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I screwed up
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1 changed files with 2 additions and 2 deletions
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@ -143,7 +143,7 @@ extern char logfilename[1024];
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 202 // Game version
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#define SUBVERSION 5 // more precise version number
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#define SUBVERSION 6 // more precise version number
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#define VERSIONSTRING "v2.2.6"
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#define VERSIONSTRINGW L"v2.2.6"
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// Hey! If you change this, add 1 to the MODVERSION below!
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@ -213,7 +213,7 @@ extern char logfilename[1024];
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
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#define MODVERSION 46
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#define MODVERSION 47
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
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