mirror of
https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'next' into the_second_remote_view_camera_fix
This commit is contained in:
commit
b62e6ee909
14 changed files with 289 additions and 569 deletions
348
src/am_map.c
348
src/am_map.c
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@ -11,8 +11,8 @@
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||||||
/// \file am_map.c
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/// \file am_map.c
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/// \brief Code for the 'automap', former Doom feature used for DEVMODE testing
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/// \brief Code for the 'automap', former Doom feature used for DEVMODE testing
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||||||
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#include "g_game.h"
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#include "am_map.h"
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#include "am_map.h"
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#include "g_game.h"
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#include "g_input.h"
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#include "g_input.h"
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#include "p_local.h"
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#include "p_local.h"
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#include "p_slopes.h"
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#include "p_slopes.h"
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@ -33,7 +33,6 @@ static const UINT8 GRAYSRANGE = 16;
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static const UINT8 BROWNS = (3*16);
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static const UINT8 BROWNS = (3*16);
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static const UINT8 YELLOWS = (7*16);
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static const UINT8 YELLOWS = (7*16);
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static const UINT8 GREENS = (10*16);
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static const UINT8 GREENS = (10*16);
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static const UINT8 GREENRANGE = 16;
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static const UINT8 DBLACK = 31;
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static const UINT8 DBLACK = 31;
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static const UINT8 DWHITE = 0;
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static const UINT8 DWHITE = 0;
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@ -50,8 +49,6 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
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// Automap colors
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// Automap colors
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#define BACKGROUND DBLACK
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#define BACKGROUND DBLACK
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#define YOURCOLORS DWHITE
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#define YOURRANGE 0
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#define WALLCOLORS (REDS + REDRANGE/2)
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#define WALLCOLORS (REDS + REDRANGE/2)
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#define WALLRANGE (REDRANGE/2)
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#define WALLRANGE (REDRANGE/2)
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#define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2)
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#define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2)
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@ -68,31 +65,23 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
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#define CDWALLCOLORS YELLOWS
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#define CDWALLCOLORS YELLOWS
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#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
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#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
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#define THINGCOLORS GREENS
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#define THINGCOLORS GREENS
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#define THINGRANGE GREENRANGE
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#define SECRETWALLCOLORS WALLCOLORS
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#define SECRETWALLRANGE WALLRANGE
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#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
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#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
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#define GRIDRANGE 0
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#define XHAIRCOLORS GRAYS
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#define XHAIRCOLORS GRAYS
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// drawing stuff
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// controls
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#define FB 0
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#define AM_PANDOWNKEY KEY_DOWNARROW
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#define AM_PANUPKEY KEY_UPARROW
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#define AM_PANUPKEY KEY_UPARROW
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#define AM_PANRIGHTKEY KEY_RIGHTARROW
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#define AM_PANDOWNKEY KEY_DOWNARROW
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#define AM_PANLEFTKEY KEY_LEFTARROW
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#define AM_PANLEFTKEY KEY_LEFTARROW
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#define AM_PANRIGHTKEY KEY_RIGHTARROW
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#define AM_ZOOMINKEY '='
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#define AM_ZOOMINKEY '='
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#define AM_ZOOMOUTKEY '-'
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#define AM_ZOOMOUTKEY '-'
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#define AM_STARTKEY KEY_TAB
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#define AM_ENDKEY KEY_TAB
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#define AM_GOBIGKEY '0'
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#define AM_GOBIGKEY '0'
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#define AM_FOLLOWKEY 'f'
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#define AM_FOLLOWKEY 'f'
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#define AM_GRIDKEY 'g'
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#define AM_GRIDKEY 'g'
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#define AM_MARKKEY 'm'
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#define AM_CLEARMARKKEY 'c'
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#define AM_NUMMARKPOINTS 10
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#define AM_TOGGLEKEY KEY_TAB
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// scale on entry
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// scale on entry
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#define INITSCALEMTOF (FRACUNIT/5)
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#define INITSCALEMTOF (FRACUNIT/5)
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@ -113,6 +102,9 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
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#define CXMTOF(x) (f_x + MTOF((x)-m_x))
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#define CXMTOF(x) (f_x + MTOF((x)-m_x))
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#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
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#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
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#define MAPBITS (FRACBITS-4)
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#define FRACTOMAPBITS (FRACBITS-MAPBITS)
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typedef struct
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typedef struct
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{
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{
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fixed_t x, y;
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fixed_t x, y;
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@ -133,7 +125,10 @@ typedef struct
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// A line drawing of the player pointing right,
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// A line drawing of the player pointing right,
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// starting from the middle.
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// starting from the middle.
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//
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//
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#define PLAYERRADIUS (16*(1<<MAPBITS))
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#define R ((8*PLAYERRADIUS)/7)
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#define R ((8*PLAYERRADIUS)/7)
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static const mline_t player_arrow[] = {
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static const mline_t player_arrow[] = {
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{ { -R+R/8, 0 }, { R, 0 } }, // -----
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{ { -R+R/8, 0 }, { R, 0 } }, // -----
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{ { R, 0 }, { R-R/2, R/4 } }, // ----->
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{ { R, 0 }, { R-R/2, R/4 } }, // ----->
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@ -166,27 +161,15 @@ static const mline_t thintriangle_guy[] = {
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#undef R
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#undef R
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#define NUMTHINTRIANGLEGUYLINES (sizeof (thintriangle_guy)/sizeof (mline_t))
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#define NUMTHINTRIANGLEGUYLINES (sizeof (thintriangle_guy)/sizeof (mline_t))
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static INT32 bigstate; //added : 24-01-98 : moved here, toggle between
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static boolean bigstate; // user view and large view (full map view)
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// user view and large view (full map view)
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static boolean draw_grid = false;
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static INT32 grid = 0;
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static INT32 leveljuststarted = 1; // kluge until AM_LevelInit() is called
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|
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boolean automapactive = false;
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boolean automapactive = false;
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boolean am_recalc = false; //added : 05-02-98 : true when screen size changes
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boolean am_recalc = false; //added : 05-02-98 : true when screen size changes
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static boolean am_stopped = true;
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// location of window on screen
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static INT32 f_x, f_y; // location of window on screen (always zero for both)
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static INT32 f_x;
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static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
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static INT32 f_y;
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// size of window on screen
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static INT32 f_w;
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static INT32 f_h;
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static INT32 lightlev; // used for funky strobing effect
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static UINT8 *fb; // pseudo-frame buffer
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static INT32 amclock;
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static mpoint_t m_paninc; // how far the window pans each tic (map coords)
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static mpoint_t m_paninc; // how far the window pans each tic (map coords)
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static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
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static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
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||||||
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@ -210,11 +193,6 @@ static fixed_t max_y;
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static fixed_t max_w; // max_x-min_x,
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static fixed_t max_w; // max_x-min_x,
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static fixed_t max_h; // max_y-min_y
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static fixed_t max_h; // max_y-min_y
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||||||
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||||||
// based on player size
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|
||||||
static fixed_t min_w;
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|
||||||
static fixed_t min_h;
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|
||||||
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|
||||||
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|
||||||
static fixed_t min_scale_mtof; // used to tell when to stop zooming out
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static fixed_t min_scale_mtof; // used to tell when to stop zooming out
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||||||
static fixed_t max_scale_mtof; // used to tell when to stop zooming in
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static fixed_t max_scale_mtof; // used to tell when to stop zooming in
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||||||
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@ -232,13 +210,7 @@ static fixed_t scale_ftom;
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||||||
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||||||
static player_t *plr; // the player represented by an arrow
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static player_t *plr; // the player represented by an arrow
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static patch_t *marknums[10]; // numbers used for marking by the automap
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static INT32 followplayer = true; // specifies whether to follow the player around
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static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
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static INT32 markpointnum = 0; // next point to be assigned
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static INT32 followplayer = 1; // specifies whether to follow the player around
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static boolean stopped = true;
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// function for drawing lines, depends on rendermode
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// function for drawing lines, depends on rendermode
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typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
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typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
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@ -277,8 +249,8 @@ static inline void AM_restoreScaleAndLoc(void)
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}
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}
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else
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else
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{
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{
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m_x = plr->mo->x - m_w/2;
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m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
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m_y = plr->mo->y - m_h/2;
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m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
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}
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}
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m_x2 = m_x + m_w;
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m_x2 = m_x + m_w;
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m_y2 = m_y + m_h;
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m_y2 = m_y + m_h;
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@ -288,15 +260,6 @@ static inline void AM_restoreScaleAndLoc(void)
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scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
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scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
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}
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}
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/** Adds a marker at the current location.
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*/
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static inline void AM_addMark(void)
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{
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markpoints[markpointnum].x = m_x + m_w/2;
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|
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markpoints[markpointnum].y = m_y + m_h/2;
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markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
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|
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}
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/** Determines the bounding box around all vertices.
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/** Determines the bounding box around all vertices.
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* This is used to set global variables controlling the zoom range.
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* This is used to set global variables controlling the zoom range.
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*/
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*/
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@ -322,11 +285,8 @@ static void AM_findMinMaxBoundaries(void)
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max_y = vertexes[i].y;
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max_y = vertexes[i].y;
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}
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}
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max_w = max_x - min_x;
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max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
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max_h = max_y - min_y;
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max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
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|
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min_w = 2*PLAYERRADIUS; // const? never changed?
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|
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min_h = 2*PLAYERRADIUS;
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|
||||||
|
|
||||||
a = FixedDiv(f_w<<FRACBITS, max_w);
|
a = FixedDiv(f_w<<FRACBITS, max_w);
|
||||||
b = FixedDiv(f_h<<FRACBITS, max_h);
|
b = FixedDiv(f_h<<FRACBITS, max_h);
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|
@ -339,7 +299,7 @@ static void AM_changeWindowLoc(void)
|
||||||
{
|
{
|
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if (m_paninc.x || m_paninc.y)
|
if (m_paninc.x || m_paninc.y)
|
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{
|
{
|
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followplayer = 0;
|
followplayer = false;
|
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f_oldloc.x = INT32_MAX;
|
f_oldloc.x = INT32_MAX;
|
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}
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}
|
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|
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|
@ -365,11 +325,7 @@ static void AM_initVariables(void)
|
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INT32 pnum;
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INT32 pnum;
|
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|
|
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automapactive = true;
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automapactive = true;
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fb = screens[0];
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|
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|
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f_oldloc.x = INT32_MAX;
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f_oldloc.x = INT32_MAX;
|
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amclock = 0;
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|
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lightlev = 0;
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|
||||||
|
|
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m_paninc.x = m_paninc.y = 0;
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m_paninc.x = m_paninc.y = 0;
|
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ftom_zoommul = FRACUNIT;
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ftom_zoommul = FRACUNIT;
|
||||||
|
@ -385,8 +341,11 @@ static void AM_initVariables(void)
|
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break;
|
break;
|
||||||
|
|
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plr = &players[pnum];
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plr = &players[pnum];
|
||||||
m_x = plr->mo->x - m_w/2;
|
if (plr != NULL && plr->mo != NULL)
|
||||||
m_y = plr->mo->y - m_h/2;
|
{
|
||||||
|
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
|
||||||
|
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
|
||||||
|
}
|
||||||
AM_changeWindowLoc();
|
AM_changeWindowLoc();
|
||||||
|
|
||||||
// for saving & restoring
|
// for saving & restoring
|
||||||
|
@ -396,41 +355,21 @@ static void AM_initVariables(void)
|
||||||
old_m_h = m_h;
|
old_m_h = m_h;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const UINT8 *maplump; // pointer to the raw data for the automap background.
|
|
||||||
|
|
||||||
/** Clears all map markers.
|
|
||||||
*/
|
|
||||||
static void AM_clearMarks(void)
|
|
||||||
{
|
|
||||||
INT32 i;
|
|
||||||
|
|
||||||
for (i = 0; i < AM_NUMMARKPOINTS; i++)
|
|
||||||
markpoints[i].x = -1; // means empty
|
|
||||||
markpointnum = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// should be called at the start of every level
|
// should be called at the start of every level
|
||||||
// right now, i figure it out myself
|
// right now, i figure it out myself
|
||||||
//
|
//
|
||||||
static void AM_LevelInit(void)
|
static void AM_LevelInit(void)
|
||||||
{
|
{
|
||||||
leveljuststarted = 0;
|
|
||||||
|
|
||||||
f_x = f_y = 0;
|
f_x = f_y = 0;
|
||||||
f_w = vid.width;
|
f_w = vid.width;
|
||||||
f_h = vid.height;
|
f_h = vid.height;
|
||||||
|
|
||||||
if (rendermode == render_soft)
|
AM_drawFline = AM_drawFline_soft;
|
||||||
AM_drawFline = AM_drawFline_soft;
|
#ifdef HWRENDER
|
||||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
if (rendermode == render_opengl)
|
||||||
else if (rendermode != render_none)
|
|
||||||
AM_drawFline = HWR_drawAMline;
|
AM_drawFline = HWR_drawAMline;
|
||||||
#endif
|
#endif
|
||||||
else
|
|
||||||
I_Error("Automap can't run without a render system");
|
|
||||||
|
|
||||||
AM_clearMarks();
|
|
||||||
|
|
||||||
AM_findMinMaxBoundaries();
|
AM_findMinMaxBoundaries();
|
||||||
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
|
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
|
||||||
|
@ -446,7 +385,7 @@ static void AM_LevelInit(void)
|
||||||
void AM_Stop(void)
|
void AM_Stop(void)
|
||||||
{
|
{
|
||||||
automapactive = false;
|
automapactive = false;
|
||||||
stopped = true;
|
am_stopped = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Enables automap.
|
/** Enables automap.
|
||||||
|
@ -457,15 +396,14 @@ static inline void AM_Start(void)
|
||||||
{
|
{
|
||||||
static INT32 lastlevel = -1;
|
static INT32 lastlevel = -1;
|
||||||
|
|
||||||
if (!stopped)
|
if (!am_stopped)
|
||||||
AM_Stop();
|
AM_Stop();
|
||||||
stopped = false;
|
am_stopped = false;
|
||||||
if (lastlevel != gamemap || am_recalc) // screen size changed
|
if (lastlevel != gamemap || am_recalc) // screen size changed
|
||||||
{
|
{
|
||||||
am_recalc = false;
|
|
||||||
|
|
||||||
AM_LevelInit();
|
AM_LevelInit();
|
||||||
lastlevel = gamemap;
|
lastlevel = gamemap;
|
||||||
|
am_recalc = false;
|
||||||
}
|
}
|
||||||
AM_initVariables();
|
AM_initVariables();
|
||||||
}
|
}
|
||||||
|
@ -503,7 +441,7 @@ boolean AM_Responder(event_t *ev)
|
||||||
{
|
{
|
||||||
if (!automapactive)
|
if (!automapactive)
|
||||||
{
|
{
|
||||||
if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY)
|
if (ev->type == ev_keydown && ev->data1 == AM_TOGGLEKEY)
|
||||||
{
|
{
|
||||||
//faB: prevent alt-tab in win32 version to activate automap just before
|
//faB: prevent alt-tab in win32 version to activate automap just before
|
||||||
// minimizing the app; doesn't do any harm to the DOS version
|
// minimizing the app; doesn't do any harm to the DOS version
|
||||||
|
@ -515,10 +453,8 @@ boolean AM_Responder(event_t *ev)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (ev->type == ev_keydown)
|
else if (ev->type == ev_keydown)
|
||||||
{
|
{
|
||||||
|
|
||||||
rc = true;
|
rc = true;
|
||||||
switch (ev->data1)
|
switch (ev->data1)
|
||||||
{
|
{
|
||||||
|
@ -554,7 +490,7 @@ boolean AM_Responder(event_t *ev)
|
||||||
mtof_zoommul = M_ZOOMIN;
|
mtof_zoommul = M_ZOOMIN;
|
||||||
ftom_zoommul = M_ZOOMOUT;
|
ftom_zoommul = M_ZOOMOUT;
|
||||||
break;
|
break;
|
||||||
case AM_ENDKEY:
|
case AM_TOGGLEKEY:
|
||||||
AM_Stop();
|
AM_Stop();
|
||||||
break;
|
break;
|
||||||
case AM_GOBIGKEY:
|
case AM_GOBIGKEY:
|
||||||
|
@ -572,13 +508,7 @@ boolean AM_Responder(event_t *ev)
|
||||||
f_oldloc.x = INT32_MAX;
|
f_oldloc.x = INT32_MAX;
|
||||||
break;
|
break;
|
||||||
case AM_GRIDKEY:
|
case AM_GRIDKEY:
|
||||||
grid = !grid;
|
draw_grid = !draw_grid;
|
||||||
break;
|
|
||||||
case AM_MARKKEY:
|
|
||||||
AM_addMark();
|
|
||||||
break;
|
|
||||||
case AM_CLEARMARKKEY:
|
|
||||||
AM_clearMarks();
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
rc = false;
|
rc = false;
|
||||||
|
@ -632,8 +562,8 @@ static inline void AM_doFollowPlayer(void)
|
||||||
{
|
{
|
||||||
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
|
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
|
||||||
{
|
{
|
||||||
m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
|
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
|
||||||
m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
|
m_y = FTOM(MTOF(plr->mo->y >> FRACTOMAPBITS)) - m_h/2;
|
||||||
m_x2 = m_x + m_w;
|
m_x2 = m_x + m_w;
|
||||||
m_y2 = m_y + m_h;
|
m_y2 = m_y + m_h;
|
||||||
f_oldloc.x = plr->mo->x;
|
f_oldloc.x = plr->mo->x;
|
||||||
|
@ -651,8 +581,6 @@ void AM_Ticker(void)
|
||||||
if (dedicated || !automapactive)
|
if (dedicated || !automapactive)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
amclock++;
|
|
||||||
|
|
||||||
if (followplayer)
|
if (followplayer)
|
||||||
AM_doFollowPlayer();
|
AM_doFollowPlayer();
|
||||||
|
|
||||||
|
@ -671,72 +599,7 @@ void AM_Ticker(void)
|
||||||
*/
|
*/
|
||||||
static void AM_clearFB(INT32 color)
|
static void AM_clearFB(INT32 color)
|
||||||
{
|
{
|
||||||
#ifdef HWRENDER
|
V_DrawFill(f_x, f_y, f_w, f_h, color|V_NOSCALESTART);
|
||||||
if (rendermode != render_soft && rendermode != render_none)
|
|
||||||
{
|
|
||||||
HWR_clearAutomap();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (!maplump)
|
|
||||||
memset(fb, color, f_w*f_h*vid.bpp);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
INT32 dmapx, dmapy, i, y;
|
|
||||||
static INT32 mapxstart, mapystart;
|
|
||||||
UINT8 *dest = screens[0];
|
|
||||||
const UINT8 *src;
|
|
||||||
#define MAPLUMPHEIGHT (200 - 42)
|
|
||||||
|
|
||||||
if (followplayer)
|
|
||||||
{
|
|
||||||
static vertex_t oldplr;
|
|
||||||
|
|
||||||
dmapx = MTOF(plr->mo->x) - MTOF(oldplr.x); //fixed point
|
|
||||||
dmapy = MTOF(oldplr.y) - MTOF(plr->mo->y);
|
|
||||||
|
|
||||||
oldplr.x = plr->mo->x;
|
|
||||||
oldplr.y = plr->mo->y;
|
|
||||||
mapxstart += dmapx>>1;
|
|
||||||
mapystart += dmapy>>1;
|
|
||||||
|
|
||||||
while (mapxstart >= BASEVIDWIDTH)
|
|
||||||
mapxstart -= BASEVIDWIDTH;
|
|
||||||
while (mapxstart < 0)
|
|
||||||
mapxstart += BASEVIDWIDTH;
|
|
||||||
while (mapystart >= MAPLUMPHEIGHT)
|
|
||||||
mapystart -= MAPLUMPHEIGHT;
|
|
||||||
while (mapystart < 0)
|
|
||||||
mapystart += MAPLUMPHEIGHT;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mapxstart += (MTOF(m_paninc.x)>>1);
|
|
||||||
mapystart -= (MTOF(m_paninc.y)>>1);
|
|
||||||
if (mapxstart >= BASEVIDWIDTH)
|
|
||||||
mapxstart -= BASEVIDWIDTH;
|
|
||||||
if (mapxstart < 0)
|
|
||||||
mapxstart += BASEVIDWIDTH;
|
|
||||||
if (mapystart >= MAPLUMPHEIGHT)
|
|
||||||
mapystart -= MAPLUMPHEIGHT;
|
|
||||||
if (mapystart < 0)
|
|
||||||
mapystart += MAPLUMPHEIGHT;
|
|
||||||
}
|
|
||||||
|
|
||||||
//blit the automap background to the screen.
|
|
||||||
for (y = 0; y < f_h; y++)
|
|
||||||
{
|
|
||||||
src = maplump + mapxstart + (y + mapystart)*BASEVIDWIDTH;
|
|
||||||
for (i = 0; i < BASEVIDWIDTH*vid.dupx; i++)
|
|
||||||
{
|
|
||||||
while (src > maplump + BASEVIDWIDTH*MAPLUMPHEIGHT)
|
|
||||||
src -= BASEVIDWIDTH*MAPLUMPHEIGHT;
|
|
||||||
*dest++ = *src++;
|
|
||||||
}
|
|
||||||
dest += vid.width - vid.dupx*BASEVIDWIDTH;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Performs automap clipping of lines.
|
/** Performs automap clipping of lines.
|
||||||
|
@ -871,7 +734,7 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
|
||||||
//
|
//
|
||||||
static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||||
{
|
{
|
||||||
register INT32 x, y, dx, dy, sx, sy, ax, ay, d;
|
INT32 x, y, dx, dy, sx, sy, ax, ay, d;
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
static INT32 num = 0;
|
static INT32 num = 0;
|
||||||
|
@ -887,7 +750,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define PUTDOT(xx,yy,cc) fb[(yy)*f_w + (xx)]=(UINT8)(cc)
|
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
|
||||||
|
|
||||||
dx = fl->b.x - fl->a.x;
|
dx = fl->b.x - fl->a.x;
|
||||||
ax = 2 * (dx < 0 ? -dx : dx);
|
ax = 2 * (dx < 0 ? -dx : dx);
|
||||||
|
@ -905,7 +768,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||||
d = ay - ax/2;
|
d = ay - ax/2;
|
||||||
for (;;)
|
for (;;)
|
||||||
{
|
{
|
||||||
PUTDOT(x, y, color);
|
PUTDOT(x, y, color)
|
||||||
if (x == fl->b.x)
|
if (x == fl->b.x)
|
||||||
return;
|
return;
|
||||||
if (d >= 0)
|
if (d >= 0)
|
||||||
|
@ -922,7 +785,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||||
d = ax - ay/2;
|
d = ax - ay/2;
|
||||||
for (;;)
|
for (;;)
|
||||||
{
|
{
|
||||||
PUTDOT(x, y, color);
|
PUTDOT(x, y, color)
|
||||||
if (y == fl->b.y)
|
if (y == fl->b.y)
|
||||||
return;
|
return;
|
||||||
if (d >= 0)
|
if (d >= 0)
|
||||||
|
@ -934,6 +797,8 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||||
d += ax;
|
d += ax;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef PUTDOT
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -1004,15 +869,15 @@ static inline void AM_drawWalls(void)
|
||||||
|
|
||||||
for (i = 0; i < numlines; i++)
|
for (i = 0; i < numlines; i++)
|
||||||
{
|
{
|
||||||
l.a.x = lines[i].v1->x;
|
l.a.x = lines[i].v1->x >> FRACTOMAPBITS;
|
||||||
l.a.y = lines[i].v1->y;
|
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
|
||||||
l.b.x = lines[i].v2->x;
|
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
|
||||||
l.b.y = lines[i].v2->y;
|
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
|
||||||
#ifdef ESLOPE
|
#ifdef ESLOPE
|
||||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||||
if (slope) { \
|
if (slope) { \
|
||||||
end1 = P_GetZAt(slope, l.a.x, l.a.y); \
|
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
|
||||||
end2 = P_GetZAt(slope, l.b.x, l.b.y); \
|
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
|
||||||
} else \
|
} else \
|
||||||
end1 = end2 = normalheight;
|
end1 = end2 = normalheight;
|
||||||
|
|
||||||
|
@ -1025,17 +890,12 @@ static inline void AM_drawWalls(void)
|
||||||
#undef SLOPEPARAMS
|
#undef SLOPEPARAMS
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// AM_drawMline(&l, GRAYS + 3); // Old, everything-is-gray automap
|
|
||||||
if (!lines[i].backsector) // 1-sided
|
if (!lines[i].backsector) // 1-sided
|
||||||
{
|
{
|
||||||
if (lines[i].flags & ML_NOCLIMB)
|
if (lines[i].flags & ML_NOCLIMB)
|
||||||
{
|
AM_drawMline(&l, NOCLIMBWALLCOLORS);
|
||||||
AM_drawMline(&l, NOCLIMBWALLCOLORS+lightlev);
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
AM_drawMline(&l, WALLCOLORS);
|
||||||
AM_drawMline(&l, WALLCOLORS+lightlev);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#ifdef ESLOPE
|
#ifdef ESLOPE
|
||||||
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|
||||||
|
@ -1052,24 +912,16 @@ static inline void AM_drawWalls(void)
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
if (lines[i].flags & ML_NOCLIMB)
|
if (lines[i].flags & ML_NOCLIMB)
|
||||||
{
|
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
|
||||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
AM_drawMline(&l, TSWALLCOLORS);
|
||||||
AM_drawMline(&l, TSWALLCOLORS+lightlev);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (lines[i].flags & ML_NOCLIMB)
|
if (lines[i].flags & ML_NOCLIMB)
|
||||||
{
|
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS);
|
||||||
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS+lightlev);
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
AM_drawMline(&l, THOKWALLCOLORS);
|
||||||
AM_drawMline(&l, THOKWALLCOLORS+lightlev);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1081,7 +933,7 @@ static inline void AM_drawWalls(void)
|
||||||
if (lines[i].backsector->floorheight
|
if (lines[i].backsector->floorheight
|
||||||
!= lines[i].frontsector->floorheight) {
|
!= lines[i].frontsector->floorheight) {
|
||||||
#endif
|
#endif
|
||||||
AM_drawMline(&l, NOCLIMBFDWALLCOLORS + lightlev); // floor level change
|
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
|
||||||
}
|
}
|
||||||
#ifdef ESLOPE
|
#ifdef ESLOPE
|
||||||
else if (backc1 != frontc1 || backc2 != frontc2) {
|
else if (backc1 != frontc1 || backc2 != frontc2) {
|
||||||
|
@ -1089,11 +941,10 @@ static inline void AM_drawWalls(void)
|
||||||
else if (lines[i].backsector->ceilingheight
|
else if (lines[i].backsector->ceilingheight
|
||||||
!= lines[i].frontsector->ceilingheight) {
|
!= lines[i].frontsector->ceilingheight) {
|
||||||
#endif
|
#endif
|
||||||
AM_drawMline(&l, NOCLIMBCDWALLCOLORS+lightlev); // ceiling level change
|
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
|
||||||
}
|
|
||||||
else {
|
|
||||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1103,7 +954,7 @@ static inline void AM_drawWalls(void)
|
||||||
if (lines[i].backsector->floorheight
|
if (lines[i].backsector->floorheight
|
||||||
!= lines[i].frontsector->floorheight) {
|
!= lines[i].frontsector->floorheight) {
|
||||||
#endif
|
#endif
|
||||||
AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
|
AM_drawMline(&l, FDWALLCOLORS); // floor level change
|
||||||
}
|
}
|
||||||
#ifdef ESLOPE
|
#ifdef ESLOPE
|
||||||
else if (backc1 != frontc1 || backc2 != frontc2) {
|
else if (backc1 != frontc1 || backc2 != frontc2) {
|
||||||
|
@ -1111,11 +962,10 @@ static inline void AM_drawWalls(void)
|
||||||
else if (lines[i].backsector->ceilingheight
|
else if (lines[i].backsector->ceilingheight
|
||||||
!= lines[i].frontsector->ceilingheight) {
|
!= lines[i].frontsector->ceilingheight) {
|
||||||
#endif
|
#endif
|
||||||
AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
|
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
|
||||||
}
|
|
||||||
else {
|
|
||||||
AM_drawMline(&l, TSWALLCOLORS+lightlev);
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
AM_drawMline(&l, TSWALLCOLORS);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1176,6 +1026,11 @@ static void AM_drawLineCharacter(const mline_t *lineguy, size_t lineguylines, fi
|
||||||
l.b.x += x;
|
l.b.x += x;
|
||||||
l.b.y += y;
|
l.b.y += y;
|
||||||
|
|
||||||
|
l.a.x >>= FRACTOMAPBITS;
|
||||||
|
l.a.y >>= FRACTOMAPBITS;
|
||||||
|
l.b.x >>= FRACTOMAPBITS;
|
||||||
|
l.b.y >>= FRACTOMAPBITS;
|
||||||
|
|
||||||
AM_drawMline(&l, color);
|
AM_drawMline(&l, color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1184,83 +1039,51 @@ static inline void AM_drawPlayers(void)
|
||||||
{
|
{
|
||||||
INT32 i;
|
INT32 i;
|
||||||
player_t *p;
|
player_t *p;
|
||||||
INT32 color;
|
INT32 color = GREENS;
|
||||||
|
|
||||||
if (!multiplayer)
|
if (!multiplayer)
|
||||||
{
|
{
|
||||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0,
|
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
|
||||||
plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// multiplayer
|
// multiplayer (how??)
|
||||||
for (i = 0; i < MAXPLAYERS; i++)
|
for (i = 0; i < MAXPLAYERS; i++)
|
||||||
{
|
{
|
||||||
if (!playeringame[i] || players[i].spectator)
|
if (!playeringame[i] || players[i].spectator)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
p = &players[i];
|
p = &players[i];
|
||||||
if (p->skincolor == 0)
|
if (p->skincolor > 0)
|
||||||
color = GREENS;
|
|
||||||
else
|
|
||||||
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];
|
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];
|
||||||
|
|
||||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
|
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, color, p->mo->x, p->mo->y);
|
||||||
color, p->mo->x, p->mo->y);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void AM_drawThings(INT32 colors, INT32 colorrange)
|
static inline void AM_drawThings(UINT8 colors)
|
||||||
{
|
{
|
||||||
size_t i;
|
size_t i;
|
||||||
mobj_t *t;
|
mobj_t *t;
|
||||||
|
|
||||||
(void)colorrange;
|
|
||||||
for (i = 0; i < numsectors; i++)
|
for (i = 0; i < numsectors; i++)
|
||||||
{
|
{
|
||||||
t = sectors[i].thinglist;
|
t = sectors[i].thinglist;
|
||||||
while (t)
|
while (t)
|
||||||
{
|
{
|
||||||
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
|
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
|
||||||
16<<FRACBITS, t->angle, colors + lightlev, t->x, t->y);
|
|
||||||
t = t->snext;
|
t = t->snext;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void AM_drawMarks(void)
|
|
||||||
{
|
|
||||||
INT32 i, fx, fy, w, h;
|
|
||||||
|
|
||||||
for (i = 0; i < AM_NUMMARKPOINTS; i++)
|
|
||||||
{
|
|
||||||
if (markpoints[i].x != -1 && marknums[i])
|
|
||||||
{
|
|
||||||
// w = SHORT(marknums[i]->width);
|
|
||||||
// h = SHORT(marknums[i]->height);
|
|
||||||
w = 5; // because something's wrong with the wad, i guess
|
|
||||||
h = 6; // because something's wrong with the wad, i guess
|
|
||||||
fx = CXMTOF(markpoints[i].x);
|
|
||||||
fy = CYMTOF(markpoints[i].y);
|
|
||||||
if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h)
|
|
||||||
V_DrawPatch(fx, fy, FB, marknums[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Draws the crosshair, actually just a dot in software mode.
|
/** Draws the crosshair, actually just a dot in software mode.
|
||||||
*
|
*
|
||||||
* \param color Color for the crosshair.
|
* \param color Color for the crosshair.
|
||||||
*/
|
*/
|
||||||
static inline void AM_drawCrosshair(INT32 color)
|
static inline void AM_drawCrosshair(UINT8 color)
|
||||||
{
|
{
|
||||||
if (rendermode != render_soft)
|
V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART);
|
||||||
return; // BP: should be putpixel here
|
|
||||||
|
|
||||||
if (scr_bpp == 1)
|
|
||||||
fb[(f_w*(f_h + 1))/2] = (UINT8)color; // single point for now
|
|
||||||
else
|
|
||||||
*((INT16 *)(void *)fb + (f_w*(f_h + 1))/2) = (INT16)color;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Draws the automap.
|
/** Draws the automap.
|
||||||
|
@ -1271,13 +1094,10 @@ void AM_Drawer(void)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
AM_clearFB(BACKGROUND);
|
AM_clearFB(BACKGROUND);
|
||||||
if (grid)
|
if (draw_grid) AM_drawGrid(GRIDCOLORS);
|
||||||
AM_drawGrid(GRIDCOLORS);
|
|
||||||
AM_drawWalls();
|
AM_drawWalls();
|
||||||
AM_drawPlayers();
|
AM_drawPlayers();
|
||||||
AM_drawThings(THINGCOLORS, THINGRANGE);
|
AM_drawThings(THINGCOLORS);
|
||||||
|
|
||||||
AM_drawCrosshair(XHAIRCOLORS);
|
AM_drawCrosshair(XHAIRCOLORS);
|
||||||
|
|
||||||
AM_drawMarks();
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -58,10 +58,7 @@ static boolean consoleready; // console prompt is ready
|
||||||
INT32 con_destlines; // vid lines used by console at final position
|
INT32 con_destlines; // vid lines used by console at final position
|
||||||
static INT32 con_curlines; // vid lines currently used by console
|
static INT32 con_curlines; // vid lines currently used by console
|
||||||
|
|
||||||
INT32 con_clipviewtop; // clip value for planes & sprites, so that the
|
INT32 con_clipviewtop; // (useless)
|
||||||
// part of the view covered by the console is not
|
|
||||||
// drawn when not needed, this must be -1 when
|
|
||||||
// console is off
|
|
||||||
|
|
||||||
static INT32 con_hudlines; // number of console heads up message lines
|
static INT32 con_hudlines; // number of console heads up message lines
|
||||||
static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
||||||
|
|
|
@ -319,8 +319,7 @@ static void D_Display(void)
|
||||||
if (!gametic)
|
if (!gametic)
|
||||||
break;
|
break;
|
||||||
HU_Erase();
|
HU_Erase();
|
||||||
if (automapactive)
|
AM_Drawer();
|
||||||
AM_Drawer();
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case GS_INTERMISSION:
|
case GS_INTERMISSION:
|
||||||
|
@ -374,12 +373,10 @@ static void D_Display(void)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// clean up border stuff
|
|
||||||
// see if the border needs to be initially drawn
|
|
||||||
if (gamestate == GS_LEVEL)
|
if (gamestate == GS_LEVEL)
|
||||||
{
|
{
|
||||||
// draw the view directly
|
// draw the view directly
|
||||||
if (!automapactive && !dedicated && cv_renderview.value)
|
if (cv_renderview.value && !automapactive)
|
||||||
{
|
{
|
||||||
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
|
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
|
||||||
{
|
{
|
||||||
|
@ -437,7 +434,6 @@ static void D_Display(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
ST_Drawer();
|
ST_Drawer();
|
||||||
|
|
||||||
HU_Drawer();
|
HU_Drawer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -770,18 +770,6 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
||||||
// AM_MAP.C DRAWING STUFF
|
// AM_MAP.C DRAWING STUFF
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
// Clear the automap part of the screen
|
|
||||||
void HWR_clearAutomap(void)
|
|
||||||
{
|
|
||||||
FRGBAFloat fColor = {0, 0, 0, 1};
|
|
||||||
|
|
||||||
// minx,miny,maxx,maxy
|
|
||||||
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
|
|
||||||
HWD.pfnClearBuffer(true, true, &fColor);
|
|
||||||
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// -----------------+
|
// -----------------+
|
||||||
// HWR_drawAMline : draw a line of the automap (the clipping is already done in automap code)
|
// HWR_drawAMline : draw a line of the automap (the clipping is already done in automap code)
|
||||||
// Arg : color is a RGB 888 value
|
// Arg : color is a RGB 888 value
|
||||||
|
|
|
@ -31,7 +31,6 @@
|
||||||
void HWR_Startup(void);
|
void HWR_Startup(void);
|
||||||
void HWR_Shutdown(void);
|
void HWR_Shutdown(void);
|
||||||
|
|
||||||
void HWR_clearAutomap(void);
|
|
||||||
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
||||||
void HWR_FadeScreenMenuBack(UINT32 color, INT32 height);
|
void HWR_FadeScreenMenuBack(UINT32 color, INT32 height);
|
||||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
||||||
|
|
|
@ -41,9 +41,6 @@
|
||||||
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
|
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
|
||||||
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
|
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
|
||||||
|
|
||||||
// player radius used only in am_map.c
|
|
||||||
#define PLAYERRADIUS (16*FRACUNIT)
|
|
||||||
|
|
||||||
// MAXRADIUS is for precalculated sector block boxes
|
// MAXRADIUS is for precalculated sector block boxes
|
||||||
// the spider demon is larger,
|
// the spider demon is larger,
|
||||||
// but we do not have any moving sectors nearby
|
// but we do not have any moving sectors nearby
|
||||||
|
|
|
@ -1119,7 +1119,6 @@ static void R_Subsector(size_t num)
|
||||||
}
|
}
|
||||||
|
|
||||||
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
|
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
|
||||||
light = 0;
|
|
||||||
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
|
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
|
||||||
polysec->lightlevel, xoff, yoff,
|
polysec->lightlevel, xoff, yoff,
|
||||||
polysec->floorpic_angle-po->angle,
|
polysec->floorpic_angle-po->angle,
|
||||||
|
@ -1167,7 +1166,6 @@ static void R_Subsector(size_t num)
|
||||||
}
|
}
|
||||||
|
|
||||||
light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
|
light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
|
||||||
light = 0;
|
|
||||||
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
|
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
|
||||||
polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle,
|
polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle,
|
||||||
NULL, NULL
|
NULL, NULL
|
||||||
|
|
289
src/r_main.c
289
src/r_main.c
|
@ -551,13 +551,11 @@ void R_SetViewSize(void)
|
||||||
//
|
//
|
||||||
void R_ExecuteSetViewSize(void)
|
void R_ExecuteSetViewSize(void)
|
||||||
{
|
{
|
||||||
fixed_t cosadj;
|
|
||||||
fixed_t dy;
|
fixed_t dy;
|
||||||
INT32 i;
|
INT32 i;
|
||||||
INT32 j;
|
INT32 j;
|
||||||
INT32 level;
|
INT32 level;
|
||||||
INT32 startmapl;
|
INT32 startmapl;
|
||||||
INT32 aspectx; //added : 02-02-98 : for aspect ratio calc. below...
