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Fix mirrored long sprite rotations not working in Software
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@ -379,7 +379,7 @@ static void MirrorMissingRotations(void)
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UINT8 baserotation = GetOppositeRotation(rotation, frame->rotate);
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UINT32 lumpnum = frame->lumppat[baserotation - 1];
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R_InstallSpriteLump(WADFILENUM(lumpnum), LUMPNUM(lumpnum), frame->lumpid[baserotation], framenum, rotation, 1);
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R_InstallSpriteLump(WADFILENUM(lumpnum), LUMPNUM(lumpnum), frame->lumpid[baserotation - 1], framenum, rotation, 1);
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}
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}
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}
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