mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-18 17:01:20 +00:00
Implement MFE_TEAMITEM
This commit is contained in:
parent
73f759d76e
commit
fac87627a4
6 changed files with 41 additions and 30 deletions
|
@ -4407,6 +4407,7 @@ const char *const MOBJEFLAG_LIST[] = {
|
|||
"TRACERANGLE", // Compute and trigger on mobj angle relative to tracer
|
||||
"FORCESUPER", // Forces an object to use super sprites with SPR_PLAY.
|
||||
"FORCENOSUPER", // Forces an object to NOT use super sprites with SPR_PLAY.
|
||||
"TEAMITEM", // Object is a team item
|
||||
"TEAMFLAG", // Object is a team flag
|
||||
NULL
|
||||
};
|
||||
|
|
|
@ -823,9 +823,8 @@ static boolean P_LookForShield(mobj_t *actor)
|
|||
if (!player->mo || player->mo->health <= 0)
|
||||
continue; // dead
|
||||
|
||||
//When in CTF, don't pull rings that you cannot pick up.
|
||||
if ((actor->type == MT_REDTEAMRING && player->ctfteam != G_GetTeam(TEAM_RED)) ||
|
||||
(actor->type == MT_BLUETEAMRING && player->ctfteam != G_GetTeam(TEAM_BLUE)))
|
||||
// Don't pull rings that you cannot pick up.
|
||||
if ((actor->eflags & MFE_TEAMITEM) && player->ctfteam != actor->extravalue1)
|
||||
continue;
|
||||
|
||||
if ((player->powers[pw_shield] & SH_PROTECTELECTRIC)
|
||||
|
|
|
@ -413,6 +413,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (LUA_HookTouchSpecial(special, toucher) || P_MobjWasRemoved(special))
|
||||
return;
|
||||
|
||||
// Don't collide with items meant for opposing teams
|
||||
if (special->eflags & MFE_TEAMITEM && player->ctfteam != special->extravalue1)
|
||||
return;
|
||||
|
||||
// 0 = none, 1 = elemental pierce, 2 = bubble bounce
|
||||
elementalpierce = (((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL || (player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) && (player->pflags & PF_SHIELDABILITY)
|
||||
? (((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL) ? 1 : 2)
|
||||
|
@ -625,21 +629,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
// ***************************************** //
|
||||
// Rings, coins, spheres, weapon panels, etc //
|
||||
// ***************************************** //
|
||||
case MT_REDTEAMRING:
|
||||
if (player->ctfteam != G_GetTeam(TEAM_RED))
|
||||
return;
|
||||
P_CollectRing(player, special);
|
||||
break;
|
||||
case MT_BLUETEAMRING:
|
||||
if (player->ctfteam != G_GetTeam(TEAM_BLUE))
|
||||
return;
|
||||
P_CollectRing(player, special);
|
||||
break;
|
||||
case MT_RING:
|
||||
case MT_FLINGRING:
|
||||
case MT_COIN:
|
||||
case MT_FLINGCOIN:
|
||||
case MT_NIGHTSSTAR:
|
||||
case MT_REDTEAMRING:
|
||||
case MT_BLUETEAMRING:
|
||||
P_CollectRing(player, special);
|
||||
break;
|
||||
case MT_BLUESPHERE:
|
||||
|
@ -3659,15 +3655,20 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
if (target->flags2 & MF2_SKULLFLY)
|
||||
target->momx = target->momy = target->momz = 0;
|
||||
|
||||
if (!force)
|
||||
// Don't damage items meant for opposing teams
|
||||
if (target->eflags & MFE_TEAMITEM && !force)
|
||||
{
|
||||
// Special case for team ring boxes
|
||||
if (target->type == MT_RING_REDBOX && !(source->player->ctfteam == TEAM_RED))
|
||||
if (source && source->player)
|
||||
{
|
||||
if (source->player->ctfteam != target->extravalue1)
|
||||
return false;
|
||||
|
||||
if (target->type == MT_RING_BLUEBOX && !(source->player->ctfteam == TEAM_BLUE))
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the originator of the attack is not a player, then the item cannot be damaged.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (target->flags & (MF_ENEMY|MF_BOSS))
|
||||
{
|
||||
|
|
|
@ -1691,7 +1691,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
}
|
||||
// Monitor?
