Allow everything but the level and the text prompt to run before the level fade-in
Call HU_Ticker() in GS_GAMEEND
Fix titlecard display
Only hide the console messages when starting a game instead of between levels
Delete ST_Ticker
This commit is contained in:
Lactozilla 2023-12-27 23:15:11 -03:00
parent b7ecc77c02
commit cd8989979a
6 changed files with 34 additions and 74 deletions

View file

@ -710,9 +710,10 @@ void CON_ToggleOff(void)
con_destlines = 0;
con_curlines = 0;
CON_ClearHUD();
con_forcepic = 0;
CON_ClearHUD();
I_UpdateMouseGrab();
Unlock_state();

View file

@ -1878,6 +1878,10 @@ void G_StartLevel(boolean resetplayer)
G_SetMouseDeltas(0, 0, 1);
G_SetMouseDeltas(0, 0, 2);
// If starting a game, hide the console messages
if (gamestate != GS_LEVEL)
CON_ClearHUD();
if (titlemapinaction)
return;
@ -2031,9 +2035,6 @@ void G_DoLoadLevel(void)
G_SetMouseDeltas(0, 0, 1);
G_SetMouseDeltas(0, 0, 2);
// clear hud messages remains (usually from game startup)
CON_ClearHUD();
if (demoplayback && !timingdemo)
precache = true;
if (timingdemo)
@ -2112,7 +2113,6 @@ void TitleCard_Start(void)
return;
}
CON_ClearHUD();
TitleCard_LoadGraphics();
titlecard.running = true;
@ -2697,24 +2697,18 @@ void G_Ticker(boolean run)
switch (gamestate)
{
case GS_LEVEL:
if (titlecard.running)
{
if (run)
TitleCard_Run();
if (titlecard.prelevel)
{
G_CheckPlayerReborn();
break;
}
}
if (titlecard.running && run)
TitleCard_Run();
if (titledemo)
F_TitleDemoTicker();
P_Ticker(run); // tic the game
ST_Ticker(run);
F_TextPromptTicker();
if (!titlecard.prelevel)
{
P_Ticker(run); // tic the game
F_TextPromptTicker();
}
AM_Ticker();
HU_Ticker();
break;
case GS_INTERMISSION:
@ -2748,6 +2742,7 @@ void G_Ticker(boolean run)
case GS_GAMEEND:
if (run)
F_GameEndTicker();
HU_Ticker();
break;
case GS_EVALUATION:
@ -3598,9 +3593,6 @@ void G_DoReborn(INT32 playernum)
G_SetMouseDeltas(0, 0, 1);
G_SetMouseDeltas(0, 0, 2);
// clear hud messages remains (usually from game startup)
CON_ClearHUD();
// Starpost support
for (i = 0; i < MAXPLAYERS; i++)
{

View file

@ -2138,10 +2138,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
}
if (greycheck)
V_DrawSmallTranslucentPatch (x, y-4, V_80TRANS, livesback);
else
V_DrawSmallScaledPatch (x, y-4, 0, livesback);
V_DrawSmallScaledPatch (x, y-4, greycheck ? V_80TRANS : 0, livesback);
if (tab[i].color == 0)
{
@ -2150,10 +2147,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
V_DrawSmallScaledPatch(x, y-4, 0, superprefix[players[tab[i].num].skin]);
else
{
if (greycheck)
V_DrawSmallTranslucentPatch(x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin]);
else
V_DrawSmallScaledPatch(x, y-4, 0, faceprefix[players[tab[i].num].skin]);
V_DrawSmallScaledPatch(x, y-4, greycheck ? V_80TRANS : 0, faceprefix[players[tab[i].num].skin]);
}
}
else
@ -2167,7 +2161,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
{
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
if (greycheck)
V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
V_DrawSmallMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
else
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
}
@ -2177,10 +2171,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|(greycheck ? V_60TRANS : 0), va("%dx", players[tab[i].num].lives));
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
{
if (greycheck)
V_DrawSmallTranslucentPatch(x-32, y-4, V_60TRANS, tagico);
else
V_DrawSmallScaledPatch(x-32, y-4, 0, tagico);
V_DrawSmallScaledPatch(x-32, y-4, greycheck ? V_60TRANS : 0, tagico);
}
if (players[tab[i].num].exiting || (players[tab[i].num].pflags & PF_FINISHED))
@ -2436,7 +2427,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
{
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
if (greycheck)
V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
V_DrawSmallMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
else
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
}
@ -2510,10 +2501,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
V_DrawSmallScaledPatch (x, y-4, 0, superprefix[players[tab[i].num].skin]);
else
{
if (greycheck)
V_DrawSmallTranslucentPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin]);
else
V_DrawSmallScaledPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]);
V_DrawSmallScaledPatch (x, y-4, greycheck ? V_80TRANS : 0, faceprefix[players[tab[i].num].skin]);
}
}
else
@ -2527,7 +2515,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
{
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
if (greycheck)
V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
V_DrawSmallMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
else
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
}

View file

@ -206,13 +206,6 @@ boolean ST_SameTeam(player_t *a, player_t *b)
static boolean st_stopped = true;
void ST_Ticker(boolean run)
{
(void)run;
if (st_stopped)
return;
}
// 0 is default, any others are special palettes.
INT32 st_palette = 0;
INT32 st_translucency = 10;
@ -1292,7 +1285,7 @@ void TitleCard_Draw(void)
colormap = R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE);
if (titlecard.prelevel)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol|V_PERPLAYER);
if (!LUA_HudEnabled(hud_stagetitle) || titlecard.ticker >= (titlecard.endtime + TICRATE))
{
@ -1315,24 +1308,18 @@ void TitleCard_Draw(void)
if (lvlttlxpos < 0)
lvlttlxpos = 0;
if (!splitscreen || (splitscreen && stplyr == &players[displayplayer]))
{
INT32 zzticker = titlecard.ticker;
V_DrawMappedPatch(FixedInt(titlecard.zigzag), (-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag, colormap);
V_DrawMappedPatch(FixedInt(titlecard.zigzag), (zigzag->height-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag, colormap);
V_DrawMappedPatch(FixedInt(titlecard.zigzag), (-zztext->height+zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap);
V_DrawMappedPatch(FixedInt(titlecard.zigzag), (zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap);
}
INT32 zzticker = titlecard.ticker;
V_DrawSplitscreenPatch(FixedInt(titlecard.zigzag), (-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag, colormap);
V_DrawSplitscreenPatch(FixedInt(titlecard.zigzag), (zigzag->height-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag, colormap);
V_DrawSplitscreenPatch(FixedInt(titlecard.zigzag), (-zztext->height+zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap);
V_DrawSplitscreenPatch(FixedInt(titlecard.zigzag), (zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap);
if (actnum)
{
if (!splitscreen)
{
if (actnum > 9) // slightly offset the act diamond for two-digit act numbers
V_DrawMappedPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
else
V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
}
if (actnum > 9) // slightly offset the act diamond for two-digit act numbers
V_DrawSplitscreenPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
else
V_DrawSplitscreenPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
V_DrawLevelActNum(ttlnumxpos + ttlscroll, 104, V_PERPLAYER, actnum);
}
@ -1358,7 +1345,7 @@ void TitleCard_DrawOverWipe(void)
if (!(titlecard.running && titlecard.wipe && st_overlay))
return;
stplyr = &players[consoleplayer];
stplyr = &players[displayplayer];
TitleCard_PreDraw();
TitleCard_Draw();

View file

@ -23,9 +23,6 @@
// STATUS BAR
//
// Called by main loop.
void ST_Ticker(boolean run);
// Called by main loop.
void ST_Drawer(void);

View file

@ -155,10 +155,6 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
#define V_PERPLAYER 0x80000000 // automatically adjust coordinates/scaling for splitscreen mode
// defines for old functions
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
#define V_DrawTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
#define V_DrawSmallTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
#define V_DrawTinyTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
#define V_DrawMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
#define V_DrawSmallMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
#define V_DrawTinyMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
@ -166,9 +162,8 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
#define V_DrawSmallScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, NULL)
#define V_DrawTinyScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
#define V_DrawTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, NULL)
#define V_DrawSmallTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, NULL)
#define V_DrawTinyTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
#define V_DrawSciencePatch(x,y,s,p,sc) V_DrawFixedPatch(x,y,sc,s,p,NULL)
#define V_DrawSplitscreenPatch(x,y,s,p,c) V_DrawCroppedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, FRACUNIT, (s)|V_PERPLAYER, p, c, 0, 0, ((p)->width)<<FRACBITS, ((p)->height)<<FRACBITS)
#define V_DrawFixedPatch(x,y,sc,s,p,c) V_DrawStretchyFixedPatch(x,y,sc,sc,s,p,c)
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);