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Don't call map load trigger linedefs when joining or reloading gamestate
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1 changed files with 2 additions and 1 deletions
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@ -7102,6 +7102,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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}
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}
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}
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if (!fromnetsave)
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P_RunLevelLoadExecutors();
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P_RunLevelLoadExecutors();
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}
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}
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