mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch SRB2:next into fix-slope-convex-sectors
This commit is contained in:
commit
b438392d63
13 changed files with 151 additions and 14 deletions
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@ -16,7 +16,7 @@ set GIT=%2
|
||||||
if "%GIT%"=="" set GIT=git
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if "%GIT%"=="" set GIT=git
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||||||
for /f "tokens=* usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
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for /f "tokens=* usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
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||||||
for /f "tokens=* usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
|
for /f "tokens=* usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
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||||||
for /f "tokens=* usebackq" %%s in (`%GIT% log -1 --format^=%%s`) do @set GL1=%%s
|
for /f "tokens=* usebackq" %%s in (`%GIT% log -1 --format^=%%f`) do @set GL1=%%s
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||||||
set REV=%REV:~0,8%
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set REV=%REV:~0,8%
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||||||
goto filwri
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goto filwri
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||||||
|
|
||||||
|
|
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@ -19,7 +19,7 @@ EOF
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||||||
versiongit() {
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versiongit() {
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||||||
gitbranch="$(git rev-parse --abbrev-ref HEAD)"
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gitbranch="$(git rev-parse --abbrev-ref HEAD)"
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||||||
gitversion="$(git rev-parse HEAD | cut -c -8)"
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gitversion="$(git rev-parse HEAD | cut -c -8)"
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||||||
gitsubject="$(git log -1 --format=%s)"
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gitsubject="$(git log -1 --format=%f)"
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||||||
version "$gitbranch" "$gitversion" "$gitsubject";
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version "$gitbranch" "$gitversion" "$gitsubject";
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||||||
exit 0
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exit 0
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||||||
}
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}
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||||||
|
|
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@ -220,13 +220,16 @@ static char *bindtable[NUMINPUTS];
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||||||
static void CONS_Bind_f(void)
|
static void CONS_Bind_f(void)
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||||||
{
|
{
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||||||
size_t na;
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size_t na;
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||||||
|
char *newcmd;
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||||||
|
//size_t newlen = 0;
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||||||
|
unsigned int i;
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||||||
INT32 key;
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INT32 key;
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||||||
|
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||||||
na = COM_Argc();
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na = COM_Argc();
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||||||
|
|
||||||
if (na != 2 && na != 3)
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if (na < 2)
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||||||
{
|
{
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||||||
CONS_Printf(M_GetText("bind <keyname> [<command>]: create shortcut keys to command(s)\n"));
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CONS_Printf(M_GetText("bind <keyname> [<command>] [<arg1>] [...]: create shortcut keys to command(s)\n"));
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CONS_Printf("\x82%s", M_GetText("Bind table :\n"));
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CONS_Printf("\x82%s", M_GetText("Bind table :\n"));
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na = 0;
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na = 0;
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||||||
for (key = 0; key < NUMINPUTS; key++)
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for (key = 0; key < NUMINPUTS; key++)
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||||||
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@ -250,8 +253,36 @@ static void CONS_Bind_f(void)
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||||||
Z_Free(bindtable[key]);
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Z_Free(bindtable[key]);
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||||||
bindtable[key] = NULL;
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bindtable[key] = NULL;
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||||||
|
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||||||
if (na == 3)
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if (na < 3)
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bindtable[key] = Z_StrDup(COM_Argv(2));
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return;
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||||||
|
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||||||
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for (i = 2; i < na; ++i)
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||||||
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{
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||||||
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const char *arg = COM_Argv(i);
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||||||
|
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||||||
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// on the second iteration, and after
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||||||
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if (i > 2)
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||||||
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{
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||||||
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size_t newlen = strlen(bindtable[key]) + strlen(arg) + 1; // new length, allow space for ' ' and '\0'
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||||||
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size_t curpos = newcmd - bindtable[key]; // offset from newcmd to original pointer
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||||||
|
|
||||||
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newcmd = bindtable[key] = Z_Realloc(bindtable[key], newlen, PU_STATIC, NULL);
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||||||
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newcmd += curpos; // reapply offset
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||||||
|
|
||||||
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newcmd[0] = ' '; // replace previous '\0' w/ ' '
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||||||
|
++newcmd; // make sure later strcpy doesnt overwrite ' '
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||||||
|
}
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||||||
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// first iteration
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||||||
|
else
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||||||
|
// allocate space for argument and a ' ' or '\0'
|
||||||
|
newcmd = bindtable[key] = Z_Calloc(strlen(arg) + 1, PU_STATIC, NULL);
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||||||
|
|
||||||
|
// the copy
|
||||||
|
strcpy(newcmd, arg);
|
||||||
|
|
||||||
|
// move window past copied argument for next iteration
|
||||||
|
newcmd += strlen(arg);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//======================================================================
|
//======================================================================
|
||||||
|
|
|
@ -370,8 +370,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
||||||
"S_XDEATHSTATE",
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"S_XDEATHSTATE",
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||||||
"S_RAISESTATE",
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"S_RAISESTATE",
|
||||||
|
|
||||||
// Thok
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// Thok effect and spin trail
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||||||
"S_THOK",
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"S_THOK",
|
||||||
|
"S_THOKEFFECT",
|
||||||
|
|
||||||
// Player
|
// Player
|
||||||
"S_PLAY_STND",
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"S_PLAY_STND",
|
||||||
|
@ -3560,7 +3561,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
|
||||||
"MT_NULL",
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"MT_NULL",
|
||||||
"MT_UNKNOWN",
|
"MT_UNKNOWN",
|
||||||
|
|
||||||
"MT_THOK", // Thok! mobj
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"MT_THOK", // Spin trail mobj
|
||||||
|
"MT_THOKEFFECT", // Thok boom effect
|
||||||
"MT_PLAYER",
|
"MT_PLAYER",
|
||||||
"MT_TAILSOVERLAY", // c:
|
"MT_TAILSOVERLAY", // c:
|
||||||
"MT_METALJETFUME",
|
"MT_METALJETFUME",
|
||||||
|
|
25
src/g_demo.c
25
src/g_demo.c
|
@ -801,6 +801,19 @@ void G_GhostTicker(void)
|
||||||
if (!P_MobjWasRemoved(mobj))
|
if (!P_MobjWasRemoved(mobj))
|
||||||
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
|
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
|
||||||
}
|
}
|
||||||
|
else if (type == MT_THOKEFFECT)
|
||||||
|
{
|
||||||
|
mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, FixedDiv(g->mo->height, g->mo->scale)*3/4, type);
|
||||||
|
mobj->angle = g->mo->angle + ANGLE_90;
|
||||||
|
mobj->fuse = 7;
|
||||||
|
mobj->scale = g->mo->scale / 3;
|
||||||
|
mobj->destscale = 10 * g->mo->scale;
|
||||||
|
mobj->colorized = true;
|
||||||
|
mobj->color = g->mo->color;
|
||||||
|
mobj->momx = -g->mo->momx / 2;
|
||||||
|
mobj->momy = -g->mo->momy / 2;
|
||||||
|
}
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, -FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
|
mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, -FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
|
||||||
|
@ -1107,6 +1120,18 @@ void G_ReadMetalTic(mobj_t *metal)
|
||||||
{
|
{
|
||||||
mobj = P_SpawnGhostMobj(metal); // does a large portion of the work for us
|
mobj = P_SpawnGhostMobj(metal); // does a large portion of the work for us
|
||||||
}
|
}
|
||||||
|
else if (type == MT_THOKEFFECT)
|
||||||
|
{
|
||||||
|
mobj = P_SpawnMobjFromMobj(metal, 0, 0, FixedDiv(metal->height, metal->scale)*3/4, type);
|
||||||
|
mobj->angle = metal->angle + ANGLE_90;
|
||||||
|
mobj->fuse = 7;
|
||||||
|
mobj->scale = metal->scale / 3;
|
||||||
|
mobj->destscale = 10 * metal->scale;
|
||||||
|
mobj->colorized = true;
|
||||||
|
mobj->color = metal->color;
|
||||||
|
mobj->momx = -metal->momx / 2;
|
||||||
|
mobj->momy = -metal->momy / 2;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mobj = P_SpawnMobjFromMobj(metal, 0, 0, -FixedDiv(FixedMul(metal->info->height, metal->scale) - metal->height,3*FRACUNIT), MT_THOK);
|
mobj = P_SpawnMobjFromMobj(metal, 0, 0, -FixedDiv(FixedMul(metal->info->height, metal->scale) - metal->height,3*FRACUNIT), MT_THOK);
|
||||||
|
|
|
@ -283,6 +283,7 @@ enum hwdsetspecialstate
|
||||||
HWD_SET_SHADERS,
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HWD_SET_SHADERS,
|
||||||
HWD_SET_TEXTUREFILTERMODE,
|
HWD_SET_TEXTUREFILTERMODE,
|
||||||
HWD_SET_TEXTUREANISOTROPICMODE,
|
HWD_SET_TEXTUREANISOTROPICMODE,
|
||||||
|
HWD_SET_WIREFRAME,
|
||||||
HWD_NUMSTATE
|
HWD_NUMSTATE
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -138,6 +138,7 @@ light_t *t_lspr[NUMSPRITES] =
|
||||||
&lspr[NOLIGHT], // SPR_UNKN
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&lspr[NOLIGHT], // SPR_UNKN
|
||||||
|
|
||||||
&lspr[NOLIGHT], // SPR_THOK
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&lspr[NOLIGHT], // SPR_THOK
|
||||||
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&lspr[NOLIGHT], // SPR_THKE
|
||||||
&lspr[SUPERSONIC_L],// SPR_PLAY
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&lspr[SUPERSONIC_L],// SPR_PLAY
|
||||||
|
|
||||||
// Enemies
|
// Enemies
|
||||||
|
|
|
@ -180,6 +180,11 @@ static boolean HWR_UseShader(void)
|
||||||
return (cv_glshaders.value && gl_shadersavailable);
|
return (cv_glshaders.value && gl_shadersavailable);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static boolean HWR_IsWireframeMode(void)
|
||||||
|
{
|
||||||
|
return (cv_glwireframe.value && cv_debug);
|
||||||
|
}
|
||||||
|
|
||||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap)
|
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap)
|
||||||
{
|
{
|
||||||
RGBA_t poly_color, tint_color, fade_color;
|
RGBA_t poly_color, tint_color, fade_color;
|
||||||
|
@ -5915,6 +5920,9 @@ void HWR_BuildSkyDome(void)
|
||||||
|
|
||||||
static void HWR_DrawSkyBackground(player_t *player)
|
static void HWR_DrawSkyBackground(player_t *player)
|
||||||
{
|
{
|
||||||
|
if (HWR_IsWireframeMode())
|
||||||
|
return;
|
||||||
|
|
||||||
HWD.pfnSetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
|
HWD.pfnSetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
|
||||||
|
|
||||||
if (cv_glskydome.value)
|
if (cv_glskydome.value)
|
||||||
|
@ -6271,6 +6279,9 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
||||||
// Reset the shader state.
|
// Reset the shader state.
|
||||||
HWR_SetShaderState();
|
HWR_SetShaderState();
|
||||||
|
|
||||||
|
if (HWR_IsWireframeMode())
|
||||||
|
HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 1);
|
||||||
|
|
||||||
validcount++;
|
validcount++;
|
||||||
|
|
||||||
if (cv_glbatching.value)
|
if (cv_glbatching.value)
|
||||||
|
@ -6333,6 +6344,9 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
||||||
HWR_CreateDrawNodes();
|
HWR_CreateDrawNodes();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (HWR_IsWireframeMode())
|
||||||
|
HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 0);
|
||||||
|
|
||||||
HWD.pfnSetTransform(NULL);
|
HWD.pfnSetTransform(NULL);
|
||||||
HWD.pfnUnSetShader();
|
HWD.pfnUnSetShader();
|
||||||
|
|
||||||
|
@ -6487,6 +6501,9 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
||||||
// Reset the shader state.
|
// Reset the shader state.
|
||||||
HWR_SetShaderState();
|
HWR_SetShaderState();
|
||||||
|
|
||||||
|
if (HWR_IsWireframeMode())
|
||||||
|
HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 1);
|
||||||
|
|
||||||
ps_numbspcalls.value.i = 0;
|
ps_numbspcalls.value.i = 0;
|
||||||
ps_numpolyobjects.value.i = 0;
|
ps_numpolyobjects.value.i = 0;
|
||||||
PS_START_TIMING(ps_bsptime);
|
PS_START_TIMING(ps_bsptime);
|
||||||
|
@ -6563,6 +6580,9 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
||||||
HWR_CreateDrawNodes();
|
HWR_CreateDrawNodes();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (HWR_IsWireframeMode())
|
||||||
|
HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 0);
|
||||||
|
|
||||||
HWD.pfnSetTransform(NULL);
|
HWD.pfnSetTransform(NULL);
|
||||||
HWD.pfnUnSetShader();
|
HWD.pfnUnSetShader();
|
||||||
|
|
||||||
|
@ -6640,6 +6660,8 @@ consvar_t cv_glsolvetjoin = CVAR_INIT ("gr_solvetjoin", "On", 0, CV_OnOff, NULL)
|
||||||
|
|
||||||
consvar_t cv_glbatching = CVAR_INIT ("gr_batching", "On", 0, CV_OnOff, NULL);
|
consvar_t cv_glbatching = CVAR_INIT ("gr_batching", "On", 0, CV_OnOff, NULL);
|
||||||
|
|
||||||
|
consvar_t cv_glwireframe = CVAR_INIT ("gr_wireframe", "Off", 0, CV_OnOff, NULL);
|
||||||
|
|
||||||
static void CV_glfiltermode_OnChange(void)
|
static void CV_glfiltermode_OnChange(void)
|
||||||
{
|
{
|
||||||
if (rendermode == render_opengl)
|
if (rendermode == render_opengl)
|
||||||
|
@ -6681,6 +6703,8 @@ void HWR_AddCommands(void)
|
||||||
|
|
||||||
CV_RegisterVar(&cv_glbatching);
|
CV_RegisterVar(&cv_glbatching);
|
||||||
|
|
||||||
|
CV_RegisterVar(&cv_glwireframe);
|
||||||
|
|
||||||
#ifndef NEWCLIP
|
#ifndef NEWCLIP
|
||||||
CV_RegisterVar(&cv_glclipwalls);
|
CV_RegisterVar(&cv_glclipwalls);
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -107,6 +107,8 @@ extern consvar_t cv_glslopecontrast;
|
||||||
|
|
||||||
extern consvar_t cv_glbatching;
|
extern consvar_t cv_glbatching;
|
||||||
|
|
||||||
|
extern consvar_t cv_glwireframe;
|
||||||
|
|
||||||
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowy;
|
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowy;
|
||||||
|
|
||||||
extern float gl_viewwindowx, gl_basewindowcentery;
|
extern float gl_viewwindowx, gl_basewindowcentery;
|
||||||
|
|
|
@ -302,6 +302,8 @@ typedef void (APIENTRY * PFNglDisable) (GLenum cap);
|
||||||
static PFNglDisable pglDisable;
|
static PFNglDisable pglDisable;
|
||||||
typedef void (APIENTRY * PFNglGetFloatv) (GLenum pname, GLfloat *params);
|
typedef void (APIENTRY * PFNglGetFloatv) (GLenum pname, GLfloat *params);
|
||||||
static PFNglGetFloatv pglGetFloatv;
|
static PFNglGetFloatv pglGetFloatv;
|
||||||
|
typedef void (APIENTRY * PFNglPolygonMode) (GLenum, GLenum);
|
||||||
|
static PFNglPolygonMode pglPolygonMode;
|
||||||
|
|
||||||
/* Depth Buffer */
|
/* Depth Buffer */
|
||||||
typedef void (APIENTRY * PFNglClearDepth) (GLclampd depth);
|
typedef void (APIENTRY * PFNglClearDepth) (GLclampd depth);
|
||||||
|
@ -476,6 +478,7 @@ boolean SetupGLfunc(void)
|
||||||
GETOPENGLFUNC(pglGetFloatv, glGetFloatv)
|
GETOPENGLFUNC(pglGetFloatv, glGetFloatv)
|
||||||
GETOPENGLFUNC(pglGetIntegerv, glGetIntegerv)
|
GETOPENGLFUNC(pglGetIntegerv, glGetIntegerv)
|
||||||
GETOPENGLFUNC(pglGetString, glGetString)
|
GETOPENGLFUNC(pglGetString, glGetString)
|
||||||
|
GETOPENGLFUNC(pglPolygonMode, glPolygonMode)
|
||||||
|
|
||||||
GETOPENGLFUNC(pglClearDepth, glClearDepth)
|
GETOPENGLFUNC(pglClearDepth, glClearDepth)
|
||||||
GETOPENGLFUNC(pglDepthFunc, glDepthFunc)
|
GETOPENGLFUNC(pglDepthFunc, glDepthFunc)
|
||||||
|
@ -2474,6 +2477,10 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
|
||||||
Flush(); //??? if we want to change filter mode by texture, remove this
|
Flush(); //??? if we want to change filter mode by texture, remove this
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case HWD_SET_WIREFRAME:
|
||||||
|
pglPolygonMode(GL_FRONT_AND_BACK, Value ? GL_LINE : GL_FILL);
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
33
src/info.c
33
src/info.c
|
@ -33,7 +33,8 @@ char sprnames[NUMSPRITES + 1][5] =
|
||||||
"NULL", // invisible object
|
"NULL", // invisible object
|
||||||
"UNKN",
|
"UNKN",
|
||||||
|
|
||||||
"THOK", // Thok! mobj
|
"THOK", // Spin trail mobj
|
||||||
|
"THKE", // Thok boom effect
|
||||||
"PLAY",
|
"PLAY",
|
||||||
|
|
||||||
// Enemies
|
// Enemies
|
||||||
|
@ -703,8 +704,9 @@ state_t states[NUMSTATES] =
|
||||||
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
|
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
|
||||||
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
|
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
|
||||||
|
|
||||||
// Thok
|
// Spin trail and thok boom effect
|
||||||
{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
|
{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
|
||||||
|
{SPR_THKE, FF_TRANS50|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_THOKEFFECT
|
||||||
|
|
||||||
// Player
|
// Player
|
||||||
{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND
|
{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND
|
||||||
|
@ -4078,6 +4080,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
||||||
S_NULL // raisestate
|
S_NULL // raisestate
|
||||||
},
|
},
|
||||||
|
|
||||||
|
{ // MT_THOKEFFECT
|
||||||
|
-1, // doomednum
|
||||||
|
S_THOKEFFECT, // spawnstate
|
||||||
|
1000, // spawnhealth
|
||||||
|
S_NULL, // seestate
|
||||||
|
sfx_None, // seesound
|
||||||
|
8, // reactiontime
|
||||||
|
sfx_None, // attacksound
|
||||||
|
S_NULL, // painstate
|
||||||
|
0, // painchance
|
||||||
|
sfx_None, // painsound
|
||||||
|
S_NULL, // meleestate
|
||||||
|
S_NULL, // missilestate
|
||||||
|
S_NULL, // deathstate
|
||||||
|
S_NULL, // xdeathstate
|
||||||
|
sfx_None, // deathsound
|
||||||
|
8, // speed
|
||||||
|
32*FRACUNIT, // radius
|
||||||
|
64*FRACUNIT, // height
|
||||||
|
0, // display offset
|
||||||
|
16, // mass
|
||||||
|
0, // damage
|
||||||
|
sfx_None, // activesound
|
||||||
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
||||||
|
S_NULL // raisestate
|
||||||
|
},
|
||||||
|
|
||||||
{ // MT_PLAYER
|
{ // MT_PLAYER
|
||||||
-1, // doomednum
|
-1, // doomednum
|
||||||
|
|
|
@ -580,7 +580,8 @@ typedef enum sprite
|
||||||
SPR_NULL, // invisible object
|
SPR_NULL, // invisible object
|
||||||
SPR_UNKN,
|
SPR_UNKN,
|
||||||
|
|
||||||
SPR_THOK, // Thok! mobj
|
SPR_THOK, // Spin trail mobj
|
||||||
|
SPR_THKE, // Thok boom effect
|
||||||
SPR_PLAY,
|
SPR_PLAY,
|
||||||
|
|
||||||
// Enemies
|
// Enemies
|
||||||
|
@ -1182,8 +1183,9 @@ typedef enum state
|
||||||
S_XDEATHSTATE,
|
S_XDEATHSTATE,
|
||||||
S_RAISESTATE,
|
S_RAISESTATE,
|
||||||
|
|
||||||
// Thok
|
// Thok boom effect and spin trail
|
||||||
S_THOK,
|
S_THOK,
|
||||||
|
S_THOKEFFECT,
|
||||||
|
|
||||||
// Player
|
// Player
|
||||||
S_PLAY_STND,
|
S_PLAY_STND,
|
||||||
|
@ -4392,7 +4394,8 @@ typedef enum mobj_type
|
||||||
MT_NULL,
|
MT_NULL,
|
||||||
MT_UNKNOWN,
|
MT_UNKNOWN,
|
||||||
|
|
||||||
MT_THOK, // Thok! mobj
|
MT_THOK, // Spin trail mobj
|
||||||
|
MT_THOKEFFECT, // Thok boom effect
|
||||||
MT_PLAYER,
|
MT_PLAYER,
|
||||||
MT_TAILSOVERLAY, // c:
|
MT_TAILSOVERLAY, // c:
|
||||||
MT_METALJETFUME,
|
MT_METALJETFUME,
|
||||||
|
|
14
src/p_user.c
14
src/p_user.c
|
@ -2122,7 +2122,19 @@ void P_SpawnThokMobj(player_t *player)
|
||||||
|
|
||||||
if (type == MT_GHOST)
|
if (type == MT_GHOST)
|
||||||
mobj = P_SpawnGhostMobj(player->mo); // virtually does everything here for us
|
mobj = P_SpawnGhostMobj(player->mo); // virtually does everything here for us
|
||||||
else
|
else if (type == MT_THOKEFFECT) // Thok boom effect for Sonic
|
||||||
|
{
|
||||||
|
mobj = P_SpawnMobjFromMobj(player->mo, 0, 0, FixedDiv(player->mo->height, player->mo->scale)*3/4, type);
|
||||||
|
mobj->angle = player->mo->angle + ANGLE_90;
|
||||||
|
mobj->fuse = 7;
|
||||||
|
mobj->scale = player->mo->scale / 3;
|
||||||
|
mobj->destscale = 10 * player->mo->scale;
|
||||||
|
mobj->colorized = true;
|
||||||
|
mobj->color = player->mo->color;
|
||||||
|
mobj->momx = -player->mo->momx / 2;
|
||||||
|
mobj->momy = -player->mo->momy / 2;
|
||||||
|
}
|
||||||
|
else // Normal thok object handling
|
||||||
{
|
{
|
||||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||||
zheight = player->mo->z + player->mo->height + FixedDiv(P_GetPlayerHeight(player) - player->mo->