Merge branch SRB2:next into server-check-files-progress

This commit is contained in:
Lugent 2025-01-28 19:10:52 +00:00
commit ce331613a4
36 changed files with 569 additions and 2358 deletions

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@ -33,9 +33,6 @@ https://discord.gg/b3BGb8A
Twitter:
https://twitter.com/SonicTeamJr
Facebook:
https://facebook.com/SonicRoboBlast2
COPYRIGHT AND DISCLAIMER

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@ -41,12 +41,13 @@
* Last updated 2023 / 09 / 06 - v2.2.12 - patch.pk3
* Last updated 2023 / 09 / 09 - v2.2.13 - none
* Last updated 2025 / 01 / 16 - v2.2.14 - main assets
* Last updated 2025 / 01 / 24 - v2.2.15 - main assets
*/
#define ASSET_HASH_SRB2_PK3 "c1d9a4b3452b350d4662f41eb301dc6c"
#define ASSET_HASH_ZONES_PK3 "2ab758817fff96bc60ee9dec85e0b534"
#define ASSET_HASH_CHARACTERS_PK3 "97ce7008d16152731fe037141309aa24"
#define ASSET_HASH_SRB2_PK3 "3182ce524acc2072ddaa81acf4b6a9aa"
#define ASSET_HASH_ZONES_PK3 "88ff4c300851ccdb0406698eadd89907"
#define ASSET_HASH_CHARACTERS_PK3 "5c5936b8a690e007c0939bd0785a41fb"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "3c7b73f34af7e9a7bceb2d5260f76172"
#define ASSET_HASH_PATCH_PK3 "00000000000000000000000000000000"
#endif
#endif

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@ -1179,7 +1179,7 @@ static void IdentifyVersion(void)
// Add the maps
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "zones.pk3"));
// Add the players
// Add the characters
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "characters.pk3"));
#ifdef USE_PATCH_DTA

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@ -45,14 +45,15 @@ typedef enum
SF_MARIODAMAGE = SF_NOJUMPDAMAGE|SF_STOMPDAMAGE, // The Mario method of being able to damage enemies, etc.
SF_MACHINE = 1<<10, // Beep boop. Are you a robot?
SF_DASHMODE = 1<<11, // Sonic Advance 2 style top speed increase?
SF_FASTEDGE = 1<<12, // Faster edge teeter?
SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
SF_NOSHIELDABILITY = 1<<19, // Disable shield abilities
SF_FASTWAIT = 1<<12, // Faster wait animation?
SF_FASTEDGE = 1<<13, // Faster edge teeter?
SF_MULTIABILITY = 1<<14, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<15, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<16, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<17, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<18, // Disable the jump boost given while super (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<19, // Can naturally bust walls on contact? (i.e. Knuckles)
SF_NOSHIELDABILITY = 1<<20, // Disable shield abilities
// free up to and including 1<<31
} skinflags_t;
@ -159,10 +160,6 @@ typedef enum
PF_CANCARRY = 1<<29, // Can carry another player?
PF_FINISHED = 1<<30, // The player finished the level. NOT the same as exiting
// True if shield button down last tic
// This may be the final flag, but 2.3 could free up the others
PF_SHIELDDOWN = 1<<31,
// up to 1<<31 is free
} pflags_t;

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@ -26,23 +26,20 @@
// Button/action code definitions.
typedef enum
{
// First 3 bits are weapon change info, DO NOT USE!
BT_WEAPONMASK = 0x07, //our first three bits.
// First 4 bits are weapon change info, DO NOT USE!
BT_WEAPONMASK = 0x0F, //our first four bits.
BT_SHIELD = 1<<3, // shield or super action
BT_WEAPONNEXT = 1<<4,
BT_WEAPONPREV = 1<<5,
BT_WEAPONNEXT = 1<<4, // select next weapon
BT_WEAPONPREV = 1<<5, // select previous weapon
BT_ATTACK = 1<<6, // shoot rings
BT_SPIN = 1<<7,
BT_CAMLEFT = 1<<8, // turn camera left
BT_CAMRIGHT = 1<<9, // turn camera right
BT_TOSSFLAG = 1<<10,
BT_JUMP = 1<<11,
BT_FIRENORMAL = 1<<12, // Fire a normal ring no matter what
BT_ATTACK = 1<<6, // shoot rings
BT_SPIN = 1<<7, // spin action
BT_CAMLEFT = 1<<8, // turn camera left
BT_CAMRIGHT = 1<<9, // turn camera right
BT_TOSSFLAG = 1<<10, // toss flag or emeralds
BT_JUMP = 1<<11, // jump action
BT_FIRENORMAL = 1<<12, // fire a normal ring no matter what
// custom lua buttons
BT_CUSTOM1 = 1<<13,
BT_CUSTOM2 = 1<<14,
BT_CUSTOM3 = 1<<15,

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@ -11,7 +11,6 @@
/// \brief Lua SOC library
#include "deh_lua.h"
#include "g_input.h"
// freeslot takes a name (string only!)
// and allocates it to the appropriate free slot.
@ -600,20 +599,12 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
return luaL_error(L, "translation '%s' could not be found.\n", word);
}
// TODO: 2.3: Delete these aliases
else if (fastcmp(word, "BT_USE"))
// TODO: 2.3: Delete this alias
if (fastcmp(word, "BT_USE"))
{
CacheAndPushConstant(L, word, (lua_Integer)BT_SPIN);
return 1;
}
else if (fastcmp(word, "GC_WEPSLOT8") || fastcmp(word, "GC_WEPSLOT9") || fastcmp(word, "GC_WEPSLOT10"))
{
// Using GC_WEPSLOT7 isn't accurate, but ensures that "if x >= GC_WEPSLOT1 and x <= GC_WEPSLOT10" keeps the intended effect
CacheAndPushConstant(L, word, (lua_Integer)GC_WEPSLOT7);
if (!mathlib)
LUA_Deprecated(L, "GC_WEPSLOT8\"-\"GC_WEPSLOT10", "GC_WEPSLOT1\"-\"GC_WEPSLOT7");
return 1;
}
for (i = 0; INT_CONST[i].n; i++)
if (fastcmp(word,INT_CONST[i].n)) {