|
|
||||||
|
|
||||||
setsizeneeded = false;
|
setsizeneeded = false;
|
||||||
|
|
||||||
|
@ -597,31 +595,22 @@ void R_ExecuteSetViewSize(void)
|
||||||
for (i = 0; i < viewwidth; i++)
|
for (i = 0; i < viewwidth; i++)
|
||||||
screenheightarray[i] = (INT16)viewheight;
|
screenheightarray[i] = (INT16)viewheight;
|
||||||
|
|
||||||
// setup sky scaling (uses pspriteyscale)
|
// setup sky scaling
|
||||||
R_SetSkyScale();
|
R_SetSkyScale();
|
||||||
|
|
||||||
// planes
|
// planes
|
||||||
//aspectx = (((vid.height*centerx*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width);
|
|
||||||
aspectx = centerx;
|
|
||||||
|
|
||||||
if (rendermode == render_soft)
|
if (rendermode == render_soft)
|
||||||
{
|
{
|
||||||
// this is only used for planes rendering in software mode
|
// this is only used for planes rendering in software mode
|
||||||
j = viewheight*8;
|
j = viewheight*16;
|
||||||
for (i = 0; i < j; i++)
|
for (i = 0; i < j; i++)
|
||||||
{
|
{
|
||||||
dy = ((i - viewheight*2)<<FRACBITS) + FRACUNIT/2;
|
dy = ((i - viewheight*8)<<FRACBITS) + FRACUNIT/2;
|
||||||
dy = abs(dy);
|
dy = abs(dy);
|
||||||
yslopetab[i] = FixedDiv(aspectx*FRACUNIT, dy);
|
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < viewwidth; i++)
|
|
||||||
{
|
|
||||||
cosadj = abs(FINECOSINE(xtoviewangle[i]>>ANGLETOFINESHIFT));
|
|
||||||
distscale[i] = FixedDiv(FRACUNIT, cosadj);
|
|
||||||
}
|
|
||||||
|
|
||||||
memset(scalelight, 0xFF, sizeof(scalelight));
|
memset(scalelight, 0xFF, sizeof(scalelight));
|
||||||
|
|
||||||
// Calculate the light levels to use for each level/scale combination.
|
// Calculate the light levels to use for each level/scale combination.
|
||||||
|
@ -734,9 +723,136 @@ static mobj_t *viewmobj;
|
||||||
// WARNING: a should be unsigned but to add with 2048, it isn't!
|
// WARNING: a should be unsigned but to add with 2048, it isn't!
|
||||||
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS)
|
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS)
|
||||||
|
|
||||||
void R_SkyboxFrame(player_t *player)
|
// recalc necessary stuff for mouseaiming
|
||||||
|
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||||
|
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
|
||||||
|
static void R_SetupFreelook(void)
|
||||||
{
|
{
|
||||||
INT32 dy = 0;
|
INT32 dy = 0;
|
||||||
|
if (rendermode == render_soft)
|
||||||
|
{
|
||||||
|
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||||
|
// (lmps, network and use F12...)
|
||||||
|
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||||
|
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
||||||
|
yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
|
||||||
|
}
|
||||||
|
centery = (viewheight/2) + dy;
|
||||||
|
centeryfrac = centery<<FRACBITS;
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef AIMINGTODY
|
||||||
|
|
||||||
|
void R_SetupFrame(player_t *player, boolean skybox)
|
||||||
|
{
|
||||||
|
camera_t *thiscam;
|
||||||
|
boolean chasecam = false;
|
||||||
|
|
||||||
|
if (splitscreen && player == &players[secondarydisplayplayer]
|
||||||
|
&& player != &players[consoleplayer])
|
||||||
|
{
|
||||||
|
thiscam = &camera2;
|
||||||
|
chasecam = (cv_chasecam2.value != 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
thiscam = &camera;
|
||||||
|
chasecam = (cv_chasecam.value != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
|
||||||
|
chasecam = true; // force chasecam on
|
||||||
|
else if (player->spectator) // no spectator chasecam
|
||||||
|
chasecam = false; // force chasecam off
|
||||||
|
|
||||||
|
if (chasecam && !thiscam->chase)
|
||||||
|
{
|
||||||
|
P_ResetCamera(player, thiscam);
|
||||||
|
thiscam->chase = true;
|
||||||
|
}
|
||||||
|
else if (!chasecam)
|
||||||
|
thiscam->chase = false;
|
||||||
|
|
||||||
|
viewsky = !skybox;
|
||||||
|
if (player->awayviewtics)
|
||||||
|
{
|
||||||
|
// cut-away view stuff
|
||||||
|
viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||||
|
I_Assert(viewmobj != NULL);
|
||||||
|
viewz = viewmobj->z + 20*FRACUNIT;
|
||||||
|
aimingangle = player->awayviewaiming;
|
||||||
|
viewangle = viewmobj->angle;
|
||||||
|
}
|
||||||
|
else if (!player->spectator && chasecam)
|
||||||
|
// use outside cam view
|
||||||
|
{
|
||||||
|
viewmobj = NULL;
|
||||||
|
viewz = thiscam->z + (thiscam->height>>1);
|
||||||
|
aimingangle = thiscam->aiming;
|
||||||
|
viewangle = thiscam->angle;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
// use the player's eyes view
|
||||||
|
{
|
||||||
|
viewz = player->viewz;
|
||||||
|
|
||||||
|
viewmobj = player->mo;
|
||||||
|
I_Assert(viewmobj != NULL);
|
||||||
|
|
||||||
|
aimingangle = player->aiming;
|
||||||
|
viewangle = viewmobj->angle;
|
||||||
|
|
||||||
|
if (!demoplayback && player->playerstate != PST_DEAD)
|
||||||
|
{
|
||||||
|
if (player == &players[consoleplayer])
|
||||||
|
{
|
||||||
|
viewangle = localangle; // WARNING: camera uses this
|
||||||
|
aimingangle = localaiming;
|
||||||
|
}
|
||||||
|
else if (player == &players[secondarydisplayplayer])
|
||||||
|
{
|
||||||
|
viewangle = localangle2;
|
||||||
|
aimingangle = localaiming2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
viewz += quake.z;
|
||||||
|
|
||||||
|
viewplayer = player;
|
||||||
|
|
||||||
|
if (chasecam && !player->awayviewtics && !player->spectator)
|
||||||
|
{
|
||||||
|
viewx = thiscam->x;
|
||||||
|
viewy = thiscam->y;
|
||||||
|
viewx += quake.x;
|
||||||
|
viewy += quake.y;
|
||||||
|
|
||||||
|
if (thiscam->subsector)
|
||||||
|
viewsector = thiscam->subsector->sector;
|
||||||
|
else
|
||||||
|
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
viewx = viewmobj->x;
|
||||||
|
viewy = viewmobj->y;
|
||||||
|
viewx += quake.x;
|
||||||
|
viewy += quake.y;
|
||||||
|
|
||||||
|
if (viewmobj->subsector)
|
||||||
|
viewsector = viewmobj->subsector->sector;
|
||||||
|
else
|
||||||
|
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||||
|
}
|
||||||
|
|
||||||
|
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
|
R_SetupFreelook();
|
||||||
|
}
|
||||||
|
|
||||||
|
void R_SkyboxFrame(player_t *player)
|
||||||
|
{
|
||||||
camera_t *thiscam;
|
camera_t *thiscam;
|
||||||
|
|
||||||
if (splitscreen && player == &players[secondarydisplayplayer]
|
if (splitscreen && player == &players[secondarydisplayplayer]
|
||||||
|
@ -950,146 +1066,7 @@ void R_SkyboxFrame(player_t *player)
|
||||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
// recalc necessary stuff for mouseaiming
|
R_SetupFreelook();
|
||||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
|
||||||
// 18/08/18: (No it's actually 8*viewheight, thanks MPC aka Jimita for finding this out)
|
|
||||||
|
|
||||||
if (rendermode == render_soft)
|
|
||||||
{
|
|
||||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
|
||||||
// (lmps, network and use F12...)
