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Always allow the first singleplayer level in the MP level platter.
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@ -3822,6 +3822,9 @@ static boolean M_LevelAvailableOnPlatter(INT32 mapnum)
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if (mapvisited[mapnum]) // MV_MP
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if (mapvisited[mapnum]) // MV_MP
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return true;
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return true;
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if (mapnum+1 == spstage_start)
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return true;
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// intentional fallthrough
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// intentional fallthrough
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case LLM_RECORDATTACK:
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case LLM_RECORDATTACK:
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case LLM_NIGHTSATTACK:
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case LLM_NIGHTSATTACK:
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