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Correctly announce team flag name when capturing it
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parent
e62c085e19
commit
eaed781766
1 changed files with 2 additions and 2 deletions
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@ -3949,7 +3949,7 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
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{
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thinker_t *think;
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mobj_t *mo;
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sectorspecialflags_t specialflag = (flag == MT_REDFLAG) ? SSF_REDTEAMBASE : SSF_BLUETEAMBASE;
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sectorspecialflags_t specialflag = (flag == teams[TEAM_RED].flag_mobj_type) ? SSF_REDTEAMBASE : SSF_BLUETEAMBASE;
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for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
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{
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@ -4661,7 +4661,7 @@ static void P_ProcessTeamBase(player_t *player, UINT8 team)
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HU_SetCEchoFlags(V_AUTOFADEOUT|V_ALLOWLOWERCASE);
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HU_SetCEchoDuration(5);
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HU_DoCEcho(va(M_GetText("%s%s\200\\CAPTURED THE %s%s FLAG\200.\\\\\\\\"), GetChatColorForSkincolor(G_GetTeamColor(team)), player_names[player-players], GetChatColorForSkincolor(teams[otherteam].color), G_GetTeamName(otherteam)));
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HU_DoCEcho(va(M_GetText("%s%s\200\\captured the %s%s\200.\\\\\\\\"), GetChatColorForSkincolor(G_GetTeamColor(team)), player_names[player-players], GetChatColorForSkincolor(G_GetTeamColor(otherteam)), G_GetTeamFlagName(otherteam)));
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if (splitscreen || players[consoleplayer].ctfteam == team)
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S_StartSound(NULL, sfx_flgcap);
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