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https://git.do.srb2.org/STJr/SRB2.git
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Fixup compiling errors
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parent
ae2594e5ce
commit
b5738620c1
5 changed files with 13 additions and 5 deletions
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@ -43,7 +43,7 @@ static inline void B_ResetAI(void)
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thinkfly = false;
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thinkfly = false;
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}
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}
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static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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{
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{
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boolean forward=false, backward=false, left=false, right=false, jump=false, spin=false;
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boolean forward=false, backward=false, left=false, right=false, jump=false, spin=false;
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@ -417,6 +417,14 @@ static PFNglClientActiveTexture pglClientActiveTexture;
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE1 0x84C1
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#endif
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#endif
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/* 1.5 Parms */
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#ifndef GL_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8892
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#endif
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#ifndef GL_STATIC_DRAW
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#define GL_STATIC_DRAW 0x88E4
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#endif
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boolean SetupGLfunc(void)
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boolean SetupGLfunc(void)
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{
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{
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#ifndef STATIC_OPENGL
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#ifndef STATIC_OPENGL
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@ -3342,7 +3342,7 @@ void A_SkullAttack(mobj_t *actor)
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INT32 i, j;
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INT32 i, j;
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static INT32 k;/* static for (at least) GCC 9.1 weirdness */
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static INT32 k;/* static for (at least) GCC 9.1 weirdness */
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boolean allow;
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boolean allow;
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angle_t testang;
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angle_t testang = 0;
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mobjinfo[MT_NULL].spawnstate = S_INVISIBLE;
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mobjinfo[MT_NULL].spawnstate = S_INVISIBLE;
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mobjinfo[MT_NULL].flags = MF_NOGRAVITY|MF_NOTHINK|MF_NOCLIPTHING|MF_NOBLOCKMAP;
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mobjinfo[MT_NULL].flags = MF_NOGRAVITY|MF_NOTHINK|MF_NOCLIPTHING|MF_NOBLOCKMAP;
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@ -13379,7 +13379,7 @@ void A_Boss5MakeJunk(mobj_t *actor)
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{
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{
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INT32 locvar1 = var1;
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INT32 locvar1 = var1;
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INT32 locvar2 = var2;
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INT32 locvar2 = var2;
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mobj_t *broked;
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mobj_t *broked = NULL;
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angle_t ang;
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angle_t ang;
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INT32 i = ((locvar2 & 1) ? 8 : 1);
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INT32 i = ((locvar2 & 1) ? 8 : 1);
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#ifdef HAVE_BLUA
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#ifdef HAVE_BLUA
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@ -4652,7 +4652,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
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{
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{
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UINT8 i, numtospawn = 24;
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UINT8 i, numtospawn = 24;
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angle_t ang = 0, interval = FixedAngle((360 << FRACBITS) / numtospawn);
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angle_t ang = 0, interval = FixedAngle((360 << FRACBITS) / numtospawn);
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mobj_t *shock, *sfirst, *sprev = NULL;
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mobj_t *shock, *sfirst = NULL, *sprev = NULL;
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mobj->movecount = mobj->health+1;
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mobj->movecount = mobj->health+1;
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mobj->movefactor = -512*FRACUNIT;
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mobj->movefactor = -512*FRACUNIT;
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@ -3071,7 +3071,7 @@ boolean P_SetupLevel(boolean skipprecip)
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#endif
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#endif
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&& !(netgame || multiplayer) && gamemap == 0x1d35-016464)
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&& !(netgame || multiplayer) && gamemap == 0x1d35-016464)
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{
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{
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P_SpawnMobj(0640370000, 0x11000000, 0b11000110000000000000000000, MT_LETTER)->angle = ANGLE_90;
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P_SpawnMobj(0640370000, 0x11000000, 0x3180000, MT_LETTER)->angle = ANGLE_90;
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if (textprompts[199]->page[1].backcolor != 259)
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if (textprompts[199]->page[1].backcolor != 259)
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{
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{
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char *buf = W_CacheLumpName("WATERMAP", PU_STATIC), *b = buf;
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char *buf = W_CacheLumpName("WATERMAP", PU_STATIC), *b = buf;
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