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OpenGL: Make the gap between a wall and an extra texture less obvious
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@ -1420,7 +1420,7 @@ static void HWR_RenderExtraTexture(unsigned which, side_t *side, sector_t *sec_f
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fixed_t v2y = FloatToFixed(ve.y);
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fixed_t v2y = FloatToFixed(ve.y);
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angle_t wallang = (R_PointToAngle2(v1x, v1y, v2x, v2y) - ANGLE_90) >> ANGLETOFINESHIFT;
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angle_t wallang = (R_PointToAngle2(v1x, v1y, v2x, v2y) - ANGLE_90) >> ANGLETOFINESHIFT;
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fixed_t wallpush = FRACUNIT/4 * which;
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fixed_t wallpush = FRACUNIT/64 * which;
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float flength = gl_curline->flength;
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float flength = gl_curline->flength;
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