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Ensure hook status is initialized properly
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1 changed files with 3 additions and 1 deletions
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@ -318,6 +318,8 @@ static boolean init_hook_type
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const char * string,
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int nonzero
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){
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memset(&hook->status, 0, sizeof(hook->status));
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hook->status.type_int = status;
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if (nonzero)
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@ -1322,7 +1324,7 @@ static void res_playerspawnpoint(Hook_State *hook)
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spawnpoint_t *LUA_HookPlayerSpawnPoint(player_t *player)
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{
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Hook_State hook;
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if (prepare_hook(&hook, -1, HOOK(PlayerSpawnPoint)))
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if (prepare_hook(&hook, 0, HOOK(PlayerSpawnPoint)))
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{
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LUA_PushUserdata(gL, player, META_PLAYER);
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call_hooks(&hook, 8, res_playerspawnpoint);
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