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locvars not needed
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1 changed files with 1 additions and 7 deletions
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@ -14606,8 +14606,6 @@ void A_RolloutRock(mobj_t *actor)
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//
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//
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void A_DragonbomberSpawn(mobj_t *actor)
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void A_DragonbomberSpawn(mobj_t *actor)
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{
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{
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INT32 locvar1 = var1;
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INT32 locvar2 = var2;
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UINT8 i;
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UINT8 i;
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mobj_t *mo = actor;
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mobj_t *mo = actor;
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@ -14646,8 +14644,6 @@ void A_DragonbomberSpawn(mobj_t *actor)
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//
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//
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void A_DragonWing(mobj_t *actor)
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void A_DragonWing(mobj_t *actor)
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{
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{
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INT32 locvar1 = var1;
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INT32 locvar2 = var2;
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mobj_t *target = actor->target;
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mobj_t *target = actor->target;
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fixed_t x, y;
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fixed_t x, y;
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@ -14676,8 +14672,6 @@ void A_DragonWing(mobj_t *actor)
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//
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//
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void A_DragonSegment(mobj_t *actor)
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void A_DragonSegment(mobj_t *actor)
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{
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{
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INT32 locvar1 = var1;
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INT32 locvar2 = var2;
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mobj_t *target = actor->target;
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mobj_t *target = actor->target;
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fixed_t dist = P_AproxDistance(P_AproxDistance(actor->x - target->x, actor->y - target->y), actor->z - target->z);
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fixed_t dist = P_AproxDistance(P_AproxDistance(actor->x - target->x, actor->y - target->y), actor->z - target->z);
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fixed_t radius = actor->radius + target->radius;
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fixed_t radius = actor->radius + target->radius;
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