Implement FOF types 220-222

This commit is contained in:
MascaraSnake 2020-04-14 10:13:38 +02:00
parent 9fc2b5b1b9
commit f8c51ccde3
3 changed files with 76 additions and 16 deletions

View file

@ -1611,6 +1611,38 @@ udmf
} }
} }
220
{
title = "Intangible";
prefix = "(220)";
arg0
{
title = "Target sector tag";
type = 13;
}
arg1
{
title = "Visibility";
type = 12;
enum
{
1 = "Don't render planes";
2 = "Don't render sides";
4 = "Don't render insides";
}
}
arg2
{
title = "Appearance";
type = 12;
enum
{
1 = "Translucent";
2 = "No shadow";
}
}
}
223 223
{ {
title = "Intangible, Invisible"; title = "Intangible, Invisible";

View file

@ -2931,6 +2931,31 @@ static void P_ConvertBinaryMap(void)
case 223: //FOF: Intangible, invisible case 223: //FOF: Intangible, invisible
lines[i].args[0] = lines[i].tag; lines[i].args[0] = lines[i].tag;
break; break;
case 220: //FOF: Intangible, opaque
case 221: //FOF: Intangible, translucent
case 222: //FOF: Intangible, sides only
lines[i].args[0] = lines[i].tag;
//Visibility
if (lines[i].special == 222)
lines[i].args[1] |= 1; //Don't render planes
if (lines[i].special != 220)
lines[i].args[1] |= 4; //Don't render insides
//Appearance
if (lines[i].special == 221)
{
lines[i].args[2] |= 1; //Translucent
if (sides[lines[i].sidenum[0]].toptexture > 0)
lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255;
else
lines[i].alpha = FRACUNIT/2;
}
if (lines[i].special != 220 && !(lines[i].flags & ML_NOCLIMB))
lines[i].args[2] |= 2; //Don't cast shadow
lines[i].special = 220;
break;
case 250: //FOF: Mario block case 250: //FOF: Mario block
lines[i].args[0] = lines[i].tag; lines[i].args[0] = lines[i].tag;
if (lines[i].flags & ML_NOCLIMB) //Brick block if (lines[i].flags & ML_NOCLIMB) //Brick block

View file

@ -6959,28 +6959,31 @@ void P_SpawnSpecials(boolean fromnetsave)
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
break; break;
case 220: // Like opaque water, but not swimmable. (Good for snow effect on FOFs) case 220: //Intangible
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_RENDERALL|FF_BOTHPLANES|FF_ALLSIDES|FF_CUTEXTRA|FF_EXTRA|FF_CUTSPRITES, secthinkers); ffloorflags = FF_EXISTS|FF_RENDERALL|FF_CUTEXTRA|FF_EXTRA|FF_CUTSPRITES;
break;
case 221: // FOF (intangible, translucent) //Visibility settings
// If line has no-climb set, give it shadows, otherwise don't if (lines[i].args[1] & 1) //Don't render planes
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA|FF_CUTSPRITES; ffloorflags &= ~FF_RENDERPLANES;
if (!(lines[i].flags & ML_NOCLIMB)) if (lines[i].args[1] & 2) //Don't render sides
ffloorflags &= ~FF_RENDERSIDES;
if (!(lines[i].args[1] & 4)) //Render insides
{
if (ffloorflags & FF_RENDERPLANES)
ffloorflags |= FF_BOTHPLANES;
if (ffloorflags & FF_RENDERSIDES)
ffloorflags |= FF_ALLSIDES;
}
//Appearance settings
if ((lines[i].args[2] & 1) && (ffloorflags & FF_RENDERALL)) //Translucent
ffloorflags |= FF_TRANSLUCENT;
if (lines[i].args[2] & 2) //Don't cast shadow
ffloorflags |= FF_NOSHADE; ffloorflags |= FF_NOSHADE;
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
break; break;
case 222: // FOF with no floor/ceiling (good for GFZGRASS effect on FOFs)
// If line has no-climb set, give it shadows, otherwise don't
ffloorflags = FF_EXISTS|FF_RENDERSIDES|FF_ALLSIDES;
if (!(lines[i].flags & ML_NOCLIMB))
ffloorflags |= FF_NOSHADE|FF_CUTSPRITES;
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
break;
case 223: // FOF (intangible, invisible) - for combining specials in a sector case 223: // FOF (intangible, invisible) - for combining specials in a sector
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_NOSHADE, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_NOSHADE, secthinkers);
break; break;