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woops
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@ -8199,7 +8199,7 @@ static void P_DeathThink(player_t *player)
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&& (netgame || multiplayer)
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&& (netgame || multiplayer)
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&& (player->lives <= 0))
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&& (player->lives <= 0))
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{
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{
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for (; j < MAXPLAYERS; j++)
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for (j = 0; j < MAXPLAYERS; j++)
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{
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{
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if (!playeringame[j])
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if (!playeringame[j])
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continue;
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continue;
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