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Mario power up hardcoding
This commit is contained in:
parent
41a8bb2d24
commit
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3 changed files with 490 additions and 1 deletions
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@ -3329,6 +3329,53 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_WHITEDANDELION",
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"S_MAR64TREE",
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// Power up mushrooms
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"S_LIFESHROOM",
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"S_LIFESHROOM2",
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"S_LIFESHROOMD",
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"S_LIFESHROOM_INVISIBLE",
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"S_LIFESHROOM_INVISIBLE_TOUCH",
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"S_POISONSHROOM",
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"S_POISONSHROOM2",
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"S_POISONSHROOMD",
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"S_NUKESHROOM",
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"S_NUKESHROOM2",
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"S_NUKESHROOMD",
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"S_FORCESHROOM",
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"S_FORCESHROOM2",
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"S_FORCESHROOMD",
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"S_ATTRACTSHROOM",
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"S_ATTRACTSHROOM2",
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"S_ATTRACTSHROOMD",
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"S_ELEMENTALSHROOM",
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"S_ELEMENTALSHROOM2",
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"S_ELEMENTALSHROOMD",
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"S_CLOUDSHROOM",
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"S_CLOUDSHROOM2",
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"S_CLOUDSHROOMD",
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"S_STARMAN",
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"S_STARMAN1",
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"S_STARMAN2",
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"S_STARMAN3",
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"S_STARMAND",
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"S_SPEEDWINGS",
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"S_SPEEDWINGSD",
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"S_PARTICLEPICKUP1",
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"S_PARTICLEPICKUP2",
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"S_1000SCOREAWARD",
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"S_POWERUPAWARD",
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"S_POWERUPAWARD1",
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"S_POWERUPAWARD2",
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// Nights-specific stuff
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"S_NIGHTSDRONE_MAN1",
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"S_NIGHTSDRONE_MAN2",
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@ -4341,6 +4388,19 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_WHITEDANDELION",
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"MT_MAR64TREE",
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// Power up mushrooms
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"MT_LIFESHROOM",
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"MT_LIFESHROOM_INVISIBLE",
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"MT_POISONSHROOM",
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"MT_NUKESHROOM",
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"MT_FORCESHROOM",
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"MT_ATTRACTSHROOM",
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"MT_ELEMENTALSHROOM",
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"MT_CLOUDSHROOM",
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"MT_STARMAN",
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"MT_SPEEDWINGS",
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"MT_POWERUPAWARD",
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// NiGHTS Stuff
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"MT_AXIS",
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"MT_AXISTRANSFER",
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359
src/info.c
359
src/info.c
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@ -483,6 +483,18 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
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"MFWD",
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"MUS3",
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// Mario powerups
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"MSIV", // invincibility
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"MS1P", // 1-up
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"MSAT", // attract
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"MSFO", // force
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"MSAR", // nuke
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"MSWW", // whirlwind
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"MSEL", // elemental
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"MSSP", // speed shoes
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"MEGH", // poison
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"UPPB", // particle pickup
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// NiGHTS Stuff
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"NDRN", // NiGHTS drone
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"NSPK", // NiGHTS sparkle
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@ -3796,6 +3808,54 @@ state_t states[NUMSTATES] =
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{SPR_MFWD, FF_ANIMATE, -1, {NULL}, 3, 6, S_NULL, 0}, // S_WHITEDANDELION
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{SPR_MUS3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MAR64TREE
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// Mario powerups
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{SPR_MS1P, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_LIFESHROOM2, 0}, // S_LIFESHROOM
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{SPR_MS1P, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_LIFESHROOM, 0}, // S_LIFESHROOM2
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{SPR_MS1P, 0, 1, {A_ExtraLife}, 0, 0, S_PARTICLEPICKUP1, 0}, // S_LIFESHROOMD
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{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LIFESHROOM_INVISIBLE
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{SPR_NULL, 0, 1, {A_ExtraLife}, 0, 0, S_NULL, 0}, // S_LIFESHROOM_INVISIBLE_TOUCH
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{SPR_MEGH, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_POISONSHROOM2, 0}, // S_POISONSHROOM
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{SPR_MEGH, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_POISONSHROOM, 0}, // S_POISONSHROOM2
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{SPR_MEGH, 0, 1, {A_EggmanBox}, 0, 0, S_PARTICLEPICKUP1, 0}, // S_POISONSHROOMD
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{SPR_MSAR, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_NUKESHROOM2, 0}, // S_NUKESHROOM
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{SPR_MSAR, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_NUKESHROOM, 0}, // S_NUKESHROOM2
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{SPR_MSAR, 0, 1, {A_GiveShield}, SH_ARMAGEDDON, 0, S_1000SCOREAWARD, 0}, // S_NUKESHROOMD
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{SPR_MSFO, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_FORCESHROOM2, 0}, // S_FORCESHROOM
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{SPR_MSFO, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_FORCESHROOM, 0}, // S_FORCESHROOM2
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{SPR_MSFO, 0, 1, {A_GiveShield}, SH_FORCE|1, 0, S_1000SCOREAWARD, 0}, // S_FORCESHROOMD
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{SPR_MSAT, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_ATTRACTSHROOM2, 0}, // S_ATTRACTSHROOM
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{SPR_MSAT, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_ATTRACTSHROOM, 0}, // S_ATTRACTSHROOM2
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{SPR_MSAT, 0, 1, {A_GiveShield}, SH_ATTRACT, 0, S_1000SCOREAWARD, 0}, // S_ATTRACTSHROOMD
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{SPR_MSEL, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_ELEMENTALSHROOM2, 0}, // S_ELEMENTALSHROOM
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{SPR_MSEL, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_ELEMENTALSHROOM, 0}, // S_ELEMENTALSHROOM2
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{SPR_MSEL, 0, 1, {A_GiveShield}, SH_ELEMENTAL, 0, S_1000SCOREAWARD, 0}, // S_ELEMENTALSHROOMD
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{SPR_MSWW, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_CLOUDSHROOM2, 0}, // S_CLOUDSHROOM
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{SPR_MSWW, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_CLOUDSHROOM, 0}, // S_CLOUDSHROOM2
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{SPR_MSWW, 0, 1, {A_GiveShield}, SH_WHIRLWIND, 0, S_1000SCOREAWARD, 0}, // S_CLOUDSHROOMD
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{SPR_MSIV, 0, 1, {A_Look}, 3, 1, S_STARMAN, 0}, // S_STARMAN
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{SPR_MSIV, 0, 2, {A_BunnyHop}, 7, 6, S_STARMAN2, 0}, // S_STARMAN1
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{SPR_MSIV, 0, 1, {A_SmokeTrailer}, MT_BOXSPARKLE, 0, S_STARMAN3, 0}, // S_STARMAN2
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{SPR_MSIV, 0, 1, {A_GhostMe}, 0, 0, S_STARMAN1, 0}, // S_STARMAN3
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{SPR_MSIV, 0, 1, {A_Invincibility}, 0, 0, S_PARTICLEPICKUP1, 0}, // S_STARMAND
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{SPR_MSSP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SPEEDWINGS
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{SPR_MSSP, 0, 1, {A_SuperSneakers}, 0, 0, S_NULL, 0}, // S_SPEEDWINGSD
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{SPR_UPPB, FF_ADD, 1, {A_ForceStop}, 0, 0, S_PARTICLEPICKUP2, 0}, // S_PARTICLEPICKUP1
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{SPR_UPPB, 1|FF_ANIMATE|FF_ADD, 19, {NULL}, 18, 1, S_NULL, 0}, // S_PARTICLEPICKUP2
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{SPR_NULL, 0, 1, {A_SpawnObjectRelative}, 0, MT_POWERUPAWARD, S_PARTICLEPICKUP1, 0}, // S_1000SCOREAWARD
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_POWERUPAWARD1, 0}, // S_POWERUPAWARD
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{SPR_NULL, 0, 1, {A_FindTarget}, MT_PLAYER, 0, S_POWERUPAWARD2, 0}, // S_POWERUPAWARD1
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{SPR_NULL, 0, 1, {A_AwardScore}, 0, 0, S_NULL, 0}, // S_POWERUPAWARD2
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// Nights Drone
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{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN2, 0}, // S_NIGHTSDRONE_MAN1
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{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN1, 0}, // S_NIGHTSDRONE_MAN2
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@ -19565,7 +19625,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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1, // damage
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sfx_mario1, // activesound
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MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
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MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
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S_NULL // raisestate
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},
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@ -20135,6 +20195,303 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_LIFESHROOM
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1826, // doomednum
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S_LIFESHROOM, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_LIFESHROOMD, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_LIFESHROOM_INVISIBLE
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1841, // doomednum
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S_LIFESHROOM_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_LIFESHROOM_INVISIBLE_TOUCH, // deathstate
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S_NULL, // xdeathstate
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sfx_mario3, // deathsound
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-3072, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_POISONSHROOM
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2303, // doomednum
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S_POISONSHROOM, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_POISONSHROOMD,// deathstate
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S_NULL, // xdeathstate
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sfx_mario3, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_NUKESHROOM
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1829, // doomednum
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S_NUKESHROOM, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NUKESHROOMD, // deathstate
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S_NULL, // xdeathstate
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sfx_mario3, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_FORCESHROOM
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1828, // doomednum
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S_FORCESHROOM, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_FORCESHROOMD, // deathstate
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S_NULL, // xdeathstate
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sfx_mario3, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_ATTRACTSHROOM
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1827, // doomednum
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S_ATTRACTSHROOM,// spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_ATTRACTSHROOMD, // deathstate
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S_NULL, // xdeathstate
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sfx_mario3, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_ELEMENTALSHROOM
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1831, // doomednum
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S_ELEMENTALSHROOM, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_ELEMENTALSHROOMD, // deathstate
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S_NULL, // xdeathstate
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sfx_mario3, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_CLOUDSHROOM
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1830, // doomednum
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S_CLOUDSHROOM, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_CLOUDSHROOMD, // deathstate
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S_NULL, // xdeathstate
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sfx_mario3, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_STARMAN
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1825, // doomednum
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S_STARMAN, // spawnstate
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1000, // spawnhealth
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S_STARMAN1, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_STARMAND, // deathstate
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S_NULL, // xdeathstate
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sfx_mario3, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_SPEEDWINGS
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2304, // doomednum
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S_SPEEDWINGS, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_SPEEDWINGSD, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_mario3, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_POWERUPAWARD
|
||||
-1, // doomednum
|
||||
S_POWERUPAWARD, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_mario4, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SLIDEME|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_AXIS
|
||||
1700, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
|
|
72
src/info.h
72
src/info.h
|
@ -1034,6 +1034,18 @@ typedef enum sprite
|
|||
SPR_MFWD,
|
||||
SPR_MUS3,
|
||||
|
||||
// Mario powerups
|
||||
SPR_MSIV, // invincibility
|
||||
SPR_MS1P, // 1-up
|
||||
SPR_MSAT, // attract
|
||||
SPR_MSFO, // force
|
||||
SPR_MSAR, // nuke
|
||||
SPR_MSWW, // whirlwind
|
||||
SPR_MSEL, // elemental
|
||||
SPR_MSSP, // speed shoes
|
||||
SPR_MEGH, // poison
|
||||
SPR_UPPB, // particle pickup
|
||||
|
||||
// NiGHTS Stuff
|
||||
SPR_NDRN, // NiGHTS drone
|
||||
SPR_NSPK, // NiGHTS sparkle
|
||||
|
@ -4175,6 +4187,53 @@ typedef enum state
|
|||
S_WHITEDANDELION,
|
||||
S_MAR64TREE,
|
||||
|
||||
// Power up mushrooms
|
||||
S_LIFESHROOM,
|
||||
S_LIFESHROOM2,
|
||||
S_LIFESHROOMD,
|
||||
S_LIFESHROOM_INVISIBLE,
|
||||
S_LIFESHROOM_INVISIBLE_TOUCH,
|
||||
|
||||
S_POISONSHROOM,
|
||||
S_POISONSHROOM2,
|
||||
S_POISONSHROOMD,
|
||||
|
||||
S_NUKESHROOM,
|
||||
S_NUKESHROOM2,
|
||||
S_NUKESHROOMD,
|
||||
|
||||
S_FORCESHROOM,
|
||||
S_FORCESHROOM2,
|
||||
S_FORCESHROOMD,
|
||||
|
||||
S_ATTRACTSHROOM,
|
||||
S_ATTRACTSHROOM2,
|
||||
S_ATTRACTSHROOMD,
|
||||
|
||||
S_ELEMENTALSHROOM,
|
||||
S_ELEMENTALSHROOM2,
|
||||
S_ELEMENTALSHROOMD,
|
||||
|
||||
S_CLOUDSHROOM,
|
||||
S_CLOUDSHROOM2,
|
||||
S_CLOUDSHROOMD,
|
||||
|
||||
S_STARMAN,
|
||||
S_STARMAN1,
|
||||
S_STARMAN2,
|
||||
S_STARMAN3,
|
||||
S_STARMAND,
|
||||
|
||||
S_SPEEDWINGS,
|
||||
S_SPEEDWINGSD,
|
||||
|
||||
S_PARTICLEPICKUP1,
|
||||
S_PARTICLEPICKUP2,
|
||||
S_1000SCOREAWARD,
|
||||
S_POWERUPAWARD,
|
||||
S_POWERUPAWARD1,
|
||||
S_POWERUPAWARD2,
|
||||
|
||||
// Nights-specific stuff
|
||||
S_NIGHTSDRONE_MAN1,
|
||||
S_NIGHTSDRONE_MAN2,
|
||||
|
@ -5214,6 +5273,19 @@ typedef enum mobj_type
|
|||
MT_WHITEDANDELION,
|
||||
MT_MAR64TREE,
|
||||
|
||||
// Power up mushrooms
|
||||
MT_LIFESHROOM,
|
||||
MT_LIFESHROOM_INVISIBLE,
|
||||
MT_POISONSHROOM,
|
||||
MT_NUKESHROOM,
|
||||
MT_FORCESHROOM,
|
||||
MT_ATTRACTSHROOM,
|
||||
MT_ELEMENTALSHROOM,
|
||||
MT_CLOUDSHROOM,
|
||||
MT_STARMAN,
|
||||
MT_SPEEDWINGS,
|
||||
MT_POWERUPAWARD,
|
||||
|
||||
// NiGHTS Stuff
|
||||
MT_AXIS,
|
||||
MT_AXISTRANSFER,
|
||||
|
|
Loading…
Reference in a new issue