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Add absolute Z flag to MAPTHINGFLAG_LIST
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parent
bed7e434e7
commit
f416c6a98d
3 changed files with 6 additions and 5 deletions
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@ -271,8 +271,8 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
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}
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else if (fastncmp("MTF_", word, 4)) {
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p = word+4;
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for (i = 0; i < 4; i++)
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if (MAPTHINGFLAG_LIST[i] && fastcmp(p, MAPTHINGFLAG_LIST[i])) {
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for (i = 0; MAPTHINGFLAG_LIST[i]; i++)
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if (fastcmp(p, MAPTHINGFLAG_LIST[i])) {
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CacheAndPushConstant(L, word, ((lua_Integer)1<<i));
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return 1;
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}
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@ -4409,11 +4409,12 @@ const char *const MOBJEFLAG_LIST[] = {
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NULL
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};
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const char *const MAPTHINGFLAG_LIST[4] = {
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const char *const MAPTHINGFLAG_LIST[] = {
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"EXTRA", // Extra flag for objects.
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"OBJECTFLIP", // Reverse gravity flag for objects.
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"OBJECTSPECIAL", // Special flag used with certain objects.
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"AMBUSH" // Deaf monsters/do not react to sound.
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"AMBUSH", // Deaf monsters/do not react to sound.
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"ABSOLUTEZ" // Absolute spawn height flag for objects.
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};
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const char *const PLAYERFLAG_LIST[] = {
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@ -61,7 +61,7 @@ extern const char *const MOBJTYPE_LIST[];
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extern const char *const MOBJFLAG_LIST[];
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extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
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extern const char *const MOBJEFLAG_LIST[];
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extern const char *const MAPTHINGFLAG_LIST[4];
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extern const char *const MAPTHINGFLAG_LIST[];
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extern const char *const PLAYERFLAG_LIST[];
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extern const char *const GAMETYPERULE_LIST[];
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extern const char *const ML_LIST[]; // Linedef flags
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