mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 17:22:12 +00:00
Remove key stuff
This commit is contained in:
parent
eb2dc9e99b
commit
cb3a8f7a58
10 changed files with 15 additions and 207 deletions
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@ -221,7 +221,7 @@ static void CONS_Bind_f(void)
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for (key = 0; key < NUMINPUTS; key++)
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if (bindtable[key])
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{
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CONS_Printf("%s : \"%s\"\n", G_KeyNumToString(key), bindtable[key]);
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CONS_Printf("%s : \"%s\"\n", G_KeynumToString(key), bindtable[key]);
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na = 1;
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}
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if (!na)
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@ -229,7 +229,7 @@ static void CONS_Bind_f(void)
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return;
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}
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key = G_KeyStringToNum(COM_Argv(1));
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key = G_KeyStringtoNum(COM_Argv(1));
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if (key <= 0 || key >= NUMINPUTS)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n"));
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17
src/d_main.c
17
src/d_main.c
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@ -183,8 +183,6 @@ void D_ProcessEvents(void)
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for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
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{
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boolean hooked = false;
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ev = &events[eventtail];
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// Set mouse buttons early in case event is eaten later
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@ -232,12 +230,6 @@ void D_ProcessEvents(void)
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continue;
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}
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if (!CON_Ready() && !menuactive) {
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if (G_LuaResponder(ev))
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continue;
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hooked = true;
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}
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// Menu input
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#ifdef HAVE_THREADS
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I_lock_mutex(&m_menu_mutex);
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@ -252,12 +244,6 @@ void D_ProcessEvents(void)
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if (eaten)
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continue; // menu ate the event
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if (!hooked && !CON_Ready()) {
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if (G_LuaResponder(ev))
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continue;
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hooked = true;
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}
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// console input
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#ifdef HAVE_THREADS
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I_lock_mutex(&con_mutex);
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@ -272,9 +258,6 @@ void D_ProcessEvents(void)
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if (eaten)
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continue; // ate the event
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if (!hooked && G_LuaResponder(ev))
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continue;
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G_Responder(ev);
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}
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@ -24,7 +24,6 @@
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#include "g_state.h" // gamestate_t (for lua)
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#include "g_game.h" // Joystick axes (for lua)
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#include "i_joy.h"
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#include "g_input.h" // Game controls (for lua)
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#include "deh_tables.h"
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@ -5471,51 +5470,6 @@ struct int_const_s const INT_CONST[] = {
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{"JA_FIRENORMAL",JA_FIRENORMAL},
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{"JOYAXISRANGE",JOYAXISRANGE},
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// Game controls
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{"gc_null",gc_null},
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{"gc_forward",gc_forward},
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{"gc_backward",gc_backward},
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{"gc_strafeleft",gc_strafeleft},
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{"gc_straferight",gc_straferight},
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{"gc_turnleft",gc_turnleft},
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{"gc_turnright",gc_turnright},
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{"gc_weaponnext",gc_weaponnext},
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{"gc_weaponprev",gc_weaponprev},
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{"gc_wepslot1",gc_wepslot1},
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{"gc_wepslot2",gc_wepslot2},
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{"gc_wepslot3",gc_wepslot3},
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{"gc_wepslot4",gc_wepslot4},
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{"gc_wepslot5",gc_wepslot5},
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{"gc_wepslot6",gc_wepslot6},
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{"gc_wepslot7",gc_wepslot7},
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{"gc_wepslot8",gc_wepslot8},
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{"gc_wepslot9",gc_wepslot9},
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{"gc_wepslot10",gc_wepslot10},
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{"gc_fire",gc_fire},
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{"gc_firenormal",gc_firenormal},
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{"gc_tossflag",gc_tossflag},
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{"gc_spin",gc_spin},
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{"gc_camtoggle",gc_camtoggle},
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{"gc_camreset",gc_camreset},
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{"gc_lookup",gc_lookup},
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{"gc_lookdown",gc_lookdown},
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{"gc_centerview",gc_centerview},
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{"gc_mouseaiming",gc_mouseaiming},
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{"gc_talkkey",gc_talkkey},
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{"gc_teamkey",gc_teamkey},
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{"gc_scores",gc_scores},
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{"gc_jump",gc_jump},
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{"gc_console",gc_console},
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{"gc_pause",gc_pause},
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{"gc_systemmenu",gc_systemmenu},
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{"gc_screenshot",gc_screenshot},
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{"gc_recordgif",gc_recordgif},
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{"gc_viewpoint",gc_viewpoint},
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{"gc_custom1",gc_custom1},
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{"gc_custom2",gc_custom2},
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{"gc_custom3",gc_custom3},
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{"num_gamecontrols",num_gamecontrols},
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// Mouse buttons
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{"MB_BUTTON1",MB_BUTTON1},
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{"MB_BUTTON2",MB_BUTTON2},
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10
src/g_game.c
10
src/g_game.c
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@ -2183,16 +2183,6 @@ boolean G_Responder(event_t *ev)
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return false;
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}
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//
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// G_LuaResponder
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// Let Lua handle key events.
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//
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boolean G_LuaResponder(event_t *ev)
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{
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return (ev->type == ev_keydown && LUAh_KeyDown(ev->data1)) ||
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(ev->type == ev_keyup && LUAh_KeyUp(ev->data1));
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}
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//
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// G_Ticker
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// Make ticcmd_ts for the players.
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@ -223,7 +223,6 @@ void G_EndGame(void); // moved from y_inter.c/h and renamed
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void G_Ticker(boolean run);
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boolean G_Responder(event_t *ev);
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boolean G_LuaResponder(event_t *ev);
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void G_AddPlayer(INT32 playernum);
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@ -624,7 +624,7 @@ void G_ClearAllControlKeys(void)
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// Returns the name of a key (or virtual key for mouse and joy)
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// the input value being an keynum
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//
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const char *G_KeyNumToString(INT32 keynum)
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const char *G_KeynumToString(INT32 keynum)
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{
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static char keynamestr[8];
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@ -648,7 +648,7 @@ const char *G_KeyNumToString(INT32 keynum)
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return keynamestr;
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}
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INT32 G_KeyStringToNum(const char *keystr)
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INT32 G_KeyStringtoNum(const char *keystr)
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{
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UINT32 j;
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@ -811,10 +811,10 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis
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for (i = 1; i < num_gamecontrols; i++)
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{
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fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i],
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G_KeyNumToString(fromcontrols[i][0]));
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G_KeynumToString(fromcontrols[i][0]));
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if (fromcontrols[i][1])
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fprintf(f, " \"%s\"\n", G_KeyNumToString(fromcontrols[i][1]));
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fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrols[i][1]));
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else
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fprintf(f, "\n");
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}
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@ -822,10 +822,10 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis
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for (i = 1; i < num_gamecontrols; i++)
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{
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fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i],
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G_KeyNumToString(fromcontrolsbis[i][0]));
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G_KeynumToString(fromcontrolsbis[i][0]));
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if (fromcontrolsbis[i][1])
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fprintf(f, " \"%s\"\n", G_KeyNumToString(fromcontrolsbis[i][1]));
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fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrolsbis[i][1]));
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else
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fprintf(f, "\n");
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}
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@ -1001,8 +1001,8 @@ static void setcontrol(INT32 (*gc)[2])
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CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
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return;
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}
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keynum1 = G_KeyStringToNum(COM_Argv(2));
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keynum2 = G_KeyStringToNum(COM_Argv(3));
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keynum1 = G_KeyStringtoNum(COM_Argv(2));
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keynum2 = G_KeyStringtoNum(COM_Argv(3));
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keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
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if (keynum >= 0)
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@ -181,8 +181,8 @@ extern const INT32 gcl_jump_spin[num_gcl_jump_spin];
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void G_MapEventsToControls(event_t *ev);
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// returns the name of a key
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const char *G_KeyNumToString(INT32 keynum);
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INT32 G_KeyStringToNum(const char *keystr);
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const char *G_KeynumToString(INT32 keynum);
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INT32 G_KeyStringtoNum(const char *keystr);
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// detach any keys associated to the given game control
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void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control);
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@ -13,7 +13,6 @@
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#include "fastcmp.h"
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#include "g_input.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "i_system.h"
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#include "lua_script.h"
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@ -23,44 +22,6 @@
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// FUNCTIONS //
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///////////////
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static int lib_gameControlDown(lua_State *L)
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{
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int i = luaL_checkinteger(L, 1);
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if (i < 0 || i >= num_gamecontrols)
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return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
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lua_pushinteger(L, PLAYER1INPUTDOWN(i));
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return 1;
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}
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static int lib_gameControl2Down(lua_State *L)
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{
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int i = luaL_checkinteger(L, 1);
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if (i < 0 || i >= num_gamecontrols)
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return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
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lua_pushinteger(L, PLAYER2INPUTDOWN(i));
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return 1;
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}
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static int lib_gameControlToKeyNum(lua_State *L)
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{
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int i = luaL_checkinteger(L, 1);
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if (i < 0 || i >= num_gamecontrols)
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return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
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lua_pushinteger(L, gamecontrol[i][0]);
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lua_pushinteger(L, gamecontrol[i][1]);
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return 2;
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}
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static int lib_gameControl2ToKeyNum(lua_State *L)
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{
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int i = luaL_checkinteger(L, 1);
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if (i < 0 || i >= num_gamecontrols)
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return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
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lua_pushinteger(L, gamecontrolbis[i][0]);
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lua_pushinteger(L, gamecontrolbis[i][1]);
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return 2;
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}
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static int lib_joyAxis(lua_State *L)
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{
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int i = luaL_checkinteger(L, 1);
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@ -75,35 +36,6 @@ static int lib_joy2Axis(lua_State *L)
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return 1;
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}
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static int lib_keyNumToString(lua_State *L)
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{
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int i = luaL_checkinteger(L, 1);
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lua_pushstring(L, G_KeyNumToString(i));
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return 1;
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}
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static int lib_keyStringToNum(lua_State *L)
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{
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const char *str = luaL_checkstring(L, 1);
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lua_pushinteger(L, G_KeyStringToNum(str));
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return 1;
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}
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static int lib_keyNumPrintable(lua_State *L)
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{
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int i = luaL_checkinteger(L, 1);
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lua_pushboolean(L, i >= 32 && i <= 127);
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return 1;
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}
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static int lib_shiftKeyNum(lua_State *L)
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{
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int i = luaL_checkinteger(L, 1);
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if (i >= 32 && i <= 127)
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lua_pushinteger(L, shiftxform[i]);
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return 1;
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}
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static int lib_getMouseGrab(lua_State *L)
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{
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lua_pushboolean(L, I_GetMouseGrab());
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@ -127,51 +59,14 @@ static boolean lib_getCursorPosition(lua_State *L)
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}
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static luaL_Reg lib[] = {
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{"G_GameControlDown", lib_gameControlDown},
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{"G_GameControl2Down", lib_gameControl2Down},
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{"G_GameControlToKeyNum", lib_gameControlToKeyNum},
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{"G_GameControl2ToKeyNum", lib_gameControl2ToKeyNum},
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{"G_JoyAxis", lib_joyAxis},
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{"G_Joy2Axis", lib_joy2Axis},
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{"G_KeyNumToString", lib_keyNumToString},
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{"G_KeyStringToNum", lib_keyStringToNum},
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{"HU_KeyNumPrintable", lib_keyNumPrintable},
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{"HU_ShiftKeyNum", lib_shiftKeyNum},
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{"I_GetMouseGrab", lib_getMouseGrab},
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{"I_SetMouseGrab", lib_setMouseGrab},
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{"I_GetCursorPosition", lib_getCursorPosition},
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{NULL, NULL}
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};
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///////////////////
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// gamekeydown[] //
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///////////////////
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static int lib_getGameKeyDown(lua_State *L)
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{
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int i = luaL_checkinteger(L, 2);
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if (i < 0 || i >= NUMINPUTS)
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return luaL_error(L, "gamekeydown[] index %d out of range (0 - %d)", i, NUMINPUTS-1);
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lua_pushboolean(L, gamekeydown[i]);
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return 1;
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}
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static int lib_setGameKeyDown(lua_State *L)
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{
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int i = luaL_checkinteger(L, 2);
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boolean j = luaL_checkboolean(L, 3);
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if (i < 0 || i >= NUMINPUTS)
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return luaL_error(L, "gamekeydown[] index %d out of range (0 - %d)", i, NUMINPUTS-1);
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gamekeydown[i] = j;
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return 0;
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}
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static int lib_lenGameKeyDown(lua_State *L)
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{
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lua_pushinteger(L, NUMINPUTS);
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return 1;
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}
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///////////
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// MOUSE //
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///////////
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@ -214,19 +109,6 @@ static int mouse_num(lua_State *L)
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int LUA_InputLib(lua_State *L)
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{
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lua_newuserdata(L, 0);
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lua_createtable(L, 0, 2);
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lua_pushcfunction(L, lib_getGameKeyDown);
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lua_setfield(L, -2, "__index");
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lua_pushcfunction(L, lib_setGameKeyDown);
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lua_setfield(L, -2, "__newindex");
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lua_pushcfunction(L, lib_lenGameKeyDown);
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lua_setfield(L, -2, "__len");
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lua_setmetatable(L, -2);
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lua_setglobal(L, "gamekeydown");
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luaL_newmetatable(L, META_MOUSE);
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lua_pushcfunction(L, mouse_get);
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lua_setfield(L, -2, "__index");
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@ -12683,13 +12683,13 @@ static void M_DrawControl(void)
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else
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{
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if (keys[0] != KEY_NULL)
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strcat (tmp, G_KeyNumToString (keys[0]));
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strcat (tmp, G_KeynumToString (keys[0]));
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if (keys[0] != KEY_NULL && keys[1] != KEY_NULL)
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strcat(tmp," or ");
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if (keys[1] != KEY_NULL)
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strcat (tmp, G_KeyNumToString (keys[1]));
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strcat (tmp, G_KeynumToString (keys[1]));
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}
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