mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-28 15:11:55 +00:00
A little bit of semantic cleanup
This commit is contained in:
parent
7e880d7698
commit
e19b9e7d24
2 changed files with 20 additions and 17 deletions
|
@ -412,7 +412,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
{
|
{
|
||||||
if (special->type == MT_STEAM)
|
if (special->type == MT_STEAM)
|
||||||
{
|
{
|
||||||
fixed_t speed = special->info->mass; // conveniently, both fans and gas jets use this for the vertical thrust
|
if (player && player->mo->state == &states[player->mo->info->painstate]) // can't use gas jets when player is in pain!
|
||||||
|
return;
|
||||||
|
|
||||||
|
fixed_t speed = special->info->mass; // gas jets use this for the vertical thrust
|
||||||
SINT8 flipval = P_MobjFlip(special); // virtually everything here centers around the thruster's gravity, not the object's!
|
SINT8 flipval = P_MobjFlip(special); // virtually everything here centers around the thruster's gravity, not the object's!
|
||||||
|
|
||||||
if (special->state != &states[S_STEAM1]) // Only when it bursts
|
if (special->state != &states[S_STEAM1]) // Only when it bursts
|
||||||
|
|
32
src/p_map.c
32
src/p_map.c
|
@ -502,53 +502,53 @@ springstate:
|
||||||
return final;
|
return final;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void P_DoFan(mobj_t *spring, mobj_t *object)
|
static void P_DoFan(mobj_t *fan, mobj_t *object)
|
||||||
{
|
{
|
||||||
player_t *p = object->player; // will be NULL if not a player
|
player_t *p = object->player; // will be NULL if not a player
|
||||||
fixed_t zdist; // distance between bottoms
|
fixed_t zdist; // distance between bottoms
|
||||||
fixed_t speed = spring->info->mass; // conveniently, both fans and gas jets use this for the vertical thrust
|
fixed_t speed = fan->info->mass; // fans use this for the vertical thrust
|
||||||
SINT8 flipval = P_MobjFlip(spring); // virtually everything here centers around the thruster's gravity, not the object's!
|
SINT8 flipval = P_MobjFlip(fan); // virtually everything here centers around the thruster's gravity, not the object's!
|
||||||
|
|
||||||
if (p && object->state == &states[object->info->painstate]) // can't use fans and gas jets when player is in pain!
|
if (p && object->state == &states[object->info->painstate]) // can't use fans when player is in pain!
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// is object's top below thruster's position? if not, calculate distance between their bottoms
|
// is object's top below thruster's position? if not, calculate distance between their bottoms
|
||||||
if (spring->eflags & MFE_VERTICALFLIP)
|
if (fan->eflags & MFE_VERTICALFLIP)
|
||||||
{
|
{
|
||||||
if (object->z > spring->z + spring->height)
|
if (object->z > fan->z + fan->height)
|
||||||
return;
|
return;
|
||||||
zdist = (spring->z + spring->height) - (object->z + object->height);
|
zdist = (fan->z + fan->height) - (object->z + object->height);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (object->z + object->height < spring->z)
|
if (object->z + object->height < fan->z)
|
||||||
return;
|
return;
|
||||||
zdist = object->z - spring->z;
|
zdist = object->z - fan->z;
|
||||||
}
|
}
|
||||||
|
|
||||||
object->standingslope = NULL; // No launching off at silly angles for you.
|
object->standingslope = NULL; // No launching off at silly angles for you.
|
||||||
|
|
||||||
switch (spring->type)
|
switch (fan->type)
|
||||||
{
|
{
|
||||||
case MT_FAN: // fan
|
case MT_FAN: // fan
|
||||||
if (zdist > (spring->health << FRACBITS)) // max z distance determined by health (set by map thing args[0])
|
if (zdist > (fan->health << FRACBITS)) // max z distance determined by health (set by map thing args[0])
|
||||||
break;
|
break;
|
||||||
if (flipval*object->momz >= FixedMul(speed, spring->scale)) // if object's already moving faster than your best, don't bother
|
if (flipval*object->momz >= FixedMul(speed, fan->scale)) // if object's already moving faster than your best, don't bother
|
||||||
break;
|
break;
|
||||||
if (p && (p->climbing || p->pflags & PF_GLIDING)) // doesn't affect Knux when he's using his abilities!
|
if (p && (p->climbing || p->pflags & PF_GLIDING)) // doesn't affect Knux when he's using his abilities!
|
||||||
break;
|
break;
|
||||||
|
|
||||||
object->momz += flipval*FixedMul(speed/4, spring->scale);
|
object->momz += flipval*FixedMul(speed/4, fan->scale);
|
||||||
|
|
||||||
// limit the speed if too high
|
// limit the speed if too high
|
||||||
if (flipval*object->momz > FixedMul(speed, spring->scale))
|
if (flipval*object->momz > FixedMul(speed, fan->scale))
|
||||||
object->momz = flipval*FixedMul(speed, spring->scale);
|
object->momz = flipval*FixedMul(speed, fan->scale);
|
||||||
|
|
||||||
if (p && !p->powers[pw_tailsfly] && !p->powers[pw_carry]) // doesn't reset anim for Tails' flight
|
if (p && !p->powers[pw_tailsfly] && !p->powers[pw_carry]) // doesn't reset anim for Tails' flight
|
||||||
{
|
{
|
||||||
P_ResetPlayer(p);
|
P_ResetPlayer(p);
|
||||||
P_SetMobjState(object, S_PLAY_FALL);
|
P_SetMobjState(object, S_PLAY_FALL);
|
||||||
P_SetTarget(&object->tracer, spring);
|
P_SetTarget(&object->tracer, fan);
|
||||||
p->powers[pw_carry] = CR_FAN;
|
p->powers[pw_carry] = CR_FAN;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue