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* Disable dashmode if pw_carry is set or the player is exiting, in addition to getting the flag.
* Add a dashmode downpower sound.
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parent
c221a89c67
commit
fa187a66e2
1 changed files with 7 additions and 2 deletions
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@ -11811,8 +11811,8 @@ void P_PlayerThink(player_t *player)
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player->pflags &= ~PF_SLIDING;
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player->pflags &= ~PF_SLIDING;
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#define dashmode player->dashmode
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#define dashmode player->dashmode
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// Dash mode - thanks be to Iceman404
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// Dash mode - thanks be to VelocitOni
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if ((player->charflags & SF_DASHMODE) && !(player->gotflag) && !(maptol & TOL_NIGHTS)) // woo, dashmode! no nights tho.
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if ((player->charflags & SF_DASHMODE) && !player->gotflag && !player->powers[pw_carry] && !player->exiting && !(maptol & TOL_NIGHTS)) // woo, dashmode! no nights tho.
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{
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{
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boolean totallyradical = player->speed >= FixedMul(player->runspeed, player->mo->scale);
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boolean totallyradical = player->speed >= FixedMul(player->runspeed, player->mo->scale);
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boolean floating = (player->secondjump == 1);
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boolean floating = (player->secondjump == 1);
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@ -11827,7 +11827,11 @@ void P_PlayerThink(player_t *player)
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else if ((!totallyradical || !floating) && !(player->pflags & PF_SPINNING))
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else if ((!totallyradical || !floating) && !(player->pflags & PF_SPINNING))
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{
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{
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if (dashmode > 3)
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if (dashmode > 3)
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{
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dashmode -= 3; // Rather than lose it all, it gently counts back down!
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dashmode -= 3; // Rather than lose it all, it gently counts back down!
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if ((dashmode+3) >= DASHMODE_THRESHOLD && dashmode < DASHMODE_THRESHOLD)
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S_StartSound(player->mo, sfx_s3k72);
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}
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else
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else
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dashmode = 0;
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dashmode = 0;
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}
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}
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@ -11858,6 +11862,7 @@ void P_PlayerThink(player_t *player)
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{
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{
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player->normalspeed = skins[player->skin].normalspeed;
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player->normalspeed = skins[player->skin].normalspeed;
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player->jumpfactor = skins[player->skin].jumpfactor;
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player->jumpfactor = skins[player->skin].jumpfactor;
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S_StartSound(player->mo, sfx_s3k72);
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}
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}
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dashmode = 0;
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dashmode = 0;
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}
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}
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