mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
More decoupling
This commit is contained in:
parent
6ecec66297
commit
cb002c0fa6
14 changed files with 183 additions and 170 deletions
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@ -5304,7 +5304,7 @@ boolean TryRunTics(tic_t realtics)
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{
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COM_BufTicker();
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if (mapchangepending)
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D_MapChange(-1, 0, false, ultimatemode, false, 2, false, fromlevelselect); // finish the map change
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D_MapChange(-1, 0, ultimatemode, false, 2, false, fromlevelselect); // finish the map change
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}
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NetUpdate();
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@ -1721,7 +1721,7 @@ void D_SRB2Main(void)
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I_Error("You need to unlock this level before you can warp to it!\n");
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else
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{
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D_MapChange(pstartmap, gametype, false, ultimatemode, true, 0, false, false);
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D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false);
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}
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}
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}
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@ -64,6 +64,7 @@
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static void Got_NameAndColor(UINT8 **cp, INT32 playernum);
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static void Got_WeaponPref(UINT8 **cp, INT32 playernum);
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static void Got_Mapcmd(UINT8 **cp, INT32 playernum);
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static void Got_Newworld(UINT8 **cp, INT32 playernum);
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static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum);
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static void Got_Switchworld(UINT8 **cp, INT32 playernum);
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static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum);
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@ -454,6 +455,7 @@ void D_RegisterServerCommands(void)
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RegisterNetXCmd(XD_NAMEANDCOLOR, Got_NameAndColor);
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RegisterNetXCmd(XD_WEAPONPREF, Got_WeaponPref);
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RegisterNetXCmd(XD_MAP, Got_Mapcmd);
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RegisterNetXCmd(XD_NEWWORLD, Got_Newworld);
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RegisterNetXCmd(XD_EXITLEVEL, Got_ExitLevelcmd);
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RegisterNetXCmd(XD_SWITCHWORLD, Got_Switchworld);
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RegisterNetXCmd(XD_ADDFILE, Got_Addfilecmd);
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@ -1748,7 +1750,6 @@ boolean mapchangepending = false;
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*
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* \param mapnum Map number to change to.
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* \param gametype Gametype to switch to.
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* \param addworld Loads a separate world.
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* \param pultmode Is this 'Ultimate Mode'?
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* \param resetplayers 1 to reset player scores and lives and such, 0 not to.
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* \param delay Determines how the function will be executed: 0 to do
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@ -1758,7 +1759,7 @@ boolean mapchangepending = false;
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* \sa D_GameTypeChanged, Command_Map_f
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* \author Graue <graue@oceanbase.org>
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*/
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void D_MapChange(INT32 mapnum, INT32 newgametype, boolean addworld, boolean pultmode, boolean resetplayers, INT32 delay, boolean skipprecutscene, boolean FLS)
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void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean resetplayers, INT32 delay, boolean skipprecutscene, boolean FLS)
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{
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static char buf[2+MAX_WADPATH+1+4];
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static char *buf_p = buf;
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@ -1809,8 +1810,6 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean addworld, boolean pult
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flags |= 1<<2;
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if (FLS)
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flags |= 1<<3;
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if (addworld)
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flags |= 1<<4;
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WRITEUINT8(buf_p, flags);
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// new gametype value
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@ -1827,7 +1826,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean addworld, boolean pult
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// spawn the server if needed
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// reset players if there is a new one
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if (!IsPlayerAdmin(consoleplayer) && !addworld)
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if (!IsPlayerAdmin(consoleplayer))
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{
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if (SV_SpawnServer())
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buf[0] &= ~(1<<1);
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@ -1842,6 +1841,22 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean addworld, boolean pult
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}
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}
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// Sends a command to add a new world.
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// It's as simple as that.
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void D_AddWorld(INT32 mapnum)
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{
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char buf[MAX_WADPATH+1];
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char *buf_p = buf;
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CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d\n", mapnum);
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I_Assert(W_CheckNumForName(mapname) != LUMPERROR);
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WRITESTRINGN(buf_p, G_BuildMapName(mapnum), MAX_WADPATH);
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SendNetXCmd(XD_NEWWORLD, buf, buf_p - buf);
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}
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static char *
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ConcatCommandArgv (int start, int end)
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{
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@ -2069,7 +2084,10 @@ static void Command_Map_f(void)
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}
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tutorialmode = false; // warping takes us out of tutorial mode
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D_MapChange(newmapnum, newgametype, addworld, false, newresetplayers, 0, false, fromlevelselect);
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if (addworld)
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D_AddWorld(newmapnum);
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else
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D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, fromlevelselect);
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Z_Free(realmapname);
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}
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@ -2083,8 +2101,6 @@ static void Command_Map_f(void)
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*/
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static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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{
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player_t *player;
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boolean addworld;
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char mapname[MAX_WADPATH+1];
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UINT8 flags;
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INT32 resetplayer = 1, lastgametype;
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@ -2093,9 +2109,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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flags = READUINT8(*cp);
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addworld = ((flags & (1<<4)) != 0);
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if (!addworld && playernum != serverplayer && !IsPlayerAdmin(playernum))
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if (playernum != serverplayer && !IsPlayerAdmin(playernum))
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{
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CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
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if (server)
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@ -2103,8 +2117,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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return;
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}
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player = &players[playernum];
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if (chmappending)
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chmappending--;
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@ -2136,8 +2148,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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{
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DEBFILE(va("Warping to %s [resetplayer=%d lastgametype=%d gametype=%d cpnd=%d]\n",
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mapname, resetplayer, lastgametype, gametype, chmappending));
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if (!addworld)
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CONS_Printf(M_GetText("Speeding off to level...\n"));
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CONS_Printf(M_GetText("Speeding off to level...\n"));
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}
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if (demoplayback && !timingdemo)
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@ -2159,7 +2170,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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mapnumber = M_MapNumber(mapname[3], mapname[4]);
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LUA_HookInt(mapnumber, HOOK(MapChange));
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G_InitNew(player, mapname, addworld, ultimatemode, resetplayer, skipprecutscene, FLS);
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G_InitNew(mapname, ultimatemode, resetplayer, skipprecutscene, FLS);
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if (demoplayback && !timingdemo)
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precache = true;
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if (timingdemo)
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@ -2172,6 +2183,24 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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demo_start = true;
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}
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/** Receives a new world command and creates a new one.
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*
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* \param cp Data buffer.
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* \param playernum Player number responsible for the message.
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* \sa D_MapChange
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*/
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static void Got_Newworld(UINT8 **cp, INT32 playernum)
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{
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(void)playernum;
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char mapname[MAX_WADPATH+1];
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READSTRINGN(*cp, mapname, MAX_WADPATH);
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DEBFILE(va("Adding world with map %s\n", mapname));
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G_LoadWorld(mapname);
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}
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void SendWorldSwitch(INT32 worldnum, void *location, boolean nodetach)
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{
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UINT8 buf[sizeof(INT32) + sizeof(UINT8) + (sizeof(fixed_t) * 3) + sizeof(angle_t)];
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@ -130,24 +130,25 @@ typedef enum
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XD_SAY, // 5
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XD_MAP, // 6
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XD_EXITLEVEL, // 7
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XD_ADDFILE, // 8
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XD_ADDFOLDER, // 9
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XD_PAUSE, // 10
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XD_ADDPLAYER, // 11
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XD_TEAMCHANGE, // 12
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XD_CLEARSCORES, // 13
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XD_SWITCHWORLD, // 14
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XD_VERIFIED, // 15
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XD_RANDOMSEED, // 16
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XD_RUNSOC, // 17
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XD_REQADDFILE, // 18
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XD_REQADDFOLDER,// 19
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XD_SETMOTD, // 20
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XD_SUICIDE, // 21
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XD_DEMOTED, // 22
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XD_LUACMD, // 23
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XD_LUAVAR, // 24
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XD_LUAFILE, // 25
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XD_NEWWORLD, // 8
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XD_SWITCHWORLD, // 9
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XD_ADDFILE, // 10
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XD_ADDFOLDER, // 11
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XD_PAUSE, // 12
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XD_ADDPLAYER, // 13
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XD_TEAMCHANGE, // 14
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XD_CLEARSCORES, // 15
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XD_VERIFIED, // 16
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XD_RANDOMSEED, // 17
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XD_RUNSOC, // 18
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XD_REQADDFILE, // 19
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XD_REQADDFOLDER,// 20
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XD_SETMOTD, // 21
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XD_SUICIDE, // 22
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XD_DEMOTED, // 23
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XD_LUACMD, // 24
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XD_LUAVAR, // 25
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XD_LUAFILE, // 26
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MAXNETXCMD
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} netxcmd_t;
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@ -202,7 +203,8 @@ void D_SendPlayerConfig(void);
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void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean addworld, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void D_AddWorld(INT32 pmapnum);
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boolean IsPlayerAdmin(INT32 playernum);
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void SetAdminPlayer(INT32 playernum);
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void ClearAdminPlayers(void);
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@ -2429,13 +2429,13 @@ void F_StartTitleScreen(void)
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if (!mapheaderinfo[gamemap-1])
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P_AllocMapHeader(gamemap-1);
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P_UnloadWorldList();
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World_UnloadAll();
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curmapheader = nextmapheader = mapheaderinfo[gamemap-1];
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worldmapheader = curmapheader;
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maptol = curmapheader->typeoflevel;
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G_DoLoadLevel(&players[displayplayer], false, true);
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G_DoLoadLevel(true);
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if (!titlemap)
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return;
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@ -3904,7 +3904,7 @@ void F_EndCutScene(void)
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if (runningprecutscene)
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{
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if (server)
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D_MapChange(gamemap, gametype, false, ultimatemode, precutresetplayer, 0, true, precutFLS);
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D_MapChange(gamemap, gametype, ultimatemode, precutresetplayer, 0, true, precutFLS);
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}
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else
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{
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@ -1985,7 +1985,7 @@ void G_DoPlayDemo(char *defdemoname)
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memset(playeringame,0,sizeof(playeringame));
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playeringame[0] = true;
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P_SetRandSeed(randseed);
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G_InitNew(&players[0], G_BuildMapName(gamemap), false, false, true, true, false);
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G_InitNew(G_BuildMapName(gamemap), false, true, true, false);
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// Set color
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players[0].skincolor = skins[players[0].skin].prefcolor;
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146
src/g_game.c
146
src/g_game.c
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@ -1794,7 +1794,7 @@ static void G_ResetCamera(INT32 playernum)
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//
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// G_DoLoadLevel
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//
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void G_DoLoadLevel(player_t *player, boolean addworld, boolean resetplayer)
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void G_DoLoadLevel(boolean resetplayer)
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{
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INT32 i;
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@ -1826,29 +1826,18 @@ void G_DoLoadLevel(player_t *player, boolean addworld, boolean resetplayer)
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titlemapinaction = TITLEMAP_OFF;
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G_SetGamestate(GS_LEVEL);
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if (player == &players[consoleplayer])
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I_UpdateMouseGrab();
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I_UpdateMouseGrab();
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if (!addworld)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (resetplayer || (playeringame[i] && players[i].playerstate == PST_DEAD))
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players[i].playerstate = PST_REBORN;
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}
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P_UnloadWorldList();
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if (resetplayer || (playeringame[i] && players[i].playerstate == PST_DEAD))
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players[i].playerstate = PST_REBORN;
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}
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// Setup the level.
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boolean success;
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if (addworld)
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success = P_LoadWorld(false);
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else
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success = P_LoadLevel(false, false); // this never returns false? (yes it can)
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World_UnloadAll();
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// fail so reset game stuff
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if (!success)
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// Setup the level.
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if (!P_LoadLevel(false, false)) // this never returns false? (yes it can)
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{
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Command_ExitGame_f();
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return;
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@ -1865,33 +1854,23 @@ void G_DoLoadLevel(player_t *player, boolean addworld, boolean resetplayer)
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Z_CheckHeap(-2);
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#endif
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if (!addworld)
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// clear cmd building stuff
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memset(gamekeydown, 0, sizeof (gamekeydown));
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for (i = 0;i < JOYAXISSET; i++)
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{
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// clear cmd building stuff
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memset(gamekeydown, 0, sizeof (gamekeydown));
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for (i = 0;i < JOYAXISSET; i++)
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{
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joyxmove[i] = joyymove[i] = 0;
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joy2xmove[i] = joy2ymove[i] = 0;
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}
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G_SetMouseDeltas(0, 0, 1);
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G_SetMouseDeltas(0, 0, 2);
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if (splitscreen)
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G_ResetCamera(1);
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joyxmove[i] = joyymove[i] = 0;
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joy2xmove[i] = joy2ymove[i] = 0;
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}
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G_SetMouseDeltas(0, 0, 1);
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G_SetMouseDeltas(0, 0, 2);
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if (!addworld && player == &players[consoleplayer])
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{
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G_ResetCamera(consoleplayer);
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if (splitscreen)
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G_ResetCamera(1);
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// clear hud messages remains (usually from game startup)
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CON_ClearHUD();
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}
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G_ResetCamera(consoleplayer);
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// change world back to yours, for consistency
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if (addworld)
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P_SetWorld(localworld);
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// clear hud messages remains (usually from game startup)
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CON_ClearHUD();
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}
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//
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@ -2753,9 +2732,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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p->playerstate = PST_LIVE;
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p->panim = PA_IDLE; // standing animation
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if (p->world)
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((world_t *)p->world)->players++;
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//if ((netgame || multiplayer) && !p->spectator) -- moved into P_SpawnPlayer to account for forced changes there
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//p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
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@ -3292,7 +3268,7 @@ void G_DoReborn(INT32 playernum)
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{
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LUA_HookInt(gamemap, HOOK(MapChange));
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titlecardforreload = true;
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G_DoLoadLevel(&players[consoleplayer], false, true);
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G_DoLoadLevel(true);
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titlecardforreload = false;
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if (metalrecording)
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G_BeginMetal();
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@ -3360,8 +3336,11 @@ void G_AddPlayer(INT32 playernum)
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}
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}
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if (worldlist) // Assume the player is on the first world
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p->world = worldlist[0];
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p->world = NULL;
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// Let's just place the player in the first world
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if (worldlist)
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P_SwitchPlayerWorld(p, worldlist[0]);
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p->playerstate = PST_REBORN;
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@ -4227,10 +4206,10 @@ static void G_DoWorldDone(void)
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{
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if (gametyperules & GTR_CAMPAIGN)
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// don't reset player between maps
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D_MapChange(nextmap+1, gametype, false, ultimatemode, false, 0, false, false);
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D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false);
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else
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// resetplayer in match/chaos/tag/CTF/race for more equality
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D_MapChange(nextmap+1, gametype, false, ultimatemode, true, 0, false, false);
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D_MapChange(nextmap+1, gametype, ultimatemode, true, 0, false, false);
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}
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gameaction = ga_nothing;
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@ -4293,7 +4272,7 @@ static void G_DoContinued(void)
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// Reset # of lives
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pl->lives = (ultimatemode) ? 1 : startinglivesbalance[numgameovers];
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D_MapChange(gamemap, gametype, false, ultimatemode, false, 0, false, false);
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D_MapChange(gamemap, gametype, ultimatemode, false, 0, false, false);
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gameaction = ga_nothing;
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}
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||||
|
@ -4999,7 +4978,7 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, b
|
|||
CV_StealthSetValue(&cv_playercolor, color);
|
||||
|
||||
if (mapname)
|
||||
D_MapChange(M_MapNumber(mapname[3], mapname[4]), gametype, false, pultmode, true, 1, false, FLS);
|
||||
D_MapChange(M_MapNumber(mapname[3], mapname[4]), gametype, pultmode, true, 1, false, FLS);
|
||||
}
|
||||
|
||||
static void G_ResetPlayer(player_t *player, boolean pultmode, boolean FLS)
|
||||
|
@ -5036,9 +5015,7 @@ static void G_ResetPlayer(player_t *player, boolean pultmode, boolean FLS)
|
|||
// This is the map command interpretation something like Command_Map_f
|
||||
//
|
||||
// called at: map cmd execution, doloadgame, doplaydemo
|
||||
void G_InitNew(player_t *player,
|
||||
const char *mapname, boolean addworld,
|
||||
UINT8 pultmode, boolean resetplayer, boolean skipprecutscene, boolean FLS)
|
||||
void G_InitNew(const char *mapname, UINT8 pultmode, boolean resetplayer, boolean skipprecutscene, boolean FLS)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
|
@ -5062,11 +5039,8 @@ void G_InitNew(player_t *player,
|
|||
numgameovers = tokenlist = token = sstimer = redscore = bluescore = lastmap = 0;
|
||||
countdown = countdown2 = exitfadestarted = 0;
|
||||
|
||||
if (!addworld)
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
G_ResetPlayer(&players[i], pultmode, FLS);
|
||||
}
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
G_ResetPlayer(&players[i], pultmode, FLS);
|
||||
|
||||
// Reset unlockable triggers
|
||||
unlocktriggers = 0;
|
||||
|
@ -5093,15 +5067,8 @@ void G_InitNew(player_t *player,
|
|||
if(!mapheaderinfo[gamemap-1])
|
||||
P_AllocMapHeader(gamemap-1);
|
||||
|
||||
nextmapheader = mapheaderinfo[gamemap-1];
|
||||
|
||||
if (!addworld)
|
||||
{
|
||||
curmapheader = nextmapheader;
|
||||
maptol = nextmapheader->typeoflevel;
|
||||
}
|
||||
|
||||
worldmapheader = nextmapheader;
|
||||
curmapheader = worldmapheader = nextmapheader = mapheaderinfo[gamemap-1];
|
||||
maptol = nextmapheader->typeoflevel;
|
||||
|
||||
// Don't carry over custom music change to another map.
|
||||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
|
@ -5110,13 +5077,12 @@ void G_InitNew(player_t *player,
|
|||
automapactive = false;
|
||||
imcontinuing = false;
|
||||
|
||||
if (!addworld && ((gametyperules & GTR_CUTSCENES) && !skipprecutscene && nextmapheader->precutscenenum && !modeattacking && !(marathonmode & MA_NOCUTSCENES))) // Start a custom cutscene.
|
||||
if ((gametyperules & GTR_CUTSCENES) && !skipprecutscene && nextmapheader->precutscenenum && !modeattacking && !(marathonmode & MA_NOCUTSCENES)) // Start a custom cutscene.
|
||||
F_StartCustomCutscene(nextmapheader->precutscenenum-1, true, resetplayer, FLS);
|
||||
else
|
||||
G_DoLoadLevel(player, addworld, resetplayer);
|
||||
G_DoLoadLevel(resetplayer);
|
||||
|
||||
// current world is hopefully the newly loaded world at this point
|
||||
if (netgame && !addworld)
|
||||
if (netgame)
|
||||
{
|
||||
char *title = G_BuildMapTitle(gamemap);
|
||||
|
||||
|
@ -5130,6 +5096,42 @@ void G_InitNew(player_t *player,
|
|||
}
|
||||
}
|
||||
|
||||
boolean G_LoadWorld(const char *mapname)
|
||||
{
|
||||
// Check if the map is actually valid.
|
||||
if (W_CheckNumForName(mapname) == LUMPERROR)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "G_LoadWorld: Internal game map '%s' not found\n", mapname);
|
||||
return false;
|
||||
}
|
||||
|
||||
INT16 mapnum = (INT16)M_MapNumber(mapname[3], mapname[4]); // get xx out of MAPxx
|
||||
|
||||
LUA_HookInt(mapnum, HOOK(MapChange));
|
||||
|
||||
// gamemap changed; we assume that its map header is always valid,
|
||||
// so make it so
|
||||
if(!mapheaderinfo[mapnum-1])
|
||||
P_AllocMapHeader(mapnum-1);
|
||||
|
||||
nextmapheader = mapheaderinfo[mapnum-1];
|
||||
worldmapheader = nextmapheader;
|
||||
|
||||
if (!P_LoadWorld(mapnum, false))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "G_LoadWorld: Could not load map '%s'\n", mapname);
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef PARANOIA
|
||||
Z_CheckHeap(-2);
|
||||
#endif
|
||||
|
||||
// change world back to yours, for consistency
|
||||
P_SetWorld(localworld);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
char *G_BuildMapTitle(INT32 mapnum)
|
||||
{
|
||||
|
|
12
src/g_game.h
12
src/g_game.h
|
@ -136,9 +136,7 @@ extern INT32 localaiming, localaiming2; // should be an angle_t but signed
|
|||
void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo);
|
||||
void G_DoReborn(INT32 playernum);
|
||||
void G_PlayerReborn(INT32 player, boolean betweenmaps);
|
||||
void G_InitNew(player_t *player,
|
||||
const char *mapname, boolean addworld,
|
||||
UINT8 pultmode, boolean resetplayer, boolean skipprecutscene, boolean FLS);
|
||||
void G_InitNew(const char *mapname, UINT8 pultmode, boolean resetplayer, boolean skipprecutscene, boolean FLS);
|
||||
char *G_BuildMapTitle(INT32 mapnum);
|
||||
|
||||
struct searchdim
|
||||
|
@ -176,9 +174,11 @@ void G_SpawnPlayer(INT32 playernum);
|
|||
|
||||
// Can be called by the startup code or M_Responder.
|
||||
// A normal game starts at map 1, but a warp test can start elsewhere
|
||||
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar,
|
||||
boolean SSSG, boolean FLS);
|
||||
void G_DoLoadLevel(player_t *player, boolean addworld, boolean resetplayer);
|
||||
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar,boolean SSSG, boolean FLS);
|
||||
void G_DoLoadLevel(boolean resetplayer);
|
||||
|
||||
boolean G_LoadWorld(const char *mapname);
|
||||
|
||||
void G_StartTitleCard(void);
|
||||
void G_PreLevelTitleCard(void);
|
||||
boolean G_IsTitleCardAvailable(void);
|
||||
|
|
|
@ -11594,7 +11594,7 @@ static void M_StartServer(INT32 choice)
|
|||
|
||||
if (!StartSplitScreenGame)
|
||||
{
|
||||
D_MapChange(cv_nextmap.value, cv_newgametype.value, false, false, 1, 1, false, false);
|
||||
D_MapChange(cv_nextmap.value, cv_newgametype.value, false, 1, 1, false, false);
|
||||
COM_BufAddText("dummyconsvar 1\n");
|
||||
}
|
||||
else // split screen
|
||||
|
@ -11606,7 +11606,7 @@ static void M_StartServer(INT32 choice)
|
|||
splitscreen = true;
|
||||
SplitScreen_OnChange();
|
||||
}
|
||||
D_MapChange(cv_nextmap.value, cv_newgametype.value, false, false, 1, 1, false, false);
|
||||
D_MapChange(cv_nextmap.value, cv_newgametype.value, false, 1, 1, false, false);
|
||||
}
|
||||
|
||||
M_ClearMenus(true);
|
||||
|
|
|
@ -4365,7 +4365,7 @@ static inline boolean P_NetUnArchiveMisc(boolean reloading)
|
|||
if (READUINT32(save_p) != ARCHIVEBLOCK_MISC)
|
||||
I_Error("Bad $$$.sav at archive block Misc");
|
||||
|
||||
P_UnloadWorldList();
|
||||
World_UnloadAll();
|
||||
if (reloading)
|
||||
gametic = READUINT32(save_p);
|
||||
|
||||
|
@ -4920,12 +4920,12 @@ static void P_NetUnArchiveWorlds(void)
|
|||
// Unarchive each world
|
||||
for (INT32 i = 0; i < worldcount; i++)
|
||||
{
|
||||
gamemap = READINT16(save_p);
|
||||
INT16 mapnum = READINT16(save_p);
|
||||
|
||||
// Don't load the first world (because it already is loaded at this point)
|
||||
if (i != 0)
|
||||
{
|
||||
if (!P_LoadWorld(true))
|
||||
if (!P_LoadWorld(mapnum, true))
|
||||
I_Error("P_NetUnArchiveWorlds: failed loading world");
|
||||
}
|
||||
|
||||
|
|
|
@ -7562,7 +7562,7 @@ static void P_InitGametype(boolean addworld)
|
|||
static world_t *P_InitWorldFromMap(INT16 mapnumber, mapheader_t *mapheader, boolean addworld, boolean fromnetsave)
|
||||
{
|
||||
world_t *curworld = world;
|
||||
world_t *w = P_InitNewWorld();
|
||||
world_t *w = World_PushNew(mapnumber);
|
||||
|
||||
w->loading = true;
|
||||
|
||||
|
@ -7614,7 +7614,7 @@ static world_t *P_InitWorldFromMap(INT16 mapnumber, mapheader_t *mapheader, bool
|
|||
P_InitSlopes();
|
||||
|
||||
if (!P_LoadMapFromFile(maplumpnum))
|
||||
return false;
|
||||
return NULL;
|
||||
|
||||
// init anything that P_SpawnSlopes/P_SpawnMapThings needs to know
|
||||
P_InitSpecials();
|
||||
|
@ -7923,7 +7923,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
|
|||
return true;
|
||||
}
|
||||
|
||||
boolean P_LoadWorld(boolean fromnetsave)
|
||||
boolean P_LoadWorld(INT16 mapnum, boolean fromnetsave)
|
||||
{
|
||||
// Initialize sector node list.
|
||||
P_Initsecnode();
|
||||
|
@ -7943,12 +7943,14 @@ boolean P_LoadWorld(boolean fromnetsave)
|
|||
wipestyleflags = 0;
|
||||
}
|
||||
|
||||
world_t *w = P_InitWorldFromMap(gamemap, worldmapheader, true, fromnetsave);
|
||||
world_t *w = P_InitWorldFromMap(mapnum, worldmapheader, true, fromnetsave);
|
||||
if (w == NULL)
|
||||
I_Error("Map %s not found.\n", G_BuildMapName(gamemap));
|
||||
return false;
|
||||
|
||||
P_FinishMapLoad(fromnetsave);
|
||||
|
||||
P_FindEmerald(world);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -98,7 +98,7 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
|
|||
#endif
|
||||
void P_RespawnThings(void);
|
||||
boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate);
|
||||
boolean P_LoadWorld(boolean fromnetsave);
|
||||
boolean P_LoadWorld(INT16 mapnum, boolean fromnetsave);
|
||||
|
||||
boolean P_AddWadFile(const char *wadfilename);
|
||||
boolean P_AddFolder(const char *folderpath);
|
||||
|
|
|
@ -54,15 +54,15 @@ world_t **worldlist = NULL;
|
|||
INT32 numworlds = 0;
|
||||
|
||||
//
|
||||
// Initializes a world.
|
||||
// Creates a world.
|
||||
//
|
||||
world_t *P_InitWorld(void)
|
||||
world_t *World_Create(INT16 mapnum)
|
||||
{
|
||||
world_t *w = Z_Calloc(sizeof(world_t), PU_STATIC, NULL);
|
||||
w->gamemap = gamemap;
|
||||
if (!mapheaderinfo[gamemap-1])
|
||||
P_AllocMapHeader(gamemap-1);
|
||||
w->header = mapheaderinfo[gamemap-1];
|
||||
w->gamemap = mapnum;
|
||||
if (!mapheaderinfo[mapnum-1])
|
||||
P_AllocMapHeader(mapnum-1);
|
||||
w->header = mapheaderinfo[mapnum-1];
|
||||
w->thlist = Z_Calloc(sizeof(thinker_t) * NUM_THINKERLISTS, PU_STATIC, NULL);
|
||||
P_InitCachedActions(w);
|
||||
return w;
|
||||
|
@ -71,10 +71,10 @@ world_t *P_InitWorld(void)
|
|||
//
|
||||
// Initializes a new world, inserting it into the world list.
|
||||
//
|
||||
world_t *P_InitNewWorld(void)
|
||||
world_t *World_PushNew(INT16 mapnum)
|
||||
{
|
||||
worldlist = Z_Realloc(worldlist, (numworlds + 1) * sizeof(void *), PU_STATIC, NULL);
|
||||
worldlist[numworlds] = P_InitWorld();
|
||||
worldlist[numworlds] = World_Create(mapnum);
|
||||
|
||||
world_t *w = worldlist[numworlds];
|
||||
|
||||
|
@ -173,7 +173,7 @@ void P_DetachPlayerWorld(player_t *player)
|
|||
|
||||
player->world = NULL;
|
||||
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo))
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo) && player->mo->world != NULL)
|
||||
{
|
||||
R_RemoveMobjInterpolator(player->mo);
|
||||
player->mo->world = NULL;
|
||||
|
@ -189,7 +189,7 @@ void P_SwitchPlayerWorld(player_t *player, world_t *newworld)
|
|||
|
||||
player->world = newworld;
|
||||
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo))
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo) && player->mo->world == NULL)
|
||||
{
|
||||
player->mo->world = newworld;
|
||||
R_AddMobjInterpolator(player->mo);
|
||||
|
@ -220,7 +220,7 @@ void P_RoamIntoWorld(player_t *player, INT32 mapnum)
|
|||
else if (w)
|
||||
P_SwitchWorld(player, w, NULL);
|
||||
else
|
||||
D_MapChange(mapnum, gametype, true, false, false, 0, false, false);
|
||||
D_AddWorld(mapnum);
|
||||
}
|
||||
|
||||
boolean P_TransferCarriedPlayers(player_t *player, world_t *w)
|
||||
|
@ -452,7 +452,7 @@ static void P_UnloadSectorAttachments(sector_t *s, size_t ns)
|
|||
//
|
||||
// Unloads a world.
|
||||
//
|
||||
void P_UnloadWorld(world_t *w)
|
||||
void World_Delete(world_t *w)
|
||||
{
|
||||
if (w == NULL)
|
||||
return;
|
||||
|
@ -478,7 +478,7 @@ void P_UnloadWorld(world_t *w)
|
|||
//
|
||||
// Unloads all worlds.
|
||||
//
|
||||
void P_UnloadWorldList(void)
|
||||
void World_UnloadAll(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
|
@ -501,7 +501,7 @@ void P_UnloadWorldList(void)
|
|||
if (w == NULL)
|
||||
continue;
|
||||
|
||||
P_UnloadWorld(w);
|
||||
World_Delete(w);
|
||||
}
|
||||
|
||||
Z_Free(worldlist);
|
||||
|
@ -525,26 +525,6 @@ void P_UnloadWorldList(void)
|
|||
world = localworld = viewworld = NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// Unloads a player.
|
||||
//
|
||||
void P_UnloadWorldPlayer(player_t *player)
|
||||
{
|
||||
P_DetachPlayerWorld(player);
|
||||
|
||||
if (player->followmobj)
|
||||
{
|
||||
P_RemoveMobj(player->followmobj);
|
||||
P_SetTarget(&player->followmobj, NULL);
|
||||
}
|
||||
|
||||
if (player->mo)
|
||||
{
|
||||
P_RemoveMobj(player->mo);
|
||||
P_SetTarget(&player->mo, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
boolean P_MobjIsConnected(mobj_t *mobj1, mobj_t *mobj2)
|
||||
{
|
||||
return mobj2 && !P_MobjWasRemoved(mobj2) && P_GetMobjWorld(mobj1) == P_GetMobjWorld(mobj2);
|
||||
|
|
|
@ -163,12 +163,10 @@ typedef struct
|
|||
angle_t angle;
|
||||
} location_t;
|
||||
|
||||
world_t *P_InitWorld(void);
|
||||
world_t *P_InitNewWorld(void);
|
||||
|
||||
void P_UnloadWorld(world_t *w);
|
||||
void P_UnloadWorldList(void);
|
||||
void P_UnloadWorldPlayer(player_t *player);
|
||||
world_t *World_Create(INT16 mapnum);
|
||||
world_t *World_PushNew(INT16 mapnum);
|
||||
void World_Delete(world_t *w);
|
||||
void World_UnloadAll(void);
|
||||
|
||||
void P_SetGameWorld(world_t *w);
|
||||
void P_SetViewWorld(world_t *w);
|
||||
|
|
Loading…
Reference in a new issue