mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
Merge branch SRB2:next into mobj-alpha
This commit is contained in:
commit
d626856ae2
20 changed files with 436 additions and 198 deletions
|
@ -59,24 +59,19 @@ static inline int lib_freeslot(lua_State *L)
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||||||
}
|
}
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||||||
else if (fastcmp(type, "SPR"))
|
else if (fastcmp(type, "SPR"))
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||||||
{
|
{
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||||||
char wad;
|
|
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spritenum_t j;
|
spritenum_t j;
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lua_getfield(L, LUA_REGISTRYINDEX, "WAD");
|
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||||||
wad = (char)lua_tointeger(L, -1);
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if (strlen(word) > MAXSPRITENAME)
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lua_pop(L, 1);
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return luaL_error(L, "Sprite name is longer than %d characters\n", MAXSPRITENAME);
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|
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||||||
for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++)
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for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++)
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||||||
{
|
{
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||||||
if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8)))
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if (in_bit_array(used_spr, j - SPR_FIRSTFREESLOT))
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||||||
{
|
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if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0)
|
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sprnames[j][4] = wad;
|
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continue; // Already allocated, next.
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continue; // Already allocated, next.
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}
|
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// Found a free slot!
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// Found a free slot!
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CONS_Printf("Sprite SPR_%s allocated.\n",word);
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CONS_Printf("Sprite SPR_%s allocated.\n",word);
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strncpy(sprnames[j],word,4);
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strcpy(sprnames[j], word);
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//sprnames[j][4] = 0;
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set_bit_array(used_spr, j - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now.
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used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now.
|
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// Lua needs to update the value in _G if it exists
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// Lua needs to update the value in _G if it exists
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LUA_UpdateSprName(word, j);
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LUA_UpdateSprName(word, j);
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lua_pushinteger(L, j);
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lua_pushinteger(L, j);
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@ -455,17 +450,19 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
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}
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}
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else if (fastncmp("SPR_",word,4)) {
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else if (fastncmp("SPR_",word,4)) {
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p = word+4;
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p = word+4;
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for (i = 0; i < NUMSPRITES; i++)
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i = R_GetSpriteNumByName(p);
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if (!sprnames[i][4] && fastncmp(p,sprnames[i],4)) {
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if (i != NUMSPRITES)
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||||||
// updating overridden sprnames is not implemented for soc parser,
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{
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// so don't use cache
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// updating overridden sprnames is not implemented for soc parser,
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if (mathlib)
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// so don't use cache
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||||||
lua_pushinteger(L, i);
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if (mathlib)
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else
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lua_pushinteger(L, i);
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||||||
CacheAndPushConstant(L, word, i);
|
else
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return 1;
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CacheAndPushConstant(L, word, i);
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||||||
}
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return 1;
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if (mathlib) return luaL_error(L, "sprite '%s' could not be found.\n", word);
|
}
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||||||
|
else if (mathlib)
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||||||
|
return luaL_error(L, "sprite '%s' could not be found.\n", word);
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||||||
return 0;
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return 0;
|
||||||
}
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}
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||||||
else if (fastncmp("SPR2_",word,5)) {
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else if (fastncmp("SPR2_",word,5)) {
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@ -738,18 +735,18 @@ static inline int lib_getenum(lua_State *L)
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// If a sprname has been "cached" to _G, update it to a new value.
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// If a sprname has been "cached" to _G, update it to a new value.
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||||||
void LUA_UpdateSprName(const char *name, lua_Integer value)
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void LUA_UpdateSprName(const char *name, lua_Integer value)
|
||||||
{
|
{
|
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char fullname[9] = "SPR_XXXX";
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char fullname[4 + MAXSPRITENAME + 1] = "SPR_";
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||||||
|
|
||||||
if (!gL)
|
if (!gL)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
strncpy(&fullname[4], name, 4);
|
strcpy(&fullname[4], name);
|
||||||
lua_pushstring(gL, fullname);
|
lua_pushstring(gL, fullname);
|
||||||
lua_rawget(gL, LUA_GLOBALSINDEX);
|
lua_rawget(gL, LUA_GLOBALSINDEX);
|
||||||
|
|
||||||
if (!lua_isnil(gL, -1))
|
if (!lua_isnil(gL, -1))
|
||||||
{
|
{
|
||||||
lua_pushstring(gL, name);
|
lua_pushstring(gL, fullname);
|
||||||
lua_pushinteger(gL, value);
|
lua_pushinteger(gL, value);
|
||||||
lua_rawset(gL, LUA_GLOBALSINDEX);
|
lua_rawset(gL, LUA_GLOBALSINDEX);
|
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}
|
}
|
||||||
|
|
|
@ -405,7 +405,6 @@ void readfreeslots(MYFILE *f)
|
||||||
{
|
{
|
||||||
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||||||
char *word,*type;
|
char *word,*type;
|
||||||
char *tmp;
|
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
do
|
do
|
||||||
|
@ -415,10 +414,13 @@ void readfreeslots(MYFILE *f)
|
||||||
if (s[0] == '\n')
|
if (s[0] == '\n')
|
||||||
break;
|
break;
|
||||||
|
|
||||||
tmp = strchr(s, '#');
|
char *hashtag = strchr(s, '#');
|
||||||
if (tmp)
|
char *space = strchr(s, ' ');
|
||||||
*tmp = '\0';
|
if (hashtag)
|
||||||
if (s == tmp)
|
*hashtag = '\0';
|
||||||
|
if (space)
|
||||||
|
*space = '\0';
|
||||||
|
if (s == hashtag || s == space)
|
||||||
continue; // Skip comment lines, but don't break.
|
continue; // Skip comment lines, but don't break.
|
||||||
|
|
||||||
type = strtok(s, "_");
|
type = strtok(s, "_");
|
||||||
|
@ -440,18 +442,16 @@ void readfreeslots(MYFILE *f)
|
||||||
S_AddSoundFx(word, false, 0, false);
|
S_AddSoundFx(word, false, 0, false);
|
||||||
else if (fastcmp(type, "SPR"))
|
else if (fastcmp(type, "SPR"))
|
||||||
{
|
{
|
||||||
|
if (strlen(word) > MAXSPRITENAME)
|
||||||
|
I_Error("Sprite name is longer than %d characters\n", MAXSPRITENAME);
|
||||||
|
|
||||||
for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
|
for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
|
||||||
{
|
{
|
||||||
if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8)))
|
if (in_bit_array(used_spr, i - SPR_FIRSTFREESLOT))
|
||||||
{
|
|
||||||
if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0)
|
|
||||||
sprnames[i][4] = (char)f->wad;
|
|
||||||
continue; // Already allocated, next.
|
continue; // Already allocated, next.
|
||||||
}
|
|
||||||
// Found a free slot!
|
// Found a free slot!
|
||||||
strncpy(sprnames[i],word,4);
|
strcpy(sprnames[i], word);
|
||||||
//sprnames[i][4] = 0;
|
set_bit_array(used_spr, i - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now.
|
||||||
used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now.
|
|
||||||
// Lua needs to update the value in _G if it exists
|
// Lua needs to update the value in _G if it exists
|
||||||
LUA_UpdateSprName(word, i);
|
LUA_UpdateSprName(word, i);
|
||||||
break;
|
break;
|
||||||
|
@ -4182,9 +4182,9 @@ spritenum_t get_sprite(const char *word)
|
||||||
return atoi(word);
|
return atoi(word);
|
||||||
if (fastncmp("SPR_",word,4))
|
if (fastncmp("SPR_",word,4))
|
||||||
word += 4; // take off the SPR_
|
word += 4; // take off the SPR_
|
||||||
for (i = 0; i < NUMSPRITES; i++)
|
i = R_GetSpriteNumByName(word);
|
||||||
if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0)
|
if (i != NUMSPRITES)
|
||||||
return i;
|
return i;
|
||||||
deh_warning("Couldn't find sprite named 'SPR_%s'",word);
|
deh_warning("Couldn't find sprite named 'SPR_%s'",word);
|
||||||
return SPR_NULL;
|
return SPR_NULL;
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,7 +31,7 @@
|
||||||
char *FREE_STATES[NUMSTATEFREESLOTS];
|
char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||||
char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||||
char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
|
char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
|
||||||
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
|
||||||
|
|
||||||
const char NIGHTSGRADE_LIST[] = {
|
const char NIGHTSGRADE_LIST[] = {
|
||||||
'F', // GRADE_F
|
'F', // GRADE_F
|
||||||
|
|
|
@ -23,13 +23,13 @@
|
||||||
extern char *FREE_STATES[NUMSTATEFREESLOTS];
|
extern char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||||
extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||||
extern char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
|
extern char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
|
||||||
extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
extern bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
|
||||||
|
|
||||||
#define initfreeslots() {\
|
#define initfreeslots() {\
|
||||||
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
|
memset(FREE_STATES, 0, sizeof(FREE_STATES));\
|
||||||
memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
|
memset(FREE_MOBJS, 0, sizeof(FREE_MOBJS));\
|
||||||
memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
|
memset(FREE_SKINCOLORS, 0, sizeof(FREE_SKINCOLORS));\
|
||||||
memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
|
memset(used_spr, 0, sizeof(used_spr));\
|
||||||
memset(actionsoverridden, LUA_REFNIL, sizeof(actionsoverridden));\
|
memset(actionsoverridden, LUA_REFNIL, sizeof(actionsoverridden));\
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -571,19 +571,15 @@ void HWR_LoadModels(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add sprite models.
|
// Add sprite models.
|
||||||
// Must be 4 characters long exactly. Otherwise, it's not a sprite name.
|
for (i = 0; i < numsprites; i++)
|
||||||
if (len == 4)
|
|
||||||
{
|
{
|
||||||
for (i = 0; i < numsprites; i++)
|
if (stricmp(name, sprnames[i]) == 0)
|
||||||
{
|
{
|
||||||
if (stricmp(name, sprnames[i]) == 0)
|
md2_models[i].scale = scale;
|
||||||
{
|
md2_models[i].offset = offset;
|
||||||
md2_models[i].scale = scale;
|
md2_models[i].found = true;
|
||||||
md2_models[i].offset = offset;
|
strcpy(md2_models[i].filename, filename);
|
||||||
md2_models[i].found = true;
|
goto modelfound;
|
||||||
strcpy(md2_models[i].filename, filename);
|
|
||||||
goto modelfound;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,9 +26,10 @@
|
||||||
#include "hardware/hw_light.h"
|
#include "hardware/hw_light.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
|
// Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
|
||||||
// For the sake of constant merge conflicts, let's spread this out
|
// For the sake of constant merge conflicts, let's spread this out
|
||||||
char sprnames[NUMSPRITES + 1][5] =
|
char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
|
||||||
{
|
{
|
||||||
"NULL", // invisible object
|
"NULL", // invisible object
|
||||||
"UNKN",
|
"UNKN",
|
||||||
|
@ -525,7 +526,7 @@ char sprnames[NUMSPRITES + 1][5] =
|
||||||
"GWLR",
|
"GWLR",
|
||||||
};
|
};
|
||||||
|
|
||||||
char spr2names[NUMPLAYERSPRITES][5] =
|
char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1] =
|
||||||
{
|
{
|
||||||
"STND",
|
"STND",
|
||||||
"WAIT",
|
"WAIT",
|
||||||
|
|
|
@ -575,6 +575,7 @@ extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION];
|
||||||
#define NUMMOBJFREESLOTS 1024
|
#define NUMMOBJFREESLOTS 1024
|
||||||
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
|
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
|
||||||
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
|
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
|
||||||
|
#define MAXSPRITENAME 64
|
||||||
|
|
||||||
// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
|
// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
|
||||||
typedef enum sprite
|
typedef enum sprite
|
||||||
|
@ -4383,8 +4384,8 @@ typedef struct
|
||||||
} state_t;
|
} state_t;
|
||||||
|
|
||||||
extern state_t states[NUMSTATES];
|
extern state_t states[NUMSTATES];
|
||||||
extern char sprnames[NUMSPRITES + 1][5];
|
extern char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1];
|
||||||
extern char spr2names[NUMPLAYERSPRITES][5];
|
extern char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1];
|
||||||
extern playersprite_t spr2defaults[NUMPLAYERSPRITES];
|
extern playersprite_t spr2defaults[NUMPLAYERSPRITES];
|
||||||
extern state_t *astate;
|
extern state_t *astate;
|
||||||
extern playersprite_t free_spr2;
|
extern playersprite_t free_spr2;
|
||||||
|
|
|
@ -3030,6 +3030,9 @@ static int lib_rFrame2Char(lua_State *L)
|
||||||
//HUDSAFE
|
//HUDSAFE
|
||||||
|
|
||||||
c[0] = R_Frame2Char(ch);
|
c[0] = R_Frame2Char(ch);
|
||||||
|
if (c[0] == '\xFF')
|
||||||
|
return luaL_error(L, "frame %u cannot be represented by a character", ch);
|
||||||
|
|
||||||
c[1] = 0;
|
c[1] = 0;
|
||||||
|
|
||||||
lua_pushstring(L, c);
|
lua_pushstring(L, c);
|
||||||
|
|
|
@ -492,9 +492,7 @@ static int libd_getSpritePatch(lua_State *L)
|
||||||
else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "THOK"
|
else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "THOK"
|
||||||
{
|
{
|
||||||
const char *name = lua_tostring(L, 1);
|
const char *name = lua_tostring(L, 1);
|
||||||
for (i = 0; i < NUMSPRITES; i++)
|
i = R_GetSpriteNumByName(name);
|
||||||
if (fastcmp(name, sprnames[i]))
|
|
||||||
break;
|
|
||||||
if (i >= NUMSPRITES)
|
if (i >= NUMSPRITES)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -88,12 +88,12 @@ static int lib_getSprname(lua_State *L)
|
||||||
else if (lua_isstring(L, 1))
|
else if (lua_isstring(L, 1))
|
||||||
{
|
{
|
||||||
const char *name = lua_tostring(L, 1);
|
const char *name = lua_tostring(L, 1);
|
||||||
for (i = 0; i < NUMSPRITES; i++)
|
i = R_GetSpriteNumByName(name);
|
||||||
if (fastcmp(name, sprnames[i]))
|
if (i != NUMSPRITES)
|
||||||
{
|
{
|
||||||
lua_pushinteger(L, i);
|
lua_pushinteger(L, i);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -245,22 +245,15 @@ static int lib_getSpriteInfo(lua_State *L)
|
||||||
if (lua_isstring(L, 1))
|
if (lua_isstring(L, 1))
|
||||||
{
|
{
|
||||||
const char *name = lua_tostring(L, 1);
|
const char *name = lua_tostring(L, 1);
|
||||||
INT32 spr;
|
INT32 spr = R_GetSpriteNumByName(name);
|
||||||
for (spr = 0; spr < NUMSPRITES; spr++)
|
if (spr == NUMSPRITES)
|
||||||
{
|
|
||||||
if (fastcmp(name, sprnames[spr]))
|
|
||||||
{
|
|
||||||
i = spr;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (i == NUMSPRITES)
|
|
||||||
{
|
{
|
||||||
char *check;
|
char *check;
|
||||||
i = strtol(name, &check, 10);
|
i = strtol(name, &check, 10);
|
||||||
if (check == name || *check != '\0')
|
if (check == name || *check != '\0')
|
||||||
return luaL_error(L, "unknown sprite name %s", name);
|
return luaL_error(L, "unknown sprite name %s", name);
|
||||||
}
|
}
|
||||||
|
i = spr;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
i = luaL_checkinteger(L, 1);
|
i = luaL_checkinteger(L, 1);
|
||||||
|
@ -359,8 +352,8 @@ static int PopPivotTable(spriteinfo_t *info, lua_State *L, int stk)
|
||||||
default:
|
default:
|
||||||
TYPEERROR("pivot frame", LUA_TNUMBER, lua_type(L, stk+1));
|
TYPEERROR("pivot frame", LUA_TNUMBER, lua_type(L, stk+1));
|
||||||
}
|
}
|
||||||
if ((idx < 0) || (idx >= 64))
|
if ((idx < 0) || (idx >= MAXFRAMENUM))
|
||||||
return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, 63);
|
return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, MAXFRAMENUM - 1);
|
||||||
// the values in pivot[] are also tables
|
// the values in pivot[] are also tables
|
||||||
if (PopPivotSubTable(info->pivot, L, stk+2, idx))
|
if (PopPivotSubTable(info->pivot, L, stk+2, idx))
|
||||||
info->available = true;
|
info->available = true;
|
||||||
|
@ -555,7 +548,7 @@ static int pivotlist_set(lua_State *L)
|
||||||
|
|
||||||
static int pivotlist_num(lua_State *L)
|
static int pivotlist_num(lua_State *L)
|
||||||
{
|
{
|
||||||
lua_pushinteger(L, 64);
|
lua_pushinteger(L, MAXFRAMENUM);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -622,9 +622,6 @@ static inline boolean LUA_LoadFile(MYFILE *f, char *name)
|
||||||
if (!gL) // Lua needs to be initialized
|
if (!gL) // Lua needs to be initialized
|
||||||
LUA_ClearState();
|
LUA_ClearState();
|
||||||
|
|
||||||
lua_pushinteger(gL, f->wad);
|
|
||||||
lua_setfield(gL, LUA_REGISTRYINDEX, "WAD");
|
|
||||||
|
|
||||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||||
errorhandlerindex = lua_gettop(gL);
|
errorhandlerindex = lua_gettop(gL);
|
||||||
|
|
||||||
|
|
|
@ -35,7 +35,7 @@
|
||||||
#pragma interface
|
#pragma interface
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 63, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER)
|
/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 255, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER)
|
||||||
#define FF_FRAMEMASK 0xff
|
#define FF_FRAMEMASK 0xff
|
||||||
|
|
||||||
/// \brief Frame flags - SPR2: Super sprite2
|
/// \brief Frame flags - SPR2: Super sprite2
|
||||||
|
|
|
@ -976,6 +976,8 @@ typedef struct
|
||||||
#endif
|
#endif
|
||||||
} spriteframe_t;
|
} spriteframe_t;
|
||||||
|
|
||||||
|
#define MAXFRAMENUM 256
|
||||||
|
|
||||||
//
|
//
|
||||||
// A sprite definition: a number of animation frames.
|
// A sprite definition: a number of animation frames.
|
||||||
//
|
//
|
||||||
|
|
|
@ -1570,7 +1570,7 @@ static void R_ParseSpriteInfo(boolean spr2)
|
||||||
spriteinfo_t *info;
|
spriteinfo_t *info;
|
||||||
char *sprinfoToken;
|
char *sprinfoToken;
|
||||||
size_t sprinfoTokenLength;
|
size_t sprinfoTokenLength;
|
||||||
char newSpriteName[5]; // no longer dynamically allocated
|
char newSpriteName[MAXSPRITENAME + 1]; // no longer dynamically allocated
|
||||||
spritenum_t sprnum = NUMSPRITES;
|
spritenum_t sprnum = NUMSPRITES;
|
||||||
playersprite_t spr2num = NUMPLAYERSPRITES;
|
playersprite_t spr2num = NUMPLAYERSPRITES;
|
||||||
INT32 i;
|
INT32 i;
|
||||||
|
@ -1584,31 +1584,17 @@ static void R_ParseSpriteInfo(boolean spr2)
|
||||||
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite name should be");
|
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite name should be");
|
||||||
}
|
}
|
||||||
sprinfoTokenLength = strlen(sprinfoToken);
|
sprinfoTokenLength = strlen(sprinfoToken);
|
||||||
if (sprinfoTokenLength != 4)
|
if (sprinfoTokenLength > MAXSPRITENAME)
|
||||||
{
|
I_Error("Error parsing SPRTINFO lump: Sprite name \"%s\" is longer than %d characters", sprinfoToken, MAXSPRITENAME);
|
||||||
I_Error("Error parsing SPRTINFO lump: Sprite name \"%s\" isn't 4 characters long",sprinfoToken);
|
strcpy(newSpriteName, sprinfoToken);
|
||||||
}
|
strupr(newSpriteName); // Just do this now so we don't have to worry about it
|
||||||
else
|
|
||||||
{
|
|
||||||
memset(&newSpriteName, 0, 5);
|
|
||||||
M_Memcpy(newSpriteName, sprinfoToken, sprinfoTokenLength);
|
|
||||||
// ^^ we've confirmed that the token is == 4 characters so it will never overflow a 5 byte char buffer
|
|
||||||
strupr(newSpriteName); // Just do this now so we don't have to worry about it
|
|
||||||
}
|
|
||||||
Z_Free(sprinfoToken);
|
Z_Free(sprinfoToken);
|
||||||
|
|
||||||
if (!spr2)
|
if (!spr2)
|
||||||
{
|
{
|
||||||
for (i = 0; i <= NUMSPRITES; i++)
|
sprnum = R_GetSpriteNumByName(newSpriteName);
|
||||||
{
|
if (sprnum == NUMSPRITES)
|
||||||
if (i == NUMSPRITES)
|
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
|
||||||
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
|
|
||||||
if (!memcmp(newSpriteName,sprnames[i],4))
|
|
||||||
{
|
|
||||||
sprnum = i;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -100,7 +100,7 @@ typedef struct
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
spriteframepivot_t pivot[64];
|
spriteframepivot_t pivot[MAXFRAMENUM];
|
||||||
boolean available;
|
boolean available;
|
||||||
} spriteinfo_t;
|
} spriteinfo_t;
|
||||||
|
|
||||||
|
|
|
@ -625,7 +625,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski
|
||||||
newlastlump++;
|
newlastlump++;
|
||||||
// load all sprite sets we are aware of... for super!
|
// load all sprite sets we are aware of... for super!
|
||||||
for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++)
|
for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++)
|
||||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->super.sprites[sprite2], wadnum, newlastlump, *lastlump);
|
R_AddSingleSpriteDef(spr2names[sprite2], &skin->super.sprites[sprite2], wadnum, newlastlump, *lastlump, false);
|
||||||
|
|
||||||
newlastlump--;
|
newlastlump--;
|
||||||
*lastlump = newlastlump; // okay, make the normal sprite set loading end there
|
*lastlump = newlastlump; // okay, make the normal sprite set loading end there
|
||||||
|
@ -633,7 +633,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski
|
||||||
|
|
||||||
// load all sprite sets we are aware of... for normal stuff.
|
// load all sprite sets we are aware of... for normal stuff.
|
||||||
for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++)
|
for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++)
|
||||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump);
|
R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump, false);
|
||||||
|
|
||||||
if (skin->sprites[0].numframes == 0)
|
if (skin->sprites[0].numframes == 0)
|
||||||
CONS_Alert(CONS_ERROR, M_GetText("No frames found for sprite SPR2_%s\n"), spr2names[0]);
|
CONS_Alert(CONS_ERROR, M_GetText("No frames found for sprite SPR2_%s\n"), spr2names[0]);
|
||||||
|
|
385
src/r_things.c
385
src/r_things.c
|
@ -77,7 +77,7 @@ spriteinfo_t spriteinfo[NUMSPRITES];
|
||||||
spritedef_t *sprites;
|
spritedef_t *sprites;
|
||||||
size_t numsprites;
|
size_t numsprites;
|
||||||
|
|
||||||
static spriteframe_t sprtemp[64];
|
static spriteframe_t sprtemp[MAXFRAMENUM];
|
||||||
static size_t maxframe;
|
static size_t maxframe;
|
||||||
static const char *spritename;
|
static const char *spritename;
|
||||||
|
|
||||||
|
@ -116,6 +116,14 @@ static INT32 drawsegs_xrange_count = 0;
|
||||||
//
|
//
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
|
spritenum_t R_GetSpriteNumByName(const char *name)
|
||||||
|
{
|
||||||
|
for (spritenum_t i = 0; i < NUMSPRITES; i++)
|
||||||
|
if (!strcmp(name, sprnames[i]))
|
||||||
|
return i;
|
||||||
|
return NUMSPRITES;
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
@ -128,10 +136,14 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
||||||
{
|
{
|
||||||
char cn = R_Frame2Char(frame), cr = R_Rotation2Char(rotation); // for debugging
|
char cn = R_Frame2Char(frame), cr = R_Rotation2Char(rotation); // for debugging
|
||||||
|
|
||||||
|
char framedescription[256];
|
||||||
|
if (cn != '\xFF')
|
||||||
|
sprintf(framedescription, "%s frame %d (%c)", spritename, frame, cn);
|
||||||
|
else
|
||||||
|
sprintf(framedescription, "%s frame %d", spritename, frame);
|
||||||
|
|
||||||
INT32 r;
|
INT32 r;
|
||||||
lumpnum_t lumppat = wad;
|
lumpnum_t lumppat = (wad << 16) + lump;
|
||||||
lumppat <<= 16;
|
|
||||||
lumppat += lump;
|
|
||||||
|
|
||||||
if (maxframe ==(size_t)-1 || frame > maxframe)
|
if (maxframe ==(size_t)-1 || frame > maxframe)
|
||||||
maxframe = frame;
|
maxframe = frame;
|
||||||
|
@ -147,9 +159,9 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
||||||
{
|
{
|
||||||
// the lump should be used for all rotations
|
// the lump should be used for all rotations
|
||||||
if (sprtemp[frame].rotate == SRF_SINGLE)
|
if (sprtemp[frame].rotate == SRF_SINGLE)
|
||||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple rot = 0 lump\n", spritename, cn);
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple rot = 0 lump\n", framedescription);
|
||||||
else if (sprtemp[frame].rotate != SRF_NONE) // Let's bundle 1-8/16 and L/R rotations into one debug message.
|
else if (sprtemp[frame].rotate != SRF_NONE) // Let's bundle 1-8/16 and L/R rotations into one debug message.
|
||||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has rotations and a rot = 0 lump\n", spritename, cn);
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has rotations and a rot = 0 lump\n", framedescription);
|
||||||
|
|
||||||
sprtemp[frame].rotate = SRF_SINGLE;
|
sprtemp[frame].rotate = SRF_SINGLE;
|
||||||
for (r = 0; r < 16; r++)
|
for (r = 0; r < 16; r++)
|
||||||
|
@ -169,15 +181,15 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
||||||
if (sprtemp[frame].rotate == SRF_NONE)
|
if (sprtemp[frame].rotate == SRF_NONE)
|
||||||
sprtemp[frame].rotate = SRF_SINGLE;
|
sprtemp[frame].rotate = SRF_SINGLE;
|
||||||
else if (sprtemp[frame].rotate == SRF_SINGLE)
|
else if (sprtemp[frame].rotate == SRF_SINGLE)
|
||||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has L/R rotations and a rot = 0 lump\n", spritename, cn);
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has L/R rotations and a rot = 0 lump\n", framedescription);
|
||||||
else if (sprtemp[frame].rotate == SRF_3D)
|
else if (sprtemp[frame].rotate == SRF_3D)
|
||||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8 rotations\n", spritename, cn);
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-8 rotations\n", framedescription);
|
||||||
else if (sprtemp[frame].rotate == SRF_3DGE)
|
else if (sprtemp[frame].rotate == SRF_3DGE)
|
||||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-G rotations\n", spritename, cn);
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-G rotations\n", framedescription);
|
||||||
else if ((sprtemp[frame].rotate & SRF_LEFT) && (rotation == ROT_L))
|
else if ((sprtemp[frame].rotate & SRF_LEFT) && (rotation == ROT_L))
|
||||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple L rotations\n", spritename, cn);
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple L rotations\n", framedescription);
|
||||||
else if ((sprtemp[frame].rotate & SRF_RIGHT) && (rotation == ROT_R))
|
else if ((sprtemp[frame].rotate & SRF_RIGHT) && (rotation == ROT_R))
|
||||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple R rotations\n", spritename, cn);
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple R rotations\n", framedescription);
|
||||||
|
|
||||||
sprtemp[frame].rotate |= ((rotation == ROT_R) ? SRF_RIGHT : SRF_LEFT);
|
sprtemp[frame].rotate |= ((rotation == ROT_R) ? SRF_RIGHT : SRF_LEFT);
|
||||||
if ((sprtemp[frame].rotate & SRF_2D) == SRF_2D)
|
if ((sprtemp[frame].rotate & SRF_2D) == SRF_2D)
|
||||||
|
@ -204,9 +216,9 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
||||||
if (sprtemp[frame].rotate == SRF_NONE)
|
if (sprtemp[frame].rotate == SRF_NONE)
|
||||||
sprtemp[frame].rotate = SRF_SINGLE;
|
sprtemp[frame].rotate = SRF_SINGLE;
|
||||||
else if (sprtemp[frame].rotate == SRF_SINGLE)
|
else if (sprtemp[frame].rotate == SRF_SINGLE)
|
||||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has 1-8/G rotations and a rot = 0 lump\n", spritename, cn);
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has 1-8/G rotations and a rot = 0 lump\n", framedescription);
|
||||||
else if (sprtemp[frame].rotate & SRF_2D)
|
else if (sprtemp[frame].rotate & SRF_2D)
|
||||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8/G rotations\n", spritename, cn);
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-8/G rotations\n", framedescription);
|
||||||
|
|
||||||
// make 0 based
|
// make 0 based
|
||||||
rotation--;
|
rotation--;
|
||||||
|
@ -226,7 +238,12 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sprtemp[frame].lumppat[rotation] != LUMPERROR)
|
if (sprtemp[frame].lumppat[rotation] != LUMPERROR)
|
||||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %c%c has two lumps mapped to it\n", spritename, cn, cr);
|
{
|
||||||
|
if (cn != '\xFF')
|
||||||
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c (%c%c) has two lumps mapped to it\n", spritename, frame, cr, cn, cr);
|
||||||
|
else
|
||||||
|
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c has two lumps mapped to it\n", spritename, frame, cr);
|
||||||
|
}
|
||||||
|
|
||||||
// lumppat & lumpid are the same for original Doom, but different
|
// lumppat & lumpid are the same for original Doom, but different
|
||||||
// when using sprites in pwad : the lumppat points the new graphics
|
// when using sprites in pwad : the lumppat points the new graphics
|
||||||
|
@ -238,24 +255,201 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
||||||
sprtemp[frame].flip &= ~(1<<rotation);
|
sprtemp[frame].flip &= ~(1<<rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static boolean GetFramesAndRotationsFromShortLumpName(
|
||||||
|
const char *name,
|
||||||
|
INT32 *ret_frame,
|
||||||
|
UINT8 *ret_rotation,
|
||||||
|
INT32 *ret_frame2,
|
||||||
|
UINT8 *ret_rotation2
|
||||||
|
)
|
||||||
|
{
|
||||||
|
size_t namelen = strlen(name);
|
||||||
|
|
||||||
|
if (namelen != 6 && namelen != 8)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
*ret_frame = R_Char2Frame(name[4]);
|
||||||
|
*ret_rotation = R_Char2Rotation(name[5]);
|
||||||
|
if (*ret_frame >= 64 || *ret_rotation == 255)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (namelen == 8)
|
||||||
|
{
|
||||||
|
*ret_frame2 = R_Char2Frame(name[6]);
|
||||||
|
*ret_rotation2 = R_Char2Rotation(name[7]);
|
||||||
|
if (*ret_frame2 >= 64 || *ret_rotation2 == 255)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*ret_frame2 = -1;
|
||||||
|
*ret_rotation2 = 255;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static boolean GetSingleFrameAndRotation(
|
||||||
|
const char *name,
|
||||||
|
size_t len,
|
||||||
|
INT32 *ret_frame,
|
||||||
|
UINT8 *ret_rotation
|
||||||
|
)
|
||||||
|
{
|
||||||
|
const char *underscore = strchr(name, '_');
|
||||||
|
|
||||||
|
// Found but past the part of the name we are parsing
|
||||||
|
if ((size_t)(underscore - name) >= len)
|
||||||
|
underscore = NULL;
|
||||||
|
|
||||||
|
size_t framelen = underscore ? (size_t)(underscore - name) : len;
|
||||||
|
if (framelen < 1 || framelen > 4)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
char framepart[4 + 1]; // Max 9999
|
||||||
|
strlcpy(framepart, name, framelen + 1);
|
||||||
|
|
||||||
|
for (size_t i = 0; i < framelen; i++)
|
||||||
|
if (!isdigit(framepart[i]))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
*ret_frame = atoi(framepart);
|
||||||
|
*ret_rotation = underscore ? R_Char2Rotation(*(underscore + 1)) : 0;
|
||||||
|
if (*ret_frame >= MAXFRAMENUM || *ret_rotation == 255)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static boolean GetFramesAndRotationsFromLongLumpName(
|
||||||
|
const char *name,
|
||||||
|
INT32 *ret_frame,
|
||||||
|
UINT8 *ret_rotation,
|
||||||
|
INT32 *ret_frame2,
|
||||||
|
UINT8 *ret_rotation2
|
||||||
|
)
|
||||||
|
{
|
||||||
|
const char *plus = strchr(name, '+');
|
||||||
|
|
||||||
|
if (plus)
|
||||||
|
{
|
||||||
|
size_t len1 = plus - name;
|
||||||
|
|
||||||
|
if (!GetSingleFrameAndRotation(name, len1, ret_frame, ret_rotation))
|
||||||
|
return false;
|
||||||
|
if (!GetSingleFrameAndRotation(plus + 1, strlen(name) - len1 - 1, ret_frame2, ret_rotation2))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!GetSingleFrameAndRotation(name, strlen(name), ret_frame, ret_rotation))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
*ret_frame2 = -1;
|
||||||
|
*ret_rotation2 = 255;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static UINT8 GetOppositeRotation(UINT8 rotation, UINT8 flags)
|
||||||
|
{
|
||||||
|
if (flags & ~SRF_3DMASK)
|
||||||
|
I_Error("GetOppositeRotation: rotation type not supported");
|
||||||
|
|
||||||
|
UINT8 numrotations = (flags == SRF_3D) ? 8 : 16;
|
||||||
|
return (rotation == 1) ? 1 : numrotations + 2 - rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void MirrorMissingRotations(void)
|
||||||
|
{
|
||||||
|
for (UINT32 framenum = 0; framenum < maxframe; framenum++)
|
||||||
|
{
|
||||||
|
spriteframe_t *frame = &sprtemp[framenum];
|
||||||
|
|
||||||
|
if (frame->rotate == SRF_NONE || !(frame->rotate & SRF_3DMASK))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
UINT8 numrotations = frame->rotate == SRF_3D ? 8 : 16;
|
||||||
|
|
||||||
|
for (UINT8 rotation = 1; rotation <= numrotations; rotation++)
|
||||||
|
{
|
||||||
|
if (frame->lumppat[rotation - 1] != LUMPERROR)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
UINT8 baserotation = GetOppositeRotation(rotation, frame->rotate);
|
||||||
|
UINT32 lumpnum = frame->lumppat[baserotation - 1];
|
||||||
|
R_InstallSpriteLump(WADFILENUM(lumpnum), LUMPNUM(lumpnum), frame->lumpid[baserotation], framenum, rotation, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Some checks to help development
|
||||||
|
static void CheckFrame(const char *sprname)
|
||||||
|
{
|
||||||
|
for (UINT32 frame = 0; frame < maxframe; frame++)
|
||||||
|
{
|
||||||
|
spriteframe_t *spriteframe = &sprtemp[frame];
|
||||||
|
|
||||||
|
char framedescription[256];
|
||||||
|
if (frame < 64)
|
||||||
|
sprintf(framedescription, "%s frame %d (%c)", sprname, frame, R_Frame2Char(frame));
|
||||||
|
else
|
||||||
|
sprintf(framedescription, "%s frame %d", sprname, frame);
|
||||||
|
|
||||||
|
switch (spriteframe->rotate)
|
||||||
|
{
|
||||||
|
case SRF_NONE:
|
||||||
|
// no rotations were found for that frame at all
|
||||||
|
I_Error("R_AddSingleSpriteDef: No patches found for %s", framedescription);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SRF_SINGLE:
|
||||||
|
// only the first rotation is needed
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SRF_2D: // both Left and Right rotations
|
||||||
|
// we test to see whether the left and right slots are present
|
||||||
|
if ((spriteframe->lumppat[2] == LUMPERROR) || (spriteframe->lumppat[6] == LUMPERROR))
|
||||||
|
I_Error("R_AddSingleSpriteDef: Sprite %s is missing rotations (L-R mode)",
|
||||||
|
framedescription);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
{
|
||||||
|
// must have all 8/16 frames
|
||||||
|
UINT8 rotation = ((spriteframe->rotate & SRF_3DGE) ? 16 : 8);
|
||||||
|
while (rotation--)
|
||||||
|
{
|
||||||
|
// we test the patch lump, or the id lump whatever
|
||||||
|
// if it was not loaded the two are LUMPERROR
|
||||||
|
if (spriteframe->lumppat[rotation] == LUMPERROR)
|
||||||
|
I_Error("R_AddSingleSpriteDef: Sprite %s is missing rotations (1-%c mode)",
|
||||||
|
framedescription, ((spriteframe->rotate & SRF_3DGE) ? 'G' : '8'));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Install a single sprite, given its identifying name (4 chars)
|
// Install a single sprite, given its identifying name (4 chars)
|
||||||
//
|
//
|
||||||
// (originally part of R_AddSpriteDefs)
|
// (originally part of R_AddSpriteDefs)
|
||||||
//
|
//
|
||||||
// Pass: name of sprite : 4 chars
|
// Pass: name of sprite
|
||||||
// spritedef_t
|
// spritedef_t
|
||||||
// wadnum : wad number, indexes wadfiles[], where patches
|
// wadnum : wad number, indexes wadfiles[], where patches
|
||||||
// for frames are found
|
// for frames are found
|
||||||
// startlump : first lump to search for sprite frames
|
// startlump : first lump to search for sprite frames
|
||||||
// endlump : AFTER the last lump to search
|
// endlump : AFTER the last lump to search
|
||||||
|
// longname : whether to use long sprite names or 4-char names
|
||||||
//
|
//
|
||||||
// Returns true if the sprite was succesfully added
|
// Returns true if the sprite was succesfully added
|
||||||
//
|
//
|
||||||
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump)
|
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump, boolean longname)
|
||||||
{
|
{
|
||||||
UINT16 l;
|
UINT16 l;
|
||||||
UINT8 frame;
|
|
||||||
UINT8 rotation;
|
|
||||||
lumpinfo_t *lumpinfo;
|
lumpinfo_t *lumpinfo;
|
||||||
UINT16 numadded = 0;
|
UINT16 numadded = 0;
|
||||||
|
|
||||||
|
@ -282,15 +476,23 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
||||||
|
|
||||||
for (l = startlump; l < endlump; l++)
|
for (l = startlump; l < endlump; l++)
|
||||||
{
|
{
|
||||||
if (memcmp(lumpinfo[l].name,sprname,4)==0)
|
if (longname && W_IsLumpFolder(wadnum, l))
|
||||||
|
I_Error("R_AddSingleSpriteDef: all frame lumps for a sprite should be contained inside a single folder\n");
|
||||||
|
|
||||||
|
// For long sprites, the startlump-endlump range only includes
|
||||||
|
// relevant lumps, so no check needed in that case
|
||||||
|
if (longname || (strlen(sprname) == 4 && !memcmp(lumpinfo[l].name, sprname, 4)))
|
||||||
{
|
{
|
||||||
INT16 width, height;
|
INT16 width, height;
|
||||||
INT16 topoffset, leftoffset;
|
INT16 topoffset, leftoffset;
|
||||||
|
INT32 frame, frame2;
|
||||||
|
UINT8 rotation, rotation2;
|
||||||
|
|
||||||
frame = R_Char2Frame(lumpinfo[l].name[4]);
|
boolean good = longname ?
