mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 17:22:12 +00:00
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
This commit is contained in:
commit
b973b43271
18 changed files with 227 additions and 236 deletions
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@ -1156,7 +1156,7 @@ UINT8 CanChangeSkin(INT32 playernum)
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// Server has skin change restrictions.
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// Server has skin change restrictions.
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if (cv_restrictskinchange.value)
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if (cv_restrictskinchange.value)
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||||||
{
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{
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if (gametype == GT_COOP)
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if (gametyperules & GTR_FRIENDLY)
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return true;
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return true;
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// Can change skin during initial countdown.
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// Can change skin during initial countdown.
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@ -1747,7 +1747,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
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}
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}
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CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
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CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
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mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
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mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
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if ((netgame || multiplayer) && !((gametype == newgametype) && (newgametype == GT_COOP)))
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if ((netgame || multiplayer) && !((gametype == newgametype) && (gametypedefaultrules[newgametype] & GTR_CAMPAIGN)))
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FLS = false;
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FLS = false;
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if (delay != 2)
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if (delay != 2)
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@ -1989,7 +1989,7 @@ static void Command_Map_f(void)
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fromlevelselect =
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fromlevelselect =
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( netgame || multiplayer ) &&
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( netgame || multiplayer ) &&
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newgametype == gametype &&
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newgametype == gametype &&
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newgametype == GT_COOP;
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gametypedefaultrules[newgametype] & GTR_CAMPAIGN;
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}
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}
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}
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}
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@ -2779,7 +2779,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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players[playernum].spectator = false;
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players[playernum].spectator = false;
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//If joining after hidetime in normal tag, default to being IT.
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//If joining after hidetime in normal tag, default to being IT.
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if (gametype == GT_TAG && (leveltime > (hidetime * TICRATE)))
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if (((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG) && (leveltime > (hidetime * TICRATE)))
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{
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{
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NetPacket.packet.newteam = 1; //minor hack, causes the "is it" message to be printed later.
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NetPacket.packet.newteam = 1; //minor hack, causes the "is it" message to be printed later.
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players[playernum].pflags |= PF_TAGIT; //make the player IT.
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players[playernum].pflags |= PF_TAGIT; //make the player IT.
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@ -3629,7 +3629,7 @@ static void PointLimit_OnChange(void)
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static void NumLaps_OnChange(void)
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static void NumLaps_OnChange(void)
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{
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{
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// Just don't be verbose
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// Just don't be verbose
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if (gametype == GT_RACE)
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if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)
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CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
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CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
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}
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}
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@ -3743,7 +3743,7 @@ static void ExitMove_OnChange(void)
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{
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{
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UINT8 i;
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UINT8 i;
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if (!(netgame || multiplayer) || gametype != GT_COOP)
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if (!(netgame || multiplayer) || !(gametyperules & GTR_FRIENDLY))
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return;
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return;
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if (cv_exitmove.value)
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if (cv_exitmove.value)
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@ -4620,7 +4620,7 @@ static void Command_ShowTime_f(void)
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static void BaseNumLaps_OnChange(void)
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static void BaseNumLaps_OnChange(void)
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{
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{
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if (gametype == GT_RACE)
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if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)
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{
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{
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if (cv_basenumlaps.value)
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if (cv_basenumlaps.value)
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CONS_Printf(M_GetText("Number of laps will be changed to map defaults next round.\n"));
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CONS_Printf(M_GetText("Number of laps will be changed to map defaults next round.\n"));
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|
|
78
src/g_game.c
78
src/g_game.c
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@ -2067,7 +2067,7 @@ boolean G_Responder(event_t *ev)
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&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
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&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
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continue;
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continue;
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}
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}
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else if (gametype == GT_HIDEANDSEEK)
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else if (gametyperules & GTR_HIDEFROZEN)
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{
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{
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if (players[consoleplayer].pflags & PF_TAGIT)
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if (players[consoleplayer].pflags & PF_TAGIT)
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continue;
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continue;
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@ -2618,7 +2618,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
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S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
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}
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}
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|
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if (gametype == GT_COOP)
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if (gametyperules & GTR_EMERALDHUNT)
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P_FindEmerald(); // scan for emeralds to hunt for
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P_FindEmerald(); // scan for emeralds to hunt for
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|
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// If NiGHTS, find lowest mare to start with.
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// If NiGHTS, find lowest mare to start with.
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@ -2786,6 +2786,26 @@ mapthing_t *G_FindCoopStart(INT32 playernum)
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return NULL;
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return NULL;
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}
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}
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// Find a Co-op start, or fallback into other types of starts.
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static inline mapthing_t *G_FindCoopStartOrFallback(INT32 playernum)
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{
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mapthing_t *spawnpoint = NULL;
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if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
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&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
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spawnpoint = G_FindCTFStart(playernum); // fallback
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return spawnpoint;
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}
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// Find a Match start, or fallback into other types of starts.
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static inline mapthing_t *G_FindMatchStartOrFallback(INT32 playernum)
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{
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mapthing_t *spawnpoint = NULL;
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if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
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&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
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spawnpoint = G_FindCoopStart(playernum); // fallback
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return spawnpoint;
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}
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mapthing_t *G_FindMapStart(INT32 playernum)
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mapthing_t *G_FindMapStart(INT32 playernum)
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{
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{
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mapthing_t *spawnpoint;
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mapthing_t *spawnpoint;
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@ -2793,9 +2813,22 @@ mapthing_t *G_FindMapStart(INT32 playernum)
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if (!playeringame[playernum])
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if (!playeringame[playernum])
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return NULL;
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return NULL;
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// -- Spectators --
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// Order in platform gametypes: Coop->DM->CTF
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// And, with deathmatch starts: DM->CTF->Coop
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if (players[playernum].spectator)
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{
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// In platform gametypes, spawn in Co-op starts first
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// Overriden by GTR_DEATHMATCHSTARTS.
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if (G_PlatformGametype() && !(gametyperules & GTR_DEATHMATCHSTARTS))
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spawnpoint = G_FindCoopStartOrFallback(playernum);
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else
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spawnpoint = G_FindMatchStartOrFallback(playernum);
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}
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// -- CTF --
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// -- CTF --
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// Order: CTF->DM->Coop
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// Order: CTF->DM->Coop
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if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
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else if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
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{
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{
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if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
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if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
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&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
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&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
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@ -2804,21 +2837,13 @@ mapthing_t *G_FindMapStart(INT32 playernum)
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|
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// -- DM/Tag/CTF-spectator/etc --
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// -- DM/Tag/CTF-spectator/etc --
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// Order: DM->CTF->Coop
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// Order: DM->CTF->Coop
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else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
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else if (G_TagGametype() ? (!(players[playernum].pflags & PF_TAGIT)) : (gametyperules & GTR_DEATHMATCHSTARTS))
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{
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spawnpoint = G_FindMatchStartOrFallback(playernum);
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if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
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&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
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spawnpoint = G_FindCoopStart(playernum); // fallback
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|
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}
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|
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|
|
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// -- Other game modes --
|
// -- Other game modes --
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// Order: Coop->DM->CTF
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// Order: Coop->DM->CTF
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else
|
else
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{
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spawnpoint = G_FindCoopStartOrFallback(playernum);
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if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
|
|
||||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
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spawnpoint = G_FindCTFStart(playernum); // fallback
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|
||||||
}
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|
||||||
|
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||||||
//No spawns found. ANYWHERE.
|
//No spawns found. ANYWHERE.
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if (!spawnpoint)
|
if (!spawnpoint)
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|
@ -2904,7 +2929,7 @@ void G_DoReborn(INT32 playernum)
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return;
|
return;
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}
|
}
|
||||||
|
|
||||||
if (countdowntimeup || (!(netgame || multiplayer) && gametype == GT_COOP))
|
if (countdowntimeup || (!(netgame || multiplayer) && (gametyperules & GTR_CAMPAIGN)))
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resetlevel = true;
|
resetlevel = true;
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else if ((G_GametypeUsesCoopLives() || G_GametypeUsesCoopStarposts()) && (netgame || multiplayer) && !G_IsSpecialStage(gamemap))
|
else if ((G_GametypeUsesCoopLives() || G_GametypeUsesCoopStarposts()) && (netgame || multiplayer) && !G_IsSpecialStage(gamemap))
|
||||||
{
|
{
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||||||
|
@ -3109,7 +3134,7 @@ void G_AddPlayer(INT32 playernum)
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|
|
||||||
p->height = mobjinfo[MT_PLAYER].height;
|
p->height = mobjinfo[MT_PLAYER].height;
|
||||||
|
|
||||||
if (G_GametypeUsesLives() || ((netgame || multiplayer) && gametype == GT_COOP))
|
if (G_GametypeUsesLives() || ((netgame || multiplayer) && (gametyperules & GTR_FRIENDLY)))
|
||||||
p->lives = cv_startinglives.value;
|
p->lives = cv_startinglives.value;
|
||||||
|
|
||||||
if ((countplayers && !notexiting) || G_IsSpecialStage(gamemap))
|
if ((countplayers && !notexiting) || G_IsSpecialStage(gamemap))
|
||||||
|
@ -3158,7 +3183,7 @@ void G_ExitLevel(void)
|
||||||
CV_SetValue(&cv_teamscramble, cv_scrambleonchange.value);
|
CV_SetValue(&cv_teamscramble, cv_scrambleonchange.value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!(gametyperules & GTR_CAMPAIGN))
|
if (!(gametyperules & (GTR_FRIENDLY|GTR_CAMPAIGN)))
|
||||||
CONS_Printf(M_GetText("The round has ended.\n"));
|
CONS_Printf(M_GetText("The round has ended.\n"));
|
||||||
|
|
||||||
// Remove CEcho text on round end.
|
// Remove CEcho text on round end.
|
||||||
|
@ -3224,7 +3249,7 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
|
||||||
// Tag
|
// Tag
|
||||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||||
// Hide and Seek
|
// Hide and Seek
|
||||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_HIDEFROZEN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||||
|
|
||||||
// CTF
|
// CTF
|
||||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||||
|
@ -3569,6 +3594,16 @@ boolean G_PlatformGametype(void)
|
||||||
return (!(gametyperules & GTR_RINGSLINGER));
|
return (!(gametyperules & GTR_RINGSLINGER));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// G_CoopGametype
|
||||||
|
//
|
||||||
|
// Returns true if a gametype is a Co-op gametype.
|
||||||
|
//
|
||||||
|
boolean G_CoopGametype(void)
|
||||||
|
{
|
||||||
|
return ((gametyperules & (GTR_FRIENDLY|GTR_CAMPAIGN)) == (GTR_FRIENDLY|GTR_CAMPAIGN));
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// G_TagGametype
|
// G_TagGametype
|
||||||
//
|
//
|
||||||
|
@ -3835,7 +3870,10 @@ static void G_DoCompleted(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((skipstats && !modeattacking) || (spec && modeattacking && stagefailed))
|
// If the current gametype has no intermission screen set, then don't start it.
|
||||||
|
Y_DetermineIntermissionType();
|
||||||
|
|
||||||
|
if ((skipstats && !modeattacking) || (spec && modeattacking && stagefailed) || (intertype == int_none))
|
||||||
{
|
{
|
||||||
G_UpdateVisited();
|
G_UpdateVisited();
|
||||||
G_AfterIntermission();
|
G_AfterIntermission();
|
||||||
|
@ -3890,7 +3928,7 @@ static void G_DoWorldDone(void)
|
||||||
{
|
{
|
||||||
if (server)
|
if (server)
|
||||||
{
|
{
|
||||||
if (gametype == GT_COOP)
|
if (gametyperules & GTR_CAMPAIGN)
|
||||||
// don't reset player between maps
|
// don't reset player between maps
|
||||||
D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false);
|
D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false);
|
||||||
else
|
else
|
||||||
|
|
|
@ -191,6 +191,7 @@ boolean G_GametypeHasTeams(void);
|
||||||
boolean G_GametypeHasSpectators(void);
|
boolean G_GametypeHasSpectators(void);
|
||||||
boolean G_RingSlingerGametype(void);
|
boolean G_RingSlingerGametype(void);
|
||||||
boolean G_PlatformGametype(void);
|
boolean G_PlatformGametype(void);
|
||||||
|
boolean G_CoopGametype(void);
|
||||||
boolean G_TagGametype(void);
|
boolean G_TagGametype(void);
|
||||||
boolean G_CompetitionGametype(void);
|
boolean G_CompetitionGametype(void);
|
||||||
boolean G_EnoughPlayersFinished(void);
|
boolean G_EnoughPlayersFinished(void);
|
||||||
|
|
|
@ -61,9 +61,6 @@ typedef struct
|
||||||
// equivalent of the software renderer's vissprites
|
// equivalent of the software renderer's vissprites
|
||||||
typedef struct gr_vissprite_s
|
typedef struct gr_vissprite_s
|
||||||
{
|
{
|
||||||
// Doubly linked list
|
|
||||||
struct gr_vissprite_s *prev;
|
|
||||||
struct gr_vissprite_s *next;
|
|
||||||
float x1, x2;
|
float x1, x2;
|
||||||
float tz, ty;
|
float tz, ty;
|
||||||
//lumpnum_t patchlumpnum;
|
//lumpnum_t patchlumpnum;
|
||||||
|
|
|
@ -4179,96 +4179,45 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
|
||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
// Sort vissprites by distance
|
// Sort vissprites by distance
|
||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
static gr_vissprite_t gr_vsprsortedhead;
|
gr_vissprite_t* gr_vsprorder[MAXVISSPRITES];
|
||||||
|
|
||||||
static void HWR_SortVisSprites(void)
|
// Note: For more correct transparency the transparent sprites would need to be
|
||||||
|
// sorted and drawn together with transparent surfaces.
|
||||||
|
static int CompareVisSprites(const void *p1, const void *p2)
|
||||||
{
|
{
|
||||||
UINT32 i;
|
gr_vissprite_t* spr1 = *(gr_vissprite_t*const*)p1;
|
||||||
gr_vissprite_t *ds, *dsprev, *dsnext, *dsfirst;
|
gr_vissprite_t* spr2 = *(gr_vissprite_t*const*)p2;
|
||||||
gr_vissprite_t *best = NULL;
|
int idiff;
|
||||||
gr_vissprite_t unsorted;
|
float fdiff;
|
||||||
float bestdist = 0.0f;
|
|
||||||
INT32 bestdispoffset = 0;
|
// Make transparent sprites last. Comment from the previous sort implementation:
|
||||||
|
|
||||||
if (!gr_visspritecount)
|
|
||||||
return;
|
|
||||||
|
|
||||||
dsfirst = HWR_GetVisSprite(0);
|
|
||||||
|
|
||||||
for (i = 0, dsnext = dsfirst, ds = NULL; i < gr_visspritecount; i++)
|
|
||||||
{
|
|
||||||
dsprev = ds;
|
|
||||||
ds = dsnext;
|
|
||||||
if (i < gr_visspritecount - 1) dsnext = HWR_GetVisSprite(i + 1);
|
|
||||||
|
|
||||||
ds->next = dsnext;
|
|
||||||
ds->prev = dsprev;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fix first and last. ds still points to the last one after the loop
|
|
||||||
dsfirst->prev = &unsorted;
|
|
||||||
unsorted.next = dsfirst;
|
|
||||||
if (ds)
|
|
||||||
ds->next = &unsorted;
|
|
||||||
unsorted.prev = ds;
|
|
||||||
|
|
||||||
// pull the vissprites out by scale
|
|
||||||
gr_vsprsortedhead.next = gr_vsprsortedhead.prev = &gr_vsprsortedhead;
|
|
||||||
for (i = 0; i < gr_visspritecount; i++)
|
|
||||||
{
|
|
||||||
best = NULL;
|
|
||||||
for (ds = unsorted.next; ds != &unsorted; ds = ds->next)
|
|
||||||
{
|
|
||||||
if (!best || ds->tz > bestdist)
|
|
||||||
{
|
|
||||||
bestdist = ds->tz;
|
|
||||||
bestdispoffset = ds->dispoffset;
|
|
||||||
best = ds;
|
|
||||||
}
|
|
||||||
// order visprites of same scale by dispoffset, smallest first
|
|
||||||
else if (fabsf(ds->tz - bestdist) < 1.0E-36f && ds->dispoffset < bestdispoffset)
|
|
||||||
{
|
|
||||||
bestdispoffset = ds->dispoffset;
|
|
||||||
best = ds;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (best)
|
|
||||||
{
|
|
||||||
best->next->prev = best->prev;
|
|
||||||
best->prev->next = best->next;
|
|
||||||
best->next = &gr_vsprsortedhead;
|
|
||||||
best->prev = gr_vsprsortedhead.prev;
|
|
||||||
}
|
|
||||||
gr_vsprsortedhead.prev->next = best;
|
|
||||||
gr_vsprsortedhead.prev = best;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sryder: Oh boy, while it's nice having ALL the sprites sorted properly, it fails when we bring MD2's into the
|
// Sryder: Oh boy, while it's nice having ALL the sprites sorted properly, it fails when we bring MD2's into the
|
||||||
// mix and they want to be translucent. So let's place all the translucent sprites and MD2's AFTER
|
// mix and they want to be translucent. So let's place all the translucent sprites and MD2's AFTER
|
||||||
// everything else, but still ordered of course, the depth buffer can handle the opaque ones plenty fine.
|
// everything else, but still ordered of course, the depth buffer can handle the opaque ones plenty fine.
|
||||||
// We just need to move all translucent ones to the end in order
|
// We just need to move all translucent ones to the end in order
|
||||||
// TODO: Fully sort all sprites and MD2s with walls and floors, this part will be unnecessary after that
|
// TODO: Fully sort all sprites and MD2s with walls and floors, this part will be unnecessary after that
|
||||||
best = gr_vsprsortedhead.next;
|
int transparency1 = (spr1->mobj->flags2 & MF2_SHADOW) || (spr1->mobj->frame & FF_TRANSMASK);
|
||||||
|
int transparency2 = (spr2->mobj->flags2 & MF2_SHADOW) || (spr2->mobj->frame & FF_TRANSMASK);
|
||||||
|
idiff = transparency1 - transparency2;
|
||||||
|
if (idiff != 0) return idiff;
|
||||||
|
|
||||||
|
fdiff = spr2->tz - spr1->tz; // this order seems correct when checking with apitrace. Back to front.
|
||||||
|
if (fabsf(fdiff) < 1.0E-36f)
|
||||||
|
return spr1->dispoffset - spr2->dispoffset; // smallest dispoffset first if sprites are at (almost) same location.
|
||||||
|
else if (fdiff > 0)
|
||||||
|
return 1;
|
||||||
|
else
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void HWR_SortVisSprites(void)
|
||||||
|
{
|
||||||
|
UINT32 i;
|
||||||
for (i = 0; i < gr_visspritecount; i++)
|
for (i = 0; i < gr_visspritecount; i++)
|
||||||
{
|
{
|
||||||
if ((best->mobj->flags2 & MF2_SHADOW) || (best->mobj->frame & FF_TRANSMASK))
|
gr_vsprorder[i] = HWR_GetVisSprite(i);
|
||||||
{
|
|
||||||
if (best == gr_vsprsortedhead.next)
|
|
||||||
{
|
|
||||||
gr_vsprsortedhead.next = best->next;
|
|
||||||
}
|
|
||||||
best->prev->next = best->next;
|
|
||||||
best->next->prev = best->prev;
|
|
||||||
best->prev = gr_vsprsortedhead.prev;
|
|
||||||
gr_vsprsortedhead.prev->next = best;
|
|
||||||
gr_vsprsortedhead.prev = best;
|
|
||||||
ds = best;
|
|
||||||
best = best->next;
|
|
||||||
ds->next = &gr_vsprsortedhead;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
best = best->next;
|
|
||||||
}
|
}
|
||||||
|
qsort(gr_vsprorder, gr_visspritecount, sizeof(gr_vissprite_t*), CompareVisSprites);
|
||||||
}
|
}
|
||||||
|
|
||||||
// A drawnode is something that points to a 3D floor, 3D side, or masked
|
// A drawnode is something that points to a 3D floor, 3D side, or masked
|
||||||
|
@ -4575,52 +4524,45 @@ static void HWR_CreateDrawNodes(void)
|
||||||
// added the stransform so they can be switched as drawing happenes so MD2s and sprites are sorted correctly with each other
|
// added the stransform so they can be switched as drawing happenes so MD2s and sprites are sorted correctly with each other
|
||||||
static void HWR_DrawSprites(void)
|
static void HWR_DrawSprites(void)
|
||||||
{
|
{
|
||||||
if (gr_visspritecount > 0)
|
UINT32 i;
|
||||||
|
HWD.pfnSetSpecialState(HWD_SET_MODEL_LIGHTING, cv_grmodellighting.value);
|
||||||
|
for (i = 0; i < gr_visspritecount; i++)
|
||||||
{
|
{
|
||||||
gr_vissprite_t *spr;
|
gr_vissprite_t *spr = gr_vsprorder[i];
|
||||||
HWD.pfnSetSpecialState(HWD_SET_MODEL_LIGHTING, cv_grmodellighting.value);
|
|
||||||
|
|
||||||
// draw all vissprites back to front
|
|
||||||
for (spr = gr_vsprsortedhead.next;
|
|
||||||
spr != &gr_vsprsortedhead;
|
|
||||||
spr = spr->next)
|
|
||||||
{
|
|
||||||
#ifdef HWPRECIP
|
#ifdef HWPRECIP
|
||||||
if (spr->precip)
|
if (spr->precip)
|
||||||
HWR_DrawPrecipitationSprite(spr);
|
HWR_DrawPrecipitationSprite(spr);
|
||||||
else
|
else
|
||||||
#endif
|
#endif
|
||||||
|
{
|
||||||
|
if (spr->mobj && spr->mobj->shadowscale && cv_shadow.value)
|
||||||
{
|
{
|
||||||
if (spr->mobj && spr->mobj->shadowscale && cv_shadow.value)
|
HWR_DrawDropShadow(spr->mobj, spr->mobj->shadowscale);
|
||||||
{
|
}
|
||||||
HWR_DrawDropShadow(spr->mobj, spr->mobj->shadowscale);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||||
{
|
{
|
||||||
if (!cv_grmodels.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f)
|
if (!cv_grmodels.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f)
|
||||||
HWR_DrawSprite(spr);
|
HWR_DrawSprite(spr);
|
||||||
else
|
|
||||||
{
|
|
||||||
if (!HWR_DrawModel(spr))
|
|
||||||
HWR_DrawSprite(spr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!cv_grmodels.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f)
|
if (!HWR_DrawModel(spr))
|
||||||
|
HWR_DrawSprite(spr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!cv_grmodels.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f)
|
||||||
|
HWR_DrawSprite(spr);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!HWR_DrawModel(spr))
|
||||||
HWR_DrawSprite(spr);
|
HWR_DrawSprite(spr);
|
||||||
else
|
|
||||||
{
|
|
||||||
if (!HWR_DrawModel(spr))
|
|
||||||
HWR_DrawSprite(spr);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HWD.pfnSetSpecialState(HWD_SET_MODEL_LIGHTING, 0);
|
|
||||||
}
|
}
|
||||||
|
HWD.pfnSetSpecialState(HWD_SET_MODEL_LIGHTING, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
|
|
|
@ -2102,7 +2102,7 @@ void HU_Drawer(void)
|
||||||
{
|
{
|
||||||
if (LUA_HudEnabled(hud_rankings))
|
if (LUA_HudEnabled(hud_rankings))
|
||||||
HU_DrawRankings();
|
HU_DrawRankings();
|
||||||
if (gametype == GT_COOP)
|
if (gametyperules & GTR_CAMPAIGN)
|
||||||
HU_DrawNetplayCoopOverlay();
|
HU_DrawNetplayCoopOverlay();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -3103,6 +3103,14 @@ static int lib_gPlatformGametype(lua_State *L)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int lib_gCoopGametype(lua_State *L)
|
||||||
|
{
|
||||||
|
//HUDSAFE
|
||||||
|
INLEVEL
|
||||||
|
lua_pushboolean(L, G_CoopGametype());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
static int lib_gTagGametype(lua_State *L)
|
static int lib_gTagGametype(lua_State *L)
|
||||||
{
|
{
|
||||||
//HUDSAFE
|
//HUDSAFE
|
||||||
|
@ -3386,6 +3394,7 @@ static luaL_Reg lib[] = {
|
||||||
{"G_GametypeHasSpectators",lib_gGametypeHasSpectators},
|
{"G_GametypeHasSpectators",lib_gGametypeHasSpectators},
|
||||||
{"G_RingSlingerGametype",lib_gRingSlingerGametype},
|
{"G_RingSlingerGametype",lib_gRingSlingerGametype},
|
||||||
{"G_PlatformGametype",lib_gPlatformGametype},
|
{"G_PlatformGametype",lib_gPlatformGametype},
|
||||||
|
{"G_CoopGametype",lib_gCoopGametype},
|
||||||
{"G_TagGametype",lib_gTagGametype},
|
{"G_TagGametype",lib_gTagGametype},
|
||||||
{"G_CompetitionGametype",lib_gCompetitionGametype},
|
{"G_CompetitionGametype",lib_gCompetitionGametype},
|
||||||
{"G_TicsToHours",lib_gTicsToHours},
|
{"G_TicsToHours",lib_gTicsToHours},
|
||||||
|
|
|
@ -4950,7 +4950,7 @@ void A_ThrownRing(mobj_t *actor)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Don't home in on teammates.
|
// Don't home in on teammates.
|
||||||
if ((gametyperules & GTR_TEAMFLAGS)
|
if ((gametyperules & GTR_TEAMS)
|
||||||
&& actor->target->player->ctfteam == player->ctfteam)
|
&& actor->target->player->ctfteam == player->ctfteam)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -6523,7 +6523,7 @@ void A_OldRingExplode(mobj_t *actor) {
|
||||||
|
|
||||||
if (changecolor)
|
if (changecolor)
|
||||||
{
|
{
|
||||||
if (!(gametyperules & GTR_TEAMFLAGS))
|
if (!(gametyperules & GTR_TEAMS))
|
||||||
mo->color = actor->target->color; //copy color
|
mo->color = actor->target->color; //copy color
|
||||||
else if (actor->target->player->ctfteam == 2)
|
else if (actor->target->player->ctfteam == 2)
|
||||||
mo->color = skincolor_bluering;
|
mo->color = skincolor_bluering;
|
||||||
|
@ -6539,7 +6539,7 @@ void A_OldRingExplode(mobj_t *actor) {
|
||||||
|
|
||||||
if (changecolor)
|
if (changecolor)
|
||||||
{
|
{
|
||||||
if (!(gametyperules & GTR_TEAMFLAGS))
|
if (!(gametyperules & GTR_TEAMS))
|
||||||
mo->color = actor->target->color; //copy color
|
mo->color = actor->target->color; //copy color
|
||||||
else if (actor->target->player->ctfteam == 2)
|
else if (actor->target->player->ctfteam == 2)
|
||||||
mo->color = skincolor_bluering;
|
mo->color = skincolor_bluering;
|
||||||
|
@ -6554,7 +6554,7 @@ void A_OldRingExplode(mobj_t *actor) {
|
||||||
|
|
||||||
if (changecolor)
|
if (changecolor)
|
||||||
{
|
{
|
||||||
if (!(gametyperules & GTR_TEAMFLAGS))
|
if (!(gametyperules & GTR_TEAMS))
|
||||||
mo->color = actor->target->color; //copy color
|
mo->color = actor->target->color; //copy color
|
||||||
else if (actor->target->player->ctfteam == 2)
|
else if (actor->target->player->ctfteam == 2)
|
||||||
mo->color = skincolor_bluering;
|
mo->color = skincolor_bluering;
|
||||||
|
|
|
@ -2278,7 +2278,7 @@ void P_CheckSurvivors(void)
|
||||||
if (!taggers) //If there are no taggers, pick a survivor at random to be it.
|
if (!taggers) //If there are no taggers, pick a survivor at random to be it.
|
||||||
{
|
{
|
||||||
// Exception for hide and seek. If a round has started and the IT player leaves, end the round.
|
// Exception for hide and seek. If a round has started and the IT player leaves, end the round.
|
||||||
if (gametype == GT_HIDEANDSEEK && (leveltime >= (hidetime * TICRATE)))
|
if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE)))
|
||||||
{
|
{
|
||||||
CONS_Printf(M_GetText("The IT player has left the game.\n"));
|
CONS_Printf(M_GetText("The IT player has left the game.\n"));
|
||||||
if (server)
|
if (server)
|
||||||
|
@ -2516,7 +2516,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
||||||
}
|
}
|
||||||
P_RestoreMusic(target->player);
|
P_RestoreMusic(target->player);
|
||||||
|
|
||||||
if (gametype != GT_COOP)
|
if (!G_CoopGametype())
|
||||||
{
|
{
|
||||||
HU_SetCEchoFlags(0);
|
HU_SetCEchoFlags(0);
|
||||||
HU_SetCEchoDuration(5);
|
HU_SetCEchoDuration(5);
|
||||||
|
@ -2594,7 +2594,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
||||||
// allow them to try again, rather than sitting the whole thing out.
|
// allow them to try again, rather than sitting the whole thing out.
|
||||||
if (leveltime >= hidetime * TICRATE)
|
if (leveltime >= hidetime * TICRATE)
|
||||||
{
|
{
|
||||||
if (gametype == GT_TAG)//suiciding in survivor makes you IT.
|
if (!(gametyperules & GTR_HIDEFROZEN))//suiciding in survivor makes you IT.
|
||||||
{
|
{
|
||||||
target->player->pflags |= PF_TAGIT;
|
target->player->pflags |= PF_TAGIT;
|
||||||
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[target->player-players]); // Tell everyone who is it!
|
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[target->player-players]); // Tell everyone who is it!
|
||||||
|
@ -3088,7 +3088,7 @@ static boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, IN
|
||||||
P_AddPlayerScore(source->player, 100); //award points to tagger.
|
P_AddPlayerScore(source->player, 100); //award points to tagger.
|
||||||
P_HitDeathMessages(player, inflictor, source, 0);
|
P_HitDeathMessages(player, inflictor, source, 0);
|
||||||
|
|
||||||
if (gametype == GT_TAG) //survivor
|
if (!(gametyperules & GTR_HIDEFROZEN)) //survivor
|
||||||
{
|
{
|
||||||
player->pflags |= PF_TAGIT; //in survivor, the player becomes IT and helps hunt down the survivors.
|
player->pflags |= PF_TAGIT; //in survivor, the player becomes IT and helps hunt down the survivors.
|
||||||
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[player-players]); // Tell everyone who is it!
|
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[player-players]); // Tell everyone who is it!
|
||||||
|
@ -3149,7 +3149,7 @@ static boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *sou
|
||||||
// In COOP/RACE, you can't hurt other players unless cv_friendlyfire is on
|
// In COOP/RACE, you can't hurt other players unless cv_friendlyfire is on
|
||||||
if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (gametyperules & GTR_FRIENDLY))
|
if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (gametyperules & GTR_FRIENDLY))
|
||||||
{
|
{
|
||||||
if (gametype == GT_COOP && inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) // co-op only
|
if ((gametyperules & GTR_FRIENDLY) && inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) // co-op only
|
||||||
{
|
{
|
||||||
if (player->revitem != MT_LHRT && player->spinitem != MT_LHRT && player->thokitem != MT_LHRT) // Healers do not get to heal other healers.
|
if (player->revitem != MT_LHRT && player->spinitem != MT_LHRT && player->thokitem != MT_LHRT) // Healers do not get to heal other healers.
|
||||||
{
|
{
|
||||||
|
@ -3248,7 +3248,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the player was super, tell them he/she ain't so super nomore.
|
// If the player was super, tell them he/she ain't so super nomore.
|
||||||
if (gametype != GT_COOP && player->powers[pw_super])
|
if (!G_CoopGametype() && player->powers[pw_super])
|
||||||
{
|
{
|
||||||
S_StartSound(NULL, sfx_s3k66); //let all players hear it.
|
S_StartSound(NULL, sfx_s3k66); //let all players hear it.
|
||||||
HU_SetCEchoFlags(0);
|
HU_SetCEchoFlags(0);
|
||||||
|
@ -3610,7 +3610,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||||
if (source == target)
|
if (source == target)
|
||||||
return false; // Don't hit yourself with your own paraloop, baka
|
return false; // Don't hit yourself with your own paraloop, baka
|
||||||
if (source && source->player && !(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE))
|
if (source && source->player && !(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE))
|
||||||
&& (gametype == GT_COOP
|
&& ((gametyperules & GTR_FRIENDLY)
|
||||||
|| (G_GametypeHasTeams() && player->ctfteam == source->player->ctfteam)))
|
|| (G_GametypeHasTeams() && player->ctfteam == source->player->ctfteam)))
|
||||||
return false; // Don't run eachother over in special stages and team games and such
|
return false; // Don't run eachother over in special stages and team games and such
|
||||||
}
|
}
|
||||||
|
|
|
@ -1588,7 +1588,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Force solid players in hide and seek to avoid corner stacking.
|
// Force solid players in hide and seek to avoid corner stacking.
|
||||||
if (cv_tailspickup.value && gametype != GT_HIDEANDSEEK)
|
if (cv_tailspickup.value && !(gametyperules & GTR_HIDEFROZEN))
|
||||||
{
|
{
|
||||||
if (tmthing->player && thing->player)
|
if (tmthing->player && thing->player)
|
||||||
{
|
{
|
||||||
|
|
|
@ -11309,7 +11309,7 @@ void P_SpawnPlayer(INT32 playernum)
|
||||||
if (!G_GametypeHasSpectators())
|
if (!G_GametypeHasSpectators())
|
||||||
{
|
{
|
||||||
p->spectator = p->outofcoop =
|
p->spectator = p->outofcoop =
|
||||||
(((multiplayer || netgame) && gametype == GT_COOP) // only question status in coop
|
(((multiplayer || netgame) && G_CoopGametype()) // only question status in coop
|
||||||
&& ((leveltime > 0
|
&& ((leveltime > 0
|
||||||
&& ((G_IsSpecialStage(gamemap)) // late join special stage
|
&& ((G_IsSpecialStage(gamemap)) // late join special stage
|
||||||
|| (cv_coopstarposts.value == 2 && (p->jointime < 1 || p->outofcoop)))) // late join or die in new coop
|
|| (cv_coopstarposts.value == 2 && (p->jointime < 1 || p->outofcoop)))) // late join or die in new coop
|
||||||
|
@ -11768,7 +11768,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
|
||||||
case MT_EMERALD5:
|
case MT_EMERALD5:
|
||||||
case MT_EMERALD6:
|
case MT_EMERALD6:
|
||||||
case MT_EMERALD7:
|
case MT_EMERALD7:
|
||||||
if (gametype != GT_COOP) // Don't place emeralds in non-coop modes
|
if (!G_CoopGametype()) // Don't place emeralds in non-coop modes
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (metalrecording)
|
if (metalrecording)
|
||||||
|
@ -11788,7 +11788,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
|
||||||
runemeraldmanager = true;
|
runemeraldmanager = true;
|
||||||
break;
|
break;
|
||||||
case MT_ROSY:
|
case MT_ROSY:
|
||||||
if (!(gametype == GT_COOP || (mthing->options & MTF_EXTRA)))
|
if (!(G_CoopGametype() || (mthing->options & MTF_EXTRA)))
|
||||||
return false; // she doesn't hang out here
|
return false; // she doesn't hang out here
|
||||||
|
|
||||||
if (!mariomode && !(netgame || multiplayer) && players[consoleplayer].skin == 3)
|
if (!mariomode && !(netgame || multiplayer) && players[consoleplayer].skin == 3)
|
||||||
|
@ -11903,7 +11903,7 @@ static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Set powerup boxes to user settings for other netplay modes
|
// Set powerup boxes to user settings for other netplay modes
|
||||||
else if (gametype != GT_COOP)
|
else if (!G_CoopGametype())
|
||||||
{
|
{
|
||||||
switch (cv_matchboxes.value)
|
switch (cv_matchboxes.value)
|
||||||
{
|
{
|
||||||
|
|
|
@ -3474,7 +3474,7 @@ static void P_InitGametype(void)
|
||||||
|
|
||||||
if (G_TagGametype())
|
if (G_TagGametype())
|
||||||
P_InitTagGametype();
|
P_InitTagGametype();
|
||||||
else if (gametype == GT_RACE && server)
|
else if (((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE) && server)
|
||||||
CV_StealthSetValue(&cv_numlaps,
|
CV_StealthSetValue(&cv_numlaps,
|
||||||
(cv_basenumlaps.value)
|
(cv_basenumlaps.value)
|
||||||
? cv_basenumlaps.value
|
? cv_basenumlaps.value
|
||||||
|
|
12
src/p_spec.c
12
src/p_spec.c
|
@ -4078,7 +4078,7 @@ void P_SetupSignExit(player_t *player)
|
||||||
|
|
||||||
if (!numfound
|
if (!numfound
|
||||||
&& !(player->mo->target && player->mo->target->type == MT_SIGN)
|
&& !(player->mo->target && player->mo->target->type == MT_SIGN)
|
||||||
&& !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value))
|
&& !((gametyperules & GTR_FRIENDLY) && (netgame || multiplayer) && cv_exitmove.value))
|
||||||
P_SetTarget(&player->mo->target, thing);
|
P_SetTarget(&player->mo->target, thing);
|
||||||
|
|
||||||
if (thing->state != &states[thing->info->spawnstate])
|
if (thing->state != &states[thing->info->spawnstate])
|
||||||
|
@ -4109,7 +4109,7 @@ void P_SetupSignExit(player_t *player)
|
||||||
|
|
||||||
if (!numfound
|
if (!numfound
|
||||||
&& !(player->mo->target && player->mo->target->type == MT_SIGN)
|
&& !(player->mo->target && player->mo->target->type == MT_SIGN)
|
||||||
&& !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value))
|
&& !((gametyperules & GTR_FRIENDLY) && (netgame || multiplayer) && cv_exitmove.value))
|
||||||
P_SetTarget(&player->mo->target, thing);
|
P_SetTarget(&player->mo->target, thing);
|
||||||
|
|
||||||
if (thing->state != &states[thing->info->spawnstate])
|
if (thing->state != &states[thing->info->spawnstate])
|
||||||
|
@ -4465,7 +4465,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
||||||
continue;
|
continue;
|
||||||
if (players[i].bot)
|
if (players[i].bot)
|
||||||
continue;
|
continue;
|
||||||
if (gametype == GT_COOP && players[i].lives <= 0)
|
if (G_CoopGametype() && players[i].lives <= 0)
|
||||||
continue;
|
continue;
|
||||||
if (roversector)
|
if (roversector)
|
||||||
{
|
{
|
||||||
|
@ -4691,7 +4691,7 @@ DoneSection2:
|
||||||
// FOF custom exits not to work.
|
// FOF custom exits not to work.
|
||||||
lineindex = P_FindSpecialLineFromTag(2, sector->tag, -1);
|
lineindex = P_FindSpecialLineFromTag(2, sector->tag, -1);
|
||||||
|
|
||||||
if (gametype == GT_COOP && lineindex != -1) // Custom exit!
|
if (G_CoopGametype() && lineindex != -1) // Custom exit!
|
||||||
{
|
{
|
||||||
// Special goodies with the block monsters flag depending on emeralds collected
|
// Special goodies with the block monsters flag depending on emeralds collected
|
||||||
if ((lines[lineindex].flags & ML_BLOCKMONSTERS) && ALL7EMERALDS(emeralds))
|
if ((lines[lineindex].flags & ML_BLOCKMONSTERS) && ALL7EMERALDS(emeralds))
|
||||||
|
@ -4925,7 +4925,7 @@ DoneSection2:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 10: // Finish Line
|
case 10: // Finish Line
|
||||||
if (gametype == GT_RACE && !player->exiting)
|
if (((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE) && !player->exiting)
|
||||||
{
|
{
|
||||||
if (player->starpostnum == numstarposts) // Must have touched all the starposts
|
if (player->starpostnum == numstarposts) // Must have touched all the starposts
|
||||||
{
|
{
|
||||||
|
@ -6240,7 +6240,7 @@ void P_SpawnSpecials(boolean fromnetsave)
|
||||||
switch(GETSECSPECIAL(sector->special, 4))
|
switch(GETSECSPECIAL(sector->special, 4))
|
||||||
{
|
{
|
||||||
case 10: // Circuit finish line
|
case 10: // Circuit finish line
|
||||||
if (gametype == GT_RACE)
|
if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)
|
||||||
circuitmap = true;
|
circuitmap = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -692,7 +692,7 @@ void P_Ticker(boolean run)
|
||||||
|
|
||||||
if (run)
|
if (run)
|
||||||
{
|
{
|
||||||
if (countdowntimer && G_PlatformGametype() && (gametype == GT_COOP || leveltime >= 4*TICRATE) && !stoppedclock && --countdowntimer <= 0)
|
if (countdowntimer && G_PlatformGametype() && ((gametyperules & GTR_CAMPAIGN) || leveltime >= 4*TICRATE) && !stoppedclock && --countdowntimer <= 0)
|
||||||
{
|
{
|
||||||
countdowntimer = 0;
|
countdowntimer = 0;
|
||||||
countdowntimeup = true;
|
countdowntimeup = true;
|
||||||
|
|
49
src/p_user.c
49
src/p_user.c
|
@ -1051,7 +1051,8 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor)
|
||||||
|
|
||||||
// Point penalty for hitting a hazard during tag.
|
// Point penalty for hitting a hazard during tag.
|
||||||
// Discourages players from intentionally hurting themselves to avoid being tagged.
|
// Discourages players from intentionally hurting themselves to avoid being tagged.
|
||||||
if (gametype == GT_TAG && (!(player->pflags & PF_GAMETYPEOVER) && !(player->pflags & PF_TAGIT)))
|
if (((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG)
|
||||||
|
&& (!(player->pflags & PF_GAMETYPEOVER) && !(player->pflags & PF_TAGIT)))
|
||||||
{
|
{
|
||||||
if (player->score >= 50)
|
if (player->score >= 50)
|
||||||
player->score -= 50;
|
player->score -= 50;
|
||||||
|
@ -1351,7 +1352,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
|
||||||
player->powers[pw_sneakers] = 0;
|
player->powers[pw_sneakers] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gametype != GT_COOP)
|
if (!G_CoopGametype())
|
||||||
{
|
{
|
||||||
HU_SetCEchoFlags(0);
|
HU_SetCEchoFlags(0);
|
||||||
HU_SetCEchoDuration(5);
|
HU_SetCEchoDuration(5);
|
||||||
|
@ -1418,7 +1419,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gametype == GT_COOP)
|
if (G_CoopGametype())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1437,7 +1438,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
|
||||||
}
|
}
|
||||||
|
|
||||||
// In team match, all awarded points are incremented to the team's running score.
|
// In team match, all awarded points are incremented to the team's running score.
|
||||||
if (gametype == GT_TEAMMATCH)
|
if ((gametyperules & (GTR_TEAMS|GTR_TEAMFLAGS)) == GTR_TEAMS)
|
||||||
{
|
{
|
||||||
if (player->ctfteam == 1)
|
if (player->ctfteam == 1)
|
||||||
redscore += amount;
|
redscore += amount;
|
||||||
|
@ -1471,7 +1472,7 @@ void P_StealPlayerScore(player_t *player, UINT32 amount)
|
||||||
if (stolen > 0)
|
if (stolen > 0)
|
||||||
{
|
{
|
||||||
// In team match, all stolen points are removed from the enemy team's running score.
|
// In team match, all stolen points are removed from the enemy team's running score.
|
||||||
if (gametype == GT_TEAMMATCH)
|
if ((gametyperules & (GTR_TEAMS|GTR_TEAMFLAGS)) == GTR_TEAMS)
|
||||||
{
|
{
|
||||||
if (player->ctfteam == 1)
|
if (player->ctfteam == 1)
|
||||||
bluescore -= amount;
|
bluescore -= amount;
|
||||||
|
@ -3621,7 +3622,7 @@ static boolean PIT_CheckSolidsTeeter(mobj_t *thing)
|
||||||
if (thing == teeterer)
|
if (thing == teeterer)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (thing->player && cv_tailspickup.value && gametype != GT_HIDEANDSEEK)
|
if (thing->player && cv_tailspickup.value && !(gametyperules & GTR_HIDEFROZEN))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
blockdist = teeterer->radius + thing->radius;
|
blockdist = teeterer->radius + thing->radius;
|
||||||
|
@ -4233,7 +4234,7 @@ static void P_DoSuperStuff(player_t *player)
|
||||||
G_GhostAddColor(GHC_NORMAL);
|
G_GhostAddColor(GHC_NORMAL);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gametype != GT_COOP)
|
if (!G_CoopGametype())
|
||||||
{
|
{
|
||||||
HU_SetCEchoFlags(0);
|
HU_SetCEchoFlags(0);
|
||||||
HU_SetCEchoDuration(5);
|
HU_SetCEchoDuration(5);
|
||||||
|
@ -4283,14 +4284,14 @@ static void P_DoSuperStuff(player_t *player)
|
||||||
G_GhostAddColor(GHC_NORMAL);
|
G_GhostAddColor(GHC_NORMAL);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gametype != GT_COOP)
|
if (!G_CoopGametype())
|
||||||
player->powers[pw_flashing] = flashingtics-1;
|
player->powers[pw_flashing] = flashingtics-1;
|
||||||
|
|
||||||
if (player->mo->sprite2 & FF_SPR2SUPER)
|
if (player->mo->sprite2 & FF_SPR2SUPER)
|
||||||
P_SetPlayerMobjState(player->mo, player->mo->state-states);
|
P_SetPlayerMobjState(player->mo, player->mo->state-states);
|
||||||
|
|
||||||
// Inform the netgame that the champion has fallen in the heat of battle.
|
// Inform the netgame that the champion has fallen in the heat of battle.
|
||||||
if (gametype != GT_COOP)
|
if (!G_CoopGametype())
|
||||||
{
|
{
|
||||||
S_StartSound(NULL, sfx_s3k66); //let all players hear it.
|
S_StartSound(NULL, sfx_s3k66); //let all players hear it.
|
||||||
HU_SetCEchoFlags(0);
|
HU_SetCEchoFlags(0);
|
||||||
|
@ -7905,7 +7906,7 @@ static void P_MovePlayer(player_t *player)
|
||||||
if (player->pflags & PF_TAGIT)
|
if (player->pflags & PF_TAGIT)
|
||||||
forcestasis = true;
|
forcestasis = true;
|
||||||
}
|
}
|
||||||
else if (gametype == GT_HIDEANDSEEK)
|
else if (gametyperules & GTR_HIDEFROZEN)
|
||||||
{
|
{
|
||||||
if (!(player->pflags & PF_TAGIT))
|
if (!(player->pflags & PF_TAGIT))
|
||||||
{
|
{
|
||||||
|
@ -9433,7 +9434,7 @@ static void P_DeathThink(player_t *player)
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((cv_cooplives.value != 1)
|
if ((cv_cooplives.value != 1)
|
||||||
&& (gametype == GT_COOP)
|
&& (G_GametypeUsesCoopLives())
|
||||||
&& (netgame || multiplayer)
|
&& (netgame || multiplayer)
|
||||||
&& (player->lives <= 0))
|
&& (player->lives <= 0))
|
||||||
{
|
{
|
||||||
|
@ -9515,17 +9516,17 @@ static void P_DeathThink(player_t *player)
|
||||||
countdown2 = 1*TICRATE;
|
countdown2 = 1*TICRATE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//else if (gametype == GT_COOP) -- moved to G_DoReborn
|
//else if (G_CoopGametype()) -- moved to G_DoReborn
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gametype == GT_COOP && (multiplayer || netgame) && (player->lives <= 0) && (player->deadtimer >= 8*TICRATE || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE))))
|
if (G_CoopGametype() && (multiplayer || netgame) && (player->lives <= 0) && (player->deadtimer >= 8*TICRATE || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE))))
|
||||||
{
|
{
|
||||||
//player->spectator = true;
|
//player->spectator = true;
|
||||||
player->outofcoop = true;
|
player->outofcoop = true;
|
||||||
player->playerstate = PST_REBORN;
|
player->playerstate = PST_REBORN;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((gametyperules & GTR_RACE) || (gametype == GT_COOP && (multiplayer || netgame)))
|
if ((gametyperules & GTR_RACE) || (G_CoopGametype() && (multiplayer || netgame)))
|
||||||
{
|
{
|
||||||
// Keep time rolling in race mode
|
// Keep time rolling in race mode
|
||||||
if (!(countdown2 && !countdown) && !player->exiting && !(player->pflags & PF_GAMETYPEOVER) && !stoppedclock)
|
if (!(countdown2 && !countdown) && !player->exiting && !(player->pflags & PF_GAMETYPEOVER) && !stoppedclock)
|
||||||
|
@ -9542,7 +9543,7 @@ static void P_DeathThink(player_t *player)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return to level music
|
// Return to level music
|
||||||
if (gametype != GT_COOP && player->lives <= 0 && player->deadtimer == gameovertics)
|
if (!G_CoopGametype() && player->lives <= 0 && player->deadtimer == gameovertics)
|
||||||
P_RestoreMultiMusic(player);
|
P_RestoreMultiMusic(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9719,7 +9720,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||||
if (player->exiting)
|
if (player->exiting)
|
||||||
{
|
{
|
||||||
if (mo->target && mo->target->type == MT_SIGN && mo->target->spawnpoint
|
if (mo->target && mo->target->type == MT_SIGN && mo->target->spawnpoint
|
||||||
&& !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value)
|
&& !((gametyperules & GTR_FRIENDLY) && (netgame || multiplayer) && cv_exitmove.value)
|
||||||
&& !(twodlevel || (mo->flags2 & MF2_TWOD)))
|
&& !(twodlevel || (mo->flags2 & MF2_TWOD)))
|
||||||
sign = mo->target;
|
sign = mo->target;
|
||||||
else if ((player->powers[pw_carry] == CR_NIGHTSMODE)
|
else if ((player->powers[pw_carry] == CR_NIGHTSMODE)
|
||||||
|
@ -10388,7 +10389,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||||
|
|
||||||
boolean P_SpectatorJoinGame(player_t *player)
|
boolean P_SpectatorJoinGame(player_t *player)
|
||||||
{
|
{
|
||||||
if (gametype != GT_COOP && !cv_allowteamchange.value)
|
if (!G_CoopGametype() && !cv_allowteamchange.value)
|
||||||
{
|
{
|
||||||
if (P_IsLocalPlayer(player))
|
if (P_IsLocalPlayer(player))
|
||||||
CONS_Printf(M_GetText("Server does not allow team change.\n"));
|
CONS_Printf(M_GetText("Server does not allow team change.\n"));
|
||||||
|
@ -10470,7 +10471,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
||||||
player->spectator = player->outofcoop = false;
|
player->spectator = player->outofcoop = false;
|
||||||
player->playerstate = PST_REBORN;
|
player->playerstate = PST_REBORN;
|
||||||
|
|
||||||
if (gametype == GT_TAG)
|
if ((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG)
|
||||||
{
|
{
|
||||||
//Make joining players "it" after hidetime.
|
//Make joining players "it" after hidetime.
|
||||||
if (leveltime > (hidetime * TICRATE))
|
if (leveltime > (hidetime * TICRATE))
|
||||||
|
@ -10491,7 +10492,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
||||||
displayplayer = consoleplayer;
|
displayplayer = consoleplayer;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gametype != GT_COOP)
|
if (!G_CoopGametype())
|
||||||
CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]);
|
CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]);
|
||||||
return true; // no more player->mo, cannot continue.
|
return true; // no more player->mo, cannot continue.
|
||||||
}
|
}
|
||||||
|
@ -11518,7 +11519,7 @@ void P_PlayerThink(player_t *player)
|
||||||
// so we can fade music
|
// so we can fade music
|
||||||
if (!exitfadestarted &&
|
if (!exitfadestarted &&
|
||||||
player->exiting > 0 && player->exiting <= 1*TICRATE &&
|
player->exiting > 0 && player->exiting <= 1*TICRATE &&
|
||||||
(!multiplayer || gametype == GT_COOP ? !mapheaderinfo[gamemap-1]->musinterfadeout : true) &&
|
(!multiplayer || G_CoopGametype() ? !mapheaderinfo[gamemap-1]->musinterfadeout : true) &&
|
||||||
// don't fade if we're fading during intermission. follows Y_StartIntermission intertype = int_coop
|
// don't fade if we're fading during intermission. follows Y_StartIntermission intertype = int_coop
|
||||||
((gametyperules & GTR_RACE) ? countdown2 == 0 : true) && // don't fade on timeout
|
((gametyperules & GTR_RACE) ? countdown2 == 0 : true) && // don't fade on timeout
|
||||||
player->lives > 0 && // don't fade on game over (competition)
|
player->lives > 0 && // don't fade on game over (competition)
|
||||||
|
@ -11591,7 +11592,7 @@ void P_PlayerThink(player_t *player)
|
||||||
|
|
||||||
if (player->pflags & PF_FINISHED)
|
if (player->pflags & PF_FINISHED)
|
||||||
{
|
{
|
||||||
if ((gametype == GT_COOP && cv_exitmove.value) && !G_EnoughPlayersFinished())
|
if (((gametyperules & GTR_FRIENDLY) && cv_exitmove.value) && !G_EnoughPlayersFinished())
|
||||||
player->exiting = 0;
|
player->exiting = 0;
|
||||||
else
|
else
|
||||||
P_DoPlayerExit(player);
|
P_DoPlayerExit(player);
|
||||||
|
@ -11625,10 +11626,10 @@ void P_PlayerThink(player_t *player)
|
||||||
// Make sure spectators always have a score and ring count of 0.
|
// Make sure spectators always have a score and ring count of 0.
|
||||||
if (player->spectator)
|
if (player->spectator)
|
||||||
{
|
{
|
||||||
if (gametype != GT_COOP)
|
if (!(gametyperules & GTR_CAMPAIGN))
|
||||||
player->score = 0;
|
player->score = 0;
|
||||||
}
|
}
|
||||||
else if ((netgame || multiplayer) && player->lives <= 0 && gametype != GT_COOP)
|
else if ((netgame || multiplayer) && player->lives <= 0 && !G_CoopGametype())
|
||||||
{
|
{
|
||||||
// Outside of Co-Op, replenish a user's lives if they are depleted.
|
// Outside of Co-Op, replenish a user's lives if they are depleted.
|
||||||
// of course, this is just a cheap hack, meh...
|
// of course, this is just a cheap hack, meh...
|
||||||
|
@ -12492,7 +12493,7 @@ void P_PlayerAfterThink(player_t *player)
|
||||||
player->mo->momz = tails->momz;
|
player->mo->momz = tails->momz;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gametype == GT_COOP && (!tails->player || tails->player->bot != 1))
|
if (G_CoopGametype() && (!tails->player || tails->player->bot != 1))
|
||||||
{
|
{
|
||||||
player->mo->angle = tails->angle;
|
player->mo->angle = tails->angle;
|
||||||
|
|
||||||
|
|
|
@ -2215,7 +2215,7 @@ static void ST_drawTextHUD(void)
|
||||||
if (F_GetPromptHideHud(y))
|
if (F_GetPromptHideHud(y))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE))
|
if (stplyr->spectator && (!G_CoopGametype() || stplyr->playerstate == PST_LIVE))
|
||||||
textHUDdraw(M_GetText("\x86""Spectator mode:"))
|
textHUDdraw(M_GetText("\x86""Spectator mode:"))
|
||||||
|
|
||||||
if (circuitmap)
|
if (circuitmap)
|
||||||
|
@ -2226,7 +2226,7 @@ static void ST_drawTextHUD(void)
|
||||||
textHUDdraw(va("Lap:""\x82 %u/%d", stplyr->laps+1, cv_numlaps.value))
|
textHUDdraw(va("Lap:""\x82 %u/%d", stplyr->laps+1, cv_numlaps.value))
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)))
|
if (!G_CoopGametype() && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)))
|
||||||
{
|
{
|
||||||
if (!splitscreen && !donef12)
|
if (!splitscreen && !donef12)
|
||||||
{
|
{
|
||||||
|
@ -2243,7 +2243,7 @@ static void ST_drawTextHUD(void)
|
||||||
else
|
else
|
||||||
textHUDdraw(M_GetText("\x82""JUMP:""\x80 Respawn"))
|
textHUDdraw(M_GetText("\x82""JUMP:""\x80 Respawn"))
|
||||||
}
|
}
|
||||||
else if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE))
|
else if (stplyr->spectator && (!G_CoopGametype() || stplyr->playerstate == PST_LIVE))
|
||||||
{
|
{
|
||||||
if (!splitscreen && !donef12)
|
if (!splitscreen && !donef12)
|
||||||
{
|
{
|
||||||
|
@ -2290,7 +2290,7 @@ static void ST_drawTextHUD(void)
|
||||||
textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
|
textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && (stplyr->exiting || (stplyr->pflags & PF_FINISHED)))
|
if (G_CoopGametype() && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && (stplyr->exiting || (stplyr->pflags & PF_FINISHED)))
|
||||||
{
|
{
|
||||||
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
|
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
|
||||||
if (numneeded)
|
if (numneeded)
|
||||||
|
@ -2339,20 +2339,19 @@ static void ST_drawTextHUD(void)
|
||||||
textHUDdraw(M_GetText("\x82""You are blindfolded!"))
|
textHUDdraw(M_GetText("\x82""You are blindfolded!"))
|
||||||
textHUDdraw(M_GetText("Waiting for players to hide..."))
|
textHUDdraw(M_GetText("Waiting for players to hide..."))
|
||||||
}
|
}
|
||||||
else if (gametype == GT_HIDEANDSEEK)
|
else if (gametyperules & GTR_HIDEFROZEN)
|
||||||
textHUDdraw(M_GetText("Hide before time runs out!"))
|
textHUDdraw(M_GetText("Hide before time runs out!"))
|
||||||
else
|
else
|
||||||
textHUDdraw(M_GetText("Flee before you are hunted!"))
|
textHUDdraw(M_GetText("Flee before you are hunted!"))
|
||||||
}
|
}
|
||||||
else if (gametype == GT_HIDEANDSEEK && !(stplyr->pflags & PF_TAGIT))
|
else if ((gametyperules & GTR_HIDEFROZEN) && !(stplyr->pflags & PF_TAGIT))
|
||||||
{
|
{
|
||||||
if (!splitscreen && !donef12)
|
if (!splitscreen && !donef12)
|
||||||
{
|
{
|
||||||
textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
|
textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
|
||||||
donef12 = true;
|
donef12 = true;
|
||||||
}
|
}
|
||||||
if (gametyperules & GTR_HIDEFROZEN)
|
textHUDdraw(M_GetText("You cannot move while hiding."))
|
||||||
textHUDdraw(M_GetText("You cannot move while hiding."))
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2628,11 +2627,11 @@ static void ST_overlayDrawer(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// GAME OVER hud
|
// GAME OVER hud
|
||||||
if ((gametype == GT_COOP)
|
if (G_GametypeUsesCoopLives()
|
||||||
&& (netgame || multiplayer)
|
&& (netgame || multiplayer)
|
||||||
&& (cv_cooplives.value == 0))
|
&& (cv_cooplives.value == 0))
|
||||||
;
|
;
|
||||||
else if ((G_GametypeUsesLives() || gametype == GT_RACE) && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
|
else if ((G_GametypeUsesLives() || ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)) && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
|
||||||
{
|
{
|
||||||
INT32 i = MAXPLAYERS;
|
INT32 i = MAXPLAYERS;
|
||||||
INT32 deadtimer = stplyr->spectator ? TICRATE : (stplyr->deadtimer-(TICRATE<<1));
|
INT32 deadtimer = stplyr->spectator ? TICRATE : (stplyr->deadtimer-(TICRATE<<1));
|
||||||
|
|
|
@ -227,8 +227,7 @@ static void Y_IntermissionTokenDrawer(void)
|
||||||
//
|
//
|
||||||
// Y_ConsiderScreenBuffer
|
// Y_ConsiderScreenBuffer
|
||||||
//
|
//
|
||||||
// Can we copy the current screen
|
// Can we copy the current screen to a buffer?
|
||||||
// to a buffer?
|
|
||||||
//
|
//
|
||||||
void Y_ConsiderScreenBuffer(void)
|
void Y_ConsiderScreenBuffer(void)
|
||||||
{
|
{
|
||||||
|
@ -254,9 +253,7 @@ void Y_ConsiderScreenBuffer(void)
|
||||||
//
|
//
|
||||||
// Y_RescaleScreenBuffer
|
// Y_RescaleScreenBuffer
|
||||||
//
|
//
|
||||||
// Write the rescaled source picture,
|
// Write the rescaled source picture, to the destination picture that has the current screen's resolutions.
|
||||||
// to the destination picture that
|
|
||||||
// has the current screen's resolutions.
|
|
||||||
//
|
//
|
||||||
static void Y_RescaleScreenBuffer(void)
|
static void Y_RescaleScreenBuffer(void)
|
||||||
{
|
{
|
||||||
|
@ -326,13 +323,6 @@ void Y_IntermissionDrawer(void)
|
||||||
if (rendermode == render_none)
|
if (rendermode == render_none)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (intertype == int_none)
|
|
||||||
{
|
|
||||||
LUAh_IntermissionHUD();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!usebuffer)
|
|
||||||
// Lactozilla: Renderer switching
|
// Lactozilla: Renderer switching
|
||||||
if (needpatchrecache)
|
if (needpatchrecache)
|
||||||
{
|
{
|
||||||
|
@ -373,11 +363,11 @@ void Y_IntermissionDrawer(void)
|
||||||
{
|
{
|
||||||
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400)
|
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400)
|
||||||
V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch);
|
V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch);
|
||||||
else
|
else if (bgpatch)
|
||||||
V_DrawScaledPatch(0, 0, 0, bgpatch);
|
V_DrawScaledPatch(0, 0, 0, bgpatch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else if (bgtile)
|
||||||
V_DrawPatchFill(bgtile);
|
V_DrawPatchFill(bgtile);
|
||||||
|
|
||||||
LUAh_IntermissionHUD();
|
LUAh_IntermissionHUD();
|
||||||
|
@ -1186,6 +1176,34 @@ void Y_Ticker(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// Y_DetermineIntermissionType
|
||||||
|
//
|
||||||
|
// Determines the intermission type from the current gametype.
|
||||||
|
//
|
||||||
|
void Y_DetermineIntermissionType(void)
|
||||||
|
{
|
||||||
|
// set to int_none initially
|
||||||
|
intertype = int_none;
|
||||||
|
|
||||||
|
if (intermissiontypes[gametype] != int_none)
|
||||||
|
intertype = intermissiontypes[gametype];
|
||||||
|
else if (gametype == GT_COOP)
|
||||||
|
intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop;
|
||||||
|
else if (gametype == GT_TEAMMATCH)
|
||||||
|
intertype = int_teammatch;
|
||||||
|
else if (gametype == GT_MATCH
|
||||||
|
|| gametype == GT_TAG
|
||||||
|
|| gametype == GT_HIDEANDSEEK)
|
||||||
|
intertype = int_match;
|
||||||
|
else if (gametype == GT_RACE)
|
||||||
|
intertype = int_race;
|
||||||
|
else if (gametype == GT_COMPETITION)
|
||||||
|
intertype = int_comp;
|
||||||
|
else if (gametype == GT_CTF)
|
||||||
|
intertype = int_ctf;
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// Y_StartIntermission
|
// Y_StartIntermission
|
||||||
//
|
//
|
||||||
|
@ -1207,12 +1225,11 @@ void Y_StartIntermission(void)
|
||||||
if (!multiplayer)
|
if (!multiplayer)
|
||||||
{
|
{
|
||||||
timer = 0;
|
timer = 0;
|
||||||
|
|
||||||
intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop;
|
intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (cv_inttime.value == 0 && gametype == GT_COOP)
|
if (cv_inttime.value == 0 && ((intertype == int_coop) || (intertype == int_spec)))
|
||||||
timer = 0;
|
timer = 0;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1221,23 +1238,6 @@ void Y_StartIntermission(void)
|
||||||
if (!timer)
|
if (!timer)
|
||||||
timer = 1;
|
timer = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (intermissiontypes[gametype] != int_none)
|
|
||||||
intertype = intermissiontypes[gametype];
|
|
||||||
else if (gametype == GT_COOP)
|
|
||||||
intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop;
|
|
||||||
else if (gametype == GT_TEAMMATCH)
|
|
||||||
intertype = int_teammatch;
|
|
||||||
else if (gametype == GT_MATCH
|
|
||||||
|| gametype == GT_TAG
|
|
||||||
|| gametype == GT_HIDEANDSEEK)
|
|
||||||
intertype = int_match;
|
|
||||||
else if (gametype == GT_RACE)
|
|
||||||
intertype = int_race;
|
|
||||||
else if (gametype == GT_COMPETITION)
|
|
||||||
intertype = int_comp;
|
|
||||||
else if (gametype == GT_CTF)
|
|
||||||
intertype = int_ctf;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// We couldn't display the intermission even if we wanted to.
|
// We couldn't display the intermission even if we wanted to.
|
||||||
|
|
|
@ -13,11 +13,15 @@ extern boolean usebuffer;
|
||||||
|
|
||||||
void Y_IntermissionDrawer(void);
|
void Y_IntermissionDrawer(void);
|
||||||
void Y_Ticker(void);
|
void Y_Ticker(void);
|
||||||
|
|
||||||
void Y_StartIntermission(void);
|
void Y_StartIntermission(void);
|
||||||
void Y_EndIntermission(void);
|
void Y_EndIntermission(void);
|
||||||
|
|
||||||
void Y_ConsiderScreenBuffer(void);
|
void Y_ConsiderScreenBuffer(void);
|
||||||
void Y_CleanupScreenBuffer(void);
|
void Y_CleanupScreenBuffer(void);
|
||||||
|
|
||||||
|
void Y_DetermineIntermissionType(void);
|
||||||
|
|
||||||
typedef enum
|
typedef enum
|
||||||
{
|
{
|
||||||
int_none,
|
int_none,
|
||||||
|
|
Loading…
Reference in a new issue