mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-24 13:21:20 +00:00
Use palette index 255 for transparency
This commit is contained in:
parent
7cc0dd1eff
commit
dd5f030b16
12 changed files with 440 additions and 37 deletions
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@ -756,7 +756,7 @@ static void GetMapTexture(INT32 tex, GLMapTexture_t *grtex, GLMipmap_t *mipmap)
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Z_ChangeTag(mipmap->data, PU_HWRCACHE_UNLOCKED);
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}
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GLMapTexture_t *HWR_GetTexture(INT32 tex)
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GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed)
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{
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if (tex < 0 || tex >= (signed)gl_numtextures)
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{
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@ -769,7 +769,43 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex)
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GLMapTexture_t *grtex = &gl_textures[tex];
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GetMapTexture(tex, grtex, &grtex->mipmap);
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GLMipmap_t *grMipmap = &grtex->mipmap;
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GLMipmap_t *originalMipmap = grMipmap;
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if (!originalMipmap->data && !originalMipmap->downloaded)
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HWR_GenerateTexture(tex, grtex, originalMipmap);
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// If chroma-keyed, create or use a different mipmap for the variant
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if (chromakeyed && !textures[tex]->transparency && originalMipmap->data)
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{
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// Allocate it if it wasn't already
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if (!originalMipmap->nextcolormap)
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{
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GLMipmap_t *newMipmap = calloc(1, sizeof (*grMipmap));
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if (newMipmap == NULL)
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I_Error("%s: Out of memory", "HWR_GetLevelFlat");
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newMipmap->flags = TF_WRAPXY | TF_CHROMAKEYED;
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newMipmap->width = (UINT16)textures[tex]->width;
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newMipmap->height = (UINT16)textures[tex]->height;
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newMipmap->format = textureformat;
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originalMipmap->nextcolormap = newMipmap;
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}
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// Upload and bind the variant texture instead of the original one
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grMipmap = originalMipmap->nextcolormap;
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// Use the original texture's pixel data
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// It can just be a pointer to it, since the r_opengl backend deals with the pixels
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// that are supposed to be transparent.
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grMipmap->data = originalMipmap->data;
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}
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if (!grMipmap->downloaded)
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HWD.pfnSetTexture(grMipmap);
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HWR_SetCurrentTexture(grMipmap);
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Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
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return grtex;
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}
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@ -120,7 +120,7 @@ void HWR_GetPatch(patch_t *patch);
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void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap);
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void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
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GLMapTexture_t *HWR_GetTexture(INT32 tex);
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GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed);
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void HWR_GetLevelFlat(levelflat_t *levelflat, boolean chromakeyed);
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void HWR_GetRawFlat(lumpnum_t flatlumpnum);
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@ -951,7 +951,7 @@ static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliph
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else
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repeats = 1;
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GLMapTexture_t *grTex = HWR_GetTexture(gl_midtexture);
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GLMapTexture_t *grTex = HWR_GetTexture(gl_midtexture, true);
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float xscale = FixedToFloat(gl_sidedef->scalex_mid);
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float yscale = FixedToFloat(gl_sidedef->scaley_mid);
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@ -1210,7 +1210,7 @@ static void HWR_ProcessSeg(void)
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// check TOP TEXTURE
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if ((worldhighslope < worldtopslope || worldhigh < worldtop) && gl_toptexture)
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{
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grTex = HWR_GetTexture(gl_toptexture);
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grTex = HWR_GetTexture(gl_toptexture, false);
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xscale = FixedToFloat(abs(gl_sidedef->scalex_top));
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yscale = FixedToFloat(abs(gl_sidedef->scaley_top));
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@ -1300,7 +1300,7 @@ static void HWR_ProcessSeg(void)
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// check BOTTOM TEXTURE
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if ((worldlowslope > worldbottomslope || worldlow > worldbottom) && gl_bottomtexture)
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{
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grTex = HWR_GetTexture(gl_bottomtexture);
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grTex = HWR_GetTexture(gl_bottomtexture, false);
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xscale = FixedToFloat(abs(gl_sidedef->scalex_bottom));
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yscale = FixedToFloat(abs(gl_sidedef->scaley_bottom));
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@ -1414,7 +1414,7 @@ static void HWR_ProcessSeg(void)
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// Single sided line... Deal only with the middletexture (if one exists)
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if (gl_midtexture && gl_linedef->special != SPECIAL_HORIZON_LINE) // (Ignore horizon line for OGL)
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{
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grTex = HWR_GetTexture(gl_midtexture);
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grTex = HWR_GetTexture(gl_midtexture, false);
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xscale = FixedToFloat(gl_sidedef->scalex_mid);
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yscale = FixedToFloat(gl_sidedef->scaley_mid);
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@ -1588,7 +1588,7 @@ static void HWR_ProcessSeg(void)
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// -- Monster Iestyn 26/06/18
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fixed_t texturevpeg = side->rowoffset + side->offsety_mid;
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grTex = HWR_GetTexture(texnum);
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grTex = HWR_GetTexture(texnum, true);
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xscale = FixedToFloat(side->scalex_mid);
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yscale = FixedToFloat(side->scaley_mid);
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@ -1745,7 +1745,7 @@ static void HWR_ProcessSeg(void)
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// -- Monster Iestyn 26/06/18
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fixed_t texturevpeg = side->rowoffset + side->offsety_mid;
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grTex = HWR_GetTexture(texnum);
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grTex = HWR_GetTexture(texnum, true);
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xscale = FixedToFloat(side->scalex_mid);
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yscale = FixedToFloat(side->scaley_mid);
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@ -4086,7 +4086,7 @@ static void HWR_CreateDrawNodes(void)
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else if (sortnode[sortindex[i]].wall)
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{
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if (!(sortnode[sortindex[i]].wall->blend & PF_NoTexture))
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HWR_GetTexture(sortnode[sortindex[i]].wall->texnum);
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HWR_GetTexture(sortnode[sortindex[i]].wall->texnum, true);
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HWR_RenderWall(sortnode[sortindex[i]].wall->wallVerts, &sortnode[sortindex[i]].wall->Surf, sortnode[sortindex[i]].wall->blend, sortnode[sortindex[i]].wall->fogwall,
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sortnode[sortindex[i]].wall->lightlevel, sortnode[sortindex[i]].wall->wallcolormap);
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}
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@ -5066,6 +5066,8 @@ static void HWR_DrawSkyBackground(player_t *player)
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HWD.pfnSetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
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HWR_GetTexture(texturetranslation[skytexture], false);
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if (cv_glskydome.value)
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{
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FTransform dometransform;
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@ -5081,8 +5083,6 @@ static void HWR_DrawSkyBackground(player_t *player)
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HWR_SetTransformAiming(&dometransform, player, false);
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dometransform.angley = (float)((viewangle-ANGLE_270)>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
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HWR_GetTexture(texturetranslation[skytexture]);
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if (gl_sky.texture != texturetranslation[skytexture])
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{
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HWR_ClearSkyDome();
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@ -5102,7 +5102,6 @@ static void HWR_DrawSkyBackground(player_t *player)
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float aspectratio;
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float angleturn;
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HWR_GetTexture(texturetranslation[skytexture]);
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aspectratio = (float)vid.width/(float)vid.height;
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//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
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@ -1556,8 +1556,41 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
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}
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else if (pTexInfo->format == GL_TEXFMT_RGBA)
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{
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// Directly upload the texture data without any kind of conversion.
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ptex = pImgData;
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if (pTexInfo->flags & TF_CHROMAKEYED)
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{
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RGBA_t *color = (RGBA_t *)pTexInfo->data;
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AllocTextureBuffer(pTexInfo);
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ptex = tex = textureBuffer;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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if (color->rgba == myPaletteData[HWR_PATCHES_CHROMAKEY_COLORINDEX].rgba)
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{
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tex[w*j+i].s.red = 0;
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tex[w*j+i].s.green = 0;
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tex[w*j+i].s.blue = 0;
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tex[w*j+i].s.alpha = 0;
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pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it
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}
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else
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{
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tex[w*j+i].s.red = color->s.red;
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tex[w*j+i].s.green = color->s.green;
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tex[w*j+i].s.blue = color->s.blue;
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tex[w*j+i].s.alpha = color->s.alpha;
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}
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color++;
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}
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}
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}
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else
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{
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// Directly upload the texture data without any kind of conversion.
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ptex = pImgData;
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}
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}
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else if (pTexInfo->format == GL_TEXFMT_ALPHA_INTENSITY_88)
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{
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@ -60,6 +60,8 @@ typedef UINT8 lighttable_t;
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#define CMF_FADEFULLBRIGHTSPRITES 1
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#define CMF_FOG 4
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#define TEXTURE_255_IS_TRANSPARENT
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// ExtraColormap type. Use for extra_colormaps from now on.
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typedef struct extracolormap_s
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{
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@ -154,9 +154,11 @@ void R_VideoErase(size_t ofs, INT32 count);
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void R_DrawColumn_8(void);
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void R_DrawColumnClamped_8(void);
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void R_Draw2sMultiPatchColumn_8(void);
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void R_DrawShadeColumn_8(void);
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void R_DrawTranslucentColumn_8(void);
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void R_DrawTranslucentColumnClamped_8(void);
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void R_Draw2sMultiPatchTranslucentColumn_8(void);
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void R_DrawDropShadowColumn_8(void);
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void R_DrawTranslatedColumn_8(void);
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void R_DrawTranslatedTranslucentColumn_8(void);
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183
src/r_draw8.c
183
src/r_draw8.c
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}
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}
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void R_Draw2sMultiPatchColumn_8(void)
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{
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INT32 count;
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register UINT8 *dest;
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register fixed_t frac;
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fixed_t fracstep;
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count = dc_yh - dc_yl;
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if (count < 0) // Zero length, column does not exceed a pixel.
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return;
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#ifdef RANGECHECK
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if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height)
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return;
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#endif
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// Framebuffer destination address.
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dest = &topleft[dc_yl*vid.width + dc_x];
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count++;
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// Determine scaling, which is the only mapping to be done.
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fracstep = dc_iscale;
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frac = dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep);
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// Inner loop that does the actual texture mapping, e.g. a DDA-like scaling.
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// This is as fast as it gets.
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{
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register const UINT8 *source = dc_source;
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register const lighttable_t *colormap = dc_colormap;
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register INT32 heightmask = dc_texheight-1;
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register UINT8 val;
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if (dc_texheight & heightmask) // not a power of 2 -- killough
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{
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heightmask++;
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heightmask <<= FRACBITS;
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if (frac < 0)
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while ((frac += heightmask) < 0);
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else
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while (frac >= heightmask)
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frac -= heightmask;
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do
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{
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// Re-map color indices from wall texture column
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// using a lighting/special effects LUT.
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// heightmask is the Tutti-Frutti fix
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val = source[frac>>FRACBITS];
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if (val != TRANSPARENTPIXEL)
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*dest = colormap[val];
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dest += vid.width;
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// Avoid overflow.
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if (fracstep > 0x7FFFFFFF - frac)
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frac += fracstep - heightmask;
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else
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frac += fracstep;
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while (frac >= heightmask)
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frac -= heightmask;
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} while (--count);
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}
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else
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{
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while ((count -= 2) >= 0) // texture height is a power of 2
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{
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val = source[(frac>>FRACBITS) & heightmask];
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if (val != TRANSPARENTPIXEL)
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*dest = colormap[val];
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dest += vid.width;
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frac += fracstep;
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val = source[(frac>>FRACBITS) & heightmask];
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if (val != TRANSPARENTPIXEL)
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*dest = colormap[val];
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dest += vid.width;
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frac += fracstep;
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}
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if (count & 1)
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{
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val = source[(frac>>FRACBITS) & heightmask];
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if (val != TRANSPARENTPIXEL)
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*dest = colormap[val];
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}
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}
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}
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}
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void R_Draw2sMultiPatchTranslucentColumn_8(void)
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{
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INT32 count;
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register UINT8 *dest;
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register fixed_t frac;
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fixed_t fracstep;
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count = dc_yh - dc_yl;
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if (count < 0) // Zero length, column does not exceed a pixel.
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return;
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#ifdef RANGECHECK
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if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height)
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return;
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#endif
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// Framebuffer destination address.
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dest = &topleft[dc_yl*vid.width + dc_x];
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count++;
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// Determine scaling, which is the only mapping to be done.
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fracstep = dc_iscale;
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frac = dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep);
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// Inner loop that does the actual texture mapping, e.g. a DDA-like scaling.
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// This is as fast as it gets.
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{
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register const UINT8 *source = dc_source;
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register const UINT8 *transmap = dc_transmap;
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register const lighttable_t *colormap = dc_colormap;
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register INT32 heightmask = dc_texheight-1;
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register UINT8 val;
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if (dc_texheight & heightmask) // not a power of 2 -- killough
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{
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heightmask++;
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heightmask <<= FRACBITS;
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if (frac < 0)
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while ((frac += heightmask) < 0);
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else
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while (frac >= heightmask)
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frac -= heightmask;
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do
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{
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// Re-map color indices from wall texture column
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// using a lighting/special effects LUT.
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// heightmask is the Tutti-Frutti fix
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val = source[frac>>FRACBITS];
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if (val != TRANSPARENTPIXEL)
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*dest = *(transmap + (colormap[val]<<8) + (*dest));
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dest += vid.width;
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// Avoid overflow.
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if (fracstep > 0x7FFFFFFF - frac)
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frac += fracstep - heightmask;
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else
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frac += fracstep;
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while (frac >= heightmask)
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frac -= heightmask;
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} while (--count);
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}
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else
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{
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while ((count -= 2) >= 0) // texture height is a power of 2
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{
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val = source[(frac>>FRACBITS) & heightmask];
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if (val != TRANSPARENTPIXEL)
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*dest = *(transmap + (colormap[val]<<8) + (*dest));
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dest += vid.width;
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frac += fracstep;
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val = source[(frac>>FRACBITS) & heightmask];
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if (val != TRANSPARENTPIXEL)
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*dest = *(transmap + (colormap[val]<<8) + (*dest));
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dest += vid.width;
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frac += fracstep;
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}
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if (count & 1)
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{
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val = source[(frac>>FRACBITS) & heightmask];
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if (val != TRANSPARENTPIXEL)
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*dest = *(transmap + (colormap[val]<<8) + (*dest));
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}
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}
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}
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}
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/** \brief The R_DrawShadeColumn_8 function
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Experiment to make software go faster. Taken from the Boom source
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*/
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144
src/r_segs.c
144
src/r_segs.c
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@ -94,6 +94,98 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha)
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return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1);
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}
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// If we have a multi-patch texture on a 2sided wall (rare) then we draw
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// it using R_DrawColumn, else we draw it using R_DrawMaskedColumn, this
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// way we don't have to store extra post_t info with each column for
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// multi-patch textures. They are not normally needed as multi-patch
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// textures don't have holes in it. At least not for now.
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static void R_Render2sidedMultiPatchColumn(column_t *column, unsigned lengthcol)
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{
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INT32 topscreen, bottomscreen;
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post_t *post = &column->posts[0];
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if (!post->length)
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return;
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topscreen = sprtopscreen;
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bottomscreen = topscreen + spryscale * lengthcol;
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dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS;
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dc_yh = (bottomscreen-1)>>FRACBITS;
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if (windowtop != INT32_MAX && windowbottom != INT32_MAX)
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{
|
||||
dc_yl = ((windowtop + FRACUNIT)>>FRACBITS);
|
||||
dc_yh = (windowbottom - 1)>>FRACBITS;
|
||||
}
|
||||
|
||||
if (dc_yh >= mfloorclip[dc_x])
|
||||
dc_yh = mfloorclip[dc_x] - 1;
|
||||
if (dc_yl <= mceilingclip[dc_x])
|
||||
dc_yl = mceilingclip[dc_x] + 1;
|
||||
|
||||
if (dc_yl >= vid.height || dc_yh < 0)
|
||||
return;
|
||||
|
||||
if (dc_yl <= dc_yh && dc_yh < vid.height && dc_yh > 0)
|
||||
{
|
||||
dc_source = column->pixels + post->data_offset;
|
||||
dc_postlength = post->length;
|
||||
|
||||
if (colfunc == colfuncs[BASEDRAWFUNC])
|
||||
(colfuncs[COLDRAWFUNC_TWOSMULTIPATCH])();
|
||||
else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY])
|
||||
(colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS])();
|
||||
else
|
||||
colfunc();
|
||||
}
|
||||
}
|
||||
|
||||
static void R_RenderFlipped2sidedMultiPatchColumn(column_t *column, unsigned lengthcol)
|
||||
{
|
||||
INT32 topscreen, bottomscreen;
|
||||
|
||||
void (*localcolfunc)(void);
|
||||
|
||||
post_t *post = &column->posts[0];
|
||||
if (!post->length)
|
||||
return;
|
||||
|
||||
topscreen = sprtopscreen;
|
||||
bottomscreen = topscreen + spryscale * lengthcol;
|
||||
|
||||
dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS;
|
||||
dc_yh = (bottomscreen-1)>>FRACBITS;
|
||||
|
||||
if (windowtop != INT32_MAX && windowbottom != INT32_MAX)
|
||||
{
|
||||
dc_yl = ((windowtop + FRACUNIT)>>FRACBITS);
|
||||
dc_yh = (windowbottom - 1)>>FRACBITS;
|
||||
}
|
||||
|
||||
if (dc_yh >= mfloorclip[dc_x])
|
||||
dc_yh = mfloorclip[dc_x] - 1;
|
||||
if (dc_yl <= mceilingclip[dc_x])
|
||||
dc_yl = mceilingclip[dc_x] + 1;
|
||||
|
||||
if (dc_yl >= vid.height || dc_yh < 0)
|
||||
return;
|
||||
|
||||
if (dc_yl <= dc_yh && dc_yh < vid.height && dc_yh > 0)
|
||||
{
|
||||
dc_postlength = post->length;
|
||||
|
||||
if (colfunc == colfuncs[BASEDRAWFUNC])
|
||||
localcolfunc = colfuncs[COLDRAWFUNC_TWOSMULTIPATCH];
|
||||
else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY])
|
||||
localcolfunc = colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS];
|
||||
else
|
||||
localcolfunc = colfunc;
|
||||
|
||||
R_DrawFlippedPost(column->pixels + post->data_offset, post->length, localcolfunc);
|
||||
}
|
||||
}
|
||||
|
||||
void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
||||
{
|
||||
size_t pindex;
|
||||
|
@ -181,7 +273,16 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
// Texture must be cached
|
||||
R_CheckTextureCache(texnum);
|
||||
|
||||
if (vertflip) // vertically flipped?
|
||||
// handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures
|
||||
// are not stored per-column with post info in SRB2
|
||||
if (!textures[texnum]->transparency)
|
||||
{
|
||||
if (vertflip) // vertically flipped?
|
||||
colfunc_2s = R_RenderFlipped2sidedMultiPatchColumn;
|
||||
else
|
||||
colfunc_2s = R_Render2sidedMultiPatchColumn;
|
||||
}
|
||||
else if (vertflip) // vertically flipped?
|
||||
colfunc_2s = R_DrawFlippedMaskedColumn;
|
||||
else
|
||||
colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture
|
||||
|
@ -811,7 +912,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
// Texture must be cached
|
||||
R_CheckTextureCache(texnum);
|
||||
|
||||
if (vertflip) // vertically flipped?
|
||||
// handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures
|
||||
// are not stored per-column with post info in SRB2
|
||||
if (!textures[texnum]->transparency)
|
||||
{
|
||||
if (vertflip) // vertically flipped?
|
||||
colfunc_2s = R_RenderFlipped2sidedMultiPatchColumn;
|
||||
else
|
||||
colfunc_2s = R_Render2sidedMultiPatchColumn;
|
||||
}
|
||||
else if (vertflip) // vertically flipped?
|
||||
colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
|
||||
else
|
||||
colfunc_2s = R_DrawRepeatMaskedColumn;
|
||||
|
@ -894,21 +1004,25 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
{
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// Column has a single post and it matches the texture height, use regular column drawers
|
||||
if (col->num_posts == 1 && col->posts[0].topdelta == 0 && col->posts[0].length == (unsigned)dc_texheight)
|
||||
// Skip if texture is multipatch
|
||||
if (textures[texnum]->transparency)
|
||||
{
|
||||
if (fuzzy)
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
// Column has a single post and it matches the texture height, use regular column drawers
|
||||
if (col->num_posts == 1 && col->posts[0].topdelta == 0 && col->posts[0].length == (unsigned)dc_texheight)
|
||||
{
|
||||
if (fuzzy)
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
else
|
||||
colfunc = colfuncs[BASEDRAWFUNC];
|
||||
}
|
||||
else
|
||||
colfunc = colfuncs[BASEDRAWFUNC];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise use column drawers with extra checks
|
||||
if (fuzzy)
|
||||
colfunc = R_DrawTranslucentColumnClamped_8;
|
||||
else
|
||||
colfunc = R_DrawColumnClamped_8;
|
||||
{
|
||||
// Otherwise use column drawers with extra checks
|
||||
if (fuzzy)
|
||||
colfunc = colfuncs[COLDRAWFUNC_CLAMPEDTRANS];
|
||||
else
|
||||
colfunc = colfuncs[COLDRAWFUNC_CLAMPED];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -147,9 +147,9 @@ static void R_DrawFlippedColumnInCache(column_t *column, UINT8 *cache, texpatch_
|
|||
|
||||
if (count > 0)
|
||||
{
|
||||
for (; dest < cache + position + count; --source, is_opaque++)
|
||||
for (; dest < cache + position + count; --source, dest++, is_opaque++)
|
||||
{
|
||||
*dest++ = *source;
|
||||
*dest = *source;
|
||||
*is_opaque = true;
|
||||
}
|
||||
}
|
||||
|
@ -295,7 +295,6 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
UINT16 lumpnum = patch->lump;
|
||||
UINT8 *pdata;
|
||||
softwarepatch_t *realpatch;
|
||||
boolean holey = false;
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
UINT8 header[PNG_HEADER_SIZE];
|
||||
|
@ -310,9 +309,11 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
realpatch = (softwarepatch_t *)pdata;
|
||||
|
||||
texture->transparency = false;
|
||||
|
||||
// Check the patch for holes.
|
||||
if (texture->width > SHORT(realpatch->width) || texture->height > SHORT(realpatch->height))
|
||||
holey = true;
|
||||
texture->transparency = true;
|
||||
else
|
||||
{
|
||||
UINT8 *colofs = (UINT8 *)realpatch->columnofs;
|
||||
|
@ -332,12 +333,12 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
col = (doompost_t *)((UINT8 *)col + col->length + 4);
|
||||
}
|
||||
if (y < texture->height)
|
||||
holey = true; // this texture is HOLEy! D:
|
||||
texture->transparency = true; // this texture is HOLEy! D:
|
||||
}
|
||||
}
|
||||
|
||||
// If the patch uses transparency, we have to save it this way.
|
||||
if (holey)
|
||||
if (texture->transparency)
|
||||
{
|
||||
texture->flip = patch->flip;
|
||||
|
||||
|
@ -378,6 +379,15 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
temp_columns = Z_Calloc(sizeof(column_t) * texture->width, PU_STATIC, NULL);
|
||||
temp_block = Z_Calloc(total_pixels, PU_STATIC, NULL);
|
||||
|
||||
#ifdef TEXTURE_255_IS_TRANSPARENT
|
||||
texture->transparency = false;
|
||||
|
||||
// Transparency hack
|
||||
memset(temp_block, TRANSPARENTPIXEL, total_pixels);
|
||||
#else
|
||||
texture->transparency = true;
|
||||
#endif
|
||||
|
||||
for (x = 0; x < texture->width; x++)
|
||||
{
|
||||
column_t *column = &temp_columns[x];
|
||||
|
@ -474,13 +484,27 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
// Now write the columns
|
||||
column_posts = Z_Calloc(sizeof(unsigned) * texture->width, PU_STATIC, NULL);
|
||||
|
||||
#ifdef TEXTURE_255_IS_TRANSPARENT
|
||||
total_posts = texture->width;
|
||||
temp_posts = Z_Realloc(temp_posts, sizeof(post_t) * total_posts, PU_CACHE, NULL);
|
||||
#endif
|
||||
|
||||
for (x = 0; x < texture->width; x++)
|
||||
{
|
||||
post_t *post = NULL;
|
||||
boolean was_opaque = false;
|
||||
|
||||
column_t *column = &temp_columns[x];
|
||||
|
||||
#ifdef TEXTURE_255_IS_TRANSPARENT
|
||||
post = &temp_posts[x];
|
||||
post->topdelta = 0;
|
||||
post->length = texture->height;
|
||||
post->data_offset = 0;
|
||||
column_posts[x] = x;
|
||||
column->num_posts = 1;
|
||||
#else
|
||||
boolean was_opaque = false;
|
||||
|
||||
column_posts[x] = (unsigned)-1;
|
||||
|
||||
for (INT32 y = 0; y < texture->height; y++)
|
||||
|
@ -510,6 +534,7 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
|
||||
post->length++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
blocksize = (sizeof(column_t) * texture->width) + (sizeof(post_t) * total_posts) + (sizeof(UINT8) * total_pixels);
|
||||
|
|
|
@ -54,6 +54,7 @@ typedef struct
|
|||
char name[8];
|
||||
UINT32 hash;
|
||||
UINT8 type; // TEXTURETYPE_*
|
||||
boolean transparency;
|
||||
INT16 width, height;
|
||||
UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
|
||||
void *flat; // The texture, as a flat.
|
||||
|
|
|
@ -112,6 +112,10 @@ void SCR_SetDrawFuncs(void)
|
|||
colfuncs[COLDRAWFUNC_SHADE] = R_DrawShadeColumn_8;
|
||||
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed_8;
|
||||
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn_8;
|
||||
colfuncs[COLDRAWFUNC_CLAMPED] = R_DrawColumnClamped_8;
|
||||
colfuncs[COLDRAWFUNC_CLAMPEDTRANS] = R_DrawTranslucentColumnClamped_8;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_8;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn_8;
|
||||
colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn_8;
|
||||
|
||||
spanfuncs[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_8;
|
||||
|
|
|
@ -97,6 +97,10 @@ enum
|
|||
COLDRAWFUNC_SHADE,
|
||||
COLDRAWFUNC_SHADOWED,
|
||||
COLDRAWFUNC_TRANSTRANS,
|
||||
COLDRAWFUNC_CLAMPED,
|
||||
COLDRAWFUNC_CLAMPEDTRANS,
|
||||
COLDRAWFUNC_TWOSMULTIPATCH,
|
||||
COLDRAWFUNC_TWOSMULTIPATCHTRANS,
|
||||
COLDRAWFUNC_FOG,
|
||||
|
||||
COLDRAWFUNC_MAX
|
||||
|
|
Loading…
Reference in a new issue