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https://git.do.srb2.org/STJr/SRB2.git
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Currently WIP: Blendmode and transparency support for MORE STUFF, including FOFs and linedefs (ported from Kart internal).
(I haven't been able to test this port due to requiring a patch.pk3 I do not have, and the Colour Cube settings are currently broken, but wanted to get the bulk of the work done while I had spare time and energy to later patch up.)
This commit is contained in:
parent
1355a82aa5
commit
d066c47b21
28 changed files with 690 additions and 570 deletions
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@ -22,6 +22,7 @@
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#include "v_video.h" // video flags (for lua)
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#include "i_sound.h" // musictype_t (for lua)
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#include "g_state.h" // gamestate_t (for lua)
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#include "r_data.h" // patchalphastyle_t
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#include "deh_tables.h"
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@ -4841,6 +4842,13 @@ struct int_const_s const INT_CONST[] = {
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{"FF_VERTICALFLIP",FF_VERTICALFLIP},
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{"FF_HORIZONTALFLIP",FF_HORIZONTALFLIP},
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{"FF_PAPERSPRITE",FF_PAPERSPRITE},
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{"FF_FLOORSPRITE",FF_FLOORSPRITE},
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{"FF_BLENDMASK",FF_BLENDMASK},
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{"FF_BLENDSHIFT",FF_BLENDSHIFT},
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{"FF_ADD",FF_ADD},
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{"FF_SUBTRACT",FF_SUBTRACT},
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{"FF_REVERSESUBTRACT",FF_REVERSESUBTRACT},
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{"FF_MODULATE",FF_MODULATE},
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{"FF_TRANSMASK",FF_TRANSMASK},
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{"FF_TRANSSHIFT",FF_TRANSSHIFT},
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// new preshifted translucency (used in source)
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@ -4895,9 +4903,10 @@ struct int_const_s const INT_CONST[] = {
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{"RF_OBJECTSLOPESPLAT",RF_OBJECTSLOPESPLAT},
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{"RF_NOSPLATBILLBOARD",RF_NOSPLATBILLBOARD},
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{"RF_NOSPLATROLLANGLE",RF_NOSPLATROLLANGLE},
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{"RF_BLENDMASK",RF_BLENDMASK},
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{"RF_BRIGHTMASK",RF_BRIGHTMASK},
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{"RF_FULLBRIGHT",RF_FULLBRIGHT},
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{"RF_FULLDARK",RF_FULLDARK},
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{"RF_SEMIBRIGHT",RF_SEMIBRIGHT},
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{"RF_NOCOLORMAPS",RF_NOCOLORMAPS},
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{"RF_SPRITETYPEMASK",RF_SPRITETYPEMASK},
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{"RF_PAPERSPRITE",RF_PAPERSPRITE},
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@ -4905,6 +4914,27 @@ struct int_const_s const INT_CONST[] = {
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{"RF_SHADOWDRAW",RF_SHADOWDRAW},
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{"RF_SHADOWEFFECTS",RF_SHADOWEFFECTS},
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{"RF_DROPSHADOW",RF_DROPSHADOW},
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{"RF_DONTDRAW",RF_DONTDRAW},
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{"RF_BLENDMASK",RF_BLENDMASK},
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{"RF_BLENDSHIFT",RF_BLENDSHIFT},
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{"RF_ADD",RF_ADD},
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{"RF_SUBTRACT",RF_SUBTRACT},
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{"RF_REVERSESUBTRACT",RF_REVERSESUBTRACT},
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{"RF_MODULATE",RF_MODULATE},
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{"RF_OVERLAY",RF_OVERLAY},
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{"RF_TRANSMASK",RF_TRANSMASK},
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{"RF_TRANSSHIFT",RF_TRANSSHIFT},
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{"RF_TRANS10",RF_TRANS10},
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{"RF_TRANS20",RF_TRANS20},
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{"RF_TRANS30",RF_TRANS30},
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{"RF_TRANS40",RF_TRANS40},
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{"RF_TRANS50",RF_TRANS50},
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{"RF_TRANS60",RF_TRANS60},
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{"RF_TRANS70",RF_TRANS70},
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{"RF_TRANS80",RF_TRANS80},
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{"RF_TRANS90",RF_TRANS90},
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{"RF_GHOSTLY",RF_GHOSTLY},
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{"RF_GHOSTLYMASK",RF_GHOSTLYMASK},
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// Level flags
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{"LF_SCRIPTISFILE",LF_SCRIPTISFILE},
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@ -5380,9 +5410,12 @@ struct int_const_s const INT_CONST[] = {
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{"V_HUDTRANSHALF",V_HUDTRANSHALF},
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{"V_HUDTRANS",V_HUDTRANS},
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{"V_HUDTRANSDOUBLE",V_HUDTRANSDOUBLE},
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{"V_AUTOFADEOUT",V_AUTOFADEOUT},
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{"V_RETURN8",V_RETURN8},
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{"V_OFFSET",V_OFFSET},
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{"V_BLENDSHIFT",V_BLENDSHIFT},
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{"V_BLENDMASK",V_BLENDMASK},
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{"V_ADD",V_ADD},
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{"V_SUBTRACT",V_SUBTRACT},
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{"V_REVERSESUBTRACT",V_REVERSESUBTRACT},
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{"V_MODULATE",V_MODULATE},
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{"V_ALLOWLOWERCASE",V_ALLOWLOWERCASE},
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{"V_FLIP",V_FLIP},
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{"V_CENTERNAMETAG",V_CENTERNAMETAG},
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@ -5390,8 +5423,8 @@ struct int_const_s const INT_CONST[] = {
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{"V_SNAPTOBOTTOM",V_SNAPTOBOTTOM},
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{"V_SNAPTOLEFT",V_SNAPTOLEFT},
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{"V_SNAPTORIGHT",V_SNAPTORIGHT},
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{"V_WRAPX",V_WRAPX},
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{"V_WRAPY",V_WRAPY},
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{"V_AUTOFADEOUT",V_AUTOFADEOUT},
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{"V_RETURN8",V_RETURN8},
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{"V_NOSCALESTART",V_NOSCALESTART},
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{"V_PERPLAYER",V_PERPLAYER},
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@ -119,11 +119,6 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
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flags = PF_Translucent|PF_NoDepthTest;
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if (option & V_WRAPX)
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flags |= PF_ForceWrapX;
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if (option & V_WRAPY)
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flags |= PF_ForceWrapY;
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// clip it since it is used for bunny scroll in doom I
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HWD.pfnDrawPolygon(NULL, v, 4, flags);
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}
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@ -134,7 +129,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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FBITFIELD flags;
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float cx = FIXED_TO_FLOAT(x);
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float cy = FIXED_TO_FLOAT(y);
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UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT32 alphalevel, blendmode;
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GLPatch_t *hwrPatch;
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// 3--2
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@ -145,9 +140,6 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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UINT8 perplayershuffle = 0;
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if (alphalevel >= 10 && alphalevel < 13)
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return;
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// make patch ready in hardware cache
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if (!colormap)
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HWR_GetPatch(gpatch);
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@ -191,15 +183,9 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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offsetx = (float)(gpatch->leftoffset) * fscalew;
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// top offset
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// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
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// TODO: make some kind of vertical version of V_FLIP
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offsety = (float)(gpatch->topoffset) * fscaleh;
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if ((option & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
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{
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offsetx *= dupx;
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offsety *= dupy;
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}
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cx -= offsetx;
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cy -= offsety;
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}
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@ -359,27 +345,32 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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v[0].t = v[1].t = 0.0f;
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v[2].t = v[3].t = hwrPatch->max_t;
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flags = PF_Translucent|PF_NoDepthTest;
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if (option & V_WRAPX)
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flags |= PF_ForceWrapX;
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if (option & V_WRAPY)
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flags |= PF_ForceWrapY;
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flags = PF_NoDepthTest;
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// clip it since it is used for bunny scroll in doom I
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if (alphalevel)
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if ((blendmode = ((option & V_BLENDMASK) >> V_BLENDSHIFT)))
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blendmode++; // realign to constants
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if ((alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT)) || blendmode)
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{
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FSurfaceInfo Surf;
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Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
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if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
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else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
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else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
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else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
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flags |= HWR_GetBlendModeFlag(blendmode);
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if (alphalevel == 10)
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Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
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else if (alphalevel == 11)
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Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
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else if (alphalevel == 12)
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Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
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else
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Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
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flags |= PF_Modulated;
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HWD.pfnDrawPolygon(&Surf, v, 4, flags);
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HWD.pfnDrawPolygon(&Surf, v, 4, flags|PF_Modulated);
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}
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else
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HWD.pfnDrawPolygon(NULL, v, 4, flags);
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HWD.pfnDrawPolygon(NULL, v, 4, flags|PF_Translucent);
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}
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void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
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@ -388,7 +379,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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FBITFIELD flags;
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float cx = FIXED_TO_FLOAT(x);
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float cy = FIXED_TO_FLOAT(y);
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UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT32 alphalevel, blendmode;
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GLPatch_t *hwrPatch;
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// 3--2
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// 0--1
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float dupx, dupy, fscale, fwidth, fheight;
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if (alphalevel >= 10 && alphalevel < 13)
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return;
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// make patch ready in hardware cache
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HWR_GetPatch(gpatch);
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hwrPatch = ((GLPatch_t *)gpatch->hardware);
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else
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v[2].t = v[3].t = ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
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flags = PF_Translucent|PF_NoDepthTest;
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if (option & V_WRAPX)
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flags |= PF_ForceWrapX;
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if (option & V_WRAPY)
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flags |= PF_ForceWrapY;
