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pastel's ideas #2
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@ -12143,6 +12143,7 @@ void P_PlayerThink(player_t *player)
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}
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}
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/* FALLTHRU */
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/* FALLTHRU */
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default:
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default:
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player->drawangle = player->mo->angle;
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break;
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break;
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}
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}
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}
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}
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