Match freeslot count with SRB2Kart

This commit is contained in:
Sally Coolatta 2024-02-10 07:18:45 -05:00
parent 0c59a46d5a
commit d5c8fcac2b
2 changed files with 4 additions and 4 deletions

View file

@ -21791,7 +21791,7 @@ void P_PatchInfoTables(void)
INT32 i;
char *tempname;
#if NUMSPRITEFREESLOTS > 1000
#if NUMSPRITEFREESLOTS > 9999 //tempname numbering actually starts at SPR_FIRSTFREESLOT, so the limit is actually 9999 + SPR_FIRSTFREESLOT-1, but the preprocessor doesn't understand enums, so its left at 9999 for safety
"Update P_PatchInfoTables, you big dumb head"
#endif
@ -21799,8 +21799,8 @@ void P_PatchInfoTables(void)
for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
{
tempname = sprnames[i];
tempname[0] = 'F';
tempname[1] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/100));
tempname[0] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/1000));
tempname[1] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/100)%10));
tempname[2] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/10)%10));
tempname[3] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)%10));
tempname[4] = '\0';

View file

@ -572,7 +572,7 @@ void A_ChangeHeight();
extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION];
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
#define NUMMOBJFREESLOTS 512
#define NUMMOBJFREESLOTS 1024
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)