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Minor autobalance fix
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parent
fa6327c83b
commit
d03d597963
2 changed files with 10 additions and 15 deletions
16
src/p_tick.c
16
src/p_tick.c
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@ -485,25 +485,21 @@ static void P_DoAutobalanceTeams(void)
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{
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i = M_RandomKey(count[G_GetTeam(1)]);
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NetPacket.packet.newteam = 2;
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NetPacket.packet.playernum = array[1][i];
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NetPacket.packet.verification = true;
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NetPacket.packet.autobalance = true;
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usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
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SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
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NetPacket.packet.playernum = array[G_GetTeam(1)][i];
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}
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else
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{
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i = M_RandomKey(count[G_GetTeam(2)]);
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NetPacket.packet.newteam = 1;
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NetPacket.packet.playernum = array[2][i];
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NetPacket.packet.playernum = array[G_GetTeam(2)][i];
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}
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NetPacket.packet.verification = true;
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NetPacket.packet.autobalance = true;
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usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
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SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
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}
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}
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}
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//
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@ -651,7 +647,7 @@ static inline void P_DoTagStuff(void)
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}
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}
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static inline void P_DoCTFStuff(void)
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static inline void P_DoTeamGametypeStuff(void)
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{
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// Automatic team balance for CTF and team match
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if (leveltime % (TICRATE * 5) == 0) //only check once per five seconds for the sake of CPU conservation.
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@ -803,7 +799,7 @@ void P_Ticker(boolean run)
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P_DoTagStuff();
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if (G_GametypeHasTeams())
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P_DoCTFStuff();
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P_DoTeamGametypeStuff();
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if (run)
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{
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@ -10506,7 +10506,6 @@ boolean P_SpectatorJoinGame(player_t *player)
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// Team changing in Team Match and CTF
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// Pressing fire assigns you to a team that needs players if allowed.
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// Partial code reproduction from p_tick.c autobalance code.
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else if (G_GametypeHasTeams())
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{
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UINT8 changeto = G_GetMostDisadvantagedTeam();
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