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Merge branch 'invert' into 'next'
Give the inverted flashpal a constant See merge request STJr/SRB2!1685
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@ -5088,6 +5088,7 @@ struct int_const_s const INT_CONST[] = {
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{"PAL_MIXUP",PAL_MIXUP},
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{"PAL_RECYCLE",PAL_RECYCLE},
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{"PAL_NUKE",PAL_NUKE},
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{"PAL_INVERT",PAL_INVERT},
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// for P_DamageMobj
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//// Damage types
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{"DMG_WATER",DMG_WATER},
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@ -349,6 +349,7 @@ void P_FlashPal(player_t *pl, UINT16 type, UINT16 duration);
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#define PAL_MIXUP 2
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#define PAL_RECYCLE 3
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#define PAL_NUKE 4
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#define PAL_INVERT 5
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//
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// P_ENEMY
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