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -286,6 +286,7 @@ void readPlayer(MYFILE *f, INT32 num)
}
if (playertext)
{
// PLAYERTEXT is really weird, so this doesn't use deh_strlcpy.
strlcpy(description[num].notes, playertext, NOTE_SIZE);
strlcat(description[num].notes,
myhashfgets(playertext, NOTE_SIZE, f), NOTE_SIZE);
@ -324,7 +325,8 @@ void readPlayer(MYFILE *f, INT32 num)
if (fastcmp(word, "PICNAME"))
{
SLOTFOUND
strncpy(description[num].picname, word2, sizeof(description[num].picname)-1);
deh_strlcpy(description[num].picname, word2, sizeof description[num].picname,
va("Character %d: picname", num));
}
else if (fastcmp(word, "DISPLAYNAME"))
{
@ -345,7 +347,8 @@ void readPlayer(MYFILE *f, INT32 num)
cur = strchr(cur, '#');
}
strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname);
deh_strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname,
va("Character %d: displayname", num));
}
else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR"))
{
@ -355,7 +358,8 @@ void readPlayer(MYFILE *f, INT32 num)
else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
{
SLOTFOUND
strncpy(description[num].nametag, word2, sizeof(description[num].nametag)-1);
deh_strlcpy(description[num].nametag, word2, sizeof description[num].nametag,
va("Character %d: nametag", num));
}
else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
{
@ -387,7 +391,8 @@ void readPlayer(MYFILE *f, INT32 num)
{
// Send to free slot.
SLOTFOUND
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
deh_strlcpy(description[num].skinname, word2, sizeof description[num].skinname,
va("Character %d: skinname", num));
strlwr(description[num].skinname);
}
else if (!failure)
@ -1196,6 +1201,7 @@ void readgametype(MYFILE *f, char *gtname)
}
if (descr)
{
// DESCRIPTION is really weird, so this doesn't use deh_strlcpy.
strlcpy(gtdescription, descr, sizeof (gtdescription));
strlcat(gtdescription,
myhashfgets(descr, sizeof (gtdescription), f),
@ -1402,7 +1408,7 @@ void readlevelheader(MYFILE *f, INT32 num)
{
deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_strlcpy so only complains once
continue;
}
// CHEAP HACK: move this over here for lowercase subtitles
@ -1445,10 +1451,10 @@ void readlevelheader(MYFILE *f, INT32 num)
// Newly allocated
modoption = &mapheaderinfo[num-1]->customopts[j];
strncpy(modoption->option, word, 31);
modoption->option[31] = '\0';
strncpy(modoption->value, word2, 255);
modoption->value[255] = '\0';
deh_strlcpy(modoption->option, word, sizeof(modoption->option),
va("Level header %d: custom option %d key", num, j));
deh_strlcpy(modoption->value, word2, sizeof(modoption->value),
va("Level header %d: custom option %d value", num, j));
continue;
}
@ -1626,7 +1632,7 @@ void readlevelheader(MYFILE *f, INT32 num)
else if (fastcmp(word, "KEYWORDS"))
{
deh_strlcpy(mapheaderinfo[num-1]->keywords, word2,
sizeof(mapheaderinfo[num-1]->keywords), va("Level header %d: keywords", num));
sizeof(mapheaderinfo[num-1]->keywords), va("Level header %d: keywords", num));
}
else if (fastcmp(word, "MUSIC"))
{
@ -1675,7 +1681,8 @@ void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "FORCECHARACTER"))
{
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
deh_strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, sizeof mapheaderinfo[num-1]->forcecharacter,
va("Level header %d: forcecharacter", num));
strlwr(mapheaderinfo[num-1]->forcecharacter); // skin names are lowercase
}
else if (fastcmp(word, "WEATHER"))
@ -1683,7 +1690,10 @@ void readlevelheader(MYFILE *f, INT32 num)
else if (fastcmp(word, "SKYNUM"))
mapheaderinfo[num-1]->skynum = (INT16)i;
else if (fastcmp(word, "INTERSCREEN"))
strncpy(mapheaderinfo[num-1]->interscreen, word2, sizeof(mapheaderinfo[num-1]->interscreen)-1);
{
deh_strlcpy(mapheaderinfo[num-1]->interscreen, word2, sizeof mapheaderinfo[num-1]->interscreen,
va("Level header %d: interscreen", num));
}
else if (fastcmp(word, "PRECUTSCENENUM"))
mapheaderinfo[num-1]->precutscenenum = (UINT8)i;
else if (fastcmp(word, "CUTSCENENUM"))
@ -1985,14 +1995,17 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
picid = (UINT8)atoi(word + 3);
if (picid > 8 || picid == 0)
{
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: pic number %d out of range (1 - %d)",
num + 1, scenenum + 1, picid, 8);
continue;
}
--picid;
if (fastcmp(word+4, "NAME"))
{
strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8);
deh_strlcpy(cutscenes[num]->scene[scenenum].picname[picid], word2,
sizeof cutscenes[num]->scene[scenenum].picname[picid],
va("Cutscene %d, scene %d, pic %d: name", num + 1, scenenum + 1, picid + 1));
}
else if (fastcmp(word+4, "HIRES"))
{
@ -2011,12 +2024,13 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
cutscenes[num]->scene[scenenum].ycoord[picid] = usi;
}
else
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
deh_strlcpy(cutscenes[num]->scene[scenenum].musswitch, word2,
sizeof cutscenes[num]->scene[scenenum].musswitch,
va("Cutscene %d, scene %d: music", num + 1, scenenum + 1));
}
else if (fastcmp(word, "MUSICTRACK"))
{
@ -2051,7 +2065,7 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i;
}
else
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
@ -2109,11 +2123,10 @@ void readcutscene(MYFILE *f, INT32 num)
readcutscenescene(f, num, value - 1);
}
else
deh_warning("Scene number %d out of range (1 - 128)", value);
deh_warning("Cutscene %d: scene number %d out of range (1 - 128)", num + 1, value);
}
else
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num, word);
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
@ -2234,7 +2247,8 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
for (picid = 0; picid < MAX_PROMPT_PICS; picid++)
{
strncpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], 8);
// Doesn't use deh_strlcpy because it's not copying input.
strlcpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], sizeof textprompts[num]->page[pagenum].picname[picid]);
textprompts[num]->page[pagenum].pichires[picid] = textprompts[num]->page[metapagenum].pichires[picid];
textprompts[num]->page[pagenum].picduration[picid] = textprompts[num]->page[metapagenum].picduration[picid];
textprompts[num]->page[pagenum].xcoord[picid] = textprompts[num]->page[metapagenum].xcoord[picid];
@ -2247,14 +2261,17 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
picid = (UINT8)atoi(word + 3);
if (picid > MAX_PROMPT_PICS || picid == 0)
{
deh_warning("textpromptscene %d: unknown word '%s'", num, word);
deh_warning("Text prompt %d, page %d: pic number %d out of range (1 - %d)",
num + 1, pagenum + 1, picid, MAX_PROMPT_PICS);
continue;
}
--picid;
if (fastcmp(word+4, "NAME"))
{
strncpy(textprompts[num]->page[pagenum].picname[picid], word2, 8);
deh_strlcpy(textprompts[num]->page[pagenum].picname[picid], word2,
sizeof textprompts[num]->page[pagenum].picname[picid],
va("Text prompt %d, page %d, pic %d: name", num + 1, pagenum + 1, picid + 1));
}
else if (fastcmp(word+4, "HIRES"))
{
@ -2273,12 +2290,16 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
textprompts[num]->page[pagenum].ycoord[picid] = usi;
}
else
deh_warning("textpromptscene %d: unknown word '%s'", num, word);
{
deh_warning("Text prompt %d, page %d: unknown word '%s'",
num + 1, pagenum + 1, word);
}
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7);
textprompts[num]->page[pagenum].musswitch[6] = 0;
deh_strlcpy(textprompts[num]->page[pagenum].musswitch, word2,
sizeof textprompts[num]->page[pagenum].musswitch,
va("Text prompt %d, page %d: music", num + 1, pagenum + 1));
}
else if (fastcmp(word, "MUSICTRACK"))
{
@ -2293,30 +2314,35 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
{
if (*word2 != '\0')
{
INT32 j;
size_t j;
// HACK: Add yellow control char now
// so the drawing function doesn't call it repeatedly
char name[34];
char name[32 + 2];
name[0] = '\x82'; // color yellow
name[1] = 0;
strncat(name, word2, 32);
name[33] = 0;
// So that we still get a warning.
deh_strlcpy(name + 1, word2, (sizeof(name)) - 1,
va("Text prompt %d, page %d: name", num + 1, pagenum + 1));
// Replace _ with ' '
for (j = 0; j < 32 && name[j]; j++)
for (j = 1; j < sizeof(name) && name[j]; j++)
{
if (name[j] == '_')
name[j] = ' ';
}
strncpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
strlcpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
}
else
*textprompts[num]->page[pagenum].name = '\0';
}
else if (fastcmp(word, "ICON"))
strncpy(textprompts[num]->page[pagenum].iconname, word2, 8);
{
deh_strlcpy(textprompts[num]->page[pagenum].iconname, word2,
sizeof textprompts[num]->page[pagenum].iconname,
va("Text prompt %d, page %d: icon", num + 1, pagenum + 1));
}
else if (fastcmp(word, "ICONALIGN"))
textprompts[num]->page[pagenum].rightside = (i || word2[0] == 'R');
else if (fastcmp(word, "ICONFLIP"))
@ -2383,8 +2409,9 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
{
UINT8 metapagenum = usi - 1;
strncpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, 32);
strncpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, 8);
// Doesn't use deh_strlcpy because it's not copying input.
strlcpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, sizeof textprompts[num]->page[pagenum].name);
strlcpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, sizeof textprompts[num]->page[pagenum].iconname);
textprompts[num]->page[pagenum].rightside = textprompts[num]->page[metapagenum].rightside;
textprompts[num]->page[pagenum].iconflip = textprompts[num]->page[metapagenum].iconflip;
textprompts[num]->page[pagenum].lines = textprompts[num]->page[metapagenum].lines;
@ -2399,17 +2426,25 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
}
}
else if (fastcmp(word, "TAG"))
strncpy(textprompts[num]->page[pagenum].tag, word2, 33);
{
deh_strlcpy(textprompts[num]->page[pagenum].tag, word2,
sizeof textprompts[num]->page[pagenum].tag,
va("Text prompt %d, page %d: tag", num + 1, pagenum + 1));
}
else if (fastcmp(word, "NEXTPROMPT"))
textprompts[num]->page[pagenum].nextprompt = usi;
else if (fastcmp(word, "NEXTPAGE"))
textprompts[num]->page[pagenum].nextpage = usi;
else if (fastcmp(word, "NEXTTAG"))
strncpy(textprompts[num]->page[pagenum].nexttag, word2, 33);
{
deh_strlcpy(textprompts[num]->page[pagenum].nexttag, word2,
sizeof textprompts[num]->page[pagenum].nexttag,
va("Text prompt %d, page %d: nexttag", num + 1, pagenum + 1));
}
else if (fastcmp(word, "TIMETONEXT"))
textprompts[num]->page[pagenum].timetonext = get_number(word2);
else
deh_warning("PromptPage %d: unknown word '%s'", num, word);
deh_warning("Text prompt %d, page %d: unknown word '%s'", num + 1, pagenum + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
@ -2469,11 +2504,11 @@ void readtextprompt(MYFILE *f, INT32 num)
readtextpromptpage(f, num, value - 1);
}
else
deh_warning("Page number %d out of range (1 - %d)", value, MAX_PAGES);
deh_warning("Prompt %d: page number %d out of range (1 - %d)", num + 1, value, MAX_PAGES);
}
else
deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num, word);
deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
@ -2522,7 +2557,8 @@ void readmenu(MYFILE *f, INT32 num)
if (fastcmp(word, "BACKGROUNDNAME"))
{
strncpy(menupres[num].bgname, word2, 8);
deh_strlcpy(menupres[num].bgname, word2,
sizeof menupres[num].bgname, va("Menu %d: backgroundname", num));
titlechanged = true;
}
else if (fastcmp(word, "HIDEBACKGROUND"))
@ -2565,7 +2601,8 @@ void readmenu(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "TITLEPICSNAME"))
{
strncpy(menupres[num].ttname, word2, 9);
deh_strlcpy(menupres[num].ttname, word2,
sizeof menupres[num].ttname, va("Menu %d: titlepicsname", num));
titlechanged = true;
}
else if (fastcmp(word, "TITLEPICSX"))
@ -2601,8 +2638,8 @@ void readmenu(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(menupres[num].musname, word2, 7);
menupres[num].musname[6] = 0;
deh_strlcpy(menupres[num].musname, word2,
sizeof menupres[num].musname, va("Menu %d: music", num));
titlechanged = true;
}
else if (fastcmp(word, "MUSICTRACK"))
@ -3590,9 +3627,7 @@ void readmaincfg(MYFILE *f)
lumpnum_t lumpnum;
char newname[9];
strncpy(newname, word2, 8);
newname[8] = '\0';
deh_strlcpy(newname, word2, sizeof newname, va("Maincfg: execcfg"));
lumpnum = W_CheckNumForName(newname);
@ -3800,7 +3835,7 @@ void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "TITLEPICSNAME"))
{
strncpy(ttname, word2, sizeof(ttname)-1);
deh_strlcpy(ttname, word2, sizeof ttname, va("Maincfg: titlepicsname"));
titlechanged = true;
}
else if (fastcmp(word, "TITLEPICSX"))
@ -3910,7 +3945,7 @@ void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "CUSTOMVERSION"))
{
strlcpy(customversionstring, word2, sizeof (customversionstring));
deh_strlcpy(customversionstring, word2, sizeof customversionstring, va("Maincfg: customversion"));
//titlechanged = true;
}
else if (fastcmp(word, "BOOTMAP"))

View file

@ -1081,11 +1081,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_FIRE1",
"S_FANG_FIRE2",
"S_FANG_FIRE3",
"S_FANG_FIRE4",
"S_FANG_FIREREPEAT",
"S_FANG_LOBSHOT0",
"S_FANG_LOBSHOT1",
"S_FANG_LOBSHOT2",
"S_FANG_LOBSHOT3",
"S_FANG_WAIT1",
"S_FANG_WAIT2",
"S_FANG_WALLHIT",
@ -1107,6 +1107,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_PINCHLOBSHOT2",
"S_FANG_PINCHLOBSHOT3",
"S_FANG_PINCHLOBSHOT4",
"S_FANG_PINCHLOBSHOT5",
"S_FANG_DIE1",
"S_FANG_DIE2",
"S_FANG_DIE3",
@ -2256,11 +2257,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// FHZ
"S_FHZICE1",
"S_FHZICE2",
"S_ROSY_IDLE1",
"S_ROSY_IDLE2",
"S_ROSY_IDLE3",
"S_ROSY_IDLE4",
"S_ROSY_IDLE",
"S_ROSY_JUMP",
"S_ROSY_FALL",
"S_ROSY_WALK",
"S_ROSY_HUG",
"S_ROSY_PAIN",
@ -2920,69 +2919,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_BHORIZ7",
"S_BHORIZ8",
// Yellow Trampoline
"S_YELLOWTRAMPOLINE",
"S_YELLOWTRAMPOLINE2",
"S_YELLOWTRAMPOLINE3",
"S_YELLOWTRAMPOLINE4",
"S_YELLOWTRAMPOLINE5",
// Red Trampoline
"S_REDTRAMPOLINE",
"S_REDTRAMPOLINE2",
"S_REDTRAMPOLINE3",
"S_REDTRAMPOLINE4",
"S_REDTRAMPOLINE5",
// Blue Trampoline
"S_BLUETRAMPOLINE",
"S_BLUETRAMPOLINE2",
"S_BLUETRAMPOLINE3",
"S_BLUETRAMPOLINE4",
"S_BLUETRAMPOLINE5",
// Horizontal Yellow Trampoline
"S_HORIZYELLOWTRAMPOLINE",
"S_HORIZYELLOWTRAMPOLINE2",
"S_HORIZYELLOWTRAMPOLINE3",
"S_HORIZYELLOWTRAMPOLINE4",
"S_HORIZYELLOWTRAMPOLINE5",
// Horizontal Red Trampoline
"S_HORIZREDTRAMPOLINE",
"S_HORIZREDTRAMPOLINE2",
"S_HORIZREDTRAMPOLINE3",
"S_HORIZREDTRAMPOLINE4",
"S_HORIZREDTRAMPOLINE5",
// Horizontal Blue Trampoline
"S_HORIZBLUETRAMPOLINE",
"S_HORIZBLUETRAMPOLINE2",
"S_HORIZBLUETRAMPOLINE3",
"S_HORIZBLUETRAMPOLINE4",
"S_HORIZBLUETRAMPOLINE5",
// Diagonal Yellow Trampoline
"S_DIAGYELLOWTRAMPOLINE",
"S_DIAGYELLOWTRAMPOLINE2",
"S_DIAGYELLOWTRAMPOLINE3",
"S_DIAGYELLOWTRAMPOLINE4",
"S_DIAGYELLOWTRAMPOLINE5",
// Diagonal Red Trampoline
"S_DIAGREDTRAMPOLINE",
"S_DIAGREDTRAMPOLINE2",
"S_DIAGREDTRAMPOLINE3",
"S_DIAGREDTRAMPOLINE4",
"S_DIAGREDTRAMPOLINE5",
// Diagonal Blue Trampoline
"S_DIAGBLUETRAMPOLINE",
"S_DIAGBLUETRAMPOLINE2",
"S_DIAGBLUETRAMPOLINE3",
"S_DIAGBLUETRAMPOLINE4",
"S_DIAGBLUETRAMPOLINE5",
// Booster
"S_BOOSTERSOUND",
"S_YELLOWBOOSTERROLLER",
@ -3255,28 +3191,37 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_RINGEXPLODE",
// Mario-specific stuff
"S_COIN",
"S_COIN1",
"S_COIN2",
"S_COIN3",
"S_COINSPARKLE1",
"S_COINSPARKLE2",
"S_COINSPARKLE3",
"S_COINSPARKLE4",
"S_GOOMBA1",
"S_GOOMBA1B",
"S_GOOMBA2",
"S_GOOMBA3",
"S_GOOMBA4",
"S_GOOMBA5",
"S_GOOMBA6",
"S_GOOMBA7",
"S_GOOMBA8",
"S_GOOMBA9",
"S_GOOMBA_DEAD",
"S_GOOMBA_DEAD2",
"S_GOOMBA_DEAD3",
"S_BLUEGOOMBA1",
"S_BLUEGOOMBA1B",
"S_BLUEGOOMBA2",
"S_BLUEGOOMBA3",
"S_BLUEGOOMBA4",
"S_BLUEGOOMBA5",
"S_BLUEGOOMBA6",
"S_BLUEGOOMBA7",
"S_BLUEGOOMBA8",
"S_BLUEGOOMBA9",
"S_BLUEGOOMBA_DEAD",
"S_BLUEGOOMBA_DEAD2",
"S_BLUEGOOMBA_DEAD3",
// Mario-specific stuff
"S_FIREFLOWER1",
"S_FIREFLOWER2",
"S_FIREFLOWER3",
@ -3284,13 +3229,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FIREBALL",
"S_FIREBALLTRAIL1",
"S_FIREBALLTRAIL2",
"S_GREENKOOPASPAWN",
"S_GREENKOOPA1",
"S_GREENKOOPA2",
"S_GREENKOOPA3",
"S_GREENKOOPA4",
"S_GREENKOOPADEATH1",
"S_GREENKOOPADEATH2",
"S_SHELL",
"S_PUMA_START1",
"S_PUMA_START2",
@ -3316,68 +3254,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_MARIOBUSH1",
"S_MARIOBUSH2",
"S_TOAD",
"S_PTZSHROOM",
"S_PTZFLAG1",
"S_PTZFLAG2",
"S_PTZFLAG3",
"S_PTZFLAG4",
"S_PTZFLAG5",
"S_MARIOBUSH",
"S_BSBSHROOM",
"S_BLBSHROOM",
"S_BNWSHROOM",
"S_REDMFLOWER",
"S_BLUEMFLOWER",
"S_YELLOWMFLOWER",
"S_WHITEDANDELION",
"S_MAR64TREE",
// Power up mushrooms
"S_LIFESHROOM",
"S_LIFESHROOM2",
"S_LIFESHROOMD",
"S_LIFESHROOM_INVISIBLE",
"S_LIFESHROOM_INVISIBLE_TOUCH",
"S_POISONSHROOM",
"S_POISONSHROOM2",
"S_POISONSHROOMD",
"S_NUKESHROOM",
"S_NUKESHROOM2",
"S_NUKESHROOMD",
"S_FORCESHROOM",
"S_FORCESHROOM2",
"S_FORCESHROOMD",
"S_ATTRACTSHROOM",
"S_ATTRACTSHROOM2",
"S_ATTRACTSHROOMD",
"S_ELEMENTALSHROOM",
"S_ELEMENTALSHROOM2",
"S_ELEMENTALSHROOMD",
"S_CLOUDSHROOM",
"S_CLOUDSHROOM2",
"S_CLOUDSHROOMD",
"S_STARMAN",
"S_STARMAN1",
"S_STARMAN2",
"S_STARMAN3",
"S_STARMAND",
"S_SPEEDWINGS",
"S_SPEEDWINGSD",
"S_PARTICLEPICKUP1",
"S_PARTICLEPICKUP2",
"S_1000SCOREAWARD",
"S_POWERUPAWARD",
"S_POWERUPAWARD1",
"S_POWERUPAWARD2",
// Nights-specific stuff
"S_NIGHTSDRONE_MAN1",
@ -3680,11 +3557,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_REDBRICKDEBRIS",
"S_BLUEBRICKDEBRIS",
"S_YELLOWBRICKDEBRIS",
"S_MARIOBRICKDEBRIS",
"S_MARIOBRICKDEBRISS",
"S_MARIOBRICKDEBRISB",
"S_MARIOBRICKDEBRISC",
"S_MARIOBRICKDEBRISM",
"S_NAMECHECK",
@ -3867,16 +3739,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_REDHORIZ",
"MT_BLUEHORIZ",
"MT_YELLOWTRAMPOLINE",
"MT_REDTRAMPOLINE",
"MT_BLUETRAMPOLINE",
"MT_HORIZYELLOWTRAMPOLINE",
"MT_HORIZREDTRAMPOLINE",
"MT_HORIZBLUETRAMPOLINE",
"MT_DIAGYELLOWTRAMPOLINE",
"MT_DIAGREDTRAMPOLINE",
"MT_DIAGBLUETRAMPOLINE",
"MT_BOOSTERSEG",
"MT_BOOSTERROLLER",
"MT_YELLOWBOOSTER",
@ -4377,7 +4239,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_FIREFLOWER",
"MT_FIREBALL",
"MT_FIREBALLTRAIL",
"MT_GREENKOOPA",
"MT_SHELL",
"MT_PUMA",
"MT_PUMATRAIL",
@ -4388,30 +4249,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_MARIOBUSH1",
"MT_MARIOBUSH2",
"MT_TOAD",
"MT_PTZSHROOM",
"MT_PTZFLAG",
"MT_BSBSHROOM",
"MT_BLBSHROOM",
"MT_BNWSHROOM",
"MT_MARIOBUSH",
"MT_REDMFLOWER",
"MT_BLUEMFLOWER",
"MT_YELLOWMFLOWER",
"MT_WHITEDANDELION",
"MT_MAR64TREE",
// Power up mushrooms
"MT_LIFESHROOM",
"MT_LIFESHROOM_INVISIBLE",
"MT_POISONSHROOM",
"MT_NUKESHROOM",
"MT_FORCESHROOM",
"MT_ATTRACTSHROOM",
"MT_ELEMENTALSHROOM",
"MT_CLOUDSHROOM",
"MT_STARMAN",
"MT_SPEEDWINGS",
"MT_POWERUPAWARD",
// NiGHTS Stuff
"MT_AXIS",
@ -4509,11 +4346,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_REDBRICKDEBRIS",
"MT_BLUEBRICKDEBRIS",
"MT_YELLOWBRICKDEBRIS",
"MT_MARIOBRICKDEBRIS",
"MT_MARIOBRICKDEBRISS",
"MT_MARIOBRICKDEBRISB",
"MT_MARIOBRICKDEBRISC",
"MT_MARIOBRICKDEBRISM",
"MT_NAMECHECK",
"MT_RAY",
@ -5426,6 +5258,7 @@ struct int_const_s const INT_CONST[] = {
{"SF_MARIODAMAGE",SF_MARIODAMAGE},
{"SF_MACHINE",SF_MACHINE},
{"SF_DASHMODE",SF_DASHMODE},
{"SF_FASTWAIT",SF_FASTWAIT},
{"SF_FASTEDGE",SF_FASTEDGE},
{"SF_MULTIABILITY",SF_MULTIABILITY},
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
@ -5774,8 +5607,7 @@ struct int_const_s const INT_CONST[] = {
{"ROTAXIS_Z",ROTAXIS_Z},
// Buttons (ticcmd_t)
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first three bits.
{"BT_SHIELD",BT_SHIELD},
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits.
{"BT_WEAPONNEXT",BT_WEAPONNEXT},
{"BT_WEAPONPREV",BT_WEAPONPREV},
{"BT_ATTACK",BT_ATTACK}, // shoot rings
@ -5934,7 +5766,6 @@ struct int_const_s const INT_CONST[] = {
{"JA_DIGITAL",JA_DIGITAL},
{"JA_JUMP",JA_JUMP},
{"JA_SPIN",JA_SPIN},
{"JA_SHIELD",JA_SHIELD},
{"JA_FIRE",JA_FIRE},
{"JA_FIRENORMAL",JA_FIRENORMAL},
{"JOYAXISRANGE",JOYAXISRANGE},
@ -5956,7 +5787,9 @@ struct int_const_s const INT_CONST[] = {
{"GC_WEPSLOT5",GC_WEPSLOT5},
{"GC_WEPSLOT6",GC_WEPSLOT6},
{"GC_WEPSLOT7",GC_WEPSLOT7},
{"GC_SHIELD",GC_SHIELD},
{"GC_WEPSLOT8",GC_WEPSLOT8},
{"GC_WEPSLOT9",GC_WEPSLOT9},
{"GC_WEPSLOT10",GC_WEPSLOT10},
{"GC_FIRE",GC_FIRE},
{"GC_FIRENORMAL",GC_FIRENORMAL},
{"GC_TOSSFLAG",GC_TOSSFLAG},

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -209,19 +209,19 @@ typedef struct
UINT8 picmode; // sequence mode after displaying last pic, 0 = persist, 1 = loop, 2 = destroy
UINT8 pictoloop; // if picmode == loop, which pic to loop to?
UINT8 pictostart; // initial pic number to show
char picname[MAX_PROMPT_PICS][8];
char picname[MAX_PROMPT_PICS][8+1];
UINT8 pichires[MAX_PROMPT_PICS];
UINT16 xcoord[MAX_PROMPT_PICS]; // gfx
UINT16 ycoord[MAX_PROMPT_PICS]; // gfx
UINT16 picduration[MAX_PROMPT_PICS];
char musswitch[7];
char musswitch[6+1];
UINT16 musswitchflags;
UINT8 musicloop;
char tag[33]; // page tag
char name[34]; // narrator name, extra char for color
char iconname[8]; // narrator icon lump
char tag[32+1]; // page tag
char name[32+2]; // narrator name, extra char for color
char iconname[8+1]; // narrator icon lump
boolean rightside; // narrator side, false = left, true = right
boolean iconflip; // narrator flip icon horizontally
UINT8 hidehud; // hide hud, 0 = show all, 1 = hide depending on prompt position (top/bottom), 2 = hide all
@ -233,7 +233,7 @@ typedef struct
sfxenum_t textsfx; // sfx_ id for printing text
UINT8 nextprompt; // next prompt to jump to, one-based. 0 = current prompt
UINT8 nextpage; // next page to jump to, one-based. 0 = next page within prompt->numpages
char nexttag[33]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
char nexttag[32+1]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
INT32 timetonext; // time in tics to jump to next page automatically. 0 = don't jump automatically
char *text;
} textpage_t;
@ -287,8 +287,8 @@ typedef struct
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
typedef struct
{
char option[32]; // 31 usable characters
char value[256]; // 255 usable characters. If this seriously isn't enough then wtf.
char option[31+1]; // 31 usable characters
char value[255+1]; // 255 usable characters. If this seriously isn't enough then wtf.
} customoption_t;
/** Map header information.
@ -303,7 +303,7 @@ typedef struct
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
char keywords[32+1]; ///< Keywords separated by space to search for. 32 characters.
char musname[7]; ///< Music track to play. "" for no music.
char musname[6+1]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
UINT32 muspos; ///< Music position to jump to.
char forcecharacter[16+1]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
@ -330,7 +330,7 @@ typedef struct
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
char selectheading[21+1]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
@ -352,9 +352,9 @@ typedef struct
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
char musintername[7]; ///< Intermission screen music.
char musintername[6+1]; ///< Intermission screen music.
char muspostbossname[7]; ///< Post-bossdeath music.
char muspostbossname[6+1]; ///< Post-bossdeath music.
UINT16 muspostbosstrack; ///< Post-bossdeath track.
UINT32 muspostbosspos; ///< Post-bossdeath position
UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.

View file

@ -1121,11 +1121,11 @@ static const char *credits[] = {
"Alice \"Alacroix\" de Lemos",
"Logan \"Hyperchaotix\" McCloud",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
"Andrew \"Senku Niola\" Moran",
"\"MotorRoach\"",
"Phillip \"TelosTurntable\" Robinson",
"\"Scizor300\"",
"\"Skydusk\"",
"Wessel \"sphere\" Smit",
"David \"Instant Sonic\" Spencer Jr.",
"\"SSNTails\"",
@ -1173,11 +1173,9 @@ static const char *credits[] = {
"Mujamel \"MK\" Khan",
"\"Kaito Sinclaire\"",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
"\"Radicalicious\"",
"\"Revan\"",
"Anna \"QueenDelta\" Sandlin",
"\"Skydusk\"",
"Wessel \"sphere\" Smit",
"\"SSNTails\"",
"Aaron \"Othius\" Stojkov",

View file

@ -100,7 +100,7 @@ demoghost *ghosts = NULL;
// DEMO RECORDING
//
#define DEMOVERSION 0x0012
#define DEMOVERSION 0x0011
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
#define DF_GHOST 0x01 // This demo contains ghost data too!
@ -185,11 +185,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
if (ziptic & ZT_ANGLE)
oldcmd.angleturn = READINT16(demo_p);
if (ziptic & ZT_BUTTONS)
{
oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT));
if (demoversion < 0x0012 && oldcmd.buttons & BT_SPIN)
oldcmd.buttons |= BT_SHIELD; // Copy BT_SPIN to BT_SHIELD for pre-Shield-button demos
}
if (ziptic & ZT_AIMING)
oldcmd.aiming = READINT16(demo_p);
if (ziptic & ZT_LATENCY)