|
||||||
rotation = R_Char2Rotation(lumpinfo[l].name[5]);
|
GetFramesAndRotationsFromLongLumpName(lumpinfo[l].longname, &frame, &rotation, &frame2, &rotation2) :
|
||||||
|
GetFramesAndRotationsFromShortLumpName(lumpinfo[l].name, &frame, &rotation, &frame2, &rotation2);
|
||||||
|
|
||||||
if (frame >= 64 || rotation == 255) // Give an actual NAME error -_-...
|
if (!good) // Give an actual NAME error -_-...
|
||||||
{
|
{
|
||||||
CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l));
|
CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l));
|
||||||
continue;
|
continue;
|
||||||
|
@ -322,19 +524,8 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
|
|
||||||
R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 0);
|
R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 0);
|
||||||
|
if (frame2 != -1)
|
||||||
if (lumpinfo[l].name[6])
|
R_InstallSpriteLump(wadnum, l, numspritelumps, frame2, rotation2, 1);
|
||||||
{
|
|
||||||
frame = R_Char2Frame(lumpinfo[l].name[6]);
|
|
||||||
rotation = R_Char2Rotation(lumpinfo[l].name[7]);
|
|
||||||
|
|
||||||
if (frame >= 64 || rotation == 255) // Give an actual NAME error -_-...
|
|
||||||
{
|
|
||||||
CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l));
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (++numspritelumps >= max_spritelumps)
|
if (++numspritelumps >= max_spritelumps)
|
||||||
{
|
{
|
||||||
|
@ -374,41 +565,10 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
||||||
|
|
||||||
maxframe++;
|
maxframe++;
|
||||||
|
|
||||||
//
|
if (longname)
|
||||||
// some checks to help development
|
MirrorMissingRotations();
|
||||||
//
|
|
||||||
for (frame = 0; frame < maxframe; frame++)
|
|
||||||
{
|
|
||||||
switch (sprtemp[frame].rotate)
|
|
||||||
{
|
|
||||||
case SRF_NONE:
|
|
||||||
// no rotations were found for that frame at all
|
|
||||||
I_Error("R_AddSingleSpriteDef: No patches found for %.4s frame %c", sprname, R_Frame2Char(frame));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SRF_SINGLE:
|
CheckFrame(sprname);
|
||||||
// only the first rotation is needed
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SRF_2D: // both Left and Right rotations
|
|
||||||
// we test to see whether the left and right slots are present
|
|
||||||
if ((sprtemp[frame].lumppat[2] == LUMPERROR) || (sprtemp[frame].lumppat[6] == LUMPERROR))
|
|
||||||
I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations (L-R mode)",
|
|
||||||
sprname, R_Frame2Char(frame));
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
// must have all 8/16 frames
|
|
||||||
rotation = ((sprtemp[frame].rotate & SRF_3DGE) ? 16 : 8);
|
|
||||||
while (rotation--)
|
|
||||||
// we test the patch lump, or the id lump whatever
|
|
||||||
// if it was not loaded the two are LUMPERROR
|
|
||||||
if (sprtemp[frame].lumppat[rotation] == LUMPERROR)
|
|
||||||
I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations (1-%c mode)",
|
|
||||||
sprname, R_Frame2Char(frame), ((sprtemp[frame].rotate & SRF_3DGE) ? 'G' : '8'));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// allocate space for the frames present and copy sprtemp to it
|
// allocate space for the frames present and copy sprtemp to it
|
||||||
if (spritedef->numframes && // has been allocated
|
if (spritedef->numframes && // has been allocated
|
||||||
|
@ -429,14 +589,10 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
static void AddShortSpriteDefs(UINT16 wadnum, size_t *ptr_spritesadded, size_t *ptr_framesadded)
|
||||||
// Search for sprites replacements in a wad whose names are in namelist
|
|
||||||
//
|
|
||||||
void R_AddSpriteDefs(UINT16 wadnum)
|
|
||||||
{
|
{
|
||||||
size_t i, addsprites = 0;
|
size_t i;
|
||||||
UINT16 start, end;
|
UINT16 start, end;
|
||||||
char wadname[MAX_WADPATH];
|
|
||||||
|
|
||||||
// Find the sprites section in this resource file.
|
// Find the sprites section in this resource file.
|
||||||
switch (wadfiles[wadnum]->type)
|
switch (wadfiles[wadnum]->type)
|
||||||
|
@ -474,27 +630,90 @@ void R_AddSpriteDefs(UINT16 wadnum)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// scan through lumps, for each sprite, find all the sprite frames
|
// scan through lumps, for each sprite, find all the sprite frames
|
||||||
//
|
//
|
||||||
for (i = 0; i < numsprites; i++)
|
for (i = 0; i < numsprites; i++)
|
||||||
{
|
{
|
||||||
if (sprnames[i][4] && wadnum >= (UINT16)sprnames[i][4])
|
if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end, false))
|
||||||
continue;
|
|
||||||
|
|
||||||
if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end))
|
|
||||||
{
|
{
|
||||||
// if a new sprite was added (not just replaced)
|
// if a new sprite was added (not just replaced)
|
||||||
addsprites++;
|
(*ptr_spritesadded)++;
|
||||||
#ifndef ZDEBUG
|
#ifndef ZDEBUG
|
||||||
CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", sprnames[i], wadnum);
|
CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", sprnames[i], wadnum);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nameonly(strcpy(wadname, wadfiles[wadnum]->filename));
|
*ptr_framesadded += end - start;
|
||||||
CONS_Printf(M_GetText("%s added %d frames in %s sprites\n"), wadname, end-start, sizeu1(addsprites));
|
}
|
||||||
|
|
||||||
|
static void AddLongSpriteDefs(UINT16 wadnum, size_t *ptr_spritesadded, size_t *ptr_framesadded)
|
||||||
|
{
|
||||||
|
if (!W_FileHasFolders(wadfiles[wadnum]))
|
||||||
|
return;
|
||||||
|
|
||||||
|
UINT16 start = W_CheckNumForFolderStartPK3("LongSprites/", wadnum, 0);
|
||||||
|
UINT16 end = W_CheckNumForFolderEndPK3("LongSprites/", wadnum, start);
|
||||||
|
|
||||||
|
if (start == INT16_MAX || end == INT16_MAX || start >= end)
|
||||||
|
return;
|
||||||
|
|
||||||
|
size_t lumpnum = start;
|
||||||
|
|
||||||
|
while (lumpnum < end)
|
||||||
|
{
|
||||||
|
if (W_IsLumpFolder(wadnum, lumpnum))
|
||||||
|
{
|
||||||
|
lumpnum++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
UINT16 folderstart, folderend;
|
||||||
|
char *folderpath = W_GetLumpFolderPathPK3(wadnum, lumpnum);
|
||||||
|
folderstart = lumpnum;
|
||||||
|
folderend = W_CheckNumForFolderEndPK3(folderpath, wadnum, lumpnum);
|
||||||
|
Z_Free(folderpath);
|
||||||
|
|
||||||
|
spritenum_t sprnum;
|
||||||
|
char *sprname = W_GetLumpFolderNamePK3(wadnum, lumpnum);
|
||||||
|
strupr(sprname);
|
||||||
|
sprnum = R_GetSpriteNumByName(sprname);
|
||||||
|
|
||||||
|
if (sprnum != NUMSPRITES && R_AddSingleSpriteDef(sprname, &sprites[sprnum], wadnum, folderstart, folderend, true))
|
||||||
|
{
|
||||||
|
// A new sprite was added (not just replaced)
|
||||||
|
(*ptr_spritesadded)++;
|
||||||
|
#ifndef ZDEBUG
|
||||||
|
CONS_Debug(DBG_SETUP, "long sprite %s set in pwad %d\n", sprname, wadnum);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
Z_Free(sprname);
|
||||||
|
|
||||||
|
lumpnum = folderend;
|
||||||
|
}
|
||||||
|
|
||||||
|
*ptr_framesadded += end - start;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// Search for sprites replacements in a wad whose names are in namelist
|
||||||
|
//
|
||||||
|
void R_AddSpriteDefs(UINT16 wadnum)
|
||||||
|
{
|
||||||
|
char wadname[MAX_WADPATH];
|
||||||
|
size_t spritesadded = 0;
|
||||||
|
size_t framesadded = 0;
|
||||||
|
|
||||||
|
AddShortSpriteDefs(wadnum, &spritesadded, &framesadded);
|
||||||
|
AddLongSpriteDefs(wadnum, &spritesadded, &framesadded);
|
||||||
|
|
||||||
|
if (spritesadded || framesadded)
|
||||||
|
{
|
||||||
|
nameonly(strcpy(wadname, wadfiles[wadnum]->filename));
|
||||||
|
CONS_Printf(M_GetText("%s added %s frames in %s sprites\n"), wadname, sizeu1(framesadded), sizeu2(spritesadded));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -27,7 +27,9 @@
|
||||||
|
|
||||||
#define FEETADJUST (4<<FRACBITS) // R_AddSingleSpriteDef
|
#define FEETADJUST (4<<FRACBITS) // R_AddSingleSpriteDef
|
||||||
|
|
||||||
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump);
|
spritenum_t R_GetSpriteNumByName(const char *name);
|
||||||
|
|
||||||
|
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump, boolean longname);
|
||||||
|
|
||||||
//faB: find sprites in wadfile, replace existing, add new ones
|
//faB: find sprites in wadfile, replace existing, add new ones
|
||||||
// (only sprites from namelist are added or replaced)
|
// (only sprites from namelist are added or replaced)
|
||||||
|
|
41
src/w_wad.c
41
src/w_wad.c
|
@ -1349,6 +1349,47 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
char *W_GetLumpFolderPathPK3(UINT16 wad, UINT16 lump)
|
||||||
|
{
|
||||||
|
const char *fullname = wadfiles[wad]->lumpinfo[lump].fullname;
|
||||||
|
|
||||||
|
const char *slash = strrchr(fullname, '/');
|
||||||
|
INT32 pathlen = slash ? slash - fullname : 0;
|
||||||
|
|
||||||
|
char *path = Z_Calloc(pathlen + 1, PU_STATIC, NULL);
|
||||||
|
strncpy(path, fullname, pathlen);
|
||||||
|
|
||||||
|
return path;
|
||||||
|
}
|
||||||
|
|
||||||
|
char *W_GetLumpFolderNamePK3(UINT16 wad, UINT16 lump)
|
||||||
|
{
|
||||||
|
const char *fullname = wadfiles[wad]->lumpinfo[lump].fullname;
|
||||||
|
size_t start, end;
|
||||||
|
|
||||||
|
INT32 i = strlen(fullname);
|
||||||
|
|
||||||
|
i--;
|
||||||
|
while (i >= 0 && fullname[i] != '/')
|
||||||
|
i--;
|
||||||
|
if (i < 0)
|
||||||
|
return NULL;
|
||||||
|
end = i;
|
||||||
|
|
||||||
|
i--;
|
||||||
|
while (i >= 0 && fullname[i] != '/')
|
||||||
|
i--;
|
||||||
|
if (i < 0)
|
||||||
|
return NULL;
|
||||||
|
start = i + 1;
|
||||||
|
|
||||||
|
size_t namelen = end - start;
|
||||||
|
char *foldername = Z_Calloc(namelen + 1, PU_STATIC, NULL);
|
||||||
|
strncpy(foldername, fullname + start, namelen);
|
||||||
|
|
||||||
|
return foldername;
|
||||||
|
}
|
||||||
|
|
||||||
void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps)
|
void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps)
|
||||||
{
|
{
|
||||||
size_t name_length = strlen(name);
|
size_t name_length = strlen(name);
|
||||||
|
|
|
@ -180,6 +180,8 @@ UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlu
|
||||||
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
|
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||||
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
|
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||||
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
|
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||||
|
char *W_GetLumpFolderPathPK3(UINT16 wad, UINT16 lump);
|
||||||
|
char *W_GetLumpFolderNamePK3(UINT16 wad, UINT16 lump);
|
||||||
|
|
||||||
void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps);
|
void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps);
|
||||||
void W_GetFolderLumps(const char *name, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps);
|
void W_GetFolderLumps(const char *name, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps);
|
||||||
|
|
Loading…
Reference in a new issue