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Remove useless return value for SV_AddWaitingPlayers
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parent
36613d58e9
commit
ba91520eab
3 changed files with 5 additions and 12 deletions
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@ -3262,9 +3262,9 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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LUA_HookInt(newplayernum, HOOK(PlayerJoin));
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LUA_HookInt(newplayernum, HOOK(PlayerJoin));
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}
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}
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static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
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static void SV_AddWaitingPlayers(const char *name, const char *name2)
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{
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{
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INT32 node, n, newplayer = false;
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INT32 node, n;
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UINT8 buf[2 + MAXPLAYERNAME];
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UINT8 buf[2 + MAXPLAYERNAME];
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UINT8 *p;
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UINT8 *p;
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INT32 newplayernum;
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INT32 newplayernum;
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@ -3274,8 +3274,6 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
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// splitscreen can allow 2 player in one node
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// splitscreen can allow 2 player in one node
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for (; netnodes[node].numplayerswaiting > 0; netnodes[node].numplayerswaiting--)
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for (; netnodes[node].numplayerswaiting > 0; netnodes[node].numplayerswaiting--)
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{
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{
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newplayer = true;
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newplayernum = FindRejoinerNum(node);
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newplayernum = FindRejoinerNum(node);
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if (newplayernum == -1)
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if (newplayernum == -1)
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{
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{
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@ -3320,8 +3318,6 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
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DEBFILE(va("Server added player %d node %d\n", newplayernum, node));
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DEBFILE(va("Server added player %d node %d\n", newplayernum, node));
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}
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}
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}
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}
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return newplayer;
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}
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}
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void CL_AddSplitscreenPlayer(void)
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void CL_AddSplitscreenPlayer(void)
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@ -3344,7 +3340,7 @@ boolean Playing(void)
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return (server && serverrunning) || (client && cl_mode == CL_CONNECTED);
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return (server && serverrunning) || (client && cl_mode == CL_CONNECTED);
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}
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}
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boolean SV_SpawnServer(void)
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void SV_SpawnServer(void)
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{
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{
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if (demoplayback)
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if (demoplayback)
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G_StopDemo(); // reset engine parameter
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G_StopDemo(); // reset engine parameter
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@ -3371,8 +3367,6 @@ boolean SV_SpawnServer(void)
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CL_ConnectToServer();
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CL_ConnectToServer();
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else doomcom->numslots = 1;
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else doomcom->numslots = 1;
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}
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}
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return SV_AddWaitingPlayers(cv_playername.zstring, cv_playername2.zstring);
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}
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}
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void SV_StopServer(void)
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void SV_StopServer(void)
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@ -412,7 +412,7 @@ void SendKick(UINT8 playernum, UINT8 msg);
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void NetUpdate(void);
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void NetUpdate(void);
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void SV_StartSinglePlayerServer(void);
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void SV_StartSinglePlayerServer(void);
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boolean SV_SpawnServer(void);
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void SV_SpawnServer(void);
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void SV_StopServer(void);
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void SV_StopServer(void);
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void SV_ResetServer(void);
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void SV_ResetServer(void);
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void CL_AddSplitscreenPlayer(void);
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void CL_AddSplitscreenPlayer(void);
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@ -1850,8 +1850,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
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// reset players if there is a new one
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// reset players if there is a new one
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if (!IsPlayerAdmin(consoleplayer))
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if (!IsPlayerAdmin(consoleplayer))
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{
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{
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if (SV_SpawnServer())
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SV_SpawnServer();
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buf[0] &= ~(1<<1);
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if (!Playing()) // you failed to start a server somehow, so cancel the map change
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if (!Playing()) // you failed to start a server somehow, so cancel the map change
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return;
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return;
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}
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}
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