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commit
c3e2c532ed
1 changed files with 1 additions and 4 deletions
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@ -1123,7 +1123,6 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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if (cv_grmd2.value && ((md2_models[spr->mobj->sprite].scale > 0.0f) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f)) && !spr->precip)
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if (cv_grmd2.value && ((md2_models[spr->mobj->sprite].scale > 0.0f) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f)) && !spr->precip)
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{
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{
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GLPatch_t *gpatch;
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GLPatch_t *gpatch;
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FBITFIELD blend = 0;
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INT32 *buff;
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INT32 *buff;
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UINT32 durs = spr->mobj->state->tics;
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UINT32 durs = spr->mobj->state->tics;
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UINT32 tics = spr->mobj->tics;
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UINT32 tics = spr->mobj->tics;
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@ -1136,14 +1135,12 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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if (spr->mobj->flags2 & MF2_SHADOW)
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if (spr->mobj->flags2 & MF2_SHADOW)
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{
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{
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Surf.FlatColor.s.alpha = 0x40;
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Surf.FlatColor.s.alpha = 0x40;
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blend = PF_Translucent;
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}
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}
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else if (spr->mobj->frame & FF_TRANSMASK)
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else if (spr->mobj->frame & FF_TRANSMASK)
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blend = HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
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HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
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else
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else
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{
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{
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Surf.FlatColor.s.alpha = 0xFF;
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Surf.FlatColor.s.alpha = 0xFF;
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blend = PF_Translucent|PF_Occlude;
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}
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}
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// dont forget to enabled the depth test because we can't do this like
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// dont forget to enabled the depth test because we can't do this like
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