Minor autobalance fix

This commit is contained in:
Lactozilla 2023-08-06 01:56:26 -03:00
parent fa6327c83b
commit d03d597963
2 changed files with 10 additions and 15 deletions

View file

@ -485,25 +485,21 @@ static void P_DoAutobalanceTeams(void)
{
i = M_RandomKey(count[G_GetTeam(1)]);
NetPacket.packet.newteam = 2;
NetPacket.packet.playernum = array[1][i];
NetPacket.packet.verification = true;
NetPacket.packet.autobalance = true;
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
NetPacket.packet.playernum = array[G_GetTeam(1)][i];
}
else
{
i = M_RandomKey(count[G_GetTeam(2)]);
NetPacket.packet.newteam = 1;
NetPacket.packet.playernum = array[2][i];
NetPacket.packet.playernum = array[G_GetTeam(2)][i];
}
NetPacket.packet.verification = true;
NetPacket.packet.autobalance = true;
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
}
}
}
//
@ -651,7 +647,7 @@ static inline void P_DoTagStuff(void)
}
}
static inline void P_DoCTFStuff(void)
static inline void P_DoTeamGametypeStuff(void)
{
// Automatic team balance for CTF and team match
if (leveltime % (TICRATE * 5) == 0) //only check once per five seconds for the sake of CPU conservation.
@ -803,7 +799,7 @@ void P_Ticker(boolean run)
P_DoTagStuff();
if (G_GametypeHasTeams())
P_DoCTFStuff();
P_DoTeamGametypeStuff();
if (run)
{

View file

@ -10506,7 +10506,6 @@ boolean P_SpectatorJoinGame(player_t *player)
// Team changing in Team Match and CTF
// Pressing fire assigns you to a team that needs players if allowed.
// Partial code reproduction from p_tick.c autobalance code.
else if (G_GametypeHasTeams())
{
UINT8 changeto = G_GetMostDisadvantagedTeam();