Make files with missing skins tell you who the skin is (resolves #1071)

This commit is contained in:
pastel 2024-07-01 14:14:05 +00:00 committed by sphere
parent 332445ae55
commit e9e2f20de9
2 changed files with 17 additions and 3 deletions

View file

@ -8432,7 +8432,17 @@ static void M_DrawLoadGameData(void)
if (savegameinfo[savetodraw].lives == -42)
V_DrawRightAlignedThinString(x + 79, y, V_GRAYMAP, "NEW GAME");
else if (savegameinfo[savetodraw].lives == -666)
V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "CAN'T LOAD!");
{
if (savegameinfo[savetodraw].continuescore == -62)
{
V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "ADDON NOT LOADED");
V_DrawRightAlignedThinString(x + 79, y-10, V_REDMAP, savegameinfo[savetodraw].skinname);
}
else
{
V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "CAN'T LOAD!");
}
}
else if (savegameinfo[savetodraw].gamemap & 8192)
V_DrawRightAlignedThinString(x + 79, y, V_GREENMAP, "CLEAR!");
else
@ -8665,6 +8675,7 @@ static void M_LoadSelect(INT32 choice)
}
#define VERSIONSIZE 16
#define MISSING { savegameinfo[slot].continuescore = -62; savegameinfo[slot].lives = -666; Z_Free(savebuffer); return; }
#define BADSAVE { savegameinfo[slot].lives = -666; Z_Free(savebuffer); return; }
#define CHECKPOS if (sav_p >= end_p) BADSAVE
// Reads the save file to list lives, level, player, etc.
@ -8761,10 +8772,11 @@ static void M_ReadSavegameInfo(UINT32 slot)
CHECKPOS
READSTRINGN(sav_p, ourSkinName, SKINNAMESIZE);
savegameinfo[slot].skinnum = R_SkinAvailable(ourSkinName);
STRBUFCPY(savegameinfo[slot].skinname, ourSkinName);
if (savegameinfo[slot].skinnum >= numskins
|| !R_SkinUsable(-1, savegameinfo[slot].skinnum))
BADSAVE
MISSING
CHECKPOS
READSTRINGN(sav_p, botSkinName, SKINNAMESIZE);
@ -8772,7 +8784,7 @@ static void M_ReadSavegameInfo(UINT32 slot)
if (savegameinfo[slot].botskin-1 >= numskins
|| !R_SkinUsable(-1, savegameinfo[slot].botskin-1))
BADSAVE
MISSING
}
CHECKPOS
@ -8817,6 +8829,7 @@ static void M_ReadSavegameInfo(UINT32 slot)
}
#undef CHECKPOS
#undef BADSAVE
#undef MISSING
//
// M_ReadSaveStrings

View file

@ -421,6 +421,7 @@ typedef struct
{
char levelname[32];
UINT8 skinnum;
char skinname [SKINNAMESIZE+1];
UINT8 botskin;
UINT8 numemeralds;
UINT8 numgameovers;