|
||||
else if (thing->flags & MF_MONITOR
|
||||
&& !((thing->type == MT_RING_REDBOX && tmthing->player->ctfteam != G_GetTeam(TEAM_RED)) || (thing->type == MT_RING_BLUEBOX && tmthing->player->ctfteam != G_GetTeam(TEAM_BLUE)))
|
||||
&& !((thing->eflags & MFE_TEAMITEM) && tmthing->player->ctfteam != thing->extravalue1)
|
||||
&& (!(thing->flags & MF_SOLID) || P_PlayerCanDamage(tmthing->player, thing)))
|
||||
{
|
||||
if (thing->z - thing->scale <= tmthing->z + tmthing->height
|
||||
|
|
21
src/p_mobj.c
21
src/p_mobj.c
|
@ -10559,6 +10559,8 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
|
|||
|
||||
case MT_REDTEAMRING:
|
||||
case MT_BLUETEAMRING:
|
||||
case MT_REDFLAG:
|
||||
case MT_BLUEFLAG:
|
||||
|
||||
case MT_EMBLEM:
|
||||
|
||||
|
@ -10596,9 +10598,7 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
|
|||
return FRACUNIT;
|
||||
|
||||
default:
|
||||
if (thing->eflags & MFE_TEAMFLAG)
|
||||
return 2*FRACUNIT/3;
|
||||
else if (thing->flags & (MF_ENEMY|MF_BOSS))
|
||||
if (thing->flags & (MF_ENEMY|MF_BOSS))
|
||||
return FRACUNIT;
|
||||
else
|
||||
return 0;
|
||||
|
@ -10894,10 +10894,18 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->lastlook = mobj->extravalue2 = -1;
|
||||
break;
|
||||
case MT_REDTEAMRING:
|
||||
mobj->color = G_GetTeamWeaponColor(G_GetTeam(TEAM_RED));
|
||||
case MT_RING_REDBOX:
|
||||
mobj->extravalue1 = G_GetTeam(TEAM_RED);
|
||||
mobj->eflags |= MFE_TEAMITEM;
|
||||
if (mobj->type == MT_REDTEAMRING)
|
||||
mobj->color = G_GetTeamWeaponColor(mobj->extravalue1);
|
||||
break;
|
||||
case MT_BLUETEAMRING:
|
||||
mobj->color = G_GetTeamWeaponColor(G_GetTeam(TEAM_BLUE));
|
||||
case MT_RING_BLUEBOX:
|
||||
mobj->extravalue1 = G_GetTeam(TEAM_BLUE);
|
||||
mobj->eflags |= MFE_TEAMITEM;
|
||||
if (mobj->type == MT_BLUETEAMRING)
|
||||
mobj->color = G_GetTeamWeaponColor(mobj->extravalue1);
|
||||
break;
|
||||
case MT_RING:
|
||||
case MT_COIN:
|
||||
|
@ -13256,6 +13264,9 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
break;
|
||||
}
|
||||
|
||||
// Team flags don't have MFE_TEAMITEM, because other players must be able to collide with them.
|
||||
// If team flags had MFE_TEAMITEM, then players belonging to opposing teams would not be able to
|
||||
// capture the flags.
|
||||
if (mthing->type == THING_TYPE_CTF_TEAM_FLAG)
|
||||
mobj->eflags |= MFE_TEAMFLAG;
|
||||
|
||||
|
|
|
@ -225,8 +225,7 @@ typedef enum
|
|||
// The mobj stands in a sector with water, and touches the surface
|
||||
// this bit is set once and for all at the start of mobjthinker
|
||||
MFE_TOUCHWATER = 1<<2,
|
||||
// The mobj stands in a sector with water, and his waist is BELOW the water surface
|
||||
// (for player, allows swimming up/down)
|
||||
// The mobj stands in a sector with water, and its waist is BELOW the water surface
|
||||
MFE_UNDERWATER = 1<<3,
|
||||
// used for ramp sectors
|
||||
MFE_JUSTSTEPPEDDOWN = 1<<4,
|
||||
|
@ -251,10 +250,10 @@ typedef enum
|
|||
MFE_FORCENOSUPER = 1<<13,
|
||||
// Makes an object use super sprites where they wouldn't have otherwise and vice-versa
|
||||
MFE_REVERSESUPER = MFE_FORCESUPER|MFE_FORCENOSUPER,
|
||||
// Object is a team item - only players belonging to the same team as the item can collide with them
|
||||
MFE_TEAMITEM = 1<<14,
|
||||
// Object is a team flag
|
||||
MFE_TEAMFLAG = 1<<14,
|
||||
|
||||
// free: 1<<15
|
||||
MFE_TEAMFLAG = 1<<15
|
||||
} mobjeflag_t;
|
||||
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue