Cleanup ResetNode

This commit is contained in:
LJ Sonic 2022-12-29 20:45:56 +01:00
parent 4c0705008e
commit f1117095b7

View file

@ -2278,7 +2278,12 @@ static void Command_connect(void)
} }
#endif #endif
static void ResetNode(INT32 node); static void ResetNode(INT32 node)
{
memset(&netnodes[node], 0, sizeof(*netnodes));
netnodes[node].player = -1;
netnodes[node].player2 = -1;
}
// //
// CL_ClearPlayer // CL_ClearPlayer
@ -3007,23 +3012,6 @@ void D_ClientServerInit(void)
SV_SpawnServer(); SV_SpawnServer();
} }
static void ResetNode(INT32 node)
{
netnodes[node].ingame = false;
netnodes[node].numplayerswaiting = 0;
netnodes[node].tic = gametic;
netnodes[node].supposedtic = gametic;
netnodes[node].player = -1;
netnodes[node].player2 = -1;
netnodes[node].numplayers = 0;
netnodes[node].sendingsavegame = false;
netnodes[node].resendingsavegame = false;
netnodes[node].savegameresendcooldown = 0;
}
void SV_ResetServer(void) void SV_ResetServer(void)
{ {
INT32 i; INT32 i;