|
|
||||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
|
||||||
|
|
||||||
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
|
||||||
|
|
||||||
yslope = &yslopetab[(3*viewheight/2) - dy];
|
|
||||||
}
|
|
||||||
centery = (viewheight/2) + dy;
|
|
||||||
centeryfrac = centery<<FRACBITS;
|
|
||||||
}
|
|
||||||
|
|
||||||
void R_SetupFrame(player_t *player, boolean skybox)
|
|
||||||
{
|
|
||||||
INT32 dy = 0;
|
|
||||||
camera_t *thiscam;
|
|
||||||
boolean chasecam = false;
|
|
||||||
|
|
||||||
if (splitscreen && player == &players[secondarydisplayplayer]
|
|
||||||
&& player != &players[consoleplayer])
|
|
||||||
{
|
|
||||||
thiscam = &camera2;
|
|
||||||
chasecam = (cv_chasecam2.value != 0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
thiscam = &camera;
|
|
||||||
chasecam = (cv_chasecam.value != 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
|
|
||||||
chasecam = true; // force chasecam on
|
|
||||||
else if (player->spectator) // no spectator chasecam
|
|
||||||
chasecam = false; // force chasecam off
|
|
||||||
|
|
||||||
if (chasecam && !thiscam->chase)
|
|
||||||
{
|
|
||||||
P_ResetCamera(player, thiscam);
|
|
||||||
thiscam->chase = true;
|
|
||||||
}
|
|
||||||
else if (!chasecam)
|
|
||||||
thiscam->chase = false;
|
|
||||||
|
|
||||||
viewsky = !skybox;
|
|
||||||
if (player->awayviewtics)
|
|
||||||
{
|
|
||||||
// cut-away view stuff
|
|
||||||
viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
|
||||||
I_Assert(viewmobj != NULL);
|
|
||||||
viewz = viewmobj->z + 20*FRACUNIT;
|
|
||||||
aimingangle = player->awayviewaiming;
|
|
||||||
viewangle = viewmobj->angle;
|
|
||||||
}
|
|
||||||
else if (!player->spectator && chasecam)
|
|
||||||
// use outside cam view
|
|
||||||
{
|
|
||||||
viewmobj = NULL;
|
|
||||||
viewz = thiscam->z + (thiscam->height>>1);
|
|
||||||
aimingangle = thiscam->aiming;
|
|
||||||
viewangle = thiscam->angle;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
// use the player's eyes view
|
|
||||||
{
|
|
||||||
viewz = player->viewz;
|
|
||||||
|
|
||||||
viewmobj = player->mo;
|
|
||||||
I_Assert(viewmobj != NULL);
|
|
||||||
|
|
||||||
aimingangle = player->aiming;
|
|
||||||
viewangle = viewmobj->angle;
|
|
||||||
|
|
||||||
if (!demoplayback && player->playerstate != PST_DEAD)
|
|
||||||
{
|
|
||||||
if (player == &players[consoleplayer])
|
|
||||||
{
|
|
||||||
viewangle = localangle; // WARNING: camera uses this
|
|
||||||
aimingangle = localaiming;
|
|
||||||
}
|
|
||||||
else if (player == &players[secondarydisplayplayer])
|
|
||||||
{
|
|
||||||
viewangle = localangle2;
|
|
||||||
aimingangle = localaiming2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
viewz += quake.z;
|
|
||||||
|
|
||||||
viewplayer = player;
|
|
||||||
|
|
||||||
if (chasecam && !player->awayviewtics && !player->spectator)
|
|
||||||
{
|
|
||||||
viewx = thiscam->x;
|
|
||||||
viewy = thiscam->y;
|
|
||||||
viewx += quake.x;
|
|
||||||
viewy += quake.y;
|
|
||||||
|
|
||||||
if (thiscam->subsector)
|
|
||||||
viewsector = thiscam->subsector->sector;
|
|
||||||
else
|
|
||||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
viewx = viewmobj->x;
|
|
||||||
viewy = viewmobj->y;
|
|
||||||
viewx += quake.x;
|
|
||||||
viewy += quake.y;
|
|
||||||
|
|
||||||
if (viewmobj->subsector)
|
|
||||||
viewsector = viewmobj->subsector->sector;
|
|
||||||
else
|
|
||||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
|
||||||
}
|
|
||||||
|
|
||||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
|
||||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
|
||||||
|
|
||||||
// recalc necessary stuff for mouseaiming
|
|
||||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
|
||||||
// 18/08/18: (No it's actually 8*viewheight, thanks MPC aka Jimita for finding this out)
|
|
||||||
|
|
||||||
if (rendermode == render_soft)
|
|
||||||
{
|
|
||||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
|
||||||
// (lmps, network and use F12...)
|
|
||||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
|
||||||
|
|
||||||
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
|
||||||
|
|
||||||
yslope = &yslopetab[(3*viewheight/2) - dy];
|
|
||||||
}
|
|
||||||
centery = (viewheight/2) + dy;
|
|
||||||
centeryfrac = centery<<FRACBITS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#define ANGLED_PORTALS
|
#define ANGLED_PORTALS
|
||||||
|
|
|
@ -16,6 +16,8 @@
|
||||||
#include "doomdef.h"
|
#include "doomdef.h"
|
||||||
#include "console.h"
|
#include "console.h"
|
||||||
#include "g_game.h"
|
#include "g_game.h"
|
||||||
|
#include "p_setup.h" // levelflats
|
||||||
|
#include "p_slopes.h"
|
||||||
#include "r_data.h"
|
#include "r_data.h"
|
||||||
#include "r_local.h"
|
#include "r_local.h"
|
||||||
#include "r_state.h"
|
#include "r_state.h"
|
||||||
|
@ -26,9 +28,12 @@
|
||||||
#include "z_zone.h"
|
#include "z_zone.h"
|
||||||
#include "p_tick.h"
|
#include "p_tick.h"
|
||||||
|
|
||||||
#include "p_setup.h" // levelflats
|
#ifdef TIMING
|
||||||
|
#include "p5prof.h"
|
||||||
#include "p_slopes.h"
|
INT64 mycount;
|
||||||
|
INT64 mytotal = 0;
|
||||||
|
UINT32 nombre = 100000;
|
||||||
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
// opening
|
// opening
|
||||||
|
@ -51,7 +56,7 @@ visplane_t *floorplane;
|
||||||
visplane_t *ceilingplane;
|
visplane_t *ceilingplane;
|
||||||
static visplane_t *currentplane;
|
static visplane_t *currentplane;
|
||||||
|
|
||||||
planemgr_t ffloor[MAXFFLOORS];
|
visffloor_t ffloor[MAXFFLOORS];
|
||||||
INT32 numffloors;
|
INT32 numffloors;
|
||||||
|
|
||||||
//SoM: 3/23/2000: Boom visplane hashing routine.
|
//SoM: 3/23/2000: Boom visplane hashing routine.
|
||||||
|
@ -89,10 +94,9 @@ static fixed_t planeheight;
|
||||||
// (this is to calculate yslopes only when really needed)
|
// (this is to calculate yslopes only when really needed)
|
||||||
// (when mouselookin', yslope is moving into yslopetab)
|
// (when mouselookin', yslope is moving into yslopetab)
|
||||||
// Check R_SetupFrame, R_SetViewSize for more...
|
// Check R_SetupFrame, R_SetViewSize for more...
