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Fix segfault when Crushstaceans hit a player with Armageddon shield
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1 changed files with 1 additions and 1 deletions
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@ -2231,7 +2231,7 @@ void A_CrushclawLaunch(mobj_t *actor)
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}
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}
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}
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}
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if (!actor->target)
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if (P_MobjWasRemoved(actor->target))
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return;
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return;
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{
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{
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