Refactor dedicated idling a little

This commit is contained in:
LJ Sonic 2024-09-06 15:50:09 +02:00
parent 8a6beee52a
commit cfb3b45ae4

View file

@ -1500,18 +1500,15 @@ void NetUpdate(void)
{
INT32 i;
for (i = 1; i < MAXNETNODES; ++i)
boolean empty = true;
for (i = 1; i < MAXNETNODES; i++)
if (netnodes[i].ingame)
{
if (dedicatedidle >= dedicatedidletime)
{
CONS_Printf("DEDICATED: Awakening from idle (Node %d detected...)\n", i);
dedicatedidle = 0;
}
empty = false;
break;
}
if (i == MAXNETNODES)
if (empty)
{
if (leveltime == 2)
{
@ -1541,6 +1538,14 @@ void NetUpdate(void)
dedicatedidle = dedicatedidletime;
}
}
else
{
if (dedicatedidle >= dedicatedidletime)
{
CONS_Printf("DEDICATED: Awakening from idle (Node detected...)\n");
dedicatedidle = 0;
}
}
}
else
{