|
||||||
fixed_t yslopetab[MAXVIDHEIGHT*8];
|
fixed_t yslopetab[MAXVIDHEIGHT*16];
|
||||||
fixed_t *yslope;
|
fixed_t *yslope;
|
||||||
|
|
||||||
fixed_t distscale[MAXVIDWIDTH];
|
|
||||||
fixed_t basexscale, baseyscale;
|
fixed_t basexscale, baseyscale;
|
||||||
|
|
||||||
fixed_t cachedheight[MAXVIDHEIGHT];
|
fixed_t cachedheight[MAXVIDHEIGHT];
|
||||||
|
@ -155,34 +159,19 @@ void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//profile stuff ---------------------------------------------------------
|
|
||||||
//#define TIMING
|
|
||||||
#ifdef TIMING
|
|
||||||
#include "p5prof.h"
|
|
||||||
INT64 mycount;
|
|
||||||
INT64 mytotal = 0;
|
|
||||||
UINT32 nombre = 100000;
|
|
||||||
#endif
|
|
||||||
//profile stuff ---------------------------------------------------------
|
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// R_MapPlane
|
// R_MapPlane
|
||||||
//
|
//
|
||||||
// Uses global vars:
|
// Uses global vars:
|
||||||
// planeheight
|
|
||||||
// ds_source
|
|
||||||
// basexscale
|
// basexscale
|
||||||
// baseyscale
|
// baseyscale
|
||||||
|
// centerx
|
||||||
// viewx
|
// viewx
|
||||||
// viewy
|
// viewy
|
||||||
// xoffs
|
// viewsin
|
||||||
// yoffs
|
// viewcos
|
||||||
// planeangle
|
// viewheight
|
||||||
//
|
|
||||||
// BASIC PRIMITIVE
|
|
||||||
//
|
|
||||||
#ifndef NOWATER
|
#ifndef NOWATER
|
||||||
static INT32 bgofs;
|
static INT32 bgofs;
|
||||||
static INT32 wtofs=0;
|
static INT32 wtofs=0;
|
||||||
|
@ -190,10 +179,6 @@ static INT32 waterofs;
|
||||||
static boolean itswater;
|
static boolean itswater;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef __mips__
|
|
||||||
//#define NOWATER
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef NOWATER
|
#ifndef NOWATER
|
||||||
static void R_DrawTranslucentWaterSpan_8(void)
|
static void R_DrawTranslucentWaterSpan_8(void)
|
||||||
{
|
{
|
||||||
|
@ -275,8 +260,8 @@ static void R_DrawTranslucentWaterSpan_8(void)
|
||||||
|
|
||||||
void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||||
{
|
{
|
||||||
angle_t angle;
|
angle_t angle, planecos, planesin;
|
||||||
fixed_t distance, length;
|
fixed_t distance, span;
|
||||||
size_t pindex;
|
size_t pindex;
|
||||||
|
|
||||||
#ifdef RANGECHECK
|
#ifdef RANGECHECK
|
||||||
|
@ -287,12 +272,22 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||||
// from r_splats's R_RenderFloorSplat
|
// from r_splats's R_RenderFloorSplat
|
||||||
if (x1 >= vid.width) x1 = vid.width - 1;
|
if (x1 >= vid.width) x1 = vid.width - 1;
|
||||||
|
|
||||||
|
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
|
||||||
|
planecos = FINECOSINE(angle);
|
||||||
|
planesin = FINESINE(angle);
|
||||||
|
|
||||||
if (planeheight != cachedheight[y])
|
if (planeheight != cachedheight[y])
|
||||||
{
|
{
|
||||||
cachedheight[y] = planeheight;
|
cachedheight[y] = planeheight;
|
||||||
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
||||||
ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
|
ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
|
||||||
ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
|
ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
|
||||||
|
|
||||||
|
if ((span = abs(centery-y)))
|
||||||
|
{
|
||||||
|
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
|
||||||
|
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -301,13 +296,8 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||||
ds_ystep = cachedystep[y];
|
ds_ystep = cachedystep[y];
|
||||||
}
|
}
|
||||||
|
|
||||||
length = FixedMul (distance,distscale[x1]);
|
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||||
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||||
/// \note Wouldn't it be faster just to add viewx and viewy
|
|
||||||
// to the plane's x/yoffs anyway??
|
|
||||||
|
|
||||||
ds_xfrac = FixedMul(FINECOSINE(angle), length) + xoffs;
|
|
||||||
ds_yfrac = yoffs - FixedMul(FINESINE(angle), length);
|
|
||||||
|
|
||||||
#ifndef NOWATER
|
#ifndef NOWATER
|
||||||
if (itswater)
|
if (itswater)
|
||||||
|
@ -315,8 +305,9 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||||
const INT32 yay = (wtofs + (distance>>9) ) & 8191;
|
const INT32 yay = (wtofs + (distance>>9) ) & 8191;
|
||||||
// ripples da water texture
|
// ripples da water texture
|
||||||
bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
|
bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
|
||||||
|
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||||
|
|
||||||
angle = (angle + 2048) & 8191; //90<EFBFBD>
|
angle = (angle + 2048) & 8191; // 90 degrees
|
||||||
ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
|
ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
|
||||||
ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
|
ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
|
||||||
|
|
||||||
|
@ -328,7 +319,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
pindex = distance >> LIGHTZSHIFT;
|
pindex = distance >> LIGHTZSHIFT;
|
||||||
|
|
||||||
if (pindex >= MAXLIGHTZ)
|
if (pindex >= MAXLIGHTZ)
|
||||||
pindex = MAXLIGHTZ - 1;
|
pindex = MAXLIGHTZ - 1;
|
||||||
|
|
||||||
|
@ -365,8 +355,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||||
// R_ClearPlanes
|
// R_ClearPlanes
|
||||||
// At begining of frame.
|
// At begining of frame.
|
||||||
//
|
//
|
||||||
// NOTE: Uses con_clipviewtop, so that when console is on,
|
|
||||||
// we don't draw the part of the view hidden under the console.
|
|
||||||
void R_ClearPlanes(void)
|
void R_ClearPlanes(void)
|
||||||
{
|
{
|
||||||
INT32 i, p;
|
INT32 i, p;
|
||||||
|
@ -376,12 +364,12 @@ void R_ClearPlanes(void)
|
||||||
for (i = 0; i < viewwidth; i++)
|
for (i = 0; i < viewwidth; i++)
|
||||||
{
|
{
|
||||||
floorclip[i] = (INT16)viewheight;
|
floorclip[i] = (INT16)viewheight;
|
||||||
ceilingclip[i] = (INT16)con_clipviewtop;
|
ceilingclip[i] = -1;
|
||||||
frontscale[i] = INT32_MAX;
|
frontscale[i] = INT32_MAX;
|
||||||
for (p = 0; p < MAXFFLOORS; p++)
|
for (p = 0; p < MAXFFLOORS; p++)
|
||||||
{
|
{
|
||||||
ffloor[p].f_clip[i] = (INT16)viewheight;
|
ffloor[p].f_clip[i] = (INT16)viewheight;
|
||||||
ffloor[p].c_clip[i] = (INT16)con_clipviewtop;
|
ffloor[p].c_clip[i] = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,6 @@
|
||||||
//
|
//
|
||||||
// Now what is a visplane, anyway?
|
// Now what is a visplane, anyway?
|
||||||
// Simple: kinda floor/ceiling polygon optimised for SRB2 rendering.
|
// Simple: kinda floor/ceiling polygon optimised for SRB2 rendering.
|
||||||
// 7764 bytes! (for win32, anyway)
|
|
||||||
//
|
//
|
||||||
typedef struct visplane_s
|
typedef struct visplane_s
|
||||||
{
|
{
|
||||||
|
@ -39,25 +38,12 @@ typedef struct visplane_s
|
||||||
extracolormap_t *extra_colormap;
|
extracolormap_t *extra_colormap;
|
||||||
|
|
||||||
// leave pads for [minx-1]/[maxx+1]
|
// leave pads for [minx-1]/[maxx+1]
|
||||||
|
UINT16 padtopstart, top[MAXVIDWIDTH], padtopend;
|
||||||
// words sucks .. should get rid of that.. but eats memory
|
UINT16 padbottomstart, bottom[MAXVIDWIDTH], padbottomend;
|
||||||
// THIS IS UNSIGNED! VERY IMPORTANT!!
|
|
||||||
UINT16 pad1;
|
|
||||||
UINT16 top[MAXVIDWIDTH];
|
|
||||||
UINT16 pad2;
|
|
||||||
UINT16 pad3;
|
|
||||||
UINT16 bottom[MAXVIDWIDTH];
|
|
||||||
UINT16 pad4;
|
|
||||||
|
|
||||||
INT32 high, low; // R_PlaneBounds should set these.
|
INT32 high, low; // R_PlaneBounds should set these.
|
||||||
|
|
||||||
fixed_t xoffs, yoffs; // Scrolling flats.
|
fixed_t xoffs, yoffs; // Scrolling flats.
|
||||||
|
|
||||||
// SoM: frontscale should be stored in the first seg of the subsector
|
|
||||||
// where the planes themselves are stored. I'm doing this now because
|
|
||||||
// the old way caused trouble with the drawseg array was re-sized.
|
|
||||||
INT32 scaleseg;
|
|
||||||
|
|
||||||
struct ffloor_s *ffloor;
|
struct ffloor_s *ffloor;
|
||||||
#ifdef POLYOBJECTS_PLANES
|
#ifdef POLYOBJECTS_PLANES
|
||||||
polyobj_t *polyobj;
|
polyobj_t *polyobj;
|
||||||
|
@ -75,17 +61,15 @@ extern INT16 *lastopening, *openings;
|
||||||
extern size_t maxopenings;
|
extern size_t maxopenings;
|
||||||
|
|
||||||
extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
|
extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
|
||||||
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*8];
|
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*16];
|
||||||
extern fixed_t cachedheight[MAXVIDHEIGHT];
|
extern fixed_t cachedheight[MAXVIDHEIGHT];
|
||||||
extern fixed_t cacheddistance[MAXVIDHEIGHT];
|
extern fixed_t cacheddistance[MAXVIDHEIGHT];
|
||||||
extern fixed_t cachedxstep[MAXVIDHEIGHT];
|
extern fixed_t cachedxstep[MAXVIDHEIGHT];
|
||||||
extern fixed_t cachedystep[MAXVIDHEIGHT];
|
extern fixed_t cachedystep[MAXVIDHEIGHT];
|
||||||
extern fixed_t basexscale, baseyscale;
|
extern fixed_t basexscale, baseyscale;
|
||||||
|
|
||||||
extern lighttable_t **planezlight;
|
|
||||||
|
|
||||||
extern fixed_t *yslope;
|
extern fixed_t *yslope;
|
||||||
extern fixed_t distscale[MAXVIDWIDTH];
|
extern lighttable_t **planezlight;
|
||||||
|
|
||||||
void R_InitPlanes(void);
|
void R_InitPlanes(void);
|
||||||
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
||||||
|
@ -134,8 +118,8 @@ typedef struct planemgr_s
|
||||||
#ifdef POLYOBJECTS_PLANES
|
#ifdef POLYOBJECTS_PLANES
|
||||||
polyobj_t *polyobj;
|
polyobj_t *polyobj;
|
||||||
#endif
|
#endif
|
||||||
} planemgr_t;
|
} visffloor_t;
|
||||||
|
|
||||||
extern planemgr_t ffloor[MAXFFLOORS];
|
extern visffloor_t ffloor[MAXFFLOORS];
|
||||||
extern INT32 numffloors;
|
extern INT32 numffloors;
|
||||||
#endif
|
#endif
|
||||||
|
|
48
src/r_segs.c
48
src/r_segs.c
|
@ -1344,24 +1344,12 @@ static void R_RenderSegLoop (void)
|
||||||
|
|
||||||
if (markfloor)
|
if (markfloor)
|
||||||
{
|
{
|
||||||
#if 0 // Old Doom Legacy code
|
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
|
||||||
bottom = floorclip[rw_x]-1;
|
|
||||||
if (top <= ceilingclip[rw_x])
|
|
||||||
top = ceilingclip[rw_x]+1;
|
|
||||||
if (top <= bottom && floorplane)
|
|
||||||
{
|
|
||||||
floorplane->top[rw_x] = (INT16)top;
|
|
||||||
floorplane->bottom[rw_x] = (INT16)bottom;
|
|
||||||
}
|
|
||||||
#else // Spiffy new PRBoom code
|
|
||||||
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
|
|
||||||
|
|
||||||
if (++top <= bottom && floorplane)
|
if (++top <= bottom && floorplane)
|
||||||
{
|
{
|
||||||
floorplane->top[rw_x] = (INT16)top;
|
floorplane->top[rw_x] = (INT16)top;
|
||||||
floorplane->bottom[rw_x] = (INT16)bottom;
|
floorplane->bottom[rw_x] = (INT16)bottom;
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (numffloors)
|
if (numffloors)
|
||||||
|
@ -1645,26 +1633,11 @@ static void R_RenderSegLoop (void)
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < numffloors; i++)
|
for (i = 0; i < numffloors; i++)
|
||||||
{
|
|
||||||
#ifdef POLYOBJECTS_PLANES
|
|
||||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
|
||||||
continue;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
ffloor[i].f_frac += ffloor[i].f_step;
|
ffloor[i].f_frac += ffloor[i].f_step;
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < numbackffloors; i++)
|
for (i = 0; i < numbackffloors; i++)
|
||||||
{
|
{
|
||||||
INT32 y_w;
|
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)((ffloor[i].b_frac >> HEIGHTBITS) & 0xFFFF);
|
||||||
|
|
||||||
#ifdef POLYOBJECTS_PLANES
|
|
||||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
|
||||||
continue;
|
|
||||||
#endif
|
|
||||||
y_w = ffloor[i].b_frac >> HEIGHTBITS;
|
|
||||||
|
|
||||||
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)(y_w & 0xFFFF);
|
|
||||||
ffloor[i].b_frac += ffloor[i].b_step;
|
ffloor[i].b_frac += ffloor[i].b_step;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2775,11 +2748,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||||
{
|
{
|
||||||
for (i = 0; i < numffloors; i++)
|
for (i = 0; i < numffloors; i++)
|
||||||
{
|
{
|
||||||
#ifdef POLYOBJECTS_PLANES
|
|
||||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
|
||||||
continue;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
ffloor[i].f_pos >>= 4;
|
ffloor[i].f_pos >>= 4;
|
||||||
#ifdef ESLOPE
|
#ifdef ESLOPE
|
||||||
ffloor[i].f_pos_slope >>= 4;
|
ffloor[i].f_pos_slope >>= 4;
|
||||||
|
@ -3060,7 +3028,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||||
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
|
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
|
||||||
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
|
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
|
||||||
else
|
else
|
||||||
markceiling = 0;
|
markceiling = false;
|
||||||
|
|
||||||
|
// Don't render the ceiling again when rendering polyobjects
|
||||||
|
if (curline->polyseg)
|
||||||
|
markceiling = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// get a new or use the same visplane
|
// get a new or use the same visplane
|
||||||
|
@ -3069,7 +3041,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||||
if (floorplane) //SoM: 3/29/2000: Check for null planes
|
if (floorplane) //SoM: 3/29/2000: Check for null planes
|
||||||
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
|
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
|
||||||
else
|
else
|
||||||
markfloor = 0;
|
markfloor = false;
|
||||||
|
|
||||||
|
// Don't render the floor again when rendering polyobjects
|
||||||
|
if (curline->polyseg)
|
||||||
|
markfloor = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ds_p->numffloorplanes = 0;
|
ds_p->numffloorplanes = 0;
|
||||||
|
|
|
@ -365,9 +365,8 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
||||||
#else
|
#else
|
||||||
lighttable_t **planezlight;
|
lighttable_t **planezlight;
|
||||||
fixed_t planeheight;
|
fixed_t planeheight;
|
||||||
angle_t angle;
|
angle_t angle, planecos, planesin;
|
||||||
fixed_t distance;
|
fixed_t distance, span;
|
||||||
fixed_t length;
|
|
||||||
size_t indexr;
|
size_t indexr;
|
||||||
INT32 light;
|
INT32 light;
|
||||||
#endif
|
#endif
|
||||||
|
@ -473,12 +472,22 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
||||||
if (x2 >= vid.width)
|
if (x2 >= vid.width)
|
||||||
x2 = vid.width - 1;
|
x2 = vid.width - 1;
|
||||||
|
|
||||||
|
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
|
||||||
|
planecos = FINECOSINE(angle);
|
||||||
|
planesin = FINESINE(angle);
|
||||||
|
|
||||||
if (planeheight != cachedheight[y])
|
if (planeheight != cachedheight[y])
|
||||||
{
|
{
|
||||||
cachedheight[y] = planeheight;
|
cachedheight[y] = planeheight;
|
||||||
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
||||||
ds_xstep = cachedxstep[y] = FixedMul(distance,basexscale);
|
ds_xstep = cachedxstep[y] = FixedMul(distance,basexscale);
|
||||||
ds_ystep = cachedystep[y] = FixedMul(distance,baseyscale);
|
ds_ystep = cachedystep[y] = FixedMul(distance,baseyscale);
|
||||||
|
|
||||||
|
if ((span = abs(centery-y)))
|
||||||
|
{
|
||||||
|
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
|
||||||
|
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -486,10 +495,9 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
||||||
ds_xstep = cachedxstep[y];
|
ds_xstep = cachedxstep[y];
|
||||||
ds_ystep = cachedystep[y];
|
ds_ystep = cachedystep[y];
|
||||||
}
|
}
|
||||||
length = FixedMul(distance, distscale[x1]);
|
|
||||||
angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||||
ds_xfrac = viewx + FixedMul(FINECOSINE(angle), length);
|
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||||
ds_yfrac = -viewy - FixedMul(FINESINE(angle), length);
|
|
||||||
ds_xfrac -= offsetx;
|
ds_xfrac -= offsetx;
|
||||||
ds_yfrac += offsety;
|
ds_yfrac += offsety;
|
||||||
|
|
||||||
|
|
|
@ -1733,7 +1733,7 @@ static void R_CreateDrawNodes(void)
|
||||||
plane = ds->curline->polyseg->visplane;
|
plane = ds->curline->polyseg->visplane;
|
||||||
R_PlaneBounds(plane);
|
R_PlaneBounds(plane);
|
||||||
|
|
||||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
|
||||||
;
|
;
|
||||||
else {
|
else {
|
||||||
// Put it in!
|
// Put it in!
|
||||||
|
@ -1762,7 +1762,7 @@ static void R_CreateDrawNodes(void)
|
||||||
plane = ds->ffloorplanes[p];
|
plane = ds->ffloorplanes[p];
|
||||||
R_PlaneBounds(plane);
|
R_PlaneBounds(plane);
|
||||||
|
|
||||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
||||||
{
|
{
|
||||||
ds->ffloorplanes[p] = NULL;
|
ds->ffloorplanes[p] = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
@ -1799,7 +1799,7 @@ static void R_CreateDrawNodes(void)
|
||||||
plane = PolyObjects[i].visplane;
|
plane = PolyObjects[i].visplane;
|
||||||
R_PlaneBounds(plane);
|
R_PlaneBounds(plane);
|
||||||
|
|
||||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
|
||||||
{
|
{
|
||||||
PolyObjects[i].visplane = NULL;
|
PolyObjects[i].visplane = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
|
|
@ -309,14 +309,6 @@ void SCR_Recalc(void)
|
||||||
if (automapactive)
|
if (automapactive)
|
||||||
AM_Stop();
|
AM_Stop();
|
||||||
|
|
||||||
// r_plane stuff: visplanes, openings, floorclip, ceilingclip, spanstart,
|
|
||||||
// spanstop, yslope, distscale, cachedheight, cacheddistance,
|
|
||||||
// cachedxstep, cachedystep
|
|
||||||
// -> allocated at the maximum vidsize, static.
|
|
||||||
|
|
||||||
// r_main: xtoviewangle, allocated at the maximum size.
|
|
||||||
// r_things: negonearray, screenheightarray allocated max. size.
|
|
||||||
|
|
||||||
// set the screen[x] ptrs on the new vidbuffers
|
// set the screen[x] ptrs on the new vidbuffers
|
||||||
V_Init();
|
V_Init();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue