mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-19 17:31:13 +00:00
Make gametype data available to Lua
This commit is contained in:
parent
08c087f6f6
commit
f38f568b2d
9 changed files with 223 additions and 24 deletions
|
@ -1374,6 +1374,8 @@ void D_SRB2Main(void)
|
|||
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
|
||||
Z_Init();
|
||||
|
||||
G_InitGametypes();
|
||||
|
||||
clientGamedata = M_NewGameDataStruct();
|
||||
serverGamedata = M_NewGameDataStruct();
|
||||
|
||||
|
|
|
@ -1324,12 +1324,12 @@ void readgametype(MYFILE *f, char *gtname)
|
|||
gametypes[newgtidx].timelimit = newgttimelimit;
|
||||
|
||||
// Write the new gametype name.
|
||||
gametypes[newgtidx].name = Z_StrDup((const char *)gtname);
|
||||
gametypes[newgtidx].name = Z_StrDup(gtname);
|
||||
|
||||
// Write the constant name.
|
||||
if (gtconst[0] == '\0')
|
||||
strncpy(gtconst, gtname, MAXLINELEN);
|
||||
G_AddGametypeConstant(newgtidx, (const char *)gtconst);
|
||||
G_AddGametypeConstant(newgtidx, gtconst);
|
||||
|
||||
// Update gametype_cons_t accordingly.
|
||||
G_UpdateGametypeSelections();
|
||||
|
|
|
@ -388,8 +388,9 @@ typedef struct
|
|||
|
||||
extern mapheader_t* mapheaderinfo[NUMMAPS];
|
||||
|
||||
// Gametypes
|
||||
#define NUMGAMETYPEFREESLOTS 128
|
||||
|
||||
// Gametypes
|
||||
enum GameType
|
||||
{
|
||||
GT_COOP = 0, // also used in single player
|
||||
|
@ -456,8 +457,8 @@ enum
|
|||
|
||||
typedef struct
|
||||
{
|
||||
const char *name;
|
||||
const char *constant_name;
|
||||
char *name;
|
||||
char *constant_name;
|
||||
UINT32 rules;
|
||||
UINT32 typeoflevel;
|
||||
UINT8 intermission_type;
|
||||
|
|
58
src/g_game.c
58
src/g_game.c
|
@ -3404,11 +3404,40 @@ void G_ExitLevel(void)
|
|||
}
|
||||
}
|
||||
|
||||
// See also the enum GameType in doomstat.h
|
||||
static const char *Gametype_Names[NUMGAMETYPES] =
|
||||
{
|
||||
"Co-op", // GT_COOP
|
||||
"Competition", // GT_COMPETITION
|
||||
"Race", // GT_RACE
|
||||
|
||||
"Match", // GT_MATCH
|
||||
"Team Match", // GT_TEAMMATCH
|
||||
|
||||
"Tag", // GT_TAG
|
||||
"Hide & Seek", // GT_HIDEANDSEEK
|
||||
|
||||
"CTF" // GT_CTF
|
||||
};
|
||||
|
||||
static const char *Gametype_ConstantNames[NUMGAMETYPES] =
|
||||
{
|
||||
"GT_COOP", // GT_COOP
|
||||
"GT_COMPETITION", // GT_COMPETITION
|
||||
"GT_RACE", // GT_RACE
|
||||
|
||||
"GT_MATCH", // GT_MATCH
|
||||
"GT_TEAMMATCH", // GT_TEAMMATCH
|
||||
|
||||
"GT_TAG", // GT_TAG
|
||||
"GT_HIDEANDSEEK", // GT_HIDEANDSEEK
|
||||
|
||||
"GT_CTF" // GT_CTF
|
||||
};
|
||||
|
||||
gametype_t gametypes[NUMGAMETYPES] = {
|
||||
// GT_COOP
|
||||
{
|
||||
.name = "Co-op",
|
||||
.constant_name = "GT_COOP",
|
||||
.rules = GTR_CAMPAIGN|GTR_LIVES|GTR_FRIENDLY|GTR_SPAWNENEMIES|GTR_ALLOWEXIT|GTR_EMERALDHUNT|GTR_EMERALDTOKENS|GTR_SPECIALSTAGES|GTR_CUTSCENES,
|
||||
.typeoflevel = TOL_COOP,
|
||||
.intermission_type = int_coop,
|
||||
|
@ -3416,8 +3445,6 @@ gametype_t gametypes[NUMGAMETYPES] = {
|
|||
},
|
||||