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flags = PF_NoDepthTest;
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// clip it since it is used for bunny scroll in doom I
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if (alphalevel)
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if ((blendmode = ((option & V_BLENDMASK) >> V_BLENDSHIFT)))
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blendmode++; // realign to constants
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if ((alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT)) || blendmode)
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{
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FSurfaceInfo Surf;
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Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
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if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
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else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
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else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
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else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
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flags |= HWR_GetBlendModeFlag(blendmode);
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if (alphalevel == 10)
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Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
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else if (alphalevel == 11)
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Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
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else if (alphalevel == 12)
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Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
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else
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Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
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flags |= PF_Modulated;
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HWD.pfnDrawPolygon(&Surf, v, 4, flags);
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HWD.pfnDrawPolygon(&Surf, v, 4, flags|PF_Modulated);
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}
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else
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HWD.pfnDrawPolygon(NULL, v, 4, flags);
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HWD.pfnDrawPolygon(NULL, v, 4, flags|PF_Translucent);
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}
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void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
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@ -716,15 +716,15 @@ FBITFIELD HWR_GetBlendModeFlag(INT32 ast)
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{
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switch (ast)
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{
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case AST_COPY:
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//case AST_COPY: -- intentionally defaults to translucent
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case AST_OVERLAY:
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return PF_Masked;
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case AST_ADD:
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return PF_Additive;
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case AST_SUBTRACT:
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return PF_Subtractive;
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case AST_REVERSESUBTRACT:
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return PF_ReverseSubtract;
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case AST_REVERSESUBTRACT:
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return PF_Subtractive;
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case AST_MODULATE:
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return PF_Multiplicative;
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default:
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@ -756,12 +756,14 @@ UINT8 HWR_GetTranstableAlpha(INT32 transtablenum)
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}
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FBITFIELD HWR_SurfaceBlend(INT32 style, INT32 transtablenum, FSurfaceInfo *pSurf)
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{
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if (!transtablenum || style == AST_COPY || style == AST_OVERLAY)
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{
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pSurf->PolyColor.s.alpha = 0xff;
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return PF_Masked;
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}
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if (style == AST_MODULATE)
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return PF_Multiplicative;
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if (!transtablenum && !style)
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pSurf->PolyColor.s.alpha = HWR_GetTranstableAlpha(transtablenum);
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return HWR_GetBlendModeFlag(style);
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@ -853,7 +855,7 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
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//
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// HWR_SplitWall
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//
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static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor, FBITFIELD polyflags)
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static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor, FBITFIELD blendmode)
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{
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/* SoM: split up and light walls according to the
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lightlist. This may also include leaving out parts
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@ -990,12 +992,12 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
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wallVerts[0].y = bot;
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wallVerts[1].y = endbot;
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if (cutflag & FF_FOG)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
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else if (cutflag & FF_TRANSLUCENT)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
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if (blendmode & PF_Fog)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, blendmode, true, lightnum, colormap);
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else if (blendmode & (PF_Translucent|PF_Additive|PF_Subtractive|PF_Environment))
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HWR_AddTransparentWall(wallVerts, Surf, texnum, blendmode, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
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HWR_ProjectWall(wallVerts, Surf, blendmode, lightnum, colormap);
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top = bot;
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endtop = endbot;
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@ -1019,12 +1021,12 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
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wallVerts[0].y = bot;
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wallVerts[1].y = endbot;
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if (cutflag & FF_FOG)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
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else if (cutflag & FF_TRANSLUCENT)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
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if (blendmode & PF_Fog)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, blendmode, true, lightnum, colormap);
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else if (blendmode & (PF_Translucent|PF_Additive|PF_Subtractive|PF_Environment))
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HWR_AddTransparentWall(wallVerts, Surf, texnum, blendmode, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
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HWR_ProjectWall(wallVerts, Surf, blendmode, lightnum, colormap);
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}
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// HWR_DrawSkyWall
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@ -1204,12 +1206,19 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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wallVerts[2].y = FIXED_TO_FLOAT(worldtopslope);
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wallVerts[1].y = FIXED_TO_FLOAT(worldhighslope);
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{
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FBITFIELD blendmode = PF_Masked;
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if (grTex->mipmap.flags & TF_TRANSPARENT)
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blendmode = PF_Environment;
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if (gl_frontsector->numlights)
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HWR_SplitWall(gl_frontsector, wallVerts, gl_toptexture, &Surf, FF_CUTLEVEL, NULL, 0);
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HWR_SplitWall(gl_frontsector, wallVerts, gl_toptexture, &Surf, FF_CUTLEVEL, NULL, blendmode);
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else if (grTex->mipmap.flags & TF_TRANSPARENT)
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HWR_AddTransparentWall(wallVerts, &Surf, gl_toptexture, PF_Environment, false, lightnum, colormap);
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HWR_AddTransparentWall(wallVerts, &Surf, gl_toptexture, blendmode, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
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HWR_ProjectWall(wallVerts, &Surf, blendmode, lightnum, colormap);
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}
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}
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// check BOTTOM TEXTURE
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@ -1270,12 +1279,19 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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wallVerts[2].y = FIXED_TO_FLOAT(worldlowslope);
|
||||
wallVerts[1].y = FIXED_TO_FLOAT(worldbottomslope);
|
||||
|
||||
{
|
||||
FBITFIELD blendmode = PF_Masked;
|
||||
|
||||
if (grTex->mipmap.flags & TF_TRANSPARENT)
|
||||
blendmode = PF_Environment;
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, &Surf, FF_CUTLEVEL, NULL, 0);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, &Surf, FF_CUTLEVEL, NULL, blendmode);
|
||||
else if (grTex->mipmap.flags & TF_TRANSPARENT)
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, gl_bottomtexture, PF_Environment, false, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, gl_bottomtexture, blendmode, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
|
||||
HWR_ProjectWall(wallVerts, &Surf, blendmode, lightnum, colormap);
|
||||
}
|
||||
}
|
||||
gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
|
||||
if (gl_midtexture)
|
||||
|
@ -1468,12 +1484,26 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
case 256:
|
||||
blendmode = PF_Translucent;
|
||||
break;
|
||||
default:
|
||||
if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
|
||||
blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
|
||||
else
|
||||
blendmode = PF_Masked;
|
||||
case 913:
|
||||
blendmode = PF_Multiplicative;
|
||||
Surf.PolyColor.s.alpha = 0xff;
|
||||
break;
|
||||
default:
|
||||
{
|
||||
UINT32 blend = 0;
|
||||
transnum_t transtable = R_GetLinedefTransTable(gl_linedef);
|
||||
if (transtable == NUMTRANSMAPS)
|
||||
transtable = 0;
|
||||
if (gl_linedef->special == 910)
|
||||
blend = AST_ADD;
|
||||
else if (gl_linedef->special == 911)
|
||||
blend = AST_SUBTRACT;
|
||||
else if (gl_linedef->special == 912)
|
||||
blend = AST_REVERSESUBTRACT;
|
||||
|
||||
blendmode = HWR_SurfaceBlend(blend, transtable, &Surf);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gl_curline->polyseg && gl_curline->polyseg->translucency > 0)
|
||||
|
@ -1494,10 +1524,10 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
if (gl_frontsector->numlights)
|
||||
{
|
||||
if (!(blendmode & PF_Masked))
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, PF_Decal);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, blendmode);
|
||||
else
|
||||
{
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, PF_Decal);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, blendmode);
|
||||
}
|
||||
}
|
||||
else if (!(blendmode & PF_Masked))
|
||||
|
@ -1578,15 +1608,21 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
wallVerts[2].y = FIXED_TO_FLOAT(worldtopslope);
|
||||
wallVerts[1].y = FIXED_TO_FLOAT(worldbottomslope);
|
||||
|
||||
{
|
||||
FBITFIELD blendmode = PF_Masked;
|
||||
if (grTex->mipmap.flags & TF_TRANSPARENT)
|
||||
blendmode = PF_Environment;
|
||||
|
||||
// I don't think that solid walls can use translucent linedef types...
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, 0);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, blendmode);
|
||||
else
|
||||
{
|
||||
if (grTex->mipmap.flags & TF_TRANSPARENT)
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, PF_Environment, false, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, blendmode, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
|
||||
HWR_ProjectWall(wallVerts, &Surf, blendmode, lightnum, colormap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1743,7 +1779,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, blendmode);
|
||||
else
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
|
||||
}
|
||||
|
@ -1751,14 +1787,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
{
|
||||
FBITFIELD blendmode = PF_Masked;
|
||||
|
||||
if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
|
||||
if ((rover->flags & FF_TRANSLUCENT) && (rover->alpha < 256 || rover->blend))
|
||||
{
|
||||
blendmode = PF_Translucent;
|
||||
Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
|
||||
blendmode = HWR_GetBlendModeFlag(rover->blend);
|
||||
Surf.PolyColor.s.alpha = (UINT8)(rover->alpha-1);
|
||||
}
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, blendmode);
|
||||
else
|
||||
{
|
||||
if (blendmode != PF_Masked)
|
||||
|
@ -1855,7 +1891,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
|
||||
|
||||
if (gl_backsector->numlights)
|
||||
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
|
||||
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, blendmode);
|
||||
else
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
|
||||
}
|
||||
|
@ -1863,14 +1899,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
{
|
||||
FBITFIELD blendmode = PF_Masked;
|
||||
|
||||
if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
|
||||
if ((rover->flags & FF_TRANSLUCENT) && (rover->alpha < 256 || rover->blend))
|
||||
{
|
||||
blendmode = PF_Translucent;
|
||||
Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
|
||||
blendmode = HWR_GetBlendModeFlag(rover->blend);
|
||||
Surf.PolyColor.s.alpha = (UINT8)(rover->alpha-1);
|
||||
}
|
||||
|
||||
if (gl_backsector->numlights)
|
||||
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
|
||||
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, blendmode);
|
||||
else
|
||||
{
|
||||
if (blendmode != PF_Masked)
|
||||
|
@ -2946,6 +2982,13 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
}
|
||||
}
|
||||
|
||||
static FBITFIELD HWR_RippleBlend(sector_t *sector, ffloor_t *rover, boolean ceiling)
|
||||
{
|
||||
(void)sector;
|
||||
(void)ceiling;
|
||||
return /*R_IsRipplePlane(sector, rover, ceiling)*/ (rover->flags & FF_RIPPLE) ? PF_Ripple : 0;
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// HWR_Subsector : Determine floor/ceiling planes.
|
||||
// : Add sprites of things in sector.
|
||||
|
@ -3136,8 +3179,10 @@ static void HWR_Subsector(size_t num)
|
|||
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
|
||||
true, rover->master->frontsector->extra_colormap);
|
||||
}
|
||||
else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) // SoM: Flags are more efficient
|
||||
else if (rover->flags & FF_TRANSLUCENT && (rover->alpha < 256 || rover->blend)) // SoM: Flags are more efficient
|
||||
{
|
||||
FBITFIELD blendmode = HWR_GetBlendModeFlag(rover->blend) | HWR_RippleBlend(gl_frontsector, rover, false);
|
||||
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
|
||||
HWR_AddTransparentFloor(&levelflats[*rover->bottompic],
|
||||
|
@ -3145,14 +3190,14 @@ static void HWR_Subsector(size_t num)
|
|||
false,
|
||||
*rover->bottomheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Translucent,
|
||||
rover->alpha-1, rover->master->frontsector, blendmode,
|
||||
false, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[*rover->bottompic]);
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
|
||||
rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -3181,8 +3226,10 @@ static void HWR_Subsector(size_t num)
|
|||
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
|
||||
true, rover->master->frontsector->extra_colormap);
|
||||
}
|
||||
else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
|
||||
else if (rover->flags & FF_TRANSLUCENT && (rover->alpha < 256 || rover->blend))
|
||||
{
|
||||
FBITFIELD blendmode = HWR_GetBlendModeFlag(rover->blend) | HWR_RippleBlend(gl_frontsector, rover, false);
|
||||
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
|
||||
HWR_AddTransparentFloor(&levelflats[*rover->toppic],
|
||||
|
@ -3190,14 +3237,14 @@ static void HWR_Subsector(size_t num)
|
|||
true,
|
||||
*rover->topheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Translucent,
|
||||
rover->alpha-1, rover->master->frontsector, blendmode,
|
||||
false, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[*rover->toppic]);
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
|
||||
rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -3839,32 +3886,34 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
else
|
||||
occlusion = PF_Occlude;
|
||||
|
||||
if (!cv_translucency.value) // translucency disabled
|
||||
// Determine the blendmode and translucency value
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
blend = PF_Translucent|occlusion;
|
||||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode);
|
||||
}
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
|
||||
}
|
||||
UINT32 blendmode, trans;
|
||||
if (spr->mobj->renderflags & RF_BLENDMASK)
|
||||
blendmode = (spr->mobj->renderflags & RF_BLENDMASK) >> RF_BLENDSHIFT;
|
||||
else
|
||||
blendmode = (spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT;
|
||||
if (blendmode)
|
||||
blendmode++; // realign to constants
|
||||
|
||||
if (spr->mobj->renderflags & RF_TRANSMASK)
|
||||
trans = (spr->mobj->renderflags & RF_TRANSMASK) >> RF_TRANSSHIFT;
|
||||
else
|
||||
trans = (spr->mobj->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
|
||||
if (trans >= NUMTRANSMAPS)
|
||||
return; // cap
|
||||
|
||||
blend = HWR_SurfaceBlend(blendmode, trans, &Surf);
|
||||
if (!trans && !blendmode)
|
||||
{
|
||||
// BP: i agree that is little better in environement but it don't
|
||||
// work properly under glide nor with fogcolor to ffffff :(
|
||||
// Hurdler: PF_Environement would be cool, but we need to fix
|
||||
// the issue with the fog before
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|occlusion;
|
||||
blend |= occlusion;
|
||||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
|
@ -3902,6 +3951,9 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
}
|
||||
}
|
||||
|
||||
if (R_ThingIsSemiBright(spr->mobj))
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
|
||||
for (i = 0; i < sector->numlights; i++)
|
||||
{
|
||||
if (endtop < endrealbot && top < realbot)
|
||||
|
@ -4255,6 +4307,9 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
else if (!lightset)
|
||||
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
|
||||
|
||||
if (R_ThingIsSemiBright(spr->mobj))
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap);
|
||||
}
|
||||
|
||||
|
@ -4271,32 +4326,34 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
else
|
||||
occlusion = PF_Occlude;
|
||||
|
||||
if (!cv_translucency.value) // translucency disabled
|
||||
// Determine the blendmode and translucency value
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
blend = PF_Translucent|occlusion;
|
||||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode);
|
||||
}
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
|
||||
}
|
||||
UINT32 blendmode, trans;
|
||||
if (spr->mobj->renderflags & RF_BLENDMASK)
|
||||
blendmode = (spr->mobj->renderflags & RF_BLENDMASK) >> RF_BLENDSHIFT;
|
||||
else
|
||||
blendmode = (spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT;
|
||||
if (blendmode)
|
||||
blendmode++; // realign to constants
|
||||
|
||||
if (spr->mobj->renderflags & RF_TRANSMASK)
|
||||
trans = (spr->mobj->renderflags & RF_TRANSMASK) >> RF_TRANSSHIFT;
|
||||
else
|
||||
trans = (spr->mobj->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
|
||||
if (trans >= NUMTRANSMAPS)
|
||||
return; // cap
|
||||
|
||||
blend = HWR_SurfaceBlend(blendmode, trans, &Surf);
|
||||
if (!trans && !blendmode)
|
||||
{
|
||||
// BP: i agree that is little better in environement but it don't
|
||||
// work properly under glide nor with fogcolor to ffffff :(
|
||||
// Hurdler: PF_Environement would be cool, but we need to fix
|
||||
// the issue with the fog before
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|occlusion;
|
||||
blend |= occlusion;
|
||||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (spr->renderflags & RF_SHADOWEFFECTS)
|
||||
{
|
||||
|
@ -4401,19 +4458,32 @@ static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
|||
HWR_Lighting(&Surf, lightlevel, colormap);
|
||||
}
|
||||
|
||||
if (spr->mobj->frame & FF_TRANSMASK)
|
||||
// Determine the blendmode and translucency value
|
||||
{
|
||||
INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
blend = HWR_SurfaceBlend(AST_TRANSLUCENT, trans, &Surf);
|
||||
}
|
||||
UINT32 blendmode, trans;
|
||||
if (spr->mobj->renderflags & RF_BLENDMASK)
|
||||
blendmode = (spr->mobj->renderflags & RF_BLENDMASK) >> RF_BLENDSHIFT;
|
||||
else
|
||||
blendmode = (spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT;
|
||||
if (blendmode)
|
||||
blendmode++; // realign to constants
|
||||
|
||||
if (spr->mobj->renderflags & RF_TRANSMASK)
|
||||
trans = (spr->mobj->renderflags & RF_TRANSMASK) >> RF_TRANSSHIFT;
|
||||
else
|
||||
trans = (spr->mobj->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
|
||||
if (trans >= NUMTRANSMAPS)
|
||||
return; // cap
|
||||
|
||||
blend = HWR_SurfaceBlend(blendmode, trans, &Surf);
|
||||
if (!trans && !blendmode)
|
||||
{
|
||||
// BP: i agree that is little better in environement but it don't
|
||||
// work properly under glide nor with fogcolor to ffffff :(
|
||||
// Hurdler: PF_Environement would be cool, but we need to fix
|
||||
// the issue with the fog before
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|PF_Occlude;
|
||||
blend |= PF_Occlude;
|
||||
}
|
||||
}
|
||||
|
||||
if (HWR_UseShader())
|
||||
|
@ -4989,13 +5059,6 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
if (thing->spritexscale < 1 || thing->spriteyscale < 1)
|
||||
return;
|
||||
|
||||
// Visibility check by the blend mode.
|
||||
if (thing->frame & FF_TRANSMASK)
|
||||
{
|
||||
if (!R_BlendLevelVisible(thing->blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
|
||||
return;
|
||||
}
|
||||
|
||||
dispoffset = thing->info->dispoffset;
|
||||
|
||||
this_scale = FIXED_TO_FLOAT(thing->scale);
|
||||
|
@ -5382,13 +5445,6 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
unsigned rot = 0;
|
||||
UINT8 flip;
|
||||
|
||||
// Visibility check by the blend mode.
|
||||
if (thing->frame & FF_TRANSMASK)
|
||||
{
|
||||
if (!R_BlendLevelVisible(thing->blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
|
||||
return;
|
||||
}
|
||||
|
||||
// transform the origin point
|
||||
tr_x = FIXED_TO_FLOAT(thing->x) - gl_viewx;
|
||||
tr_y = FIXED_TO_FLOAT(thing->y) - gl_viewy;
|
||||
|
|
|
@ -414,7 +414,7 @@ static void md2_loadTexture(md2_t *model)
|
|||
size = w*h;
|
||||
while (size--)
|
||||
{
|
||||
V_CubeApply(&image->s.red, &image->s.green, &image->s.blue);
|
||||
image->rgba = V_CubeApply(image);
|
||||
image++;
|
||||
}
|
||||
}
|
||||
|
@ -1354,12 +1354,24 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
//if (tics > durs)
|
||||
//durs = tics;
|
||||
|
||||
if (spr->mobj->frame & FF_TRANSMASK)
|
||||
Surf.PolyFlags = HWR_SurfaceBlend(spr->mobj->blendmode, (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
||||
else
|
||||
// Determine the blendmode and translucency value
|
||||
{
|
||||
Surf.PolyColor.s.alpha = (spr->mobj->flags2 & MF2_SHADOW) ? 0x40 : 0xff;
|
||||
Surf.PolyFlags = HWR_GetBlendModeFlag(spr->mobj->blendmode);
|
||||
UINT32 blendmode, trans;
|
||||
if (spr->mobj->renderflags & RF_BLENDMASK)
|
||||
blendmode = (spr->mobj->renderflags & RF_BLENDMASK) >> RF_BLENDSHIFT;
|
||||
else
|
||||
blendmode = (spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT;
|
||||
if (blendmode)
|
||||
blendmode++; // realign to constants
|
||||
|
||||
if (spr->mobj->renderflags & RF_TRANSMASK)
|
||||
trans = (spr->mobj->renderflags & RF_TRANSMASK) >> RF_TRANSSHIFT;
|
||||
else
|
||||
trans = (spr->mobj->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
|
||||
if (trans >= NUMTRANSMAPS)
|
||||
return false; // cap
|
||||
|
||||
Surf.PolyFlags = HWR_SurfaceBlend(blendmode, trans, &Surf);
|
||||
}
|
||||
|
||||
// don't forget to enable the depth test because we can't do this
|
||||
|
|
|
@ -1869,7 +1869,7 @@ static void HU_DrawChat_Old(void)
|
|||
|
||||
static inline void HU_DrawCrosshair(void)
|
||||
{
|
||||
INT32 i, y;
|
||||
INT32 i, y, dupz;
|
||||
|
||||
i = cv_crosshair.value & 3;
|
||||
if (!i)
|
||||
|
@ -1885,12 +1885,14 @@ static inline void HU_DrawCrosshair(void)
|
|||
#endif
|
||||
y = viewwindowy + (viewheight>>1);
|
||||
|
||||
V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
|
||||
dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
|
||||
V_DrawFixedPatch(vid.width<<(FRACBITS-1), y<<FRACBITS, FRACUNIT/dupz, V_TRANSLUCENT, crosshair[i - 1], NULL);
|
||||
}
|
||||
|
||||
static inline void HU_DrawCrosshair2(void)
|
||||
{
|
||||
INT32 i, y;
|
||||
INT32 i, y, dupz;
|
||||
|
||||
i = cv_crosshair2.value & 3;
|
||||
if (!i)
|
||||
|
@ -1906,8 +1908,9 @@ static inline void HU_DrawCrosshair2(void)
|
|||
#endif
|
||||
y = viewwindowy + (viewheight>>1);
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
if (!splitscreen)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
y += (INT32)gl_viewheight;
|
||||
|
@ -1915,8 +1918,9 @@ static inline void HU_DrawCrosshair2(void)
|
|||
#endif
|
||||
y += viewheight;
|
||||
|
||||
V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
|
||||
}
|
||||
dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
|
||||
V_DrawFixedPatch(vid.width<<(FRACBITS-1), y<<FRACBITS, FRACUNIT/dupz, V_TRANSLUCENT, crosshair[i - 1], NULL);
|
||||
}
|
||||
|
||||
static void HU_DrawCEcho(void)
|
||||
|
|
|
@ -196,6 +196,7 @@ enum ffloor_e {
|
|||
ffloor_next,
|
||||
ffloor_prev,
|
||||
ffloor_alpha,
|
||||
ffloor_blend,
|
||||
};
|
||||
|
||||
static const char *const ffloor_opt[] = {
|
||||
|
@ -214,6 +215,7 @@ static const char *const ffloor_opt[] = {
|
|||
"next",
|
||||
"prev",
|
||||
"alpha",
|
||||
"blend",
|
||||
NULL};
|
||||
|
||||
#ifdef HAVE_LUA_SEGS
|
||||
|
@ -1807,6 +1809,9 @@ static int ffloor_get(lua_State *L)
|
|||
case ffloor_alpha:
|
||||
lua_pushinteger(L, ffloor->alpha);
|
||||
return 1;
|
||||
case ffloor_blend:
|
||||
lua_pushinteger(L, ffloor->blend);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -1885,6 +1890,9 @@ static int ffloor_set(lua_State *L)
|
|||
case ffloor_alpha:
|
||||
ffloor->alpha = (INT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case ffloor_blend:
|
||||
ffloor->blend = (INT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -316,7 +316,12 @@ static int mobj_get(lua_State *L)
|
|||
lua_pushinteger(L, mo->color);
|
||||
break;
|
||||
case mobj_blendmode:
|
||||
lua_pushinteger(L, mo->blendmode);
|
||||
{
|
||||
INT32 backcompat = (mo->renderflags & RF_BLENDMASK) >> RF_BLENDSHIFT;
|
||||
if (backcompat)
|
||||
backcompat++;
|
||||
lua_pushinteger(L, backcompat);
|
||||
}
|
||||
break;
|
||||
case mobj_bnext:
|
||||
LUA_PushUserdata(L, mo->bnext, META_MOBJ);
|
||||
|
@ -654,8 +659,15 @@ static int mobj_set(lua_State *L)
|
|||
break;
|
||||
}
|
||||
case mobj_blendmode:
|
||||
mo->blendmode = (INT32)luaL_checkinteger(L, 3);
|
||||
{
|
||||
INT32 backcompat = (INT32)luaL_checkinteger(L, 3);
|
||||
if (backcompat < 0 || backcompat > AST_OVERLAY)
|
||||
return luaL_error(L, "mobj.blendmode %d out of range (0 - %d).", backcompat, AST_OVERLAY);
|
||||
if (backcompat)
|
||||
backcompat--;
|
||||
mo->renderflags = (mo->renderflags & ~RF_BLENDMASK)|(backcompat << RF_BLENDSHIFT);
|
||||
break;
|
||||
}
|
||||
case mobj_bnext:
|
||||
return NOSETPOS;
|
||||
case mobj_bprev:
|
||||
|
|
10
src/m_menu.c
10
src/m_menu.c
|
@ -4034,7 +4034,7 @@ static void M_DrawThermo(INT32 x, INT32 y, consvar_t *cv)
|
|||
xx += p->width - p->leftoffset;
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
V_DrawScaledPatch(xx, y, V_WRAPX, W_CachePatchNum(centerlump[i & 1], PU_PATCH));
|
||||
V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(centerlump[i & 1], PU_PATCH));
|
||||
xx += 8;
|
||||
}
|
||||
V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(rightlump, PU_PATCH));
|
||||
|
@ -4130,7 +4130,7 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
|
|||
p = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
|
||||
for (n = 0; n < boxlines; n++)
|
||||
{
|
||||
V_DrawScaledPatch(cx, cy, V_WRAPY, p);
|
||||
V_DrawScaledPatch(cx, cy, 0, p);
|
||||
cy += step;
|
||||
}
|
||||
V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_BL], PU_PATCH));
|
||||
|
@ -4142,8 +4142,8 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
|
|||
cy = y;
|
||||
while (width > 0)
|
||||
{
|
||||
V_DrawScaledPatch(cx, cy, V_WRAPX, W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH));
|
||||
V_DrawScaledPatch(cx, y + boff + boxlines*step, V_WRAPX, W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH));
|
||||
V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH));
|
||||
V_DrawScaledPatch(cx, y + boff + boxlines*step, 0, W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH));
|
||||
width--;
|
||||
cx += step;
|
||||
}
|
||||
|
@ -4155,7 +4155,7 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
|
|||
p = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
|
||||
for (n = 0; n < boxlines; n++)
|
||||
{
|
||||
V_DrawScaledPatch(cx, cy, V_WRAPY, p);
|
||||
V_DrawScaledPatch(cx, cy, 0, p);
|
||||
cy += step;
|
||||
}
|
||||
V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_BR], PU_PATCH));
|
||||
|
|
|
@ -10477,7 +10477,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->destscale = FRACUNIT/2;
|
||||
|
||||
// Sprite rendering
|
||||
mobj->blendmode = AST_TRANSLUCENT;
|
||||
mobj->spritexscale = mobj->spriteyscale = mobj->scale;
|
||||
mobj->spritexoffset = mobj->spriteyoffset = 0;
|
||||
mobj->floorspriteslope = NULL;
|
||||
|
|
|
@ -288,7 +288,6 @@ typedef struct mobj_s
|
|||
UINT16 anim_duration; // for FF_ANIMATE states
|
||||
|
||||
UINT32 renderflags; // render flags
|
||||
INT32 blendmode; // blend mode
|
||||
fixed_t spritexscale, spriteyscale;
|
||||
fixed_t spritexoffset, spriteyoffset;
|
||||
struct pslope_s *floorspriteslope; // The slope that the floorsprite is rotated by
|
||||
|
@ -415,7 +414,6 @@ typedef struct precipmobj_s
|
|||
UINT16 anim_duration; // for FF_ANIMATE states
|
||||
|
||||
UINT32 renderflags; // render flags
|
||||
INT32 blendmode; // blend mode
|
||||
fixed_t spritexscale, spriteyscale;
|
||||
fixed_t spritexoffset, spriteyoffset;
|
||||
struct pslope_s *floorspriteslope; // The slope that the floorsprite is rotated by
|
||||
|
|
45
src/p_pspr.h
45
src/p_pspr.h
|
@ -41,9 +41,20 @@
|
|||
/// \brief Frame flags - SPR2: Super sprite2
|
||||
#define FF_SPR2SUPER 0x80
|
||||
/// \brief Frame flags - SPR2: A change of state at the end of Sprite2 animation
|
||||
#define FF_SPR2ENDSTATE 0x1000
|
||||
#define FF_SPR2ENDSTATE 0x100
|
||||
/// \brief Frame flags - SPR2: 50% of starting in middle of Sprite2 animation
|
||||
#define FF_SPR2MIDSTART 0x2000
|
||||
#define FF_SPR2MIDSTART 0x200
|
||||
|
||||
/// \brief Frame flags: blend types
|
||||
#define FF_BLENDMASK 0x7000
|
||||
/// \brief shift for FF_BLENDMASK
|
||||
#define FF_BLENDSHIFT 12
|
||||
/// \brief preshifted blend flags minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT
|
||||
#define FF_ADD ((AST_ADD-1)<<FF_BLENDSHIFT)
|
||||
#define FF_SUBTRACT ((AST_SUBTRACT-1)<<FF_BLENDSHIFT)
|
||||
#define FF_REVERSESUBTRACT ((AST_REVERSESUBTRACT-1)<<FF_BLENDSHIFT)
|
||||
#define FF_MODULATE ((AST_MODULATE-1)<<FF_BLENDSHIFT)
|
||||
#define FF_OVERLAY ((AST_OVERLAY-1)<<FF_BLENDSHIFT)
|
||||
|
||||
/// \brief Frame flags: 0 = no trans(opaque), 1-15 = transl. table
|
||||
#define FF_TRANSMASK 0xf0000
|
||||
|
@ -60,21 +71,31 @@
|
|||
#define FF_TRANS80 (tr_trans80<<FF_TRANSSHIFT)
|
||||
#define FF_TRANS90 (tr_trans90<<FF_TRANSSHIFT)
|
||||
|
||||
/// \brief Frame flags: brightness mask
|
||||
#define FF_BRIGHTMASK 0x00300000
|
||||
/// \brief Frame flags: frame always appears full bright
|
||||
#define FF_FULLBRIGHT 0x00100000
|
||||
/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
|
||||
#define FF_VERTICALFLIP 0x00200000
|
||||
/// \brief Frame flags: Flip sprite horizontally
|
||||
#define FF_HORIZONTALFLIP 0x00400000
|
||||
/// \brief Frame flags: frame always appears full darkness
|
||||
#define FF_FULLDARK 0x00200000
|
||||
/// \brief Frame flags: frame appears between sector bright and full bright
|
||||
#define FF_SEMIBRIGHT (FF_FULLBRIGHT|FF_FULLDARK)
|
||||
|
||||
/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION)
|
||||
#define FF_PAPERSPRITE 0x00800000
|
||||
#define FF_PAPERSPRITE 0x00400000
|
||||
/// \brief Frame flags: Splat!
|
||||
#define FF_FLOORSPRITE 0x00800000
|
||||
|
||||
/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
|
||||
#define FF_VERTICALFLIP 0x01000000
|
||||
/// \brief Frame flags: Flip sprite horizontally
|
||||
#define FF_HORIZONTALFLIP 0x02000000
|
||||
|
||||
/// \brief Frame flags - Animate: Simple stateless animation
|
||||
#define FF_ANIMATE 0x01000000
|
||||
/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with below)
|
||||
#define FF_RANDOMANIM 0x02000000
|
||||
/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with above)
|
||||
#define FF_GLOBALANIM 0x04000000
|
||||
#define FF_ANIMATE 0x10000000
|
||||
/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with below, currently takes priority)
|
||||
#define FF_GLOBALANIM 0x20000000
|
||||
/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with above)
|
||||
#define FF_RANDOMANIM 0x40000000
|
||||
|
||||
/** \brief translucency tables
|
||||
|
||||
|
|
|
@ -1418,7 +1418,7 @@ typedef enum
|
|||
MD2_ROLLANGLE = 1<<14,
|
||||
MD2_SHADOWSCALE = 1<<15,
|
||||
MD2_RENDERFLAGS = 1<<16,
|
||||
MD2_BLENDMODE = 1<<17,
|
||||
// 1<<17 was taken out, maybe reuse later
|
||||
MD2_SPRITEXSCALE = 1<<18,
|
||||
MD2_SPRITEYSCALE = 1<<19,
|
||||
MD2_SPRITEXOFFSET = 1<<20,
|
||||
|
@ -1638,8 +1638,6 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff2 |= MD2_SHADOWSCALE;
|
||||
if (mobj->renderflags)
|
||||
diff2 |= MD2_RENDERFLAGS;
|
||||
if (mobj->blendmode != AST_TRANSLUCENT)
|
||||
diff2 |= MD2_BLENDMODE;
|
||||
if (mobj->spritexscale != FRACUNIT)
|
||||
diff2 |= MD2_SPRITEXSCALE;
|
||||
if (mobj->spriteyscale != FRACUNIT)
|
||||
|
@ -1803,8 +1801,6 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEFIXED(save_p, mobj->shadowscale);
|
||||
if (diff2 & MD2_RENDERFLAGS)
|
||||
WRITEUINT32(save_p, mobj->renderflags);
|
||||
if (diff2 & MD2_BLENDMODE)
|
||||
WRITEINT32(save_p, mobj->blendmode);
|
||||
if (diff2 & MD2_SPRITEXSCALE)
|
||||
WRITEFIXED(save_p, mobj->spritexscale);
|
||||
if (diff2 & MD2_SPRITEYSCALE)
|
||||
|
@ -2843,10 +2839,6 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->shadowscale = READFIXED(save_p);
|
||||
if (diff2 & MD2_RENDERFLAGS)
|
||||
mobj->renderflags = READUINT32(save_p);
|
||||
if (diff2 & MD2_BLENDMODE)
|
||||
mobj->blendmode = READINT32(save_p);
|
||||
else
|
||||
mobj->blendmode = AST_TRANSLUCENT;
|
||||
if (diff2 & MD2_SPRITEXSCALE)
|
||||
mobj->spritexscale = READFIXED(save_p);
|
||||
else
|
||||
|
|
|
@ -1350,8 +1350,11 @@ static void P_LoadSidedefs(UINT8 *data)
|
|||
if (msd->toptexture[0] == '#')
|
||||
{
|
||||
char *col = msd->toptexture;
|
||||
sd->toptexture = sd->bottomtexture =
|
||||
sd->toptexture =
|
||||
((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0')+1;
|
||||
if (col[4]) // extra num for blendmode
|
||||
sd->toptexture += (col[4]-'0')*1000;
|
||||
sd->bottomtexture = sd->toptexture;
|
||||
sd->midtexture = R_TextureNumForName(msd->midtexture);
|
||||
}
|
||||
else
|
||||
|
|
25
src/p_spec.c
25
src/p_spec.c
|
@ -5629,8 +5629,31 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
|||
if (flags & FF_TRANSLUCENT)
|
||||
{
|
||||
if (sides[master->sidenum[0]].toptexture > 0)
|
||||
fflr->alpha = sides[master->sidenum[0]].toptexture; // for future reference, "#0" is 1, and "#255" is 256. Be warned
|
||||
{
|
||||
// for future reference, "#0" is 1, and "#255" is 256. Be warned
|
||||
fflr->alpha = sides[master->sidenum[0]].toptexture;
|
||||
|
||||
#if 0 // kart indev compat
|
||||
if (fflr->alpha == 901) // additive special
|
||||
{
|
||||
fflr->blend = AST_ADD;
|
||||
fflr->alpha = 0xff;
|
||||
}
|
||||
else if (fflr->alpha == 902) // subtractive special
|
||||
{
|
||||
fflr->blend = AST_SUBTRACT;
|
||||
fflr->alpha = 0xff;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (fflr->alpha >= 1001) // fourth digit
|
||||
{
|
||||
fflr->blend = (fflr->alpha/1000)+1; // becomes an AST
|
||||
fflr->alpha %= 1000;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
fflr->alpha = 0x80;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -94,7 +94,7 @@ UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alph
|
|||
#define clamp(c) max(min(c, 0xFF), 0x00);
|
||||
else
|
||||
{
|
||||
float falpha = ((float)alpha / 256.0f);
|
||||
float falpha = ((float)alpha / 255.0f);
|
||||
float fr = ((float)foreground.s.red * falpha);
|
||||
float fg = ((float)foreground.s.green * falpha);
|
||||
float fb = ((float)foreground.s.blue * falpha);
|
||||
|
|
|
@ -30,9 +30,6 @@ typedef struct
|
|||
size_t numlumps;
|
||||
} lumplist_t;
|
||||
|
||||
// Possible alpha types for a patch.
|
||||
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
|
||||
|
||||
UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
|
||||
UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
|
||||
UINT8 ASTBlendPaletteIndexes(UINT8 background, UINT8 foreground, int style, UINT8 alpha);
|
||||
|
|
55
src/r_defs.h
55
src/r_defs.h
|
@ -184,6 +184,7 @@ typedef struct ffloor_s
|
|||
|
||||
INT32 lastlight;
|
||||
INT32 alpha;
|
||||
UINT8 blend;
|
||||
tic_t norender; // for culling
|
||||
|
||||
// these are saved for netgames, so do not let Lua touch these!
|
||||
|
@ -713,6 +714,9 @@ typedef struct
|
|||
#pragma pack()
|
||||
#endif
|
||||
|
||||
// Possible alpha types for a patch.
|
||||
typedef enum {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY} patchalphastyle_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
RF_HORIZONTALFLIP = 0x0001, // Flip sprite horizontally
|
||||
|
@ -726,18 +730,51 @@ typedef enum
|
|||
RF_NOSPLATBILLBOARD = 0x0040, // Don't billboard floor sprites (faces forward from the view angle)
|
||||
RF_NOSPLATROLLANGLE = 0x0080, // Don't rotate floor sprites by the object's rollangle (uses rotated patches instead)
|
||||
|
||||
RF_BLENDMASK = 0x0F00, // --Blending modes
|
||||
RF_FULLBRIGHT = 0x0100, // Sprite is drawn at full brightness
|
||||
RF_FULLDARK = 0x0200, // Sprite is drawn completely dark
|
||||
RF_NOCOLORMAPS = 0x0400, // Sprite is not drawn with colormaps
|
||||
RF_BRIGHTMASK = 0x00000300, // --Bright modes
|
||||
RF_FULLBRIGHT = 0x00000100, // Sprite is drawn at full brightness
|
||||
RF_FULLDARK = 0x00000200, // Sprite is drawn completely dark
|
||||
RF_SEMIBRIGHT = (RF_FULLBRIGHT | RF_FULLDARK), // between sector bright and full bright
|
||||
|
||||
RF_SPRITETYPEMASK = 0x7000, // ---Different sprite types
|
||||
RF_PAPERSPRITE = 0x1000, // Paper sprite
|
||||
RF_FLOORSPRITE = 0x2000, // Floor sprite
|
||||
RF_NOCOLORMAPS = 0x00000400, // Sprite is not drawn with colormaps
|
||||
|
||||
RF_SHADOWDRAW = 0x10000, // Stretches and skews the sprite like a shadow.
|
||||
RF_SHADOWEFFECTS = 0x20000, // Scales and becomes transparent like a shadow.
|
||||
RF_SPRITETYPEMASK = 0x00003000, // --Different sprite types
|
||||
RF_PAPERSPRITE = 0x00001000, // Paper sprite
|
||||
RF_FLOORSPRITE = 0x00002000, // Floor sprite
|
||||
|
||||
RF_SHADOWDRAW = 0x00004000, // Stretches and skews the sprite like a shadow.
|
||||
RF_SHADOWEFFECTS = 0x00008000, // Scales and becomes transparent like a shadow.
|
||||
RF_DROPSHADOW = (RF_SHADOWDRAW | RF_SHADOWEFFECTS | RF_FULLDARK),
|
||||
|
||||
RF_DONTDRAW = 0x00F00000, // --Don't generate a vissprite
|
||||
#if 0 // kart compat, ask sal if you're gonna implement - this is why RF_DONTDRAW *must* take four bits
|
||||
RF_DONTDRAWP1 = 0x00100000, // No P1
|
||||
RF_DONTDRAWP2 = 0x00200000, // No P2
|
||||
RF_DONTDRAWP3 = 0x00400000, // No P3
|
||||
RF_DONTDRAWP4 = 0x00800000, // No P4
|
||||
#endif
|
||||
|
||||
RF_BLENDMASK = 0x07000000, // --Blending override - see patchalphastyle_t
|
||||
RF_BLENDSHIFT = (6*4),
|
||||
// minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT
|
||||
RF_ADD = ((AST_ADD-1)<<RF_BLENDSHIFT),
|
||||
RF_SUBTRACT = ((AST_SUBTRACT-1)<<RF_BLENDSHIFT),
|
||||
RF_REVERSESUBTRACT = ((AST_REVERSESUBTRACT-1)<<RF_BLENDSHIFT),
|
||||
RF_MODULATE = ((AST_MODULATE-1)<<RF_BLENDSHIFT),
|
||||
RF_OVERLAY = ((AST_OVERLAY-1)<<RF_BLENDSHIFT),
|
||||
|
||||
RF_TRANSMASK = 0xF0000000, // --Transparency override
|
||||
RF_TRANSSHIFT = (7*4),
|
||||
RF_TRANS10 = (1<<RF_TRANSSHIFT), // 10%
|
||||
RF_TRANS20 = (2<<RF_TRANSSHIFT), // 20%
|
||||
RF_TRANS30 = (3<<RF_TRANSSHIFT), // 30%
|
||||
RF_TRANS40 = (4<<RF_TRANSSHIFT), // 40%
|
||||
RF_TRANS50 = (5<<RF_TRANSSHIFT), // 50%
|
||||
RF_TRANS60 = (6<<RF_TRANSSHIFT), // 60%
|
||||
RF_TRANS70 = (7<<RF_TRANSSHIFT), // 70%
|
||||
RF_TRANS80 = (8<<RF_TRANSSHIFT), // 80%
|
||||
RF_TRANS90 = (9<<RF_TRANSSHIFT), // 90%
|
||||
RF_GHOSTLY = (RF_TRANS80 | RF_FULLBRIGHT),
|
||||
RF_GHOSTLYMASK = (RF_TRANSMASK | RF_FULLBRIGHT),
|
||||
} renderflags_t;
|
||||
|
||||
typedef enum
|
||||
|
|
194
src/r_draw.c
194
src/r_draw.c
|
@ -173,6 +173,8 @@ static INT32 CacheIndexToSkin(INT32 ttc)
|
|||
|
||||
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
||||
|
||||
#define TRANSTAB_AMTMUL10 (255.0f / 10.0f)
|
||||
|
||||
/** \brief Initializes the translucency tables used by the Software renderer.
|
||||
*/
|
||||
void R_InitTranslucencyTables(void)
|
||||
|
@ -196,140 +198,58 @@ void R_InitTranslucencyTables(void)
|
|||
R_GenerateBlendTables();
|
||||
}
|
||||
|
||||
static colorlookup_t transtab_lut;
|
||||
|
||||
static void BlendTab_Translucent(UINT8 *table, int style, UINT8 blendamt)
|
||||
{
|
||||
INT16 bg, fg;
|
||||
|
||||
if (table == NULL)
|
||||
I_Error("BlendTab_Translucent: input table was NULL!");
|
||||
|
||||
for (bg = 0; bg < 0xFF; bg++)
|
||||
{
|
||||
for (fg = 0; fg < 0xFF; fg++)
|
||||
{
|
||||
RGBA_t backrgba = V_GetMasterColor(bg);
|
||||
RGBA_t frontrgba = V_GetMasterColor(fg);
|
||||
RGBA_t result;
|
||||
|
||||
result.rgba = ASTBlendPixel(backrgba, frontrgba, style, 0xFF);
|
||||
result.rgba = ASTBlendPixel(result, frontrgba, AST_TRANSLUCENT, blendamt);
|
||||
|
||||
table[((bg * 0x100) + fg)] = GetColorLUT(&transtab_lut, result.s.red, result.s.green, result.s.blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void BlendTab_Subtractive(UINT8 *table, int style, UINT8 blendamt)
|
||||
{
|
||||
INT16 bg, fg;
|
||||
|
||||
if (table == NULL)
|
||||
I_Error("BlendTab_Subtractive: input table was NULL!");
|
||||
|
||||
if (blendamt == 0xFF)
|
||||
{
|
||||
memset(table, GetColorLUT(&transtab_lut, 0, 0, 0), 0x10000);
|
||||
return;
|
||||
}
|
||||
|
||||
for (bg = 0; bg < 0xFF; bg++)
|
||||
{
|
||||
for (fg = 0; fg < 0xFF; fg++)
|
||||
{
|
||||
RGBA_t backrgba = V_GetMasterColor(bg);
|
||||
RGBA_t frontrgba = V_GetMasterColor(fg);
|
||||
RGBA_t result;
|
||||
|
||||
result.rgba = ASTBlendPixel(backrgba, frontrgba, style, 0xFF);
|
||||
result.s.red = max(0, result.s.red - blendamt);
|
||||
result.s.green = max(0, result.s.green - blendamt);
|
||||
result.s.blue = max(0, result.s.blue - blendamt);
|
||||
|
||||
table[((bg * 0x100) + fg)] = GetColorLUT(&transtab_lut, result.s.red, result.s.green, result.s.blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void BlendTab_Modulative(UINT8 *table)
|
||||
{
|
||||
INT16 bg, fg;
|
||||
|
||||
if (table == NULL)
|
||||
I_Error("BlendTab_Modulative: input table was NULL!");
|
||||
|
||||
for (bg = 0; bg < 0xFF; bg++)
|
||||
{
|
||||
for (fg = 0; fg < 0xFF; fg++)
|
||||
{
|
||||
RGBA_t backrgba = V_GetMasterColor(bg);
|
||||
RGBA_t frontrgba = V_GetMasterColor(fg);
|
||||
RGBA_t result;
|
||||
result.rgba = ASTBlendPixel(backrgba, frontrgba, AST_MODULATE, 0);
|
||||
table[((bg * 0x100) + fg)] = GetColorLUT(&transtab_lut, result.s.red, result.s.green, result.s.blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 BlendTab_Count[NUMBLENDMAPS] =
|
||||
{
|
||||
NUMTRANSTABLES+1, // blendtab_add
|
||||
NUMTRANSTABLES+1, // blendtab_subtract
|
||||
NUMTRANSTABLES+1, // blendtab_reversesubtract
|
||||
1 // blendtab_modulate
|
||||
};
|
||||
|
||||
static INT32 BlendTab_FromStyle[] =
|
||||
{
|
||||
0, // AST_COPY
|
||||
0, // AST_TRANSLUCENT
|
||||
blendtab_add, // AST_ADD
|
||||
blendtab_subtract, // AST_SUBTRACT
|
||||
blendtab_reversesubtract, // AST_REVERSESUBTRACT
|
||||
blendtab_modulate, // AST_MODULATE
|
||||
0 // AST_OVERLAY
|
||||
};
|
||||
|
||||
static void BlendTab_GenerateMaps(INT32 tab, INT32 style, void (*genfunc)(UINT8 *, int, UINT8))
|
||||
{
|
||||
INT32 i = 0, num = BlendTab_Count[tab];
|
||||
const float amtmul = (256.0f / (float)(NUMTRANSTABLES + 1));
|
||||
for (; i < num; i++)
|
||||
{
|
||||
const size_t offs = (0x10000 * i);
|
||||
const UINT16 alpha = min(amtmul * i, 0xFF);
|
||||
genfunc(blendtables[tab] + offs, style, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
void R_GenerateBlendTables(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < NUMBLENDMAPS; i++)
|
||||
blendtables[i] = Z_MallocAlign(BlendTab_Count[i] * 0x10000, PU_STATIC, NULL, 16);
|
||||
|
||||
InitColorLUT(&transtab_lut, pMasterPalette, false);
|
||||
|
||||
// Additive
|
||||
BlendTab_GenerateMaps(blendtab_add, AST_ADD, BlendTab_Translucent);
|
||||
|
||||
// Subtractive
|
||||
#if 1
|
||||
BlendTab_GenerateMaps(blendtab_subtract, AST_SUBTRACT, BlendTab_Subtractive);
|
||||
#else
|
||||
BlendTab_GenerateMaps(blendtab_subtract, AST_SUBTRACT, BlendTab_Translucent);
|
||||
#endif
|
||||
|
||||
// Reverse subtractive
|
||||
BlendTab_GenerateMaps(blendtab_reversesubtract, AST_REVERSESUBTRACT, BlendTab_Translucent);
|
||||
|
||||
// Modulative blending only requires a single table
|
||||
BlendTab_Modulative(blendtables[blendtab_modulate]);
|
||||
{
|
||||
if (i == blendtab_modulate)
|
||||
continue;
|
||||
blendtables[i] = Z_MallocAlign((NUMTRANSTABLES + 1) * 0x10000, PU_STATIC, NULL, 16);
|
||||
}
|
||||
|
||||
for (i = 0; i <= 9; i++)
|
||||
{
|
||||
const size_t offs = (0x10000 * i);
|
||||
const UINT8 alpha = (TRANSTAB_AMTMUL10 * ((float)(10-i)));
|
||||
|
||||
R_GenerateTranslucencyTable(blendtables[blendtab_add] + offs, AST_ADD, alpha);
|
||||
R_GenerateTranslucencyTable(blendtables[blendtab_subtract] + offs, AST_SUBTRACT, alpha);
|
||||
R_GenerateTranslucencyTable(blendtables[blendtab_reversesubtract] + offs, AST_REVERSESUBTRACT, alpha);
|
||||
}
|
||||
|
||||
// Modulation blending only requires a single table
|
||||
blendtables[blendtab_modulate] = Z_MallocAlign(0x10000, PU_STATIC, NULL, 16);
|
||||
R_GenerateTranslucencyTable(blendtables[blendtab_modulate], AST_MODULATE, 0);
|
||||
}
|
||||
|
||||
void R_GenerateTranslucencyTable(UINT8 *table, int style, UINT8 blendamt)
|
||||
{
|
||||
INT16 bg, fg;
|
||||
RGBA_t backrgba, frontrgba, result;
|
||||
|
||||
if (table == NULL)
|
||||
I_Error("R_GenerateTranslucencyTable: input table was NULL!");
|
||||
|
||||
for (bg = 0; bg <= 0xFF; bg++)
|
||||
{
|
||||
backrgba = pGammaCorrectedPalette[bg];
|
||||
for (fg = 0; fg <= 0xFF; fg++)
|
||||
{
|
||||
frontrgba = pGammaCorrectedPalette[fg];
|
||||
|
||||
#if 0 // perfect implementation
|
||||
result.rgba = V_GammaEncode(ASTBlendPixel(backrgba, frontrgba, style, blendamt));
|
||||
table[((fg * 0x100) + bg)] = NearestPaletteColor(result.s.red, result.s.green, result.s.blue, pMasterPalette);
|
||||
#else // performance scrabbler
|
||||
result.rgba = ASTBlendPixel(backrgba, frontrgba, style, blendamt);
|
||||
table[((fg * 0x100) + bg)] = NearestPaletteColor(result.s.red, result.s.green, result.s.blue, pGammaCorrectedPalette);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#define ClipBlendLevel(style, trans) max(min((trans), BlendTab_Count[BlendTab_FromStyle[style]]-1), 0)
|
||||
#define ClipTransLevel(trans) max(min((trans), NUMTRANSMAPS-2), 0)
|
||||
|
||||
UINT8 *R_GetTranslucencyTable(INT32 alphalevel)
|
||||
|
@ -339,12 +259,7 @@ UINT8 *R_GetTranslucencyTable(INT32 alphalevel)
|
|||
|
||||
UINT8 *R_GetBlendTable(int style, INT32 alphalevel)
|
||||
{
|
||||
size_t offs;
|
||||
|
||||
if (style == AST_COPY || style == AST_OVERLAY)
|
||||
return NULL;
|
||||
|
||||
offs = (ClipBlendLevel(style, alphalevel) << FF_TRANSSHIFT);
|
||||
size_t offs = (ClipTransLevel(alphalevel) << FF_TRANSSHIFT);
|
||||
|
||||
// Lactozilla: Returns the equivalent to AST_TRANSLUCENT
|
||||
// if no alpha style matches any of the blend tables.
|
||||
|
@ -363,18 +278,9 @@ UINT8 *R_GetBlendTable(int style, INT32 alphalevel)
|
|||
}
|
||||
|
||||
// Return a normal translucency table
|
||||
if (--alphalevel >= 0)
|
||||
return transtables + (ClipTransLevel(alphalevel) << FF_TRANSSHIFT);
|
||||
else
|
||||
if (--alphalevel < 0)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
boolean R_BlendLevelVisible(INT32 blendmode, INT32 alphalevel)
|
||||
{
|
||||
if (blendmode == AST_COPY || blendmode == AST_SUBTRACT || blendmode == AST_MODULATE || blendmode == AST_OVERLAY)
|
||||
return true;
|
||||
|
||||
return (alphalevel < BlendTab_Count[BlendTab_FromStyle[blendmode]]);
|
||||
return transtables + (ClipTransLevel(alphalevel) << FF_TRANSSHIFT);
|
||||
}
|
||||
|
||||
// Define for getting accurate color brightness readings according to how the human eye sees them.
|
||||
|
|
|
@ -140,11 +140,11 @@ extern UINT8 *blendtables[NUMBLENDMAPS];
|
|||
|
||||
void R_InitTranslucencyTables(void);
|
||||
void R_GenerateBlendTables(void);
|
||||
void R_GenerateTranslucencyTable(UINT8 *table, int style, UINT8 blendamt);
|
||||
|
||||
UINT8 *R_GetTranslucencyTable(INT32 alphalevel);
|
||||
UINT8 *R_GetBlendTable(int style, INT32 alphalevel);
|
||||
|
||||
boolean R_BlendLevelVisible(INT32 blendmode, INT32 alphalevel);
|
||||
|
||||
// Color ramp modification should force a recache
|
||||
extern UINT8 skincolor_modified[];
|
||||
|
|
|
@ -842,28 +842,14 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
spanfunctype = (pl->ffloor->master->flags & ML_EFFECT6) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS;
|
||||
|
||||
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
||||
if (pl->ffloor->alpha < 12)
|
||||
// ...unhacked by toaster 04-01-2021
|
||||
{
|
||||
INT32 trans = (10*((256+12) - pl->ffloor->alpha))/255;
|
||||
if (trans >= 10)
|
||||
return; // Don't even draw it
|
||||
else if (pl->ffloor->alpha < 38)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans90);
|
||||
else if (pl->ffloor->alpha < 64)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans80);
|
||||
else if (pl->ffloor->alpha < 89)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans70);
|
||||
else if (pl->ffloor->alpha < 115)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans60);
|
||||
else if (pl->ffloor->alpha < 140)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans50);
|
||||
else if (pl->ffloor->alpha < 166)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans40);
|
||||
else if (pl->ffloor->alpha < 192)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans30);
|
||||
else if (pl->ffloor->alpha < 217)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans20);
|
||||
else if (pl->ffloor->alpha < 243)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans10);
|
||||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
if (!(ds_transmap = R_GetBlendTable(pl->ffloor->blend, trans)))
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT; // Opaque, but allow transparent flat pixels
|
||||
}
|
||||
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
|
64
src/r_segs.c
64
src/r_segs.c
|
@ -120,9 +120,13 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
|
|||
}
|
||||
}
|
||||
|
||||
transnum_t R_GetLinedefTransTable(fixed_t alpha)
|
||||
transnum_t R_GetLinedefTransTable(line_t *ldef)
|
||||
{
|
||||
return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1);
|
||||
transnum_t transnum = NUMTRANSMAPS; // Send back NUMTRANSMAPS for none
|
||||
fixed_t alpha = ldef->alpha;
|
||||
if (alpha > 0 && alpha < FRACUNIT)
|
||||
transnum = (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1);
|
||||
return transnum;
|
||||
}
|
||||
|
||||
void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
||||
|
@ -139,6 +143,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
INT32 times, repeats;
|
||||
INT64 overflow_test;
|
||||
INT32 range;
|
||||
transnum_t transtable = NUMTRANSMAPS;
|
||||
patchalphastyle_t blendmode = 0;
|
||||
|
||||
// Calculate light table.
|
||||
// Use different light tables
|
||||
|
@ -155,11 +161,33 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
if (!ldef->alpha)
|
||||
return;
|
||||
|
||||
if (ldef->alpha > 0 && ldef->alpha < FRACUNIT)
|
||||
transtable = R_GetLinedefTransTable(ldef);
|
||||
if (ldef->special == 910)
|
||||
{
|
||||
if (transtable == NUMTRANSMAPS)
|
||||
transtable = 0;
|
||||
blendmode = AST_ADD;
|
||||
}
|
||||
else if (ldef->special == 911)
|
||||
{
|
||||
if (transtable == NUMTRANSMAPS)
|
||||
transtable = 0;
|
||||
blendmode = AST_SUBTRACT;
|
||||
}
|
||||
else if (ldef->special == 912)
|
||||
{
|
||||
if (transtable == NUMTRANSMAPS)
|
||||
transtable = 0;
|
||||
blendmode = AST_REVERSESUBTRACT;
|
||||
}
|
||||
else if (ldef->special == 913)
|
||||
{
|
||||
transtable = 0;
|
||||
blendmode = AST_MODULATE;
|
||||
}
|
||||
if ((dc_transmap = R_GetBlendTable(blendmode, transtable)))
|
||||
{
|
||||
dc_transmap = R_GetTranslucencyTable(R_GetLinedefTransTable(ldef->alpha));
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
|
||||
}
|
||||
else if (ldef->special == 909)
|
||||
{
|
||||
|
@ -600,28 +628,14 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
boolean fuzzy = true;
|
||||
|
||||
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
||||
if (pfloor->alpha < 12)
|
||||
// ...unhacked by toaster 04-01-2021
|
||||
{
|
||||
INT32 trans = (10*((256+12) - pfloor->alpha))/255;
|
||||
if (trans >= 10)
|
||||
return; // Don't even draw it
|
||||
else if (pfloor->alpha < 38)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans90);
|
||||
else if (pfloor->alpha < 64)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans80);
|
||||
else if (pfloor->alpha < 89)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans70);
|
||||
else if (pfloor->alpha < 115)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans60);
|
||||
else if (pfloor->alpha < 140)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans50);
|
||||
else if (pfloor->alpha < 166)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans40);
|
||||
else if (pfloor->alpha < 192)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans30);
|
||||
else if (pfloor->alpha < 217)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans20);
|
||||
else if (pfloor->alpha < 243)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans10);
|
||||
else
|
||||
if (!(dc_transmap = R_GetBlendTable(pfloor->blend, trans)))
|
||||
fuzzy = false; // Opaque
|
||||
}
|
||||
|
||||
if (fuzzy)
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#pragma interface
|
||||
#endif
|
||||
|
||||
transnum_t R_GetLinedefTransTable(fixed_t alpha);
|
||||
transnum_t R_GetLinedefTransTable(line_t *ldef);
|
||||
void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2);
|
||||
void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pffloor);
|
||||
void R_StoreWallRange(INT32 start, INT32 stop);
|
||||
|
|
|
@ -1072,7 +1072,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
|
|||
INT16 patchYPos;
|
||||
UINT8 flip = 0;
|
||||
UINT8 alpha = 255;
|
||||
enum patchalphastyle style = AST_COPY;
|
||||
patchalphastyle_t style = AST_COPY;
|
||||
texpatch_t *resultPatch = NULL;
|
||||
lumpnum_t patchLumpNum;
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ typedef struct
|
|||
UINT16 wad, lump;
|
||||
UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
|
||||
UINT8 alpha; // Translucency value
|
||||
enum patchalphastyle style;
|
||||
patchalphastyle_t style;
|
||||
} texpatch_t;
|
||||
|
||||
// texture type
|
||||
|
|
|
@ -1109,6 +1109,10 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
||||
if (newsprite->cut & SC_SEMIBRIGHT)
|
||||
lindex = (MAXLIGHTSCALE/2) + (lindex >> 1);
|
||||
|
||||
newsprite->colormap = spritelights[lindex];
|
||||
}
|
||||
}
|
||||
|
@ -1410,7 +1414,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
boolean hflip = (!R_ThingHorizontallyFlipped(thing) != !mirrored);
|
||||
|
||||
INT32 lindex;
|
||||
INT32 trans;
|
||||
UINT32 blendmode;
|
||||
UINT32 trans;
|
||||
|
||||
vissprite_t *vis;
|
||||
patch_t *patch;
|
||||
|
@ -1799,15 +1804,26 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
// Determine the translucency value.
|
||||
if (oldthing->flags2 & MF2_SHADOW || thing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility)
|
||||
trans = tr_trans80; // because now the translucency is set through FF_TRANSMASK
|
||||
else if (oldthing->frame & FF_TRANSMASK)
|
||||
{
|
||||
trans = (oldthing->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
|
||||
if (!R_BlendLevelVisible(oldthing->blendmode, trans))
|
||||
return;
|
||||
trans = tr_trans80; // because now the translucency is set through FF_TRANSMASK
|
||||
blendmode = 0;
|
||||
}
|
||||
else
|
||||
trans = 0;
|
||||
{
|
||||
if (oldthing->renderflags & RF_BLENDMASK)
|
||||
blendmode = (oldthing->renderflags & RF_BLENDMASK) >> RF_BLENDSHIFT;
|
||||
else
|
||||
blendmode = (oldthing->frame & FF_BLENDMASK) >> FF_BLENDSHIFT;
|
||||
if (blendmode)
|
||||
blendmode++; // realign to constants
|
||||
|
||||
if (oldthing->renderflags & RF_TRANSMASK)
|
||||
trans = (oldthing->renderflags & RF_TRANSMASK) >> RF_TRANSSHIFT;
|
||||
else
|
||||
trans = (oldthing->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
|
||||
if (trans >= NUMTRANSMAPS)
|
||||
return; // cap
|
||||
}
|
||||
|
||||
// Check if this sprite needs to be rendered like a shadow
|
||||
shadowdraw = (!!(thing->renderflags & RF_SHADOWDRAW) && !(papersprite || splat));
|
||||
|
@ -2012,13 +2028,12 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->scale += FixedMul(scalestep, spriteyscale) * (vis->x1 - x1);
|
||||
}
|
||||
|
||||
if ((oldthing->blendmode != AST_COPY) && cv_translucency.value)
|
||||
vis->transmap = R_GetBlendTable(oldthing->blendmode, trans);
|
||||
else
|
||||
vis->transmap = NULL;
|
||||
vis->transmap = R_GetBlendTable(blendmode, trans);
|
||||
|
||||
if (R_ThingIsFullBright(oldthing) || oldthing->flags2 & MF2_SHADOW || thing->flags2 & MF2_SHADOW)
|
||||
vis->cut |= SC_FULLBRIGHT;
|
||||
else if (R_ThingIsSemiBright(oldthing))
|
||||
vis->cut |= SC_SEMIBRIGHT;
|
||||
else if (R_ThingIsFullDark(oldthing))
|
||||
vis->cut |= SC_FULLDARK;
|
||||
|
||||
|
@ -2041,6 +2056,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
||||
if (vis->cut & SC_SEMIBRIGHT)
|
||||
lindex = (MAXLIGHTSCALE/2) + (lindex >> 1);
|
||||
|
||||
vis->colormap = spritelights[lindex];
|
||||
}
|
||||
|
||||
|
@ -3008,7 +3026,7 @@ boolean R_ThingVisible (mobj_t *thing)
|
|||
{
|
||||
return (!(
|
||||
thing->sprite == SPR_NULL ||
|
||||
( thing->flags2 & (MF2_DONTDRAW) ) ||
|
||||
( thing->flags2 & (MF2_DONTDRAW) ) || ( thing->renderflags & (RF_DONTDRAW) ) ||
|
||||
(r_viewmobj && (thing == r_viewmobj || (r_viewmobj->player && r_viewmobj->player->followmobj == thing)))
|
||||
));
|
||||
}
|
||||
|
@ -3069,19 +3087,31 @@ boolean R_ThingIsPaperSprite(mobj_t *thing)
|
|||
|
||||
boolean R_ThingIsFloorSprite(mobj_t *thing)
|
||||
{
|
||||
return (thing->flags2 & MF2_SPLAT || thing->renderflags & RF_FLOORSPRITE);
|
||||
return (thing->flags2 & MF2_SPLAT || thing->frame & FF_FLOORSPRITE || thing->renderflags & RF_FLOORSPRITE);
|
||||
}
|
||||
|
||||
boolean R_ThingIsFullBright(mobj_t *thing)
|
||||
{
|
||||
return (thing->frame & FF_FULLBRIGHT || thing->renderflags & RF_FULLBRIGHT);
|
||||
if (thing->renderflags & RF_BRIGHTMASK)
|
||||
return ((thing->renderflags & RF_BRIGHTMASK) == RF_FULLBRIGHT);
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
boolean R_ThingIsSemiBright(mobj_t *thing)
|
||||
{
|
||||
if (thing->renderflags & RF_BRIGHTMASK)
|
||||
return ((thing->renderflags & RF_BRIGHTMASK) == RF_SEMIBRIGHT);
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_SEMIBRIGHT);
|
||||
}
|
||||
|
||||
boolean R_ThingIsFullDark(mobj_t *thing)
|
||||
{
|
||||
return (thing->renderflags & RF_FULLDARK);
|
||||
if (thing->renderflags & RF_BRIGHTMASK)
|
||||
return ((thing->renderflags & RF_BRIGHTMASK) == RF_FULLDARK);
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLDARK);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// R_DrawMasked
|
||||
//
|
||||
|
|
|
@ -82,6 +82,7 @@ boolean R_ThingIsPaperSprite (mobj_t *thing);
|
|||
boolean R_ThingIsFloorSprite (mobj_t *thing);
|
||||
|
||||
boolean R_ThingIsFullBright (mobj_t *thing);
|
||||
boolean R_ThingIsSemiBright (mobj_t *thing);
|
||||
boolean R_ThingIsFullDark (mobj_t *thing);
|
||||
|
||||
// --------------
|
||||
|
@ -123,13 +124,14 @@ typedef enum
|
|||
SC_PRECIP = 1<<2,
|
||||
SC_LINKDRAW = 1<<3,
|
||||
SC_FULLBRIGHT = 1<<4,
|
||||
SC_FULLDARK = 1<<5,
|
||||
SC_VFLIP = 1<<6,
|
||||
SC_ISSCALED = 1<<7,
|
||||
SC_ISROTATED = 1<<8,
|
||||
SC_SHADOW = 1<<9,
|
||||
SC_SHEAR = 1<<10,
|
||||
SC_SPLAT = 1<<11,
|
||||
SC_SEMIBRIGHT = 1<<5,
|
||||
SC_FULLDARK = 1<<6,
|
||||
SC_VFLIP = 1<<7,
|
||||
SC_ISSCALED = 1<<8,
|
||||
SC_ISROTATED = 1<<9,
|
||||
SC_SHADOW = 1<<10,
|
||||
SC_SHEAR = 1<<11,
|
||||
SC_SPLAT = 1<<12,
|
||||
// masks
|
||||
SC_CUTMASK = SC_TOP|SC_BOTTOM,
|
||||
SC_FLAGMASK = ~SC_CUTMASK
|
||||
|
|
165
src/v_video.c
165
src/v_video.c
|
@ -86,6 +86,7 @@ consvar_t cv_constextsize = CVAR_INIT ("con_textsize", "Medium", CV_SAVE|CV_CALL
|
|||
// local copy of the palette for V_GetColor()
|
||||
RGBA_t *pLocalPalette = NULL;
|
||||
RGBA_t *pMasterPalette = NULL;
|
||||
RGBA_t *pGammaCorrectedPalette = NULL;
|
||||
|
||||
/*
|
||||
The following was an extremely helpful resource when developing my Colour Cube LUT.
|
||||
|
@ -279,33 +280,25 @@ static boolean InitCube(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
#ifdef BACKWARDSCOMPATCORRECTION
|
||||
/*
|
||||
So it turns out that the way gamma was implemented previously, the default
|
||||
colour profile of the game was messed up. Since this bad decision has been
|
||||
around for a long time, and the intent is to keep the base game looking the
|
||||
same, I'm not gonna be the one to remove this base modification.
|
||||
toast 20/04/17
|
||||
... welp yes i am (27/07/19, see the ifdef around it)
|
||||
*/
|
||||
const UINT8 correctiontable[256] =
|
||||
{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,
|
||||
17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,
|
||||
33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,
|
||||
49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,
|
||||
65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,
|
||||
81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,
|
||||
97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,
|
||||
113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,
|
||||
128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
|
||||
144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
|
||||
160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
|
||||
176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,
|
||||
192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
|
||||
208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
|
||||
224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
|
||||
240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
|
||||
#endif
|
||||
UINT32 V_GammaCorrect(UINT32 input, double power)
|
||||
{
|
||||
RGBA_t result;
|
||||
double linear;
|
||||
|
||||
result.rgba = input;
|
||||
|
||||
linear = ((double)result.s.red)/255.0f;
|
||||
linear = pow(linear, power)*255.0f;
|
||||
result.s.red = (UINT8)(linear);
|
||||
linear = ((double)result.s.green)/255.0f;
|
||||
linear = pow(linear, power)*255.0f;
|
||||
result.s.green = (UINT8)(linear);
|
||||
linear = ((double)result.s.blue)/255.0f;
|
||||
linear = pow(linear, power)*255.0f;
|
||||
result.s.blue = (UINT8)(linear);
|
||||
|
||||
return result.rgba;
|
||||
}
|
||||
|
||||
// keep a copy of the palette so that we can get the RGB value for a color index at any time.
|
||||
static void LoadPalette(const char *lumpname)
|
||||
|
@ -316,42 +309,45 @@ static void LoadPalette(const char *lumpname)
|
|||
|
||||
Cubeapply = InitCube();
|
||||
|
||||
if (pLocalPalette != pMasterPalette)
|
||||
Z_Free(pLocalPalette);
|
||||
Z_Free(pMasterPalette);
|
||||
|
||||
pLocalPalette = Z_Malloc(sizeof (*pLocalPalette)*palsize, PU_STATIC, NULL);
|
||||
pMasterPalette = Z_Malloc(sizeof (*pMasterPalette)*palsize, PU_STATIC, NULL);
|
||||
if (Cubeapply)
|
||||
pLocalPalette = Z_Malloc(sizeof (*pLocalPalette)*palsize, PU_STATIC, NULL);
|
||||
else
|
||||
pLocalPalette = pMasterPalette;
|
||||
pGammaCorrectedPalette = Z_Malloc(sizeof (*pGammaCorrectedPalette)*palsize, PU_STATIC, NULL);
|
||||
|
||||
pal = W_CacheLumpNum(lumpnum, PU_CACHE);
|
||||
for (i = 0; i < palsize; i++)
|
||||
{
|
||||
#ifdef BACKWARDSCOMPATCORRECTION
|
||||
pMasterPalette[i].s.red = pLocalPalette[i].s.red = correctiontable[*pal++];
|
||||
pMasterPalette[i].s.green = pLocalPalette[i].s.green = correctiontable[*pal++];
|
||||
pMasterPalette[i].s.blue = pLocalPalette[i].s.blue = correctiontable[*pal++];
|
||||
#else
|
||||
pMasterPalette[i].s.red = pLocalPalette[i].s.red = *pal++;
|
||||
pMasterPalette[i].s.green = pLocalPalette[i].s.green = *pal++;
|
||||
pMasterPalette[i].s.blue = pLocalPalette[i].s.blue = *pal++;
|
||||
#endif
|
||||
pMasterPalette[i].s.alpha = pLocalPalette[i].s.alpha = 0xFF;
|
||||
pMasterPalette[i].s.red = *pal++;
|
||||
pMasterPalette[i].s.green = *pal++;
|
||||
pMasterPalette[i].s.blue = *pal++;
|
||||
pMasterPalette[i].s.alpha = 0xFF;
|
||||
|
||||
// lerp of colour cubing! if you want, make it smoother yourself
|
||||
if (Cubeapply)
|
||||
V_CubeApply(&pLocalPalette[i].s.red, &pLocalPalette[i].s.green, &pLocalPalette[i].s.blue);
|
||||
pGammaCorrectedPalette[i].rgba = V_GammaDecode(pMasterPalette[i].rgba);
|
||||
|
||||
if (!Cubeapply)
|
||||
continue;
|
||||
|
||||
pLocalPalette[i].rgba = V_GammaEncode(V_CubeApply(&pGammaCorrectedPalette[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue)
|
||||
UINT32 V_CubeApply(RGBA_t *input)
|
||||
{
|
||||
float working[4][3];
|
||||
float linear;
|
||||
UINT8 q;
|
||||
RGBA_t result;
|
||||
|
||||
if (!Cubeapply)
|
||||
return;
|
||||
return (*input).rgba;
|
||||
|
||||
linear = (*red/255.0);
|
||||
linear = ((*input).s.red/255.0);
|
||||
#define dolerp(e1, e2) ((1 - linear)*e1 + linear*e2)
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
|
@ -360,13 +356,13 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue)
|
|||
working[2][q] = dolerp(Cubepal[0][0][1][q], Cubepal[1][0][1][q]);
|
||||
working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
|
||||
}
|
||||
linear = (*green/255.0);
|
||||
linear = ((*input).s.green/255.0);
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
working[0][q] = dolerp(working[0][q], working[1][q]);
|
||||
working[1][q] = dolerp(working[2][q], working[3][q]);
|
||||
}
|
||||
linear = (*blue/255.0);
|
||||
linear = ((*input).s.blue/255.0);
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
working[0][q] = 255*dolerp(working[0][q], working[1][q]);
|
||||
|
@ -377,9 +373,12 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue)
|
|||
}
|
||||
#undef dolerp
|
||||
|
||||
*red = (UINT8)(working[0][0]);
|
||||
*green = (UINT8)(working[0][1]);
|
||||
*blue = (UINT8)(working[0][2]);
|
||||
result.s.red = (UINT8)(working[0][0]);
|
||||
result.s.green = (UINT8)(working[0][1]);
|
||||
result.s.blue = (UINT8)(working[0][2]);
|
||||
result.s.alpha = (*input).s.alpha;
|
||||
|
||||
return result.rgba;
|
||||
}
|
||||
|
||||
const char *R_GetPalname(UINT16 num)
|
||||
|
@ -510,7 +509,7 @@ static inline UINT8 transmappedpdraw(const UINT8 *dest, const UINT8 *source, fix
|
|||
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
|
||||
{
|
||||
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
|
||||
UINT32 alphalevel = 0;
|
||||
UINT32 alphalevel, blendmode;
|
||||
|
||||
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
|
||||
INT32 dupx, dupy;
|
||||
|
@ -536,25 +535,22 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
|
||||
patchdrawfunc = standardpdraw;
|
||||
|
||||
v_translevel = NULL;
|
||||
if ((blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT)))
|
||||
blendmode++; // realign to constants
|
||||
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
if (alphalevel == 10) // V_HUDTRANSHALF
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
else if (alphalevel == 11) // V_HUDTRANS
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
return; // invis
|
||||
|
||||
if (alphalevel)
|
||||
{
|
||||
v_translevel = R_GetTranslucencyTable(alphalevel);
|
||||
if (alphalevel >= 10) // Still inelegible to render?
|
||||
return;
|
||||
}
|
||||
if ((v_translevel = R_GetBlendTable(blendmode, alphalevel)))
|
||||
patchdrawfunc = translucentpdraw;
|
||||
}
|
||||
}
|
||||
|
||||
v_colormap = NULL;
|
||||
if (colormap)
|
||||
|
@ -590,10 +586,6 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
colfrac = FixedDiv(FRACUNIT, fdup);
|
||||
rowfrac = FixedDiv(FRACUNIT, vdup);
|
||||
|
||||
// So it turns out offsets aren't scaled in V_NOSCALESTART unless V_OFFSET is applied ...poo, that's terrible
|
||||
// For now let's just at least give V_OFFSET the ability to support V_FLIP
|
||||
// I'll probably make a better fix for 2.2 where I don't have to worry about breaking existing support for stuff
|
||||
// -- Monster Iestyn 29/10/18
|
||||
{
|
||||
fixed_t offsetx = 0, offsety = 0;
|
||||
|
||||
|
@ -604,15 +596,9 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
offsetx = FixedMul(patch->leftoffset<<FRACBITS, pscale);
|
||||
|
||||
// top offset
|
||||
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
|
||||
// TODO: make some kind of vertical version of V_FLIP
|
||||
offsety = FixedMul(patch->topoffset<<FRACBITS, vscale);
|
||||
|
||||
if ((scrn & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
|
||||
{
|
||||
offsetx = FixedMul(offsetx, dupx<<FRACBITS);
|
||||
offsety = FixedMul(offsety, dupy<<FRACBITS);
|
||||
}
|
||||
|
||||
// Subtract the offsets from x/y positions
|
||||
x -= offsetx;
|
||||
y -= offsety;
|
||||
|
@ -811,7 +797,7 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
|
||||
{
|
||||
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
|
||||
UINT32 alphalevel = 0;
|
||||
UINT32 alphalevel, blendmode;
|
||||
// boolean flip = false;
|
||||
|
||||
fixed_t col, ofs, colfrac, rowfrac, fdup;
|
||||
|
@ -836,25 +822,22 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
|
||||
patchdrawfunc = standardpdraw;
|
||||
|
||||
v_translevel = NULL;
|
||||
if ((blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT)))
|
||||
blendmode++; // realign to constants
|
||||
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
if (alphalevel == 10) // V_HUDTRANSHALF
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
else if (alphalevel == 11) // V_HUDTRANS
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
return; // invis
|
||||
|
||||
if (alphalevel)
|
||||
{
|
||||
v_translevel = R_GetTranslucencyTable(alphalevel);
|
||||
if (alphalevel >= 10) // Still inelegible to render?
|
||||
return;
|
||||
}
|
||||
if ((v_translevel = R_GetBlendTable(blendmode, alphalevel)))
|
||||
patchdrawfunc = translucentpdraw;
|
||||
}
|
||||
}
|
||||
|
||||
// only use one dup, to avoid stretching (har har)
|
||||
dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
|
@ -1358,15 +1341,15 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
|
||||
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
if (alphalevel == 10) // V_HUDTRANSHALF
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
else if (alphalevel == 11) // V_HUDTRANS
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
return; // invis
|
||||
if (alphalevel >= 10) // Still inelegible to render?
|
||||
return;
|
||||
}
|
||||
|
||||
if (splitscreen && (c & V_PERPLAYER))
|
||||
|
|
|
@ -63,8 +63,13 @@ const char *GetPalette(void);
|
|||
|
||||
extern RGBA_t *pLocalPalette;
|
||||
extern RGBA_t *pMasterPalette;
|
||||
extern RGBA_t *pGammaCorrectedPalette;
|
||||
|
||||
void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
||||
UINT32 V_GammaCorrect(UINT32 input, double power);
|
||||
#define V_GammaDecode(input) V_GammaCorrect(input, 2.2f)
|
||||
#define V_GammaEncode(input) V_GammaCorrect(input, (1/2.2f))
|
||||
|
||||
UINT32 V_CubeApply(RGBA_t *input);
|
||||
|
||||
// Retrieve the ARGB value from a palette color index
|
||||
#define V_GetColor(color) (pLocalPalette[color&0xFF])
|
||||
|
@ -122,17 +127,23 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
#define V_70TRANS 0x00070000
|
||||
#define V_80TRANS 0x00080000 // used to be V_8020TRANS
|
||||
#define V_90TRANS 0x00090000
|
||||
#define V_HUDTRANSHALF 0x000D0000
|
||||
#define V_HUDTRANS 0x000E0000 // draw the hud translucent
|
||||
#define V_HUDTRANSDOUBLE 0x000F0000
|
||||
#define V_HUDTRANSHALF 0x000A0000
|
||||
#define V_HUDTRANS 0x000B0000 // draw the hud translucent
|
||||
#define V_HUDTRANSDOUBLE 0x000C0000
|
||||
// Macros follow
|
||||
#define V_USERHUDTRANSHALF ((10-(cv_translucenthud.value/2))<<V_ALPHASHIFT)
|
||||
#define V_USERHUDTRANS ((10-cv_translucenthud.value)<<V_ALPHASHIFT)
|
||||
#define V_USERHUDTRANSDOUBLE ((10-min(cv_translucenthud.value*2, 10))<<V_ALPHASHIFT)
|
||||
|
||||
#define V_AUTOFADEOUT 0x00100000 // used by CECHOs, automatic fade out when almost over
|
||||
#define V_RETURN8 0x00200000 // 8 pixel return instead of 12
|
||||
#define V_OFFSET 0x00400000 // account for offsets in patches
|
||||
// use bits 21-23 for blendmodes
|
||||
#define V_BLENDSHIFT 20
|
||||
#define V_BLENDMASK 0x00700000
|
||||
// preshifted blend flags minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT
|
||||
#define V_ADD ((AST_ADD-1)<<V_BLENDSHIFT) // Additive
|
||||
#define V_SUBTRACT ((AST_SUBTRACT-1)<<V_BLENDSHIFT) // Subtractive
|
||||
#define V_REVERSESUBTRACT ((AST_REVERSESUBTRACT-1)<<V_BLENDSHIFT) // Reverse subtractive
|
||||
#define V_MODULATE ((AST_MODULATE-1)<<V_BLENDSHIFT) // Modulate
|
||||
|
||||
#define V_ALLOWLOWERCASE 0x00800000 // (strings only) allow fonts that have lowercase letters to use them
|
||||
#define V_FLIP 0x00800000 // (patches only) Horizontal flip
|
||||
#define V_CENTERNAMETAG 0x00800000 // (nametag only) center nametag lines
|
||||
|
@ -142,8 +153,8 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
#define V_SNAPTOLEFT 0x04000000 // for centering
|
||||
#define V_SNAPTORIGHT 0x08000000 // for centering
|
||||
|
||||
#define V_WRAPX 0x10000000 // Don't clamp texture on X (for HW mode)
|
||||
#define V_WRAPY 0x20000000 // Don't clamp texture on Y (for HW mode)
|
||||
#define V_AUTOFADEOUT 0x10000000 // used by CECHOs, automatic fade out when almost over
|
||||
#define V_RETURN8 0x20000000 // 8 pixel return instead of 12
|
||||
|
||||
#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords
|
||||
#define V_PERPLAYER 0x80000000 // automatically adjust coordinates/scaling for splitscreen mode
|
||||
|
|
Loading…
Reference in a new issue