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MP Postboss: strnicmp -> boolean remove cast (buildbots)
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@ -3536,7 +3536,7 @@ void A_BossDeath(mobj_t *mo)
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{
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// Touching the egg trap button calls P_DoPlayerExit, which calls P_RestoreMusic.
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// So just park ourselves in the mapmus variables.
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boolean changed = (boolean)strnicmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7);
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boolean changed = strnicmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7);
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strncpy(mapmusname, mapheaderinfo[gamemap-1]->muspostbossname, 7);
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mapmusname[6] = 0;
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mapmusflags = (mapheaderinfo[gamemap-1]->muspostbosstrack & MUSIC_TRACKMASK) | MUSIC_RELOADRESET;
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