalestep;
|
||||
spryscale = scale1 + (x1 - ds->x1)*rw_scalestep;
|
||||
|
||||
// reset all lights to their starting heights
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
rlight = &dc_lightlist[i];
|
||||
rlight->height = rlight->startheight;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -390,8 +399,10 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
sprbotscreen = INT32_MAX;
|
||||
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
|
||||
realbot = windowbottom = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
realbot = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
windowbottom = realbot;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
|
||||
|
@ -466,7 +477,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
|
||||
|
@ -525,7 +536,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
INT32 i, p;
|
||||
fixed_t bottombounds = viewheight << FRACBITS;
|
||||
fixed_t topbounds = (con_clipviewtop - 1) << FRACBITS;
|
||||
fixed_t offsetvalue = 0;
|
||||
fixed_t offsetvalue;
|
||||
lightlist_t *light;
|
||||
r_lightlist_t *rlight;
|
||||
INT32 range;
|
||||
|
@ -534,11 +545,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
// NOTE: INT64 instead of fixed_t because overflow concerns
|
||||
INT64 top_frac, top_step, bottom_frac, bottom_step;
|
||||
// skew FOF walls with slopes?
|
||||
boolean slopeskew = false;
|
||||
fixed_t ffloortextureslide = 0;
|
||||
INT32 oldx = -1;
|
||||
fixed_t left_top, left_bottom; // needed here for slope skewing
|
||||
pslope_t *skewslope = NULL;
|
||||
boolean do_texture_skew;
|
||||
UINT32 lineflags;
|
||||
fixed_t wall_scalex, wall_scaley;
|
||||
|
||||
void (*colfunc_2s) (column_t *);
|
||||
|
||||
|
@ -550,7 +563,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
curline = ds->curline;
|
||||
backsector = pfloor->target;
|
||||
frontsector = curline->frontsector == pfloor->target ? curline->backsector : curline->frontsector;
|
||||
texnum = R_GetTextureNum(sides[pfloor->master->sidenum[0]].midtexture);
|
||||
sidedef = &sides[pfloor->master->sidenum[0]];
|
||||
|
||||
colfunc = colfuncs[BASEDRAWFUNC];
|
||||
|
||||
|
@ -558,8 +571,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
{
|
||||
size_t linenum = curline->linedef-backsector->lines[0];
|
||||
newline = pfloor->master->frontsector->lines[0] + linenum;
|
||||
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
|
||||
sidedef = &sides[newline->sidenum[0]];
|
||||
lineflags = newline->flags;
|
||||
}
|
||||
else
|
||||
lineflags = pfloor->master->flags;
|
||||
|
||||
texnum = R_GetTextureNum(sidedef->midtexture);
|
||||
|
||||
if (pfloor->fofflags & FOF_TRANSLUCENT)
|
||||
{
|
||||
|
@ -711,7 +729,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
walllights = scalelight[lightnum];
|
||||
}
|
||||
|
||||
maskedtexturecol = ds->thicksidecol;
|
||||
wall_scalex = FixedDiv(FRACUNIT, sidedef->scalex_mid);
|
||||
wall_scaley = sidedef->scaley_mid;
|
||||
|
||||
thicksidecol = ds->thicksidecol;
|
||||
|
||||
for (INT32 x = x1; x <= x2; x++)
|
||||
thicksidecol[x] = FixedDiv(thicksidecol[x], wall_scalex) + ds->offsetx;
|
||||
|
||||
mfloorclip = ds->sprbottomclip;
|
||||
mceilingclip = ds->sprtopclip;
|
||||
|
@ -721,51 +745,29 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
left_top = P_GetFFloorTopZAt (pfloor, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
left_bottom = P_GetFFloorBottomZAt(pfloor, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
|
||||
do_texture_skew = lineflags & ML_SKEWTD;
|
||||
skewslope = *pfloor->t_slope; // skew using top slope by default
|
||||
if (newline)
|
||||
{
|
||||
if (newline->flags & ML_SKEWTD)
|
||||
slopeskew = true;
|
||||
}
|
||||
else if (pfloor->master->flags & ML_SKEWTD)
|
||||
slopeskew = true;
|
||||
|
||||
if (slopeskew)
|
||||
dc_texturemid = left_top;
|
||||
if (do_texture_skew)
|
||||
dc_texturemid = FixedMul(left_top, wall_scaley);
|
||||
else
|
||||
dc_texturemid = *pfloor->topheight - viewz;
|
||||
dc_texturemid = FixedMul(*pfloor->topheight - viewz, wall_scaley);
|
||||
|
||||
if (newline)
|
||||
offsetvalue = sidedef->rowoffset + sidedef->offsety_mid;
|
||||
|
||||
if (lineflags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
offsetvalue = sides[newline->sidenum[0]].rowoffset + sides[newline->sidenum[0]].offsety_mid;
|
||||
if (newline->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
skewslope = *pfloor->b_slope; // skew using bottom slope
|
||||
if (slopeskew)
|
||||
dc_texturemid = left_bottom;
|
||||
else
|
||||
offsetvalue -= *pfloor->topheight - *pfloor->bottomheight;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
offsetvalue = sides[pfloor->master->sidenum[0]].rowoffset + sides[pfloor->master->sidenum[0]].offsety_mid;
|
||||
if (curline->linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
skewslope = *pfloor->b_slope; // skew using bottom slope
|
||||
if (slopeskew)
|
||||
dc_texturemid = left_bottom;
|
||||
else
|
||||
offsetvalue -= *pfloor->topheight - *pfloor->bottomheight;
|
||||
}
|
||||
skewslope = *pfloor->b_slope; // skew using bottom slope
|
||||
if (do_texture_skew)
|
||||
dc_texturemid = FixedMul(left_bottom, wall_scaley);
|
||||
else
|
||||
offsetvalue -= FixedMul(*pfloor->topheight - *pfloor->bottomheight, wall_scaley);
|
||||
}
|
||||
|
||||
if (slopeskew)
|
||||
if (do_texture_skew && skewslope)
|
||||
{
|
||||
angle_t lineangle = R_PointToAngle2(curline->v1->x, curline->v1->y, curline->v2->x, curline->v2->y);
|
||||
|
||||
if (skewslope)
|
||||
ffloortextureslide = FixedMul(skewslope->zdelta, FINECOSINE((lineangle-skewslope->xydirection)>>ANGLETOFINESHIFT));
|
||||
ffloortextureslide = FixedMul(skewslope->zdelta, FINECOSINE((lineangle-skewslope->xydirection)>>ANGLETOFINESHIFT));
|
||||
}
|
||||
|
||||
dc_texturemid += offsetvalue;
|
||||
|
@ -819,7 +821,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
if (ffloortextureslide)
|
||||
{
|
||||
if (oldx != -1)
|
||||
dc_texturemid += FixedMul(ffloortextureslide, maskedtexturecol[oldx]-maskedtexturecol[dc_x]);
|
||||
dc_texturemid += FixedMul(ffloortextureslide, thicksidecol[oldx]-thicksidecol[dc_x]);
|
||||
oldx = dc_x;
|
||||
}
|
||||
|
||||
|
@ -852,10 +854,10 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
continue;
|
||||
}
|
||||
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
dc_iscale = FixedMul(0xffffffffu / (unsigned)spryscale, wall_scaley);
|
||||
|
||||
// Get data for the column
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, (thicksidecol[dc_x] >> FRACBITS)) - 3);
|
||||
|
||||
// SoM: New code does not rely on R_DrawColumnShadowed_8 which
|
||||
// will (hopefully) put less strain on the stack.