// GT_COMPETITION
|
||||
{
|
||||
.name = "Competition",
|
||||
.constant_name = "GT_COMPETITION",
|
||||
.rules = GTR_RACE|GTR_LIVES|GTR_SPAWNENEMIES|GTR_EMERALDTOKENS|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
|
||||
.typeoflevel = TOL_COMPETITION,
|
||||
.intermission_type = int_comp,
|
||||
|
@ -3425,8 +3452,6 @@ gametype_t gametypes[NUMGAMETYPES] = {
|
|||
},
|
||||
// GT_RACE
|
||||
{
|
||||
.name = "Race",
|
||||
.constant_name = "GT_RACE",
|
||||
.rules = GTR_RACE|GTR_SPAWNENEMIES|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
|
||||
.typeoflevel = TOL_RACE,
|
||||
.intermission_type = int_race,
|
||||
|
@ -3434,8 +3459,6 @@ gametype_t gametypes[NUMGAMETYPES] = {
|
|||
},
|
||||
// GT_MATCH
|
||||
{
|
||||
.name = "Match",
|
||||
.constant_name = "GT_MATCH",
|
||||
.rules = GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
|
||||
.typeoflevel = TOL_MATCH,
|
||||
.intermission_type = int_match,
|
||||
|
@ -3446,8 +3469,6 @@ gametype_t gametypes[NUMGAMETYPES] = {
|
|||
},
|
||||
// GT_TEAMMATCH
|
||||
{
|
||||
.name = "Team Match",
|
||||
.constant_name = "GT_TEAMMATCH",
|
||||
.rules = GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
.typeoflevel = TOL_MATCH,
|
||||
.intermission_type = int_teammatch,
|
||||
|
@ -3458,8 +3479,6 @@ gametype_t gametypes[NUMGAMETYPES] = {
|
|||
},
|
||||
// GT_TAG
|
||||
{
|
||||
.name = "Tag",
|
||||
.constant_name = "GT_TAG",
|
||||
.rules = GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
.typeoflevel = TOL_TAG,
|
||||
.intermission_type = int_match,
|
||||
|
@ -3471,8 +3490,6 @@ gametype_t gametypes[NUMGAMETYPES] = {
|
|||
},
|
||||
// GT_HIDEANDSEEK
|
||||
{
|
||||
.name = "Hide & Seek",
|
||||
.constant_name = "GT_HIDEANDSEEK",
|
||||
.rules = GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_HIDEFROZEN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
.typeoflevel = TOL_TAG,
|
||||
.intermission_type = int_match,
|
||||
|
@ -3484,8 +3501,6 @@ gametype_t gametypes[NUMGAMETYPES] = {
|
|||
},
|
||||
// GT_CTF
|
||||
{
|
||||
.name = "CTF",
|
||||
.constant_name = "GT_CTF",
|
||||
.rules = GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
.typeoflevel = TOL_CTF,
|
||||
.intermission_type = int_ctf,
|
||||
|
@ -3496,6 +3511,15 @@ gametype_t gametypes[NUMGAMETYPES] = {
|
|||
},
|
||||
};
|
||||
|
||||
void G_InitGametypes(void)
|
||||
{
|
||||
for (unsigned i = 0; i <= GT_CTF; i++)
|
||||
{
|
||||
gametypes[i].name = Z_StrDup(Gametype_Names[i]);
|
||||
gametypes[i].constant_name = Z_StrDup(Gametype_ConstantNames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Sets a new gametype, also setting gametype rules accordingly.
|
||||
//
|
||||
|
@ -3513,7 +3537,7 @@ INT16 G_AddGametype(UINT32 rules)
|
|||
INT16 newgtype = gametypecount;
|
||||
gametypecount++;
|
||||
|
||||
gametypes[newgtype].name = "???";
|
||||
gametypes[newgtype].name = Z_StrDup("???");
|
||||
gametypes[newgtype].rules = rules;
|
||||
|
||||
// Update gametype_cons_t accordingly.
|
||||
|
|
|
@ -191,6 +191,7 @@ void G_SaveGame(UINT32 slot, INT16 mapnum);
|
|||
void G_SaveGameOver(UINT32 slot, boolean modifylives);
|
||||
|
||||
void G_SetGametype(INT16 gametype);
|
||||
void G_InitGametypes(void);
|
||||
INT16 G_AddGametype(UINT32 rules);
|
||||
void G_AddGametypeConstant(INT16 gtype, const char *newgtconst);
|
||||
void G_UpdateGametypeSelections(void);
|
||||
|
|
|
@ -155,6 +155,7 @@ static const struct {
|
|||
{META_SFXINFO, "sfxinfo_t"},
|
||||
{META_SKINCOLOR, "skincolor_t"},
|
||||
{META_COLORRAMP, "skincolor_t.ramp"},
|
||||
{META_GAMETYPE, "gametype_t"},
|
||||
{META_SPRITEINFO, "spriteinfo_t"},
|
||||
{META_PIVOTLIST, "spriteframepivot_t[]"},
|
||||
{META_FRAMEPIVOT, "spriteframepivot_t"},
|
||||
|
@ -3407,8 +3408,8 @@ static int lib_gAddGametype(lua_State *L)
|
|||
const char *k;
|
||||
lua_Integer i;
|
||||
|
||||
const char *gtname = NULL;
|
||||
const char *gtconst = NULL;
|
||||
char *gtname = NULL;
|
||||
char *gtconst = NULL;
|
||||
const char *gtdescription = NULL;
|
||||
INT16 newgtidx = 0;
|
||||
UINT32 newgtrules = 0;
|
||||
|
|
|
@ -1899,6 +1899,140 @@ static int colorramp_len(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
///////////////
|
||||
// GAMETYPES //
|
||||
///////////////
|
||||
|
||||
static int lib_getGametypes(lua_State *L)
|
||||
{
|
||||
INT16 i;
|
||||
lua_remove(L, 1);
|
||||
|
||||
i = luaL_checkinteger(L, 1);
|
||||
if (i < 0 || i >= gametypecount)
|
||||
return luaL_error(L, "gametypes[] index %d out of range (0 - %d)", i, gametypecount-1);
|
||||
LUA_PushUserdata(L, &gametypes[i], META_GAMETYPE);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// #gametypes -> gametypecount
|
||||
static int lib_gametypeslen(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, gametypecount);
|
||||
return 1;
|
||||
}
|
||||
|
||||
enum gametype_e
|
||||
{
|
||||
gametype_name,
|
||||
gametype_rules,
|
||||
gametype_typeoflevel,
|
||||
gametype_intermission_type,
|
||||
gametype_rankings_type,
|
||||
gametype_pointlimit,
|
||||
gametype_timelimit
|
||||
};
|
||||
|
||||
const char *const gametype_opt[] = {
|
||||
"name",
|
||||
"rules",
|
||||
"type_of_level",
|
||||
"intermission_type",
|
||||
"rankings_type",
|
||||
"point_limit",
|
||||
"time_limit",
|
||||
NULL,
|
||||
};
|
||||
|
||||
static int gametype_fields_ref = LUA_NOREF;
|
||||
|
||||
static int gametype_get(lua_State *L)
|
||||
{
|
||||
gametype_t *gt = *((gametype_t **)luaL_checkudata(L, 1, META_GAMETYPE));
|
||||
enum gametype_e field = Lua_optoption(L, 2, gametype_name, gametype_fields_ref);
|
||||
|
||||
I_Assert(gt != NULL);
|
||||
I_Assert(gt >= gametypes);
|
||||
|
||||
switch (field)
|
||||
{
|
||||
case gametype_name:
|
||||
lua_pushstring(L, gt->name);
|
||||
break;
|
||||
case gametype_rules:
|
||||
lua_pushinteger(L, gt->rules);
|
||||
break;
|
||||
case gametype_typeoflevel:
|
||||
lua_pushinteger(L, gt->typeoflevel);
|
||||
break;
|
||||
case gametype_intermission_type:
|
||||
lua_pushinteger(L, gt->intermission_type);
|
||||
break;
|
||||
case gametype_rankings_type:
|
||||
lua_pushinteger(L, gt->rankings_type);
|
||||
break;
|
||||
case gametype_pointlimit:
|
||||
lua_pushinteger(L, gt->pointlimit);
|
||||
break;
|
||||
case gametype_timelimit:
|
||||
lua_pushinteger(L, gt->timelimit);
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int gametype_set(lua_State *L)
|
||||
{
|
||||
gametype_t *gt = *((gametype_t **)luaL_checkudata(L, 1, META_GAMETYPE));
|
||||
enum gametype_e field = Lua_optoption(L, 2, -1, gametype_fields_ref);
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter gametype data in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter gametype data in CMD building code!");
|
||||
|
||||
I_Assert(gt != NULL);
|
||||
I_Assert(gt >= gametypes);
|
||||
|
||||
switch (field)
|
||||
{
|
||||
case gametype_name:
|
||||
Z_Free(gt->name);
|
||||
gt->name = Z_StrDup(luaL_checkstring(L, 3));
|
||||
break;
|
||||
case gametype_rules:
|
||||
gt->rules = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case gametype_typeoflevel:
|
||||
gt->typeoflevel = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case gametype_intermission_type:
|
||||
gt->intermission_type = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case gametype_rankings_type:
|
||||
gt->rankings_type = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case gametype_pointlimit:
|
||||
gt->pointlimit = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case gametype_timelimit:
|
||||
gt->timelimit = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int gametype_num(lua_State *L)
|
||||
{
|
||||
gametype_t *gt = *((gametype_t **)luaL_checkudata(L, 1, META_GAMETYPE));
|
||||
|
||||
I_Assert(gt != NULL);
|
||||
I_Assert(gt >= gametypes);
|
||||
|
||||
lua_pushinteger(L, gt-gametypes);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//
|
||||
// Now push all these functions into the Lua state!
