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don't adjust texture coords of nonexistant gpatch
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@ -1154,6 +1154,9 @@ static void adjustTextureCoords(model_t *model, patch_t *patch)
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int i;
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GLPatch_t *gpatch = ((GLPatch_t *)patch->hardware);
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if (!gpatch)
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return;
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for (i = 0; i < model->numMeshes; i++)
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{
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int j;
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