|
||||
|
@ -1044,13 +1046,18 @@ UINT32 nombre = 100000;
|
|||
static void R_RenderSegLoop (void)
|
||||
{
|
||||
angle_t angle;
|
||||
fixed_t textureoffset;
|
||||
size_t pindex;
|
||||
INT32 yl;
|
||||
INT32 yh;
|
||||
|
||||
INT32 mid;
|
||||
fixed_t texturecolumn = 0;
|
||||
fixed_t toptexturecolumn = 0;
|
||||
fixed_t bottomtexturecolumn = 0;
|
||||
fixed_t oldtexturecolumn = -1;
|
||||
fixed_t oldtexturecolumn_top = -1;
|
||||
fixed_t oldtexturecolumn_bottom = -1;
|
||||
INT32 top;
|
||||
INT32 bottom;
|
||||
INT32 i;
|
||||
|
@ -1217,17 +1224,8 @@ static void R_RenderSegLoop (void)
|
|||
//SoM: Calculate offsets for Thick fake floors.
|
||||
// calculate texture offset
|
||||
angle = (rw_centerangle + xtoviewangle[rw_x])>>ANGLETOFINESHIFT;
|
||||
texturecolumn = rw_offset-FixedMul(FINETANGENT(angle),rw_distance);
|
||||
|
||||
if (oldtexturecolumn != -1) {
|
||||
rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, oldtexturecolumn-texturecolumn);
|
||||
rw_midtexturemid += FixedMul(rw_midtextureslide, oldtexturecolumn-texturecolumn);
|
||||
rw_toptexturemid += FixedMul(rw_toptextureslide, oldtexturecolumn-texturecolumn);
|
||||
rw_midtextureback += FixedMul(rw_midtexturebackslide, oldtexturecolumn-texturecolumn);
|
||||
}
|
||||
oldtexturecolumn = texturecolumn;
|
||||
|
||||
INT32 itexturecolumn = texturecolumn >> FRACBITS;
|
||||
textureoffset = rw_offset - FixedMul(FINETANGENT(angle), rw_distance);
|
||||
texturecolumn = FixedDiv(textureoffset, rw_invmidtexturescalex);
|
||||
|
||||
// texturecolumn and lighting are independent of wall tiers
|
||||
if (segtextured)
|
||||
|
@ -1240,7 +1238,6 @@ static void R_RenderSegLoop (void)
|
|||
|
||||
dc_colormap = walllights[pindex];
|
||||
dc_x = rw_x;
|
||||
dc_iscale = 0xffffffffu / (unsigned)rw_scale;
|
||||
|
||||
if (frontsector->extra_colormap)
|
||||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
@ -1290,10 +1287,13 @@ static void R_RenderSegLoop (void)
|
|||
// single sided line
|
||||
if (yl <= yh && yh >= 0 && yl < viewheight)
|
||||
{
|
||||
fixed_t offset = texturecolumn + rw_offsetx;
|
||||
|
||||
dc_yl = yl;
|
||||
dc_yh = yh;
|
||||
dc_texturemid = rw_midtexturemid;
|
||||
dc_source = R_GetColumn(midtexture, itexturecolumn + (rw_offset_mid>>FRACBITS));
|
||||
dc_iscale = FixedMul(0xffffffffu / (unsigned)rw_scale, rw_midtexturescaley);
|
||||
dc_source = R_GetColumn(midtexture, offset >> FRACBITS);
|
||||
dc_texheight = textureheight[midtexture]>>FRACBITS;
|
||||
|
||||
//profile stuff ---------------------------------------------------------
|
||||
|
@ -1342,6 +1342,8 @@ static void R_RenderSegLoop (void)
|
|||
if (mid >= floorclip[rw_x])
|
||||
mid = floorclip[rw_x]-1;
|
||||
|
||||
toptexturecolumn = FixedDiv(textureoffset, rw_invtoptexturescalex);
|
||||
|
||||
if (mid >= yl) // back ceiling lower than front ceiling ?
|
||||
{
|
||||
if (yl >= viewheight) // entirely off bottom of screen
|
||||
|
@ -1351,10 +1353,16 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
else if (mid >= 0) // safe to draw top texture
|
||||
{
|
||||
fixed_t offset = rw_offset_top;
|
||||
if (rw_toptexturescalex < 0)
|
||||
offset = -offset;
|
||||
offset = toptexturecolumn + offset;
|
||||
|
||||
dc_yl = yl;
|
||||
dc_yh = mid;
|
||||
dc_texturemid = rw_toptexturemid;
|
||||
dc_source = R_GetColumn(toptexture, itexturecolumn + (rw_offset_top>>FRACBITS));
|
||||
dc_iscale = FixedMul(0xffffffffu / (unsigned)rw_scale, rw_toptexturescaley);
|
||||
dc_source = R_GetColumn(toptexture, offset >> FRACBITS);
|
||||
dc_texheight = textureheight[toptexture]>>FRACBITS;
|
||||
colfunc();
|
||||
ceilingclip[rw_x] = (INT16)mid;
|
||||
|
@ -1364,6 +1372,10 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
else if (!rw_ceilingmarked)
|
||||
ceilingclip[rw_x] = topclip;
|
||||
|
||||
if (oldtexturecolumn_top != -1)
|
||||
rw_toptexturemid += FixedMul(rw_toptextureslide, oldtexturecolumn_top-toptexturecolumn);
|
||||
oldtexturecolumn_top = toptexturecolumn;
|
||||
}
|
||||
else if (markceiling && (!rw_ceilingmarked)) // no top wall
|
||||
ceilingclip[rw_x] = topclip;
|
||||
|
@ -1378,6 +1390,8 @@ static void R_RenderSegLoop (void)
|
|||
if (mid <= ceilingclip[rw_x])
|
||||
mid = ceilingclip[rw_x]+1;
|
||||
|
||||
bottomtexturecolumn = FixedDiv(textureoffset, rw_invbottomtexturescalex);
|
||||
|
||||
if (mid <= yh) // back floor higher than front floor ?
|
||||
{
|
||||
if (yh < 0) // entirely off top of screen
|
||||
|
@ -1387,10 +1401,16 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
else if (mid < viewheight) // safe to draw bottom texture
|
||||
{
|
||||
fixed_t offset = rw_offset_bottom;
|
||||
if (rw_bottomtexturescalex < 0)
|
||||
offset = -offset;
|
||||
offset = bottomtexturecolumn + offset;
|
||||
|
||||
dc_yl = mid;
|
||||
dc_yh = yh;
|
||||
dc_texturemid = rw_bottomtexturemid;
|
||||
dc_source = R_GetColumn(bottomtexture, itexturecolumn + (rw_offset_bot>>FRACBITS));
|
||||
dc_iscale = FixedMul(0xffffffffu / (unsigned)rw_scale, rw_bottomtexturescaley);
|
||||
dc_source = R_GetColumn(bottomtexture, offset >> FRACBITS);
|
||||
dc_texheight = textureheight[bottomtexture]>>FRACBITS;
|
||||
colfunc();
|
||||
floorclip[rw_x] = (INT16)mid;
|
||||
|
@ -1400,24 +1420,43 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
else if (!rw_floormarked)
|
||||
floorclip[rw_x] = bottomclip;
|
||||
|
||||
if (oldtexturecolumn_bottom != -1)
|
||||
rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, oldtexturecolumn_bottom-bottomtexturecolumn);
|
||||
oldtexturecolumn_bottom = bottomtexturecolumn;
|
||||
}
|
||||
else if (markfloor && (!rw_floormarked)) // no bottom wall
|
||||
floorclip[rw_x] = bottomclip;
|
||||
}
|
||||
|
||||
if (maskedtexture || numthicksides)
|
||||
{
|
||||
// save texturecol
|
||||
// for backdrawing of masked mid texture
|
||||
maskedtexturecol[rw_x] = texturecolumn + rw_offset_mid;
|
||||
if (maskedtexturecol)
|
||||
maskedtexturecol[rw_x] = texturecolumn + rw_offsetx;
|
||||
|
||||
if (maskedtextureheight != NULL) {
|
||||
maskedtextureheight[rw_x] = (curline->linedef->flags & ML_MIDPEG) ?
|
||||
max(rw_midtexturemid, rw_midtextureback) :
|
||||
min(rw_midtexturemid, rw_midtextureback);
|
||||
}
|
||||
if (thicksidecol)
|
||||
thicksidecol[rw_x] = textureoffset;
|
||||
|
||||
if (maskedtextureheight)
|
||||
{
|
||||
if (curline->linedef->flags & ML_MIDPEG)
|
||||
maskedtextureheight[rw_x] = max(rw_midtexturemid, rw_midtextureback);
|
||||
else
|
||||
maskedtextureheight[rw_x] = min(rw_midtexturemid, rw_midtextureback);
|
||||
}
|
||||
|
||||
if (midtexture || maskedtextureheight)
|
||||
{
|
||||
if (oldtexturecolumn != -1)
|
||||
{
|
||||
rw_midtexturemid += FixedMul(rw_midtextureslide, oldtexturecolumn-texturecolumn);
|
||||
rw_midtextureback += FixedMul(rw_midtexturebackslide, oldtexturecolumn-texturecolumn);
|
||||
}
|
||||
|
||||
oldtexturecolumn = texturecolumn;
|
||||
}
|
||||
|
||||
if (invscale)
|
||||
invscale[rw_x] = 0xffffffffu / (unsigned)rw_scale;
|
||||
|
||||
if (dc_numlights)
|
||||
{
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
|
@ -1506,10 +1545,9 @@ static void R_AllocClippingTables(size_t range)
|
|||
static void R_AllocTextureColumnTables(size_t range)
|
||||
{
|
||||
size_t pos = curtexturecolumntable - texturecolumntable;
|
||||
size_t need = range * 3;
|
||||
|
||||
// For both tables, we reserve exactly an amount of memory that's equivalent to
|
||||
// how many columns the seg will take on the entire screen (think about it)
|
||||
if (pos + range < texturecolumntablesize)
|
||||
if (pos + need < texturecolumntablesize)
|
||||
return;
|
||||
|
||||
fixed_t *oldtable = texturecolumntable;
|
||||
|
@ -1518,7 +1556,7 @@ static void R_AllocTextureColumnTables(size_t range)
|
|||
if (texturecolumntablesize == 0)
|
||||
texturecolumntablesize = 16384;
|
||||
|
||||
texturecolumntablesize += range;
|
||||
texturecolumntablesize += need;
|
||||
texturecolumntable = Z_Realloc(texturecolumntable, texturecolumntablesize * sizeof (*texturecolumntable), PU_STATIC, NULL);
|
||||
curtexturecolumntable = texturecolumntable + pos;
|
||||
|
||||
|
@ -1532,6 +1570,8 @@ static void R_AllocTextureColumnTables(size_t range)
|
|||
ds->maskedtexturecol = (ds->maskedtexturecol - oldtable) + texturecolumntable;
|
||||
if (ds->thicksidecol + ds->x1 >= oldtable && ds->thicksidecol + ds->x1 <= oldlast)
|
||||
ds->thicksidecol = (ds->thicksidecol - oldtable) + texturecolumntable;
|
||||
if (ds->invscale + ds->x1 >= oldtable && ds->invscale + ds->x1 <= oldlast)
|
||||
ds->invscale = (ds->invscale - oldtable) + texturecolumntable;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1555,7 +1595,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
fixed_t ceilingfrontslide, floorfrontslide, ceilingbackslide, floorbackslide;
|
||||
static size_t maxdrawsegs = 0;
|
||||
|
||||
maskedtexturecol = NULL;
|
||||
maskedtextureheight = NULL;
|
||||
thicksidecol = NULL;
|
||||
invscale = NULL;
|
||||
|
||||
//initialize segleft and segright
|
||||
memset(&segleft, 0x00, sizeof(segleft));
|
||||
memset(&segright, 0x00, sizeof(segright));
|
||||
|
@ -1712,6 +1756,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
ds_p->maskedtexturecol = NULL;
|
||||
ds_p->numthicksides = numthicksides = 0;
|
||||
ds_p->thicksidecol = NULL;
|
||||
ds_p->invscale = NULL;
|
||||
ds_p->tsilheight = 0;
|
||||
|
||||
numbackffloors = 0;
|
||||
|
@ -1751,32 +1796,67 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
ceilingbackslide = FixedMul(backsector->c_slope->zdelta, FINECOSINE((lineangle-backsector->c_slope->xydirection)>>ANGLETOFINESHIFT));
|
||||
}
|
||||
|
||||
rw_midtexturescalex = sidedef->scalex_mid;
|
||||
rw_midtexturescaley = sidedef->scaley_mid;
|
||||
rw_invmidtexturescalex = FixedDiv(FRACUNIT, rw_midtexturescalex);
|
||||
|
||||
if (!backsector)
|
||||
{
|
||||
fixed_t texheight;
|
||||
// single sided line
|
||||
midtexture = R_GetTextureNum(sidedef->midtexture);
|
||||
texheight = textureheight[midtexture];
|
||||
|
||||
// a single sided line is terminal, so it must mark ends
|
||||
markfloor = markceiling = true;
|
||||
if (linedef->flags & ML_NOSKEW) {
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
rw_midtexturemid = frontsector->floorheight + texheight - viewz;
|
||||
else
|
||||
rw_midtexturemid = frontsector->ceilingheight - viewz;
|
||||
}
|
||||
else if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
|
||||
fixed_t rowoffset = sidedef->rowoffset + sidedef->offsety_mid;
|
||||
fixed_t texheight = textureheight[midtexture];
|
||||
|
||||
if (rw_midtexturescaley > 0)
|
||||
{
|
||||
rw_midtexturemid = worldbottom + texheight;
|
||||
rw_midtextureslide = floorfrontslide;
|
||||
if (linedef->flags & ML_NOSKEW)
|
||||
{
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
rw_midtexturemid = FixedMul(frontsector->floorheight - viewz, rw_midtexturescaley) + texheight;
|
||||
else
|
||||
rw_midtexturemid = FixedMul(frontsector->ceilingheight - viewz, rw_midtexturescaley);
|
||||
}
|
||||
else if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
rw_midtexturemid = FixedMul(worldbottom, rw_midtexturescaley) + texheight;
|
||||
rw_midtextureslide = floorfrontslide;
|
||||
}
|
||||
else
|
||||
{
|
||||
// top of texture at top
|
||||
rw_midtexturemid = FixedMul(worldtop, rw_midtexturescaley);
|
||||
rw_midtextureslide = ceilingfrontslide;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// top of texture at top
|
||||
rw_midtexturemid = worldtop;
|
||||
rw_midtextureslide = ceilingfrontslide;
|
||||
// Upside down
|
||||
rowoffset = -rowoffset;
|
||||
|
||||
if (linedef->flags & ML_NOSKEW)
|
||||
{
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
rw_midtexturemid = FixedMul(frontsector->floorheight - viewz, rw_midtexturescaley);
|
||||
else
|
||||
rw_midtexturemid = FixedMul(frontsector->ceilingheight - viewz, rw_midtexturescaley) + texheight;
|
||||
}
|
||||
else if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
rw_midtexturemid = FixedMul(worldbottom, rw_midtexturescaley);
|
||||
rw_midtextureslide = floorfrontslide;
|
||||
}
|
||||
else
|
||||
{
|
||||
// top of texture at top
|
||||
rw_midtexturemid = FixedMul(worldtop, rw_midtexturescaley) + texheight;
|
||||
rw_midtextureslide = ceilingfrontslide;
|
||||
}
|
||||
}
|
||||
rw_midtexturemid += sidedef->rowoffset + sidedef->offsety_mid;
|
||||
|
||||
rw_midtexturemid += rowoffset;
|
||||
|
||||
ds_p->silhouette = SIL_BOTH;
|
||||
ds_p->sprtopclip = screenheightarray;
|
||||
|
@ -1883,6 +1963,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
//SoM: 3/22/2000: Check floor x and y offsets.
|
||||
|| backsector->floorxoffset != frontsector->floorxoffset
|
||||
|| backsector->flooryoffset != frontsector->flooryoffset
|
||||
|| backsector->floorxscale != frontsector->floorxscale
|
||||
|| backsector->flooryscale != frontsector->flooryscale
|
||||
|| backsector->floorangle != frontsector->floorangle
|
||||
//SoM: 3/22/2000: Prevents bleeding.
|
||||
|| (frontsector->heightsec != -1 && frontsector->floorpic != skyflatnum)
|
||||
|
@ -1917,6 +1999,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
//SoM: 3/22/2000: Check floor x and y offsets.
|
||||
|| backsector->ceilingxoffset != frontsector->ceilingxoffset
|
||||
|| backsector->ceilingyoffset != frontsector->ceilingyoffset
|
||||
|| backsector->ceilingxscale != frontsector->ceilingxscale
|
||||
|| backsector->ceilingyscale != frontsector->ceilingyscale
|
||||
|| backsector->ceilingangle != frontsector->ceilingangle
|
||||
//SoM: 3/22/2000: Prevents bleeding.
|
||||
|| (frontsector->heightsec != -1 && frontsector->ceilingpic != skyflatnum)
|
||||
|
@ -1946,16 +2030,28 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
}
|
||||
}
|
||||
|
||||
fixed_t toprowoffset = sidedef->rowoffset + sidedef->offsety_top;
|
||||
fixed_t botrowoffset = sidedef->rowoffset + sidedef->offsety_bottom;
|
||||
|
||||
// check TOP TEXTURE
|
||||
if (!bothceilingssky // never draw the top texture if on
|
||||
&& (worldhigh < worldtop || worldhighslope < worldtopslope))
|
||||
{
|
||||
fixed_t texheight;
|
||||
// top texture
|
||||
toptexture = R_GetTextureNum(sidedef->toptexture);
|
||||
texheight = textureheight[toptexture];
|
||||
|
||||
if (!(linedef->flags & ML_SKEWTD)) { // Ignore slopes for lower/upper textures unless flag is checked
|
||||
rw_toptexturescalex = sidedef->scalex_top;
|
||||
rw_toptexturescaley = sidedef->scaley_top;
|
||||
|
||||
rw_invtoptexturescalex = FixedDiv(FRACUNIT, rw_toptexturescalex);
|
||||
|
||||
if (rw_toptexturescaley < 0)
|
||||
toprowoffset = -toprowoffset;
|
||||
|
||||
fixed_t texheight = textureheight[toptexture];
|
||||
|
||||
// Ignore slopes for lower/upper textures unless flag is checked
|
||||
if (!(linedef->flags & ML_SKEWTD))
|
||||
{
|
||||
if (linedef->flags & ML_DONTPEGTOP)
|
||||
rw_toptexturemid = frontsector->ceilingheight - viewz;
|
||||
else
|
||||
|
@ -1972,7 +2068,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
rw_toptexturemid = worldhigh + texheight;
|
||||
rw_toptextureslide = ceilingbackslide;
|
||||
}
|
||||
|
||||
rw_toptexturemid = FixedMul(rw_toptexturemid, rw_toptexturescaley);
|
||||
}
|
||||
|
||||
// check BOTTOM TEXTURE
|
||||
if (!bothfloorssky // never draw the bottom texture if on
|
||||
&& (worldlow > worldbottom || worldlowslope > worldbottomslope)) // Only if VISIBLE!!!
|
||||
|
@ -1980,7 +2079,17 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// bottom texture
|
||||
bottomtexture = R_GetTextureNum(sidedef->bottomtexture);
|
||||
|
||||
if (!(linedef->flags & ML_SKEWTD)) { // Ignore slopes for lower/upper textures unless flag is checked
|
||||
rw_bottomtexturescalex = sidedef->scalex_bottom;
|
||||
rw_bottomtexturescaley = sidedef->scaley_bottom;
|
||||
|
||||
rw_invbottomtexturescalex = FixedDiv(FRACUNIT, rw_bottomtexturescalex);
|
||||
|
||||
if (rw_bottomtexturescaley < 0)
|
||||
botrowoffset = -botrowoffset;
|
||||
|
||||
// Ignore slopes for lower/upper textures unless flag is checked
|
||||
if (!(linedef->flags & ML_SKEWTD))
|
||||
{
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
rw_bottomtexturemid = frontsector->floorheight - viewz;
|
||||
else
|
||||
|
@ -1993,18 +2102,22 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
rw_bottomtexturemid = worldbottom;
|
||||
rw_bottomtextureslide = floorfrontslide;
|
||||
}
|
||||
else { // top of texture at top
|
||||
else
|
||||
{
|
||||
// top of texture at top
|
||||
rw_bottomtexturemid = worldlow;
|
||||
rw_bottomtextureslide = floorbackslide;
|
||||
}
|
||||
|
||||
rw_bottomtexturemid = FixedMul(rw_bottomtexturemid, rw_bottomtexturescaley);
|
||||
}
|
||||
|
||||
rw_toptexturemid += sidedef->rowoffset + sidedef->offsety_top;
|
||||
rw_bottomtexturemid += sidedef->rowoffset + sidedef->offsety_bot;
|
||||
|
||||
R_AllocTextureColumnTables(rw_stopx - start);
|
||||
rw_toptexturemid += toprowoffset;
|
||||
rw_bottomtexturemid += botrowoffset;
|
||||
|
||||
// allocate space for masked texture tables
|
||||
R_AllocTextureColumnTables(rw_stopx - start);
|
||||
|
||||
if (frontsector && backsector && !Tag_Compare(&frontsector->tags, &backsector->tags) && (backsector->ffloors || frontsector->ffloors))
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
@ -2015,10 +2128,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// Used for height comparisons and etc across FOFs and slopes
|
||||
fixed_t high1, highslope1, low1, lowslope1, high2, highslope2, low2, lowslope2;
|
||||
|
||||
//markceiling = markfloor = true;
|
||||
maskedtexture = true;
|
||||
|
||||
ds_p->thicksidecol = maskedtexturecol = curtexturecolumntable - rw_x;
|
||||
ds_p->thicksidecol = thicksidecol = curtexturecolumntable - rw_x;
|
||||
curtexturecolumntable += rw_stopx - rw_x;
|
||||
|
||||
lowcut = max(worldbottom, worldlow) + viewz;
|
||||
|
@ -2197,21 +2309,20 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
|
||||
ds_p->numthicksides = numthicksides = i;
|
||||
}
|
||||
|
||||
// masked midtexture
|
||||
if (sidedef->midtexture > 0 && sidedef->midtexture < numtextures)
|
||||
{
|
||||
// masked midtexture
|
||||
if (!ds_p->thicksidecol)
|
||||
{
|
||||
ds_p->maskedtexturecol = maskedtexturecol = curtexturecolumntable - rw_x;
|
||||
curtexturecolumntable += rw_stopx - rw_x;
|
||||
}
|
||||
else
|
||||
ds_p->maskedtexturecol = ds_p->thicksidecol;
|
||||
ds_p->maskedtexturecol = maskedtexturecol = curtexturecolumntable - rw_x;
|
||||
curtexturecolumntable += rw_stopx - rw_x;
|
||||
|
||||
maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0])
|
||||
|
||||
maskedtexture = true;
|
||||
|
||||
if (curline->polyseg)
|
||||
{ // use REAL front and back floors please, so midtexture rendering isn't mucked up
|
||||
{
|
||||
// use REAL front and back floors please, so midtexture rendering isn't mucked up
|
||||
rw_midtextureslide = rw_midtexturebackslide = 0;
|
||||
if (linedef->flags & ML_MIDPEG)
|
||||
rw_midtexturemid = rw_midtextureback = max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz;
|
||||
|
@ -2222,7 +2333,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
{
|
||||
// Set midtexture starting height
|
||||
if (linedef->flags & ML_NOSKEW)
|
||||
{ // Ignore slopes when texturing
|
||||
{
|
||||
// Ignore slopes when texturing
|
||||
rw_midtextureslide = rw_midtexturebackslide = 0;
|
||||
if (linedef->flags & ML_MIDPEG)
|
||||
rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz;
|
||||
|
@ -2245,6 +2357,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
rw_midtexturebackslide = ceilingbackslide;
|
||||
}
|
||||
}
|
||||
|
||||
rw_midtexturemid = FixedMul(rw_midtexturemid, rw_midtexturescaley);
|
||||
rw_midtextureback = FixedMul(rw_midtextureback, rw_midtexturescaley);
|
||||
|
||||
rw_midtexturemid += sidedef->rowoffset + sidedef->offsety_mid;
|
||||
rw_midtextureback += sidedef->rowoffset + sidedef->offsety_mid;
|
||||
|
||||
|
@ -2257,6 +2373,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
|
||||
if (segtextured)
|
||||
{
|
||||
fixed_t sideoffset = sidedef->textureoffset;
|
||||
|
||||
offsetangle = rw_normalangle-rw_angle1;
|
||||
|
||||
if (offsetangle > ANGLE_180)
|
||||
|
@ -2281,14 +2399,20 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (rw_normalangle-rw_angle1 < ANGLE_180)
|
||||
rw_offset = -rw_offset;
|
||||
|
||||
/// don't use texture offset for splats
|
||||
rw_offset2 = rw_offset + curline->offset;
|
||||
rw_offset += sidedef->textureoffset + curline->offset;
|
||||
rw_offset_top = sidedef->offsetx_top;
|
||||
rw_offset_mid = sidedef->offsetx_mid;
|
||||
rw_offset_bot = sidedef->offsetx_bot;
|
||||
rw_offset += curline->offset;
|
||||
rw_centerangle = ANGLE_90 + viewangle - rw_normalangle;
|
||||
|
||||
rw_offset_top = sideoffset + sidedef->offsetx_top;
|
||||
rw_offset_mid = sideoffset + sidedef->offsetx_mid;
|
||||
rw_offset_bottom = sideoffset + sidedef->offsetx_bottom;
|
||||
|
||||
rw_offsetx = rw_offset_mid;
|
||||
if (rw_midtexturescalex < 0)
|
||||
rw_offsetx = -rw_offsetx;
|
||||
|
||||
if (numthicksides)
|
||||
ds_p->offsetx = rw_offsetx;
|
||||
|
||||
// calculate light table
|
||||
// use different light tables
|
||||
// for horizontal / vertical / diagonal
|
||||
|
@ -2308,6 +2432,12 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
walllights = scalelight[lightnum];
|
||||
}
|
||||
|
||||
if (maskedtexture)
|
||||
{
|
||||
ds_p->invscale = invscale = curtexturecolumntable - rw_x;
|
||||
curtexturecolumntable += rw_stopx - rw_x;
|
||||
}
|
||||
|
||||
// if a floor / ceiling plane is on the wrong side
|
||||
// of the view plane, it is definitely invisible
|
||||
// and doesn't need to be marked.
|
||||
|
|
|
@ -392,7 +392,7 @@ static void SetSkin(player_t *player, INT32 skinnum)
|
|||
P_SetScale(player->mo, player->mo->scale);
|
||||
player->mo->radius = radius;
|
||||
|
||||
P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames
|
||||
P_SetMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -369,7 +369,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
ds_flatwidth = pSplat->width;
|
||||
ds_flatheight = pSplat->height;
|
||||
|
||||
ds_powersoftwo = ds_solidcolor = false;
|
||||
ds_powersoftwo = ds_solidcolor = ds_fog = false;
|
||||
|
||||
if (R_CheckSolidColorFlat())
|
||||
ds_solidcolor = true;
|
||||
|
@ -381,9 +381,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
|
||||
if (pSplat->slope)
|
||||
{
|
||||
R_SetTiltedSpan(0);
|
||||
R_SetScaledSlopePlane(pSplat->slope, vis->viewpoint.x, vis->viewpoint.y, vis->viewpoint.z, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewpoint.angle, pSplat->angle);
|
||||
R_CalculateSlopeVectors();
|
||||
}
|
||||
else if (!ds_solidcolor)
|
||||
{
|
||||
|
@ -391,8 +389,6 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
|
||||
if (pSplat->angle)
|
||||
{
|
||||
memset(cachedheight, 0, sizeof(cachedheight));
|
||||
|
||||
// Add the view offset, rotated by the plane angle.
|
||||
fixed_t a = -pSplat->verts[0].x + vis->viewpoint.x;
|
||||
fixed_t b = -pSplat->verts[0].y + vis->viewpoint.y;
|
||||
|
@ -547,29 +543,18 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
angle_t planecos = FINECOSINE(angle);
|
||||
angle_t planesin = FINESINE(angle);
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
// [RH] Notice that I dumped the caching scheme used by Doom.
|
||||
// It did not offer any appreciable speedup.
|
||||
distance = FixedMul(planeheight, yslope[y]);
|
||||
span = abs(centery - y);
|
||||
|
||||
if (span) // Don't divide by zero
|
||||
{
|
||||
cachedheight[y] = planeheight;
|
||||
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
||||
span = abs(centery - y);
|
||||
|
||||
if (span) // Don't divide by zero
|
||||
{
|
||||
xstep = FixedMul(planesin, planeheight) / span;
|
||||
ystep = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
else
|
||||
xstep = ystep = FRACUNIT;
|
||||
|
||||
cachedxstep[y] = xstep;
|
||||
cachedystep[y] = ystep;
|
||||
xstep = FixedMul(planesin, planeheight) / span;
|
||||
ystep = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
else
|
||||
{
|
||||
distance = cacheddistance[y];
|
||||
xstep = cachedxstep[y];
|
||||
ystep = cachedystep[y];
|
||||
}
|
||||
xstep = ystep = FRACUNIT;
|
||||
|
||||
ds_xstep = FixedDiv(xstep, pSplat->xscale);
|
||||
ds_ystep = FixedDiv(ystep, pSplat->yscale);
|
||||
|
@ -586,9 +571,6 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
rastertab[y].minx = INT32_MAX;
|
||||
rastertab[y].maxx = INT32_MIN;
|
||||
}
|
||||
|
||||
if (!ds_solidcolor && pSplat->angle && !pSplat->slope)
|
||||
memset(cachedheight, 0, sizeof(cachedheight));
|
||||
}
|
||||
|
||||
static void prepare_rastertab(void)
|
||||
|
|
50
src/screen.c
50
src/screen.c
|
@ -98,14 +98,6 @@ UINT8 *scr_borderpatch; // flat used to fill the reduced view borders set at ST_
|
|||
// Short and Tall sky drawer, for the current color mode
|
||||
void (*walldrawerfunc)(void);
|
||||
|
||||
boolean R_486 = false;
|
||||
boolean R_586 = false;
|
||||
boolean R_MMX = false;
|
||||
boolean R_SSE = false;
|
||||
boolean R_3DNow = false;
|
||||
boolean R_MMXExt = false;
|
||||
boolean R_SSE2 = false;
|
||||
|
||||
void SCR_SetDrawFuncs(void)
|
||||
{
|
||||
//
|
||||
|
@ -225,48 +217,6 @@ void SCR_SetMode(void)
|
|||
//
|
||||
void SCR_Startup(void)
|
||||
{
|
||||
const CPUInfoFlags *RCpuInfo = I_CPUInfo();
|
||||
if (!M_CheckParm("-NOCPUID") && RCpuInfo)
|
||||
{
|
||||
#if defined (__i386__) || defined (_M_IX86) || defined (__WATCOMC__)
|
||||
R_486 = true;
|
||||
#endif
|
||||
if (RCpuInfo->RDTSC)
|
||||
R_586 = true;
|
||||
if (RCpuInfo->MMX)
|
||||
R_MMX = true;
|
||||
if (RCpuInfo->AMD3DNow)
|
||||
R_3DNow = true;
|
||||
if (RCpuInfo->MMXExt)
|
||||
R_MMXExt = true;
|
||||
if (RCpuInfo->SSE)
|
||||
R_SSE = true;
|
||||
if (RCpuInfo->SSE2)
|
||||
R_SSE2 = true;
|
||||
CONS_Printf("CPU Info: 486: %i, 586: %i, MMX: %i, 3DNow: %i, MMXExt: %i, SSE2: %i\n", R_486, R_586, R_MMX, R_3DNow, R_MMXExt, R_SSE2);
|
||||
}
|
||||
|
||||
if (M_CheckParm("-486"))
|
||||
R_486 = true;
|
||||
if (M_CheckParm("-586"))
|
||||
R_586 = true;
|
||||
if (M_CheckParm("-MMX"))
|
||||
R_MMX = true;
|
||||
if (M_CheckParm("-3DNow"))
|
||||
R_3DNow = true;
|
||||
if (M_CheckParm("-MMXExt"))
|
||||
R_MMXExt = true;
|
||||
|
||||
if (M_CheckParm("-SSE"))
|
||||
R_SSE = true;
|
||||
if (M_CheckParm("-noSSE"))
|
||||
R_SSE = false;
|
||||
|
||||
if (M_CheckParm("-SSE2"))
|
||||
R_SSE2 = true;
|
||||
|
||||
M_SetupMemcpy();
|
||||
|
||||
if (dedicated)
|
||||
{
|
||||
V_Init();
|
||||
|
|
11
src/screen.h
11
src/screen.h
|
@ -172,17 +172,6 @@ extern void (*spanfunc)(void);
|
|||
extern void (*spanfuncs[SPANDRAWFUNC_MAX])(void);
|
||||
extern void (*spanfuncs_npo2[SPANDRAWFUNC_MAX])(void);
|
||||
|
||||
// -----
|
||||
// CPUID
|
||||
// -----
|
||||
extern boolean R_ASM;
|
||||
extern boolean R_486;
|
||||
extern boolean R_586;
|
||||
extern boolean R_MMX;
|
||||
extern boolean R_3DNow;
|
||||
extern boolean R_MMXExt;
|
||||
extern boolean R_SSE2;
|
||||
|
||||
// ----------------
|
||||
// screen variables
|
||||
// ----------------
|
||||
|
|
|
@ -41,6 +41,12 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
|||
#include <ntsecapi.h>
|
||||
#undef SystemFunction036
|
||||
|
||||
// A little more than the minimum sleep duration on Windows.
|
||||
// May be incorrect for other platforms, but we don't currently have a way to
|
||||
// query the scheduler granularity. SDL will do what's needed to make this as
|
||||
// low as possible though.
|
||||
#define MIN_SLEEP_DURATION_MS 2.1
|
||||
|
||||
#endif
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -138,7 +144,9 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
|||
#endif
|
||||
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#ifndef NOEXECINFO
|
||||
#include <execinfo.h>
|
||||
#endif
|
||||
#include <time.h>
|
||||
#define UNIXBACKTRACE
|
||||
#endif
|
||||
|
@ -269,13 +277,17 @@ UINT8 keyboard_started = false;
|
|||
static void write_backtrace(INT32 signal)
|
||||
{
|
||||
int fd = -1;
|
||||
#ifndef NOEXECINFO
|
||||
size_t size;
|
||||
#endif
|
||||
time_t rawtime;
|
||||
struct tm timeinfo;
|
||||
ssize_t junk;
|
||||
|
||||
enum { BT_SIZE = 1024, STR_SIZE = 32 };
|
||||
#ifndef NOEXECINFO
|
||||
void *array[BT_SIZE];
|
||||
#endif
|
||||
char timestr[STR_SIZE];
|
||||
|
||||
const char *error = "An error occurred within SRB2! Send this stack trace to someone who can help!\n";
|
||||
|
@ -308,12 +320,14 @@ static void write_backtrace(INT32 signal)
|
|||
CRASHLOG_WRITE(strsignal(signal));
|
||||
CRASHLOG_WRITE("\n"); // Newline for the signal name
|
||||
|
||||
#ifndef NOEXECINFO
|
||||
CRASHLOG_STDERR_WRITE("\nBacktrace:\n");
|
||||
|
||||
// Flood the output and log with the backtrace
|
||||
size = backtrace(array, BT_SIZE);
|
||||
backtrace_symbols_fd(array, size, fd);
|
||||
backtrace_symbols_fd(array, size, STDERR_FILENO);
|
||||
#endif
|
||||
|
||||
CRASHLOG_WRITE("\n"); // Write another newline to the log so it looks nice :)
|
||||
(void)junk;
|
||||
|
@ -638,6 +652,7 @@ void I_GetConsoleEvents(void)
|
|||
else if (tty_con.cursor < sizeof (tty_con.buffer))
|
||||
{
|
||||
// push regular character
|
||||
ev.type = ev_text;
|
||||
ev.key = tty_con.buffer[tty_con.cursor] = key;
|
||||
tty_con.cursor++;
|
||||
// print the current line (this is differential)
|
||||
|
@ -2266,6 +2281,52 @@ void I_Sleep(UINT32 ms)
|
|||
SDL_Delay(ms);
|
||||
}
|
||||
|
||||
void I_SleepDuration(precise_t duration)
|
||||
{
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
UINT64 precision = I_GetPrecisePrecision();
|
||||
struct timespec ts = {
|
||||
.tv_sec = duration / precision,
|
||||
.tv_nsec = duration * 1000000000 / precision % 1000000000,
|
||||
};
|
||||
int status;
|
||||
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
|
||||
while (status == EINTR);
|
||||
#else
|
||||
UINT64 precision = I_GetPrecisePrecision();
|
||||
INT32 sleepvalue = cv_sleep.value;
|
||||
UINT64 delaygranularity;
|
||||
precise_t cur;
|
||||
precise_t dest;
|
||||
|
||||
{
|
||||
double gran = round(((double)(precision / 1000) * sleepvalue * MIN_SLEEP_DURATION_MS));
|
||||
delaygranularity = (UINT64)gran;
|
||||
}
|
||||
|
||||
cur = I_GetPreciseTime();
|
||||
dest = cur + duration;
|
||||
|
||||
// the reason this is not dest > cur is because the precise counter may wrap
|
||||
// two's complement arithmetic is our friend here, though!
|
||||
// e.g. cur 0xFFFFFFFFFFFFFFFE = -2, dest 0x0000000000000001 = 1
|
||||
// 0x0000000000000001 - 0xFFFFFFFFFFFFFFFE = 3
|
||||
while ((INT64)(dest - cur) > 0)
|
||||
{
|
||||
// If our cv_sleep value exceeds the remaining sleep duration, use the
|
||||
// hard sleep function.
|
||||
if (sleepvalue > 0 && (dest - cur) > delaygranularity)
|
||||
{
|
||||
I_Sleep(sleepvalue);
|
||||
}
|
||||
|
||||
// Otherwise, this is a spinloop.
|
||||
|
||||
cur = I_GetPreciseTime();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
ATTRNORETURN static FUNCNORETURN void newsignalhandler_Warn(const char *pr)
|
||||
{
|
||||
|
|
|
@ -382,10 +382,8 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static boolean IgnoreMouse(void)
|
||||
static boolean ShouldIgnoreMouse(void)
|
||||
{
|
||||
if (cv_alwaysgrabmouse.value)
|
||||
return false;
|
||||
if (menuactive)
|
||||
return !M_MouseNeeded();
|
||||
if (paused || con_destlines || chat_on)
|
||||
|
@ -393,11 +391,20 @@ static boolean IgnoreMouse(void)
|
|||
if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION &&
|
||||
gamestate != GS_CONTINUING && gamestate != GS_CUTSCENE)
|
||||
return true;
|
||||
if (!mousegrabbedbylua)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static boolean ShouldGrabMouse(void)
|
||||
{
|
||||
if (cv_alwaysgrabmouse.value)
|
||||
return true;
|
||||
if (ShouldIgnoreMouse())
|
||||
return false;
|
||||
if (!mousegrabbedbylua)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void SDLdoGrabMouse(void)
|
||||
{
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
|
@ -424,7 +431,7 @@ void I_UpdateMouseGrab(void)
|
|||
{
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
|
||||
&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
|
||||
&& USE_MOUSEINPUT && !IgnoreMouse())
|
||||
&& USE_MOUSEINPUT && ShouldGrabMouse())
|
||||
SDLdoGrabMouse();
|
||||
}
|
||||
|
||||
|
@ -640,7 +647,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|||
}
|
||||
//else firsttimeonmouse = SDL_FALSE;
|
||||
|
||||
if (USE_MOUSEINPUT && !IgnoreMouse())
|
||||
if (USE_MOUSEINPUT && ShouldGrabMouse())
|
||||
SDLdoGrabMouse();
|
||||
}
|
||||
else if (!mousefocus && !kbfocus)
|
||||
|
@ -686,13 +693,26 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
|
|||
if (event.key) D_PostEvent(&event);
|
||||
}
|
||||
|
||||
static void Impl_HandleTextEvent(SDL_TextInputEvent evt)
|
||||
{
|
||||
event_t event;
|
||||
event.type = ev_text;
|
||||
if (evt.text[1] != '\0')
|
||||
{
|
||||
// limit ourselves to ASCII for now, we can add UTF-8 support later
|
||||
return;
|
||||
}
|
||||
event.key = evt.text[0];
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
|
||||
static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
||||
{
|
||||
static boolean firstmove = true;
|
||||
|
||||
if (USE_MOUSEINPUT)
|
||||
{
|
||||
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IgnoreMouse() && !firstmove))
|
||||
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (!ShouldGrabMouse() && !firstmove))
|
||||
{
|
||||
SDLdoUngrabMouse();
|
||||
firstmove = false;
|
||||
|
@ -745,7 +765,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
|
|||
// this apparently makes a mouse button down event but not a mouse button up event,
|
||||
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
|
||||
// -- Monster Iestyn (28/05/18)
|
||||
if (SDL_GetMouseFocus() != window || IgnoreMouse())
|
||||
if (SDL_GetMouseFocus() != window || ShouldIgnoreMouse())
|
||||
return;
|
||||
|
||||
/// \todo inputEvent.button.which
|
||||
|
@ -934,6 +954,9 @@ void I_GetEvent(void)
|
|||
case SDL_KEYDOWN:
|
||||
Impl_HandleKeyboardEvent(evt.key, evt.type);
|
||||
break;
|
||||
case SDL_TEXTINPUT:
|
||||
Impl_HandleTextEvent(evt.text);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
//if (!mouseMotionOnce)
|
||||
Impl_HandleMouseMotionEvent(evt.motion);
|
||||
|
@ -1127,7 +1150,7 @@ void I_StartupMouse(void)
|
|||
}
|
||||
else
|
||||
firsttimeonmouse = SDL_FALSE;
|
||||
if (cv_usemouse.value && !IgnoreMouse())
|
||||
if (cv_usemouse.value && ShouldGrabMouse())
|
||||
SDLdoGrabMouse();
|
||||
else
|
||||
SDLdoUngrabMouse();
|
||||
|
|
|
@ -2133,7 +2133,7 @@
|
|||
INSTALL_PATH = "$(HOME)/Applications";
|
||||
JAVA_COMPILER_DEBUGGING_SYMBOLS = NO;
|
||||
OPTIMIZATION_CFLAGS = "-O2";
|
||||
OTHER_CFLAGS = "-DMAC_ALERT -DUNIXCOMMON -DSDLMAIN -DHAVE_MIXER -DHAVE_PNG -D_BIG_ENDIAN -DSTDC_HEADERS -DSDL -Wall -Winline -fno-strict-aliasing";
|
||||
OTHER_CFLAGS = "-DMAC_ALERT -DUNIXCOMMON -DSDLMAIN -DHAVE_MIXER -DHAVE_PNG -D_BIG_ENDIAN -DSTDC_HEADERS -DSDL -Wall -Winline -fno-strict-aliasing -fwrapv";
|
||||
OTHER_REZFLAGS = "";
|
||||
PREBINDING = NO;
|
||||
PRODUCT_NAME = Srb2;
|
||||
|
|
|
@ -180,10 +180,10 @@ void Taggroup_Add (taggroup_t *garray[], const mtag_t tag, size_t id)
|
|||
if (Taggroup_Find(group, id) != (size_t)-1)
|
||||
return;
|
||||
|
||||
if (! in_bit_array(tags_available, tag))
|
||||
if (! in_bit_array(tags_available, (UINT16)tag))
|
||||
{
|
||||
num_tags++;
|
||||
set_bit_array(tags_available, tag);
|
||||
set_bit_array(tags_available, (UINT16)tag);
|
||||
}
|
||||
|
||||
// Create group if empty.
|
||||
|
@ -220,10 +220,10 @@ static void Taggroup_Add_Init(taggroup_t *garray[], const mtag_t tag, size_t id)
|
|||
|
||||
group = garray[(UINT16)tag];
|
||||
|
||||
if (! in_bit_array(tags_available, tag))
|
||||
if (! in_bit_array(tags_available, (UINT16)tag))
|
||||
{
|
||||
num_tags++;
|
||||
set_bit_array(tags_available, tag);
|
||||
set_bit_array(tags_available, (UINT16)tag);
|
||||
}
|
||||
|
||||
// Create group if empty.
|
||||
|
@ -271,7 +271,7 @@ void Taggroup_Remove (taggroup_t *garray[], const mtag_t tag, size_t id)
|
|||
if (group->count == 1 && total_elements_with_tag(tag) == 1)
|
||||
{
|
||||
num_tags--;
|
||||
unset_bit_array(tags_available, tag);
|
||||
unset_bit_array(tags_available, (UINT16)tag);
|
||||
}
|
||||
|
||||
// Strip away taggroup if no elements left.
|
||||
|
|
Loading…
Reference in a new issue