|
||||
|
@ -1938,6 +2072,19 @@ int LUA_InfoLib(lua_State *L)
|
|||
|
||||
mobjinfo_fields_ref = Lua_CreateFieldTable(L, mobjinfo_opt);
|
||||
|
||||
luaL_newmetatable(L, META_GAMETYPE);
|
||||
lua_pushcfunction(L, gametype_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, gametype_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, gametype_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
gametype_fields_ref = Lua_CreateFieldTable(L, gametype_opt);
|
||||
|
||||
luaL_newmetatable(L, META_SKINCOLOR);
|
||||
lua_pushcfunction(L, skincolor_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
@ -2104,6 +2251,16 @@ int LUA_InfoLib(lua_State *L)
|
|||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "spriteinfo");
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getGametypes);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_gametypeslen);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "gametypes");
|
||||
|
||||
luaL_newmetatable(L, META_LUABANKS);
|
||||
lua_pushcfunction(L, lib_getluabanks);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
|
|
@ -28,6 +28,7 @@ extern boolean mousegrabbedbylua;
|
|||
#define META_SKINCOLOR "SKINCOLOR_T*"
|
||||
#define META_COLORRAMP "SKINCOLOR_T*RAMP"
|
||||
#define META_SPRITEINFO "SPRITEINFO_T*"
|
||||
#define META_GAMETYPE "GAMETYPE_T*"
|
||||
#define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]"
|
||||
#define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*"
|
||||
|
||||
|
|
|
@ -990,6 +990,7 @@ enum
|
|||
ARCH_SKINCOLOR,
|
||||
ARCH_MOUSE,
|
||||
ARCH_SKIN,
|
||||
ARCH_GAMETYPE,
|
||||
|
||||
ARCH_TEND=0xFF,
|
||||
};
|
||||
|
@ -1019,6 +1020,7 @@ static const struct {
|
|||
{META_SKINCOLOR, ARCH_SKINCOLOR},
|
||||
{META_MOUSE, ARCH_MOUSE},
|
||||
{META_SKIN, ARCH_SKIN},
|
||||
{META_GAMETYPE, ARCH_GAMETYPE},
|
||||
{NULL, ARCH_NULL}
|
||||
};
|
||||
|
||||
|
@ -1347,6 +1349,13 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
|
|||
WRITEUINT8(save_p, skin - skins); // UINT8 because MAXSKINS is only 32
|
||||
break;
|
||||
}
|
||||
case ARCH_GAMETYPE:
|
||||
{
|
||||
gametype_t *gt = *((gametype_t **)lua_touserdata(gL, myindex));
|
||||
WRITEUINT8(save_p, ARCH_GAMETYPE);
|
||||
WRITEUINT8(save_p, gt - gametypes);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
WRITEUINT8(save_p, ARCH_NULL);
|
||||
return 2;
|
||||
|
@ -1596,6 +1605,9 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
|
|||
case ARCH_SKIN:
|
||||
LUA_PushUserdata(gL, &skins[READUINT8(save_p)], META_SKIN);
|
||||
break;
|
||||
case ARCH_GAMETYPE:
|
||||
LUA_PushUserdata(gL, &gametypes[READUINT8(save_p)], META_GAMETYPE);
|
||||
break;
|
||||
case ARCH_TEND:
|
||||
return 1;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue