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More coherent sound selection to prevent confusion of token and score boxes.
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deba4dcf0d
commit
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2 changed files with 5 additions and 5 deletions
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@ -7456,7 +7456,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_SCORE1K_ICON1, // spawnstate
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S_SCORE1K_ICON1, // spawnstate
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1, // spawnhealth
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1, // spawnhealth
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S_NULL, // seestate
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S_NULL, // seestate
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sfx_token, // seesound
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sfx_chchng, // seesound
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1000, // reactiontime
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1000, // reactiontime
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sfx_None, // attacksound
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sfx_None, // attacksound
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S_NULL, // painstate
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S_NULL, // painstate
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@ -7483,7 +7483,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_SCORE10K_ICON1, // spawnstate
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S_SCORE10K_ICON1, // spawnstate
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1, // spawnhealth
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1, // spawnhealth
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S_NULL, // seestate
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S_NULL, // seestate
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sfx_token, // seesound
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sfx_chchng, // seesound
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10000, // reactiontime
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10000, // reactiontime
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sfx_None, // attacksound
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sfx_None, // attacksound
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S_NULL, // painstate
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S_NULL, // painstate
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@ -193,13 +193,13 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"corkh", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork hit"},
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{"corkh", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork hit"},
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// Menu, interface
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// Menu, interface
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{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score tally done"},
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{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
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{"dwnind", false, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Thinking about air"},
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{"dwnind", false, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Thinking about air"},
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{"emfind", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Radar beep"},
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{"emfind", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Radar beep"},
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{"flgcap", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flag captured"},
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{"flgcap", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flag captured"},
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{"menu1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Menu beep"},
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{"menu1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Menu beep"},
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{"oneup", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Extra life"},
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{"oneup", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Extra life"},
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{"ptally", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score tally"}, // Point tally is identical to menu for now
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{"ptally", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Tally"}, // Point tally is identical to menu for now
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{"radio", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Notification"},
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{"radio", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Notification"},
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{"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now
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{"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now
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{"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, // make sure you can hear the DING DING! Tails 03-08-2000
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{"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, // make sure you can hear the DING DING! Tails 03-08-2000
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@ -399,7 +399,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"s3kad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "GO!"},
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{"s3kad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "GO!"},
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{"s3kae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pinball flipper"},
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{"s3kae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pinball flipper"},
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{"s3kaf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "To Special Stage"},
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{"s3kaf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "To Special Stage"},
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{"s3kb0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score tally done"},
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{"s3kb0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
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{"s3kb1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
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{"s3kb1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
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{"s3kb2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Failure"},
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{"s3kb2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Failure"},
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{"s3kb3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Warp"},
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{"s3kb3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Warp"},
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