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Match freeslot count with SRB2Kart
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2 changed files with 4 additions and 4 deletions
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@ -21791,7 +21791,7 @@ void P_PatchInfoTables(void)
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INT32 i;
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char *tempname;
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#if NUMSPRITEFREESLOTS > 1000
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#if NUMSPRITEFREESLOTS > 9999 //tempname numbering actually starts at SPR_FIRSTFREESLOT, so the limit is actually 9999 + SPR_FIRSTFREESLOT-1, but the preprocessor doesn't understand enums, so its left at 9999 for safety
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"Update P_PatchInfoTables, you big dumb head"
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#endif
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@ -21799,8 +21799,8 @@ void P_PatchInfoTables(void)
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for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
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{
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tempname = sprnames[i];
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tempname[0] = 'F';
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tempname[1] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/100));
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tempname[0] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/1000));
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tempname[1] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/100)%10));
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tempname[2] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/10)%10));
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tempname[3] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)%10));
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tempname[4] = '\0';
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@ -572,7 +572,7 @@ void A_ChangeHeight();
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extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION];
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// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
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#define NUMMOBJFREESLOTS 512
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#define NUMMOBJFREESLOTS 1024
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#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
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#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
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