Actually save the cvar name in demos

This commit is contained in:
James R 2020-07-04 12:51:07 -07:00
parent 7ec0b6c792
commit e741a7b3c7
3 changed files with 10 additions and 4 deletions

View file

@ -1627,7 +1627,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
Setvalue(cvar, svalue, stealth); Setvalue(cvar, svalue, stealth);
} }
void CV_SaveNetVars(UINT8 **p) void CV_SaveVars(UINT8 **p, boolean in_demo)
{ {
consvar_t *cvar; consvar_t *cvar;
UINT8 *count_p = *p; UINT8 *count_p = *p;
@ -1639,7 +1639,10 @@ void CV_SaveNetVars(UINT8 **p)
for (cvar = consvar_vars; cvar; cvar = cvar->next) for (cvar = consvar_vars; cvar; cvar = cvar->next)
if ((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar)) if ((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar))
{ {
WRITEUINT16(*p, cvar->netid); if (in_demo)
WRITESTRING(*p, cvar->name);
else
WRITEUINT16(*p, cvar->netid);
WRITESTRING(*p, cvar->string); WRITESTRING(*p, cvar->string);
WRITEUINT8(*p, false); WRITEUINT8(*p, false);
++count; ++count;

View file

@ -197,9 +197,12 @@ void CV_AddValue(consvar_t *var, INT32 increment);
void CV_SaveVariables(FILE *f); void CV_SaveVariables(FILE *f);
// load/save gamesate (load and save option and for network join in game) // load/save gamesate (load and save option and for network join in game)
void CV_SaveNetVars(UINT8 **p); void CV_SaveVars(UINT8 **p, boolean in_demo);
#define CV_SaveNetVars(p) CV_SaveVars(p, false)
void CV_LoadNetVars(UINT8 **p); void CV_LoadNetVars(UINT8 **p);
#define CV_SaveDemoVars(p) CV_SaveVars(p, true)
void CV_LoadDemoVars(UINT8 **p); void CV_LoadDemoVars(UINT8 **p);
#ifdef OLD22DEMOCOMPAT #ifdef OLD22DEMOCOMPAT

View file

@ -1525,7 +1525,7 @@ void G_BeginRecording(void)
} }
// Save netvar data // Save netvar data
CV_SaveNetVars(&demo_p); CV_SaveDemoVars(&demo_p);
memset(&oldcmd,0,sizeof(oldcmd)); memset(&oldcmd,0,sizeof(oldcmd));
memset(&oldghost,0,sizeof(oldghost)); memset(&oldghost,0,sizeof(oldghost));