View file

@ -401,29 +401,27 @@ consvar_t cv_cam_lockonboss[2] = {
CVAR_INIT ("cam2_lockaimassist", "Full", CV_SAVE|CV_ALLOWLUA, lockedassist_cons_t, NULL),
};
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_shieldaxis = CVAR_INIT ("joyaxis_shield", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_shieldaxis2 = CVAR_INIT ("joyaxis2_shield", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
player_t *seenplayer; // player we're aiming at right now
@ -894,9 +892,6 @@ INT32 JoyAxis(joyaxis_e axissel)
case JA_SPIN:
axisval = cv_spinaxis.value;
break;
case JA_SHIELD:
axisval = cv_shieldaxis.value;
break;
case JA_FIRE:
axisval = cv_fireaxis.value;
break;
@ -970,9 +965,6 @@ INT32 Joy2Axis(joyaxis_e axissel)
case JA_SPIN:
axisval = cv_spinaxis2.value;
break;
case JA_SHIELD:
axisval = cv_shieldaxis2.value;
break;
case JA_FIRE:
axisval = cv_fireaxis2.value;
break;
@ -1340,10 +1332,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONPREV))
cmd->buttons |= BT_WEAPONPREV; // Previous Weapon
#if NUM_WEAPONS > 7
"Add extra inputs to g_input.h/gamecontrols_e, and fix conflicts in d_ticcmd.h/ticcmd_t/buttons"
#if NUM_WEAPONS > 10
"Add extra inputs to g_input.h/gamecontrols_e"
#endif
//use the three avaliable bits to determine the weapon.
//use the four avaliable bits to determine the weapon.
cmd->buttons &= ~BT_WEAPONMASK;
for (i = 0; i < NUM_WEAPONS; ++i)
if (PLAYERINPUTDOWN(ssplayer, GC_WEPSLOT1 + i))
@ -1362,15 +1354,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PLAYERINPUTDOWN(ssplayer, GC_FIRENORMAL) || (usejoystick && axis > 0))
cmd->buttons |= BT_FIRENORMAL;
// Toss flag button
if (PLAYERINPUTDOWN(ssplayer, GC_TOSSFLAG))
cmd->buttons |= BT_TOSSFLAG;
// Shield button
axis = PlayerJoyAxis(ssplayer, JA_SHIELD);
if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD) || (usejoystick && axis > 0))
cmd->buttons |= BT_SHIELD;
// Lua scriptable buttons
if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM1))
cmd->buttons |= BT_CUSTOM1;
@ -2777,7 +2763,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->pflags |= PF_SPINDOWN;
p->pflags |= PF_ATTACKDOWN;
p->pflags |= PF_JUMPDOWN;
p->pflags |= PF_SHIELDDOWN;
p->playerstate = PST_LIVE;
p->panim = PA_IDLE; // standing animation

View file

@ -71,8 +71,8 @@ typedef enum {
#define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0))
extern consvar_t cv_autobrake, cv_autobrake2;
extern consvar_t cv_sideaxis, cv_turnaxis, cv_moveaxis, cv_lookaxis, cv_jumpaxis, cv_spinaxis, cv_shieldaxis, cv_fireaxis, cv_firenaxis, cv_deadzone, cv_digitaldeadzone;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_shieldaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
// hi here's some new controls
@ -100,7 +100,6 @@ typedef enum
JA_JUMP = JA_DIGITAL,
JA_SPIN,
JA_SHIELD,
JA_FIRE,
JA_FIRENORMAL,
} joyaxis_e;

View file

@ -576,7 +576,9 @@ static const char *gamecontrolname[NUM_GAMECONTROLS] =
"weapon5",
"weapon6",
"weapon7",
"shield",
"weapon8",
"weapon9",
"weapon10",
"fire",
"firenormal",
"tossflag",
@ -691,7 +693,6 @@ void G_DefineDefaultControls(void)
gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_LCTRL;
gamecontroldefault[gcs_fps][GC_JUMP ][0] = KEY_SPACE;
gamecontroldefault[gcs_fps][GC_SPIN ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_fps][GC_SHIELD ][0] = KEY_LALT;
gamecontroldefault[gcs_fps][GC_FIRE ][0] = KEY_RCTRL;
gamecontroldefault[gcs_fps][GC_FIRE ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = KEY_RALT;
@ -712,7 +713,6 @@ void G_DefineDefaultControls(void)
gamecontroldefault[gcs_platform][GC_CENTERVIEW ][0] = KEY_END;
gamecontroldefault[gcs_platform][GC_JUMP ][0] = KEY_SPACE;
gamecontroldefault[gcs_platform][GC_SPIN ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_platform][GC_SHIELD ][0] = KEY_LALT;
gamecontroldefault[gcs_platform][GC_FIRE ][0] = 's';
gamecontroldefault[gcs_platform][GC_FIRE ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_platform][GC_FIRENORMAL ][0] = 'w';
@ -728,6 +728,9 @@ void G_DefineDefaultControls(void)
gamecontroldefault[i][GC_WEPSLOT5 ][0] = '5';
gamecontroldefault[i][GC_WEPSLOT6 ][0] = '6';
gamecontroldefault[i][GC_WEPSLOT7 ][0] = '7';
gamecontroldefault[i][GC_WEPSLOT8 ][0] = '8';
gamecontroldefault[i][GC_WEPSLOT9 ][0] = '9';
gamecontroldefault[i][GC_WEPSLOT10 ][0] = '0';
gamecontroldefault[i][GC_TOSSFLAG ][0] = '\'';
gamecontroldefault[i][GC_CAMTOGGLE ][0] = 'v';
gamecontroldefault[i][GC_CAMRESET ][0] = 'r';
@ -743,34 +746,34 @@ void G_DefineDefaultControls(void)
// Gamepad controls -- same for both schemes
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][GC_SCORES ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+1; // D-Pad Down
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_HAT1+2; // D-Pad Left
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_HAT1+3; // D-Pad Right
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+1; // D-Pad Down
// Second player controls only have joypad defaults
gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+9; // Right Stick
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2JOY1+6; // Back
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+0; // D-Pad Up
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+1; // D-Pad Down
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2HAT1+2; // D-Pad Left
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2HAT1+3; // D-Pad Right
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+0; // D-Pad Up
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+1; // D-Pad Down
}
}

View file

@ -74,7 +74,9 @@ typedef enum
GC_WEPSLOT5,
GC_WEPSLOT6,
GC_WEPSLOT7,
GC_SHIELD,
GC_WEPSLOT8,
GC_WEPSLOT9,
GC_WEPSLOT10,
GC_FIRE,
GC_FIRENORMAL,
GC_TOSSFLAG,

View file

@ -485,15 +485,6 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_SSWY
&lspr[NOLIGHT], // SPR_SSWR
&lspr[NOLIGHT], // SPR_SSWB
&lspr[NOLIGHT], // SPR_MPRY
&lspr[NOLIGHT], // SPR_MPRR
&lspr[NOLIGHT], // SPR_MPRB
&lspr[NOLIGHT], // SPR_MSWY
&lspr[NOLIGHT], // SPR_MSWR
&lspr[NOLIGHT], // SPR_MSWB
&lspr[NOLIGHT], // SPR_MDIY
&lspr[NOLIGHT], // SPR_MDIR
&lspr[NOLIGHT], // SPR_MDIB
&lspr[NOLIGHT], // SPR_BSTY
&lspr[NOLIGHT], // SPR_BSTR
@ -552,7 +543,6 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_BGOM
&lspr[REDBALL_L], // SPR_FFWR
&lspr[SMALLREDBALL_L], // SPR_FBLL
&lspr[NOLIGHT], // SPR_MKOP
&lspr[NOLIGHT], // SPR_SHLL
&lspr[REDBALL_L], // SPR_PUMA
&lspr[NOLIGHT], // SPR_HAMM
@ -623,22 +613,6 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_BRIR
&lspr[NOLIGHT], // SPR_BRIB
&lspr[NOLIGHT], // SPR_BRIY
&lspr[NOLIGHT], // SPR_MBRI
&lspr[NOLIGHT], // SPR_MBRS
&lspr[NOLIGHT], // SPR_MBRB
&lspr[NOLIGHT], // SPR_MBRC
&lspr[NOLIGHT], // SPR_MTRI
&lspr[NOLIGHT], // SPR_MARS
&lspr[NOLIGHT], // SPR_MRFL
&lspr[NOLIGHT], // SPR_MAUH
&lspr[NOLIGHT], // SPR_MBSA
&lspr[NOLIGHT], // SPR_MBSB
&lspr[NOLIGHT], // SPR_MBSC
&lspr[NOLIGHT], // SPR_MFRE
&lspr[NOLIGHT], // SPR_MFYE
&lspr[NOLIGHT], // SPR_MFBE
&lspr[NOLIGHT], // SPR_MFWD
&lspr[NOLIGHT], // SPR_MUS3
// Gravity Well Objects
&lspr[NOLIGHT], // SPR_GWLG

1484
src/info.c

File diff suppressed because it is too large Load diff

View file

@ -947,15 +947,6 @@ typedef enum sprite
SPR_SSWY, // Yellow Side Spring
SPR_SSWR, // Red Side Spring
SPR_SSWB, // Blue Side Spring
SPR_MPRY, // Yellow trampoline
SPR_MPRR, // Red trampoline
SPR_MPRB, // Blue trampoline
SPR_MSWY, // Yellow horizontal trampoline
SPR_MSWR, // Red horizontal trampoline
SPR_MSWB, // Blue horizontal trampoline
SPR_MDIY, // Yellow diagonal trampoline
SPR_MDIR, // Red diagonal trampoline
SPR_MDIB, // Blue diagonal trampoline
SPR_BSTY, // Yellow Booster
SPR_BSTR, // Red Booster
@ -1014,7 +1005,6 @@ typedef enum sprite
SPR_BGOM,
SPR_FFWR,
SPR_FBLL,
SPR_MKOP,
SPR_SHLL,
SPR_PUMA,
SPR_HAMM,
@ -1024,29 +1014,6 @@ typedef enum sprite
SPR_MUS1,
SPR_MUS2,
SPR_TOAD,
SPR_MARS,
SPR_MRFL,
SPR_MAUH,
SPR_MBSA,
SPR_MBSB,
SPR_MBSC,
SPR_MFRE,
SPR_MFYE,
SPR_MFBE,
SPR_MFWD,
SPR_MUS3,
// Mario powerups
SPR_MSIV, // invincibility
SPR_MS1P, // 1-up
SPR_MSAT, // attract
SPR_MSFO, // force
SPR_MSAR, // nuke
SPR_MSWW, // whirlwind
SPR_MSEL, // elemental
SPR_MSSP, // speed shoes
SPR_MEGH, // poison
SPR_UPPB, // particle pickup
// NiGHTS Stuff
SPR_NDRN, // NiGHTS drone
@ -1108,11 +1075,6 @@ typedef enum sprite
SPR_BRIR, // CEZ3 colored bricks
SPR_BRIB,
SPR_BRIY,
SPR_MBRI,
SPR_MBRS,
SPR_MBRB,
SPR_MBRC,
SPR_MTRI,
// Gravity Well Objects
SPR_GWLG,
@ -1194,6 +1156,18 @@ typedef enum playersprite
SPR2_TALB,
SPR2_TALC,
// Misc slots
SPR2_MSC0,
SPR2_MSC1,
SPR2_MSC2,
SPR2_MSC3,
SPR2_MSC4,
SPR2_MSC5,
SPR2_MSC6,
SPR2_MSC7,
SPR2_MSC8,
SPR2_MSC9,
SPR2_CNT1, // continue disappointment
SPR2_CNT2, // continue lift
SPR2_CNT3, // continue spin
@ -1941,11 +1915,11 @@ typedef enum state
S_FANG_FIRE1,
S_FANG_FIRE2,
S_FANG_FIRE3,
S_FANG_FIRE4,
S_FANG_FIREREPEAT,
S_FANG_LOBSHOT0,
S_FANG_LOBSHOT1,
S_FANG_LOBSHOT2,
S_FANG_LOBSHOT3,
S_FANG_WAIT1,
S_FANG_WAIT2,
S_FANG_WALLHIT,
@ -1967,6 +1941,7 @@ typedef enum state
S_FANG_PINCHLOBSHOT2,
S_FANG_PINCHLOBSHOT3,
S_FANG_PINCHLOBSHOT4,
S_FANG_PINCHLOBSHOT5,
S_FANG_DIE1,
S_FANG_DIE2,
S_FANG_DIE3,
@ -3116,11 +3091,9 @@ typedef enum state
// FHZ
S_FHZICE1,
S_FHZICE2,
S_ROSY_IDLE1,
S_ROSY_IDLE2,
S_ROSY_IDLE3,
S_ROSY_IDLE4,
S_ROSY_IDLE,
S_ROSY_JUMP,
S_ROSY_FALL,
S_ROSY_WALK,
S_ROSY_HUG,
S_ROSY_PAIN,
@ -3780,69 +3753,6 @@ typedef enum state
S_BHORIZ7,
S_BHORIZ8,
// Yellow Trampoline
S_YELLOWTRAMPOLINE,
S_YELLOWTRAMPOLINE2,
S_YELLOWTRAMPOLINE3,
S_YELLOWTRAMPOLINE4,
S_YELLOWTRAMPOLINE5,
// Red Trampoline
S_REDTRAMPOLINE,
S_REDTRAMPOLINE2,
S_REDTRAMPOLINE3,
S_REDTRAMPOLINE4,
S_REDTRAMPOLINE5,
// Blue Trampoline
S_BLUETRAMPOLINE,
S_BLUETRAMPOLINE2,
S_BLUETRAMPOLINE3,
S_BLUETRAMPOLINE4,
S_BLUETRAMPOLINE5,
// Horizontal Yellow Trampoline
S_HORIZYELLOWTRAMPOLINE,
S_HORIZYELLOWTRAMPOLINE2,
S_HORIZYELLOWTRAMPOLINE3,
S_HORIZYELLOWTRAMPOLINE4,
S_HORIZYELLOWTRAMPOLINE5,
// Horizontal Red Trampoline
S_HORIZREDTRAMPOLINE,
S_HORIZREDTRAMPOLINE2,
S_HORIZREDTRAMPOLINE3,
S_HORIZREDTRAMPOLINE4,
S_HORIZREDTRAMPOLINE5,
// Horizontal Blue Trampoline
S_HORIZBLUETRAMPOLINE,
S_HORIZBLUETRAMPOLINE2,
S_HORIZBLUETRAMPOLINE3,
S_HORIZBLUETRAMPOLINE4,
S_HORIZBLUETRAMPOLINE5,
// Diagonal Yellow Trampoline
S_DIAGYELLOWTRAMPOLINE,
S_DIAGYELLOWTRAMPOLINE2,
S_DIAGYELLOWTRAMPOLINE3,
S_DIAGYELLOWTRAMPOLINE4,
S_DIAGYELLOWTRAMPOLINE5,
// Diagonal Red Trampoline
S_DIAGREDTRAMPOLINE,
S_DIAGREDTRAMPOLINE2,
S_DIAGREDTRAMPOLINE3,
S_DIAGREDTRAMPOLINE4,
S_DIAGREDTRAMPOLINE5,
// Diagonal Blue Trampoline
S_DIAGBLUETRAMPOLINE,
S_DIAGBLUETRAMPOLINE2,
S_DIAGBLUETRAMPOLINE3,
S_DIAGBLUETRAMPOLINE4,
S_DIAGBLUETRAMPOLINE5,
// Booster
S_BOOSTERSOUND,
S_YELLOWBOOSTERROLLER,
@ -4115,28 +4025,37 @@ typedef enum state
S_RINGEXPLODE,
// Mario-specific stuff
S_COIN,
S_COIN1,
S_COIN2,
S_COIN3,
S_COINSPARKLE1,
S_COINSPARKLE2,
S_COINSPARKLE3,
S_COINSPARKLE4,
S_GOOMBA1,
S_GOOMBA1B,
S_GOOMBA2,
S_GOOMBA3,
S_GOOMBA4,
S_GOOMBA5,
S_GOOMBA6,
S_GOOMBA7,
S_GOOMBA8,
S_GOOMBA9,
S_GOOMBA_DEAD,
S_GOOMBA_DEAD2,
S_GOOMBA_DEAD3,
S_BLUEGOOMBA1,
S_BLUEGOOMBA1B,
S_BLUEGOOMBA2,
S_BLUEGOOMBA3,
S_BLUEGOOMBA4,
S_BLUEGOOMBA5,
S_BLUEGOOMBA6,
S_BLUEGOOMBA7,
S_BLUEGOOMBA8,
S_BLUEGOOMBA9,
S_BLUEGOOMBA_DEAD,
S_BLUEGOOMBA_DEAD2,
S_BLUEGOOMBA_DEAD3,
// Mario-specific stuff
S_FIREFLOWER1,
S_FIREFLOWER2,
S_FIREFLOWER3,
@ -4144,13 +4063,6 @@ typedef enum state
S_FIREBALL,
S_FIREBALLTRAIL1,
S_FIREBALLTRAIL2,
S_GREENKOOPASPAWN,
S_GREENKOOPA1,
S_GREENKOOPA2,
S_GREENKOOPA3,
S_GREENKOOPA4,
S_GREENKOOPADEATH1,
S_GREENKOOPADEATH2,
S_SHELL,
S_PUMA_START1,
S_PUMA_START2,
@ -4176,68 +4088,7 @@ typedef enum state
S_MARIOBUSH1,
S_MARIOBUSH2,
S_TOAD,
S_PTZSHROOM,
S_PTZFLAG1,
S_PTZFLAG2,
S_PTZFLAG3,
S_PTZFLAG4,
S_PTZFLAG5,
S_MARIOBUSH,
S_BSBSHROOM,
S_BLBSHROOM,
S_BNWSHROOM,
S_REDMFLOWER,
S_BLUEMFLOWER,
S_YELLOWMFLOWER,
S_WHITEDANDELION,
S_MAR64TREE,
// Power up mushrooms
S_LIFESHROOM,
S_LIFESHROOM2,
S_LIFESHROOMD,
S_LIFESHROOM_INVISIBLE,
S_LIFESHROOM_INVISIBLE_TOUCH,
S_POISONSHROOM,
S_POISONSHROOM2,
S_POISONSHROOMD,
S_NUKESHROOM,
S_NUKESHROOM2,
S_NUKESHROOMD,
S_FORCESHROOM,
S_FORCESHROOM2,
S_FORCESHROOMD,
S_ATTRACTSHROOM,
S_ATTRACTSHROOM2,
S_ATTRACTSHROOMD,
S_ELEMENTALSHROOM,
S_ELEMENTALSHROOM2,
S_ELEMENTALSHROOMD,
S_CLOUDSHROOM,
S_CLOUDSHROOM2,
S_CLOUDSHROOMD,
S_STARMAN,
S_STARMAN1,
S_STARMAN2,
S_STARMAN3,
S_STARMAND,
S_SPEEDWINGS,
S_SPEEDWINGSD,
S_PARTICLEPICKUP1,
S_PARTICLEPICKUP2,
S_1000SCOREAWARD,
S_POWERUPAWARD,
S_POWERUPAWARD1,
S_POWERUPAWARD2,
// Nights-specific stuff
S_NIGHTSDRONE_MAN1,
@ -4540,11 +4391,6 @@ typedef enum state
S_REDBRICKDEBRIS, // for CEZ3
S_BLUEBRICKDEBRIS, // for CEZ3
S_YELLOWBRICKDEBRIS, // for CEZ3
S_MARIOBRICKDEBRIS,
S_MARIOBRICKDEBRISS,
S_MARIOBRICKDEBRISB,
S_MARIOBRICKDEBRISC,
S_MARIOBRICKDEBRISM,
S_NAMECHECK,
@ -4748,16 +4594,6 @@ typedef enum mobj_type
MT_REDHORIZ,
MT_BLUEHORIZ,
MT_YELLOWTRAMPOLINE,
MT_REDTRAMPOLINE,
MT_BLUETRAMPOLINE,
MT_HORIZYELLOWTRAMPOLINE,
MT_HORIZREDTRAMPOLINE,
MT_HORIZBLUETRAMPOLINE,
MT_DIAGYELLOWTRAMPOLINE,
MT_DIAGREDTRAMPOLINE,
MT_DIAGBLUETRAMPOLINE,
MT_BOOSTERSEG,
MT_BOOSTERROLLER,
MT_YELLOWBOOSTER,
@ -5258,7 +5094,6 @@ typedef enum mobj_type
MT_FIREFLOWER,
MT_FIREBALL,
MT_FIREBALLTRAIL,
MT_GREENKOOPA,
MT_SHELL,
MT_PUMA,
MT_PUMATRAIL,
@ -5269,30 +5104,6 @@ typedef enum mobj_type
MT_MARIOBUSH1,
MT_MARIOBUSH2,
MT_TOAD,
MT_PTZSHROOM,
MT_PTZFLAG,
MT_BSBSHROOM,
MT_BLBSHROOM,
MT_BNWSHROOM,
MT_MARIOBUSH,
MT_REDMFLOWER,
MT_BLUEMFLOWER,
MT_YELLOWMFLOWER,
MT_WHITEDANDELION,
MT_MAR64TREE,
// Power up mushrooms
MT_LIFESHROOM,
MT_LIFESHROOM_INVISIBLE,
MT_POISONSHROOM,
MT_NUKESHROOM,
MT_FORCESHROOM,
MT_ATTRACTSHROOM,
MT_ELEMENTALSHROOM,
MT_CLOUDSHROOM,
MT_STARMAN,
MT_SPEEDWINGS,
MT_POWERUPAWARD,
// NiGHTS Stuff
MT_AXIS,
@ -5390,11 +5201,6 @@ typedef enum mobj_type
MT_REDBRICKDEBRIS, // for CEZ3
MT_BLUEBRICKDEBRIS, // for CEZ3
MT_YELLOWBRICKDEBRIS, // for CEZ3
MT_MARIOBRICKDEBRIS,
MT_MARIOBRICKDEBRISS,
MT_MARIOBRICKDEBRISB,
MT_MARIOBRICKDEBRISC,
MT_MARIOBRICKDEBRISM,
MT_NAMECHECK,
MT_RAY, // General purpose mobj

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2024 by Sonic Team Junior.
// Copyright (C) 2014-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -368,7 +368,10 @@ static int lib_numSkinsSprites(lua_State *L)
static int lib_getSkinSpriteCompat(lua_State *L)
{
spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESCOMPAT);
playersprite_t i = luaL_checkinteger(L, 2);
INT32 i = luaL_checkinteger(L, 2) & (SPR2F_MASK | SPR2F_SUPER);
if (i & SPR2F_SUPER)
i = (i & ~SPR2F_SUPER) + NUMPLAYERSPRITES;
if (i < 0 || i >= NUMPLAYERSPRITES*2)
return luaL_error(L, "skin sprites index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);

View file

@ -1110,9 +1110,9 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
mt->pitch = mt->roll = 0;
// Ignore offsets
if (mt->type == MT_EMBLEM)
if (mt->type == mobjinfo[MT_EMBLEM].doomednum)
mt->args[1] = 1;
else
else if (!(mt->type == mobjinfo[MT_METALSONIC_RACE].doomednum || mt->type == mobjinfo[MT_ROSY].doomednum))
mt->args[0] = 1;
return mt;

View file

@ -140,7 +140,6 @@ static char *char_notes = NULL;
boolean menuactive = false;
boolean fromlevelselect = false;
tic_t shieldprompt_timer = 0; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove
typedef enum
{
@ -1072,9 +1071,8 @@ static menuitem_t OP_ChangeControlsMenu[] =
{IT_CALL | IT_STRING2, NULL, "Move Backward", M_ChangeControl, GC_BACKWARD },
{IT_CALL | IT_STRING2, NULL, "Move Left", M_ChangeControl, GC_STRAFELEFT },
{IT_CALL | IT_STRING2, NULL, "Move Right", M_ChangeControl, GC_STRAFERIGHT },
{IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, GC_JUMP },
{IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, GC_SPIN },
{IT_CALL | IT_STRING2, NULL, "Shield Ability", M_ChangeControl, GC_SHIELD },
{IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, GC_JUMP },
{IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, GC_SPIN },
{IT_HEADER, NULL, "Camera", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, GC_LOOKUP },
@ -1123,15 +1121,13 @@ static menuitem_t OP_ChangeControlsMenu[] =
static menuitem_t OP_Joystick1Menu[] =
{
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup1PJoystickMenu, 0},
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis , 20},
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis , 30},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis , 50},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis , 60},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis , 70},
{IT_STRING | IT_CVAR, NULL, "Shield Axis" , &cv_shieldaxis , 80},
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup1PJoystickMenu, 10},
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis , 30},
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis , 50},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis , 60},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis , 70},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis , 80},
{IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis , 90},
{IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis ,100},
@ -1143,15 +1139,13 @@ static menuitem_t OP_Joystick1Menu[] =
static menuitem_t OP_Joystick2Menu[] =
{
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup2PJoystickMenu, 0},
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis2 , 20},
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis2 , 30},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis2 , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis2 , 50},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis2 , 60},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis2 , 70},
{IT_STRING | IT_CVAR, NULL, "Shield Axis" , &cv_shieldaxis2 , 80},
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup2PJoystickMenu, 10},
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis2 , 30},
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis2 , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis2 , 50},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis2 , 60},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis2 , 70},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis2 , 80},
{IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis2 , 90},
{IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis2 ,100},
@ -3162,7 +3156,6 @@ static void Command_Manual_f(void)
if (modeattacking)
return;
M_StartControlPanel();
if (shieldprompt_timer) return; // TODO: 2.3: Delete this line
currentMenu = &MISC_HelpDef;
itemOn = 0;
}
@ -3342,7 +3335,6 @@ boolean M_Responder(event_t *ev)
if (modeattacking)
return true;
M_StartControlPanel();
if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
M_Options(0);
// Uncomment the below if you want the menu to reset to the top each time like before. M_SetupNextMenu will fix it automatically.
//OP_SoundOptionsDef.lastOn = 0;
@ -3353,7 +3345,6 @@ boolean M_Responder(event_t *ev)
if (modeattacking)
return true;
M_StartControlPanel();
if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
M_Options(0);
M_VideoModeMenu(0);
return true;
@ -3365,7 +3356,6 @@ boolean M_Responder(event_t *ev)
if (modeattacking)
return true;
M_StartControlPanel();
if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
M_Options(0);
M_SetupNextMenu(&OP_MainDef);
return true;
@ -3643,230 +3633,6 @@ void M_Drawer(void)
}
}
// Handle the "Do you want to assign Shield Ability now?" pop-up for old configs // TODO: 2.3: Remove this line...
static UINT8 shieldprompt_currentchoice = 0; // ...and this line...
static void M_ShieldPromptUseDefaults(void) // ...and this function
{
// With a default config from v2.2.10 to v2.2.13, the B button will be set to Custom 1,
// and Controls per Key defaults to "One", so it will override the default Shield button.
// A default config from v2.2.0 to v2.2.9 has Next Weapon on B, so it suffers from this too.
// So for "Use default Shield Ability buttons", we should update old configs to mitigate gamepad conflicts
// (even with "Several" Controls per Key!), and show a message with the default bindings
for (setupcontrols = gamecontrol; true; setupcontrols = gamecontrolbis) // Do stuff for both P1 and P2
{
INT32 JOY1 = (setupcontrols == gamecontrol) ? KEY_JOY1 : KEY_2JOY1; // Is this for P1 or for P2?
if ((setupcontrols[GC_CUSTOM1][0] == JOY1+1 || setupcontrols[GC_CUSTOM1][1] == JOY1+1)
&& (setupcontrols[GC_CUSTOM2][0] == JOY1+3 || setupcontrols[GC_CUSTOM2][1] == JOY1+3)
&& (setupcontrols[GC_CUSTOM3][0] == JOY1+8 || setupcontrols[GC_CUSTOM3][1] == JOY1+8))
{
// If the player has v2.2.13's default gamepad Custom 1/2/3 buttons,
// shuffle Custom 1/2/3 around to make room for Shield Ability on B
UINT8 shield_slot = (setupcontrols[GC_SHIELD ][0] == KEY_NULL ) ? 0 : 1;
UINT8 custom1_slot = (setupcontrols[GC_CUSTOM1][0] == JOY1+1) ? 0 : 1;
UINT8 custom2_slot = (setupcontrols[GC_CUSTOM2][0] == JOY1+3) ? 0 : 1;
UINT8 custom3_slot = (setupcontrols[GC_CUSTOM3][0] == JOY1+8) ? 0 : 1;
setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B
setupcontrols[GC_CUSTOM1][custom1_slot] = JOY1+3; // Move Custom 1 from B to Y
setupcontrols[GC_CUSTOM2][custom2_slot] = JOY1+8; // Move Custom 2 from Y to LS
setupcontrols[GC_CUSTOM3][custom3_slot] = KEY_NULL; // Unassign Custom 3 from LS...
// (The alternative would be to check and update the ENTIRE gamepad layout.
// That'd be nice, but it would mess with people that are used to the old defaults.)
}
else if ((setupcontrols[GC_WEAPONNEXT][0] == JOY1+1 || setupcontrols[GC_WEAPONNEXT][1] == JOY1+1)
&& (setupcontrols[GC_WEAPONPREV][0] == JOY1+2 || setupcontrols[GC_WEAPONPREV][1] == JOY1+2))
{
// Or if the user has a default config from v2.2.0 to v2.2.9,
// the B button will be Next Weapon, and X will be Previous Weapon.
// It's "safe" to discard one of them, you just have to press X multiple times to select in the other direction
UINT8 shield_slot = (setupcontrols[GC_SHIELD ][0] == KEY_NULL ) ? 0 : 1;
UINT8 nweapon_slot = (setupcontrols[GC_WEAPONNEXT][0] == JOY1+1) ? 0 : 1;
UINT8 pweapon_slot = (setupcontrols[GC_WEAPONPREV][0] == JOY1+2) ? 0 : 1;
setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B
setupcontrols[GC_WEAPONNEXT][nweapon_slot] = JOY1+3; // Move Next Weapon from B to X
setupcontrols[GC_WEAPONPREV][pweapon_slot] = KEY_NULL; // Unassign Previous Weapon from X
}
if (setupcontrols == gamecontrolbis) // If we've already updated both players, break out
break;
}
// Now, show a message about the default Shield Ability bindings
if ((gamecontrol[GC_SHIELD][0] == KEY_LALT && gamecontrol[GC_SHIELD][1] == KEY_JOY1+1)
|| (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 && gamecontrol[GC_SHIELD][1] == KEY_LALT))
{
// Left Alt and the B button are both assigned
M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard,\nand the \x85""B button\x80"" on gamepads."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 43; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 27;
}
else if (gamecontrol[GC_SHIELD][0] == KEY_LALT || gamecontrol[GC_SHIELD][1] == KEY_LALT)
{
// Left Alt is assigned, but the B button isn't.
M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard.\nThe \x85""B button\x80"" on gamepads was taken."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 24; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32;
}
else if (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 || gamecontrol[GC_SHIELD][1] == KEY_JOY1+1)
{
// The B button is assigned, but Left Alt isn't
M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x85""B button\x80"" on gamepads.\nThe \x82""Left Alt\x80"" key on keyboard was taken."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 8; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 36;
}
else if (gamecontrol[GC_SHIELD][0] == KEY_NULL && gamecontrol[GC_SHIELD][1] == KEY_NULL)
{
// Neither Left Alt nor the B button are assigned
M_StartMessage(M_GetText("Shield Ability is unassigned!\nThe \x82""Left Alt\x80"" key on keyboard and\nthe \x85""B button\x80"" on gamepads were taken."
"\n\nYou should assign Shield Ability\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 19; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 33;
}
else
{
// Neither Left Alt nor the B button are assigned... but something else is???
// (This can technically happen if you edit your config or use setcontrol in the console before opening the menu)
char keystr[16+16+2+7+1]; // Two 16-char keys + two colour codes + "' and '" + null
if (gamecontrol[GC_SHIELD][0] != KEY_NULL && gamecontrol[GC_SHIELD][1] != KEY_NULL)
STRBUFCPY(keystr, va("%s\x80""' and '\x82""%s",
G_KeyNumToName(gamecontrol[GC_SHIELD][0]),
G_KeyNumToName(gamecontrol[GC_SHIELD][1])));
else if (gamecontrol[GC_SHIELD][0] != KEY_NULL)
STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][0]));
else //if (gamecontrol[GC_SHIELD][1] != KEY_NULL)
STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][1]));
M_StartMessage(va("Shield Ability is assigned to\n'\x82""%s\x80""'."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n",
keystr), NULL, MM_NOTHING);
MessageDef.x = 23; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32;
}
}
static void M_HandleShieldPromptMenu(INT32 choice) // TODO: 2.3: Remove
{
switch (choice)
{
case KEY_ESCAPE:
if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident!
break;
S_StartSound(NULL, sfx_menu1);
noFurtherInput = true;
shieldprompt_timer = 0;
M_ShieldPromptUseDefaults();
break;
case KEY_ENTER:
if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident!
break;
S_StartSound(NULL, sfx_menu1);
noFurtherInput = true;
shieldprompt_timer = 0;
if (shieldprompt_currentchoice == 0)
{
OP_ChangeControlsDef.lastOn = 8; // Highlight Shield Ability in the controls menu
M_Setup1PControlsMenu(0); // Set up P1's controls menu and call M_SetupNextMenu
}
else if (shieldprompt_currentchoice == 1) // Copy the Spin buttons to the Shield buttons
{
CV_SetValue(&cv_controlperkey, 2); // Make sure that Controls per Key is "Several"
gamecontrol [GC_SHIELD][0] = gamecontrol [GC_SPIN][0];
gamecontrol [GC_SHIELD][1] = gamecontrol [GC_SPIN][1];
gamecontrolbis[GC_SHIELD][0] = gamecontrolbis[GC_SPIN][0];
gamecontrolbis[GC_SHIELD][1] = gamecontrolbis[GC_SPIN][1];
CV_SetValue(&cv_shieldaxis, cv_spinaxis.value);
CV_SetValue(&cv_shieldaxis2, cv_spinaxis2.value);
M_StartMessage(M_GetText("Spin and Shield Ability are now\nthe same button."
"\n\nYou can always reassign them\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 36; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 29;
}
else
M_ShieldPromptUseDefaults();
break;
case KEY_UPARROW:
S_StartSound(NULL, sfx_menu1);
shieldprompt_currentchoice = (shieldprompt_currentchoice+2)%3;
break;
case KEY_DOWNARROW:
S_StartSound(NULL, sfx_menu1);
shieldprompt_currentchoice = (shieldprompt_currentchoice+1)%3;
break;
}
MessageDef.prevMenu = &MainDef;
}
static void M_DrawShieldPromptMenu(void) // TODO: 2.3: Remove
{
INT16 cursorx = (BASEVIDWIDTH/2) - 24;
V_DrawFill(10-3, 68-3, 300+6, 40+6, 159);
// V_DrawCenteredString doesn't centre newlines, so we have to draw each line separately
V_DrawCenteredString(BASEVIDWIDTH/2, 68, V_ALLOWLOWERCASE, "Welcome back! Since you last played,");
V_DrawCenteredString(BASEVIDWIDTH/2, 76, V_ALLOWLOWERCASE, "Spin has been split into separate");
V_DrawCenteredString(BASEVIDWIDTH/2, 84, V_ALLOWLOWERCASE, "\"Spin\" and \"Shield Ability\" controls.");
V_DrawCenteredString(BASEVIDWIDTH/2, 98, V_ALLOWLOWERCASE, "Do you want to assign Shield Ability now?");
V_DrawCenteredString(BASEVIDWIDTH/2, 164,
(shieldprompt_currentchoice == 0) ? V_YELLOWMAP : 0, "Open Control Setup");
V_DrawCenteredString(BASEVIDWIDTH/2, 172,
(shieldprompt_currentchoice == 1) ? V_YELLOWMAP : 0, "Keep the old behaviour");
V_DrawCenteredString(BASEVIDWIDTH/2, 180,
(shieldprompt_currentchoice == 2) ? V_YELLOWMAP : 0, "Use default Shield Ability buttons");
switch (shieldprompt_currentchoice)
{
case 0: cursorx -= V_StringWidth("Open Control Setup", 0)/2; break;
case 1: cursorx -= V_StringWidth("Keep the old behaviour", 0)/2; break;
default: cursorx -= V_StringWidth("Use default Shield Ability buttons", 0)/2; break;
}
V_DrawScaledPatch(cursorx, 164 + (shieldprompt_currentchoice*8), 0, W_CachePatchName("M_CURSOR", PU_PATCH));
}
static menuitem_t OP_ShieldPromptMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleShieldPromptMenu, 0}}; // TODO: 2.3: Remove
menu_t OP_ShieldPromptDef = { // TODO: 2.3: Remove
MN_SPECIAL,
NULL,
1,
&MainDef,
OP_ShieldPromptMenu,
M_DrawShieldPromptMenu,
0, 0, 0, NULL
};
//
// M_StartControlPanel
//
@ -3898,15 +3664,6 @@ void M_StartControlPanel(void)
currentMenu = &MainDef;
itemOn = singleplr;
M_UpdateItemOn();
if (shieldprompt_timer) // For old configs, show a pop-up about the new Shield button // TODO: 2.3: Remove
{
S_StartSound(NULL, sfx_strpst);
noFurtherInput = true;
shieldprompt_timer = I_GetTime() + TICRATE; // Don't mash past the pop-up by accident!
M_SetupNextMenu(&OP_ShieldPromptDef);
}
}
else if (modeattacking)
{
@ -13566,23 +13323,23 @@ static void M_Setup1PControlsMenu(INT32 choice)
currentMenu->lastOn = itemOn;
// Unhide the nine non-P2 controls and their headers
//OP_ChangeControlsMenu[19+0].status = IT_HEADER;
//OP_ChangeControlsMenu[19+1].status = IT_SPACE;
//OP_ChangeControlsMenu[18+0].status = IT_HEADER;
//OP_ChangeControlsMenu[18+1].status = IT_SPACE;
// ...
OP_ChangeControlsMenu[19+2].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+3].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+4].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+5].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+6].status = IT_CALL|IT_STRING2;
//OP_ChangeControlsMenu[19+7].status = IT_CALL|IT_STRING2;
//OP_ChangeControlsMenu[19+8].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+9].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+2].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+3].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+4].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+5].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+6].status = IT_CALL|IT_STRING2;
//OP_ChangeControlsMenu[18+7].status = IT_CALL|IT_STRING2;
//OP_ChangeControlsMenu[18+8].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+9].status = IT_CALL|IT_STRING2;
// ...
OP_ChangeControlsMenu[29+0].status = IT_HEADER;
OP_ChangeControlsMenu[29+1].status = IT_SPACE;
OP_ChangeControlsMenu[28+0].status = IT_HEADER;
OP_ChangeControlsMenu[28+1].status = IT_SPACE;
// ...
OP_ChangeControlsMenu[29+2].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[29+3].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[28+2].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[28+3].status = IT_CALL|IT_STRING2;
OP_ChangeControlsDef.prevMenu = &OP_P1ControlsDef;
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
@ -13598,23 +13355,23 @@ static void M_Setup2PControlsMenu(INT32 choice)
currentMenu->lastOn = itemOn;
// Hide the nine non-P2 controls and their headers
//OP_ChangeControlsMenu[19+0].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[19+1].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[18+0].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[18+1].status = IT_GRAYEDOUT2;
// ...
OP_ChangeControlsMenu[19+2].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+3].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+4].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+5].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+6].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[19+7].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[19+8].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+9].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+2].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+3].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+4].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+5].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+6].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[18+7].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[18+8].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+9].status = IT_GRAYEDOUT2;
// ...
OP_ChangeControlsMenu[29+0].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[29+1].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[28+0].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[28+1].status = IT_GRAYEDOUT2;
// ...
OP_ChangeControlsMenu[29+2].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[29+3].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[28+2].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[28+3].status = IT_GRAYEDOUT2;
OP_ChangeControlsDef.prevMenu = &OP_P2ControlsDef;
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level

View file

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -143,7 +143,7 @@ typedef enum
typedef struct
{
char bgname[8]; // name for background gfx lump; lays over titlemap if this is set
char bgname[8+1]; // name for background gfx lump; lays over titlemap if this is set
SINT8 fadestrength; // darken background when displaying this menu, strength 0-31 or -1 for undefined
INT32 bgcolor; // fill color, overrides bg name. -1 means follow bg name rules.
INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting
@ -153,13 +153,13 @@ typedef struct
SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting
ttmode_enum ttmode; // title wing animation mode; default TTMODE_OLD
UINT8 ttscale; // scale of title wing gfx (FRACUNIT / ttscale); -1 means undefined, inherits global setting
char ttname[9]; // lump name of title wing gfx. If name length is <= 6, engine will attempt to load numbered frames (TTNAMExx)
char ttname[8+1]; // lump name of title wing gfx. If name length is <= 6, engine will attempt to load numbered frames (TTNAMExx)
INT16 ttx; // X position of title wing
INT16 tty; // Y position of title wing
INT16 ttloop; // # frame to loop; -1 means dont loop
UINT16 tttics; // # of tics per frame
char musname[7]; ///< Music track to play. "" for no music.
char musname[6+1]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
boolean muslooping; ///< Loop the music
boolean musstop; ///< Don't play any music
@ -176,7 +176,6 @@ typedef struct
extern menupres_t menupres[NUMMENUTYPES];
extern UINT32 prevMenuId;
extern UINT32 activeMenuId;
extern tic_t shieldprompt_timer; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove
void M_InitMenuPresTables(void);
UINT8 M_GetYoungestChildMenu(void);
@ -370,8 +369,8 @@ extern menu_t OP_JoystickSetDef;
typedef struct
{
boolean used;
char notes[441];
char picname[8];
char notes[440+1];
char picname[8+1];
char skinname[SKINNAMESIZE*2+2]; // skin&skin\0
patch_t *charpic;
UINT8 prev;

View file

@ -560,11 +560,6 @@ void M_FirstLoadConfig(void)
COM_BufInsertText(va("exec \"%s\"\n", configfile));
// no COM_BufExecute() needed; that does it right away
// For configs loaded at startup only, check for pre-Shield-button configs // TODO: 2.3: Remove
if (GETMAJOREXECVERSION(cv_execversion.value) < 55 // Pre-v2.2.14 configs
&& cv_execversion.value != 25) // Make sure that the config exists, too
shieldprompt_timer = 1;
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);

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@ -824,8 +824,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_jumpaxis2);
CV_RegisterVar(&cv_spinaxis);
CV_RegisterVar(&cv_spinaxis2);
CV_RegisterVar(&cv_shieldaxis);
CV_RegisterVar(&cv_shieldaxis2);
CV_RegisterVar(&cv_fireaxis);
CV_RegisterVar(&cv_fireaxis2);
CV_RegisterVar(&cv_firenaxis);

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@ -7837,14 +7837,13 @@ void A_BuzzFly(mobj_t *actor)
// Function: A_GuardChase
//
// Description: Modified A_Chase for Egg Guard and Koopa Troopas
// Description: Modified A_Chase for Egg Guard
//
// var1 = shield (0) or no shield (1)
// var1 = unused
// var2 = unused
//
void A_GuardChase(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 delta;
if (LUA_CallAction(A_GUARDCHASE, actor))
@ -7853,11 +7852,11 @@ void A_GuardChase(mobj_t *actor)
if (actor->reactiontime)
actor->reactiontime--;
if (actor->threshold != 42 || locvar1 == 1) // In formation...
if (actor->threshold != 42) // In formation...
{
fixed_t speed;
if ((!actor->tracer || !actor->tracer->health) && locvar1 == 0)
if (!actor->tracer || !actor->tracer->health)
{
P_SetTarget(&actor->tracer, NULL);
actor->threshold = 42;
@ -7946,7 +7945,7 @@ void A_GuardChase(mobj_t *actor)
// Now that we've moved, its time for our shield to move!
// Otherwise it'll never act as a proper overlay.
if (actor->tracer && actor->tracer->state
&& actor->tracer->state->action.acp1 && locvar1 == 0)
&& actor->tracer->state->action.acp1)
{
var1 = actor->tracer->state->var1, var2 = actor->tracer->state->var2;
actor->tracer->state->action.acp1(actor->tracer);

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@ -289,7 +289,6 @@ void P_RecalcPrecipInSector(sector_t *sector);
void P_PrecipitationEffects(void);
void P_RemoveMobj(mobj_t *th);
boolean P_MobjWasRemoved(mobj_t *th);
void P_RemoveSavegameMobj(mobj_t *th);
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
void P_RunShields(void);
@ -301,6 +300,12 @@ boolean P_CheckSkyHit(mobj_t *mo, line_t *line);
void P_PushableThinker(mobj_t *mobj);
void P_SceneryThinker(mobj_t *mobj);
// This does not need to be added to Lua.
// To test it in Lua, check mobj.valid
FUNCINLINE static ATTRINLINE boolean P_MobjWasRemoved(mobj_t *mobj)
{
return mobj == NULL || mobj->thinker.function.acp1 != (actionf_p1)P_MobjThinker;
}
fixed_t P_MobjFloorZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect);
fixed_t P_MobjCeilingZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect);

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@ -323,8 +323,10 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
mobj->state = st;
mobj->tics = st->tics;
// Adjust the player's animation speed to match their velocity.
if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
// Adjust the player's animation speed
if (mobj->state-states == S_PLAY_WAIT && (player->charflags & SF_FASTWAIT))
mobj->tics = 5;
else if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
mobj->tics = 2;
else if (!(disableSpeedAdjust || player->charflags & SF_NOSPEEDADJUST))
{
@ -7307,7 +7309,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
player = &players[i];
}
if (stat == S_ROSY_JUMP || stat == S_ROSY_PAIN)
if (stat == S_ROSY_JUMP || stat == S_ROSY_FALL || stat == S_ROSY_PAIN)
{
if (P_IsObjectOnGround(mobj))
{
@ -7318,16 +7320,16 @@ static void P_RosySceneryThink(mobj_t *mobj)
stat = S_ROSY_WALK;
P_SetMobjState(mobj, stat);
}
else if (P_MobjFlip(mobj)*mobj->momz < 0)
mobj->frame = mobj->state->frame + mobj->state->var1;
else if (P_MobjFlip(mobj)*mobj->momz < 0 && stat == S_ROSY_JUMP)
P_SetMobjState(mobj, S_ROSY_FALL);
}
if (!player)
{
if ((stat < S_ROSY_IDLE1 || stat > S_ROSY_IDLE4) && stat != S_ROSY_JUMP)
if (stat != S_ROSY_IDLE && stat != S_ROSY_JUMP && stat != S_ROSY_FALL)
{
mobj->momx = mobj->momy = 0;
P_SetMobjState(mobj, S_ROSY_IDLE1);
P_SetMobjState(mobj, S_ROSY_IDLE);
}
}
else
@ -7341,13 +7343,11 @@ static void P_RosySceneryThink(mobj_t *mobj)
switch (stat)
{
case S_ROSY_IDLE1:
case S_ROSY_IDLE2:
case S_ROSY_IDLE3:
case S_ROSY_IDLE4:
case S_ROSY_IDLE:
dojump = true;
break;
case S_ROSY_JUMP:
case S_ROSY_FALL:
case S_ROSY_PAIN:
// handled above
break;
@ -7373,8 +7373,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
max = pdist;
if ((--mobj->extravalue1) <= 0)
{
if (++mobj->frame > mobj->state->frame + mobj->state->var1)
mobj->frame = mobj->state->frame;
P_SetMobjState(mobj, S_ROSY_WALK);
if (mom > 12*mobj->scale)
mobj->extravalue1 = 2;
else if (mom > 6*mobj->scale)
@ -10609,6 +10608,19 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
}
}
static INT32 P_SetupNPC(mobj_t *mobj, const char *name)
{
INT32 skinnum = R_SkinAvailable(name);
if (skinnum != -1)
{
mobj->skin = skins[skinnum];
mobj->color = skins[skinnum]->prefcolor;
}
return skinnum;
}
//
// P_SpawnMobj
//
@ -10962,17 +10974,14 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
nummaprings++;
break;
case MT_METALSONIC_RACE:
mobj->skin = skins[5];
/* FALLTHRU */
case MT_METALSONIC_BATTLE:
mobj->color = skins[5]->prefcolor;
sc = 5;
sc = P_SetupNPC(mobj, "metalsonic");
break;
case MT_FANG:
sc = 4;
sc = P_SetupNPC(mobj, "fang");
break;
case MT_ROSY:
sc = 3;
sc = P_SetupNPC(mobj, "amy");
break;
case MT_CORK:
mobj->flags2 |= MF2_SUPERFIRE;
@ -11273,15 +11282,6 @@ void P_RemoveMobj(mobj_t *mobj)
#endif
}
// This does not need to be added to Lua.
// To test it in Lua, check mobj.valid
boolean P_MobjWasRemoved(mobj_t *mobj)
{
if (mobj && mobj->thinker.function.acp1 == (actionf_p1)P_MobjThinker)
return false;
return true;
}
void P_RemovePrecipMobj(precipmobj_t *mobj)
{
// unlink from sector and block lists

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@ -5866,10 +5866,6 @@ static void P_ConvertBinaryLinedefTypes(void)
lines[i].args[0] = tag;
lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
break;
case 465: // Bounce Player (purely for backwards compatibility with new Pipe Towers)
lines[i].args[0] = (FixedHypot(lines[i].dx, lines[i].dy) / 8) >> FRACBITS;
lines[i].special = 430;
break;
case 466: //Set level failure state
lines[i].args[0] = !!(lines[i].flags & ML_NOCLIMB);
break;

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@ -2702,18 +2702,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
EV_DoCrush(line->args[0], line, crushBothOnce);
break;
case 430: // Bounce Player
if (mo && mo->player)
{
P_SetObjectMomZ(mo, line->args[0]*FRACUNIT, false);
S_StartSound(NULL, sfx_s3k8a);
mo->player->pflags |= PF_JUMPED;
if (skins[mo->player->skin]->flags & SF_NOJUMPSPIN)
P_SetMobjState(mo, S_PLAY_SPRING);
else
P_SetMobjState(mo, S_PLAY_JUMP);
}
break;
case 432: // Enable/Disable 2D Mode
if (mo && mo->player)
{

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@ -669,7 +669,7 @@ static void P_DeNightserizePlayer(player_t *player)
player->powers[pw_carry] = CR_NIGHTSFALL;
player->powers[pw_underwater] = 0;
player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_SHIELDDOWN|PF_STARTDASH|PF_GLIDING|PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SPINNING|PF_DRILLING|PF_TRANSFERTOCLOSEST);
player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_STARTDASH|PF_GLIDING|PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SPINNING|PF_DRILLING|PF_TRANSFERTOCLOSEST);
player->secondjump = 0;
player->homing = 0;
player->climbing = 0;
@ -802,7 +802,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
if (mapheaderinfo[gamemap-1]->nightstimer[newmare] > 0)
nighttime = mapheaderinfo[gamemap-1]->nightstimer[newmare];
player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_SHIELDDOWN|PF_STARTDASH|PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SHIELDABILITY|PF_SPINNING|PF_DRILLING);
player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_STARTDASH|PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SHIELDABILITY|PF_SPINNING|PF_DRILLING);
player->homing = 0;
player->mo->fuse = 0;
player->speed = 0;
@ -1362,6 +1362,8 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player))
P_PlayJingle(player, JT_SUPER);
S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi
player->mo->momx = player->mo->momy = player->mo->momz = player->cmomx = player->cmomy = player->rmomx = player->rmomy = 0;
// Transformation animation
@ -1378,11 +1380,8 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
player->powers[pw_sneakers] = 0;
}
if (G_CoopGametype())
S_StartSound(player->mo, sfx_supert); //only hear it near yourself in co-op
else
if (!G_CoopGametype())
{
S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\is now super.\\\\\\\\", player_names[player-players]));
@ -1417,7 +1416,7 @@ void P_DoSuperDetransformation(player_t *player)
if (!G_CoopGametype())
player->powers[pw_flashing] = flashingtics-1;
if (player->mo->sprite2 & SPR2F_SUPER)
if (player->mo->sprite2 & FF_SPR2SUPER)
P_SetMobjState(player->mo, player->mo->state-states);
// Inform the netgame that the champion has fallen in the heat of battle.
@ -4211,7 +4210,6 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
if (player->pflags & PF_ATTACKDOWN || player->climbing || (G_TagGametype() && !(player->pflags & PF_TAGIT)))
return;
// Fire a fireball if we have the Fire Flower powerup!
if (((player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER) && !(player->weapondelay))
{
player->pflags |= PF_ATTACKDOWN;
@ -4223,7 +4221,6 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
return;
}
// No ringslinging outside of ringslinger!
if (!G_RingSlingerGametype() || player->weapondelay)
return;
@ -4402,7 +4399,34 @@ static void P_DoSuperStuff(player_t *player)
// If you're super and not Sonic, de-superize!
if (!(ALL7EMERALDS(emeralds) && player->charflags & SF_SUPER))
{
P_DoSuperDetransformation(player);
player->powers[pw_super] = 0;
P_SetMobjState(player->mo, S_PLAY_STND);
if (P_IsLocalPlayer(player))
{
music_stack_noposition = true; // HACK: Do not reposition next music
music_stack_fadeout = MUSICRATE/2; // HACK: Fade out current music
}
P_RestoreMusic(player);
P_SpawnShieldOrb(player);
// Restore color
if ((player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER)
{
player->mo->color = SKINCOLOR_WHITE;
G_GhostAddColor(GHC_FIREFLOWER);
}
else
{
player->mo->color = P_GetPlayerColor(player);
G_GhostAddColor(GHC_NORMAL);
}
if (!G_CoopGametype())
{
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\is no longer super.\\\\\\\\", player_names[player-players]));
}
return;
}
@ -4429,31 +4453,28 @@ static void P_DoSuperStuff(player_t *player)
// Ran out of rings while super!
if (player->rings <= 0 || player->exiting)
{
P_DoSuperDetransformation(player);
}
}
}
//
// P_SuperReady
//
// Returns true if player is ready to transform or detransform
// Returns true if player is ready to turn super, duh
//
boolean P_SuperReady(player_t *player)
{
if (player->mo
&& (player->rings >= 50)
&& ALL7EMERALDS(emeralds)
if (!player->powers[pw_super]
&& !player->powers[pw_invulnerability]
&& !player->powers[pw_tailsfly]
&& (player->charflags & SF_SUPER)
&& (player->pflags & PF_JUMPED)
&& !player->powers[pw_super]
&& !player->powers[pw_invulnerability]
&& !(player->powers[pw_shield] & SH_NOSTACK)
&& !player->powers[pw_tailsfly]
&& !player->powers[pw_carry]
&& !P_PlayerInPain(player)
&& !player->climbing
&& !(player->pflags & (PF_JUMPSTASIS|PF_THOKKED|PF_STARTDASH|PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY))
&& !(maptol & TOL_NIGHTS))
&& !(maptol & TOL_NIGHTS)
&& ALL7EMERALDS(emeralds)
&& (player->rings >= 50))
return true;
return false;
@ -5158,7 +5179,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
{
mobj_t *lockonshield = NULL;
if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SHIELDDOWN)
if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
&& ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted
{
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT && !(player->charflags & SF_NOSHIELDABILITY))
@ -5188,7 +5209,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
}
}
}
if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SHIELD && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) // Shield button effects
if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) // Spin button effects
{
// Force stop
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
@ -5277,7 +5298,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
//
// Handles player jumping
//
static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhack)
static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
{
mobj_t *lockonthok = NULL, *visual = NULL;
@ -5310,12 +5331,12 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhac
;
else if (P_PlayerShieldThink(player, cmd, lockonthok, visual))
;
else if (cmd->buttons & BT_SPIN)
else if ((cmd->buttons & BT_SPIN))
{
if (spinshieldhack && !(player->pflags & PF_SPINDOWN) && P_SuperReady(player))
if (!(player->pflags & PF_SPINDOWN) && P_SuperReady(player))
{
// If you're using two-button play, can turn Super and aren't already,
// and you don't have a shield, then turn Super!
// If you can turn super and aren't already,
// and you don't have a shield, do it!
P_DoSuperTransformation(player, false);
}
else if (!LUA_HookPlayer(player, HOOK(JumpSpinSpecial)))
@ -5418,6 +5439,12 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhac
}
else if (player->pflags & PF_SLIDING || ((gametyperules & GTR_TEAMFLAGS) && player->gotflag) || player->pflags & PF_SHIELDABILITY)
;
/*else if (P_SuperReady(player))
{
// If you can turn super and aren't already,
// and you don't have a shield, do it!
P_DoSuperTransformation(player, false);
}*/
else if (player->pflags & PF_JUMPED)
{
if (!LUA_HookPlayer(player, HOOK(AbilitySpecial)))
@ -8070,7 +8097,6 @@ void P_MovePlayer(player_t *player)
{
ticcmd_t *cmd;
INT32 i;
boolean spinshieldhack = false; // Hack: Is Spin and Shield bound to the same button (pressed on the same tic)?
fixed_t runspd;
@ -8692,13 +8718,10 @@ void P_MovePlayer(player_t *player)
&& !(player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)))
P_ElementalFire(player, false);
if ((cmd->buttons & (BT_SPIN|BT_SHIELD)) == (BT_SPIN|BT_SHIELD) && !(player->pflags & (PF_SPINDOWN|PF_SHIELDDOWN)))
spinshieldhack = true; // Spin and Shield is bound to the same button (pressed on the same tic), so enable two-button play (Jump and Spin+Shield)
P_DoSpinAbility(player, cmd);
// jumping
P_DoJumpStuff(player, cmd, spinshieldhack);
P_DoJumpStuff(player, cmd);
// If you're not spinning, you'd better not be spindashing!
if (!(player->pflags & PF_SPINNING) && player->powers[pw_carry] != CR_NIGHTSMODE)
@ -8786,21 +8809,10 @@ void P_MovePlayer(player_t *player)
P_PlayerFlagBurst(player, true);
}
// Check for fire and shield buttons
// check for fire
if (!player->exiting)
{
P_DoFiring(player, cmd);
// Shield button behavior
// Check P_PlayerShieldThink for actual shields!
if ((cmd->buttons & BT_SHIELD) && !(player->pflags & PF_SHIELDDOWN) && !spinshieldhack)
{
// Transform into super if we can!
if (P_SuperReady(player))
P_DoSuperTransformation(player, false);
}
}
{
boolean atspinheight = false;
fixed_t oldheight = player->mo->height;
@ -11540,6 +11552,9 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
return;
}
if (player->skidtime) // Rotate during metal sonic's new skid animation
angle += ANGLE_90;
if (underwater) // No fume underwater; spawn bubbles instead!
{
fume->movedir += FixedAngle(FixedDiv(2 * player->speed, 3 * mo->scale));
@ -12056,7 +12071,7 @@ void P_PlayerThink(player_t *player)
ticmiss++;
P_DoRopeHang(player);
P_DoJumpStuff(player, &player->cmd, false); // P_DoRopeHang would set PF_SPINDOWN, so no spinshieldhack here
P_DoJumpStuff(player, &player->cmd);
}
else //if (player->powers[pw_carry] == CR_ZOOMTUBE)
{
@ -12330,12 +12345,6 @@ void P_PlayerThink(player_t *player)
player->pflags &= ~PF_SPINDOWN;
}
// Check for Shield button
if (cmd->buttons & BT_SHIELD)
player->pflags |= PF_SHIELDDOWN;
else
player->pflags &= ~PF_SHIELDDOWN;
// IF PLAYER NOT HERE THEN FLASH END IF
if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)

View file

@ -968,7 +968,9 @@ UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 trans
if (color != SKINCOLOR_NONE)
{
// New colormap stuff for skins Tails 06-07-2002
if (mobj->colorized)
if ((mobj->state-states == S_METALSONIC_DASH || mobj->state-states == S_METALSONIC_BOUNCE) && (((leveltime/2) & 1))) // Metal boss doing attack
skinnum = TC_DASHMODE;
else if (mobj->colorized)
skinnum = TC_RAINBOW;
else if (mobj->player && mobj->player->dashmode >= DASHMODE_THRESHOLD
&& (mobj->player->charflags & SF_DASHMODE)

View file

@ -284,8 +284,6 @@ sfxinfo_t S_sfx[NUMSFX] =
{"mario8", false, 48, SF_X4AWAYSOUND, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
{"mario9", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Emerging power-up"},
{"marioa", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "One-up"},
{"mariob", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
{"marioc", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"},
{"thwomp", true, 127, SF_X4AWAYSOUND, -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp"},
// Black Eggman

View file

@ -332,8 +332,6 @@ typedef enum
sfx_mario8,
sfx_mario9,
sfx_marioa,
sfx_mariob,
sfx_marioc,
sfx_thwomp,
// Black Eggman

View file

@ -1176,10 +1176,8 @@ static void ST_drawInput(void)
V_DrawFill(x+16+(xoffs), y+(yoffs)-offs, 10, 10, col);\
V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, hudinfo[HUD_INPUT].f|symb, false)
drawbutt( 4,-3, BT_JUMP, 'J' );
drawbutt(15,-3, BT_SPIN, 'S' );
drawbutt(26,-3, BT_SHIELD, '\0'); // Instead of a wide 'J' or 'S', we'll draw a thin "SH" for Shield
V_DrawThinString(x+16+26, y+2+(-3)-offs, hudinfo[HUD_LIVES].f, "SH");
drawbutt( 4,-3, BT_JUMP, 'J');
drawbutt(15,-3, BT_SPIN, 'S');
V_DrawFill(x+16+4, y+8, 21, 10, hudinfo[HUD_INPUT].f|20); // sundial backing
if (stplyr->mo)

View file

@ -1,4 +1,4 @@
#define SRB2VERSION "2.2.14"/* this must be the first line, for cmake !! */
#define SRB2VERSION "2.2.15"/* this must be the first line, for cmake !! */
// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@ -9,7 +9,7 @@
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 55
#define MODVERSION 56
// Define this as a prerelease version suffix (pre#, RC#)
//#define BETAVERSION "pre4"

View file

@ -581,7 +581,7 @@ void Y_IntermissionDrawer(void)
if (LUA_HudEnabled(hud_intermissiontitletext))
{
const char *ringtext = "\x82" "50 rings, no shield";
const char *tut1text = "\x82" "press " "\x80" "shield";
const char *tut1text = "\x82" "press " "\x80" "spin";
const char *tut2text = "\x82" "mid-" "\x80" "jump";
ttheight = 8;
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);