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reset emeralds and luabanks in G_InitNew, not Got_Mapcmd
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parent
952c84050b
commit
d20ca3d919
2 changed files with 6 additions and 6 deletions
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@ -2146,12 +2146,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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if (demoplayback && !timingdemo)
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if (demoplayback && !timingdemo)
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precache = false;
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precache = false;
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if (resetplayer && !FLS)
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{
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emeralds = 0;
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memset(&luabanks, 0, sizeof(luabanks));
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}
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if (modeattacking)
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if (modeattacking)
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{
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{
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SetPlayerSkinByNum(0, cv_chooseskin.value-1);
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SetPlayerSkinByNum(0, cv_chooseskin.value-1);
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@ -5048,6 +5048,12 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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numgameovers = tokenlist = token = sstimer = redscore = bluescore = lastmap = 0;
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numgameovers = tokenlist = token = sstimer = redscore = bluescore = lastmap = 0;
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countdown = countdown2 = exitfadestarted = 0;
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countdown = countdown2 = exitfadestarted = 0;
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if (!FLS)
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{
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emeralds = 0;
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memset(&luabanks, 0, sizeof(luabanks));
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}
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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{
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players[i].playerstate = PST_REBORN;
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players[i].playerstate = PST_REBORN;
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