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Update skin cvar from character select and compare against cvar when warping to map without character select
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parent
a75fbd229e
commit
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3 changed files with 15 additions and 11 deletions
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@ -983,7 +983,7 @@ void D_StartTitle(void)
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emeralds = 0;
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emeralds = 0;
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memset(&luabanks, 0, sizeof(luabanks));
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memset(&luabanks, 0, sizeof(luabanks));
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lastmaploaded = 0;
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lastmaploaded = 0;
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pickedchar = R_SkinAvailable(cv_defaultskin.string);
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pickedchar = R_SkinAvailable(cv_skin.string);
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// In case someone exits out at the same time they start a time attack run,
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// In case someone exits out at the same time they start a time attack run,
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// reset modeattacking
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// reset modeattacking
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@ -9510,6 +9510,8 @@ static void M_ChoosePlayer(INT32 choice)
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//lastmapsaved = 0;
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//lastmapsaved = 0;
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gamecomplete = 0;
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gamecomplete = 0;
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CV_StealthSet(&cv_skin, skins[skinnum]->name);
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G_DeferedInitNew(ultmode, G_BuildMapName(startmap), skinnum, false, fromlevelselect);
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G_DeferedInitNew(ultmode, G_BuildMapName(startmap), skinnum, false, fromlevelselect);
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COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
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COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
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@ -1308,7 +1308,7 @@ static void SendNameAndColor(void)
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SetColorLocal(consoleplayer, cv_playercolor.value);
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SetColorLocal(consoleplayer, cv_playercolor.value);
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if (splitscreen)
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if (splitscreen || (!pickedchar && stricmp(cv_skin.string, skins[consoleplayer]->name) != 0))
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SetSkinLocal(consoleplayer, R_SkinAvailable(cv_skin.string));
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SetSkinLocal(consoleplayer, R_SkinAvailable(cv_skin.string));
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else
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else
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SetSkinLocal(consoleplayer, pickedchar);
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SetSkinLocal(consoleplayer, pickedchar);
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@ -4941,6 +4941,8 @@ static boolean Skin2_CanChange(const char *valstr)
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*/
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*/
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static void Skin_OnChange(void)
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static void Skin_OnChange(void)
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{
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{
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pickedchar = R_SkinAvailable(cv_skin.string);
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if (!Playing())
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if (!Playing())
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return;
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return;
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