OpenGL: FOF cutting fix

Fixes any FOF's with FF_SOLID not cutting each other.
This commit is contained in:
Sryder13 2014-04-19 17:21:30 +01:00
parent 8271b7feab
commit bae7b5b2ac

View file

@ -1101,9 +1101,6 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
if (cutflag == FF_CUTSOLIDS) // These are regular walls sent in from StoreWallRange, they shouldn't be cut from this if (cutflag == FF_CUTSOLIDS) // These are regular walls sent in from StoreWallRange, they shouldn't be cut from this
solid = false; solid = false;
if (cutflag & FF_SOLID) // these weren't being cut before anyway, although they probably should be in the right conditions
solid = false;
height = FIXED_TO_FLOAT(list[i].height); height = FIXED_TO_FLOAT(list[i].height);
if (solid) if (solid)
bheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight); bheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight);