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https://git.do.srb2.org/STJr/SRB2.git
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Actually save the cvar name in demos
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parent
7ec0b6c792
commit
e741a7b3c7
3 changed files with 10 additions and 4 deletions
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@ -1627,7 +1627,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
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Setvalue(cvar, svalue, stealth);
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}
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void CV_SaveNetVars(UINT8 **p)
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void CV_SaveVars(UINT8 **p, boolean in_demo)
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{
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consvar_t *cvar;
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UINT8 *count_p = *p;
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@ -1639,7 +1639,10 @@ void CV_SaveNetVars(UINT8 **p)
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for (cvar = consvar_vars; cvar; cvar = cvar->next)
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if ((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar))
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{
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WRITEUINT16(*p, cvar->netid);
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if (in_demo)
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WRITESTRING(*p, cvar->name);
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else
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WRITEUINT16(*p, cvar->netid);
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WRITESTRING(*p, cvar->string);
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WRITEUINT8(*p, false);
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++count;
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@ -197,9 +197,12 @@ void CV_AddValue(consvar_t *var, INT32 increment);
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void CV_SaveVariables(FILE *f);
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// load/save gamesate (load and save option and for network join in game)
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void CV_SaveNetVars(UINT8 **p);
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void CV_SaveVars(UINT8 **p, boolean in_demo);
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#define CV_SaveNetVars(p) CV_SaveVars(p, false)
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void CV_LoadNetVars(UINT8 **p);
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#define CV_SaveDemoVars(p) CV_SaveVars(p, true)
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void CV_LoadDemoVars(UINT8 **p);
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#ifdef OLD22DEMOCOMPAT
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@ -1525,7 +1525,7 @@ void G_BeginRecording(void)
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}
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// Save netvar data
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CV_SaveNetVars(&demo_p);
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CV_SaveDemoVars(&demo_p);
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memset(&oldcmd,0,sizeof(oldcmd));
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memset(&oldghost,0,sizeof(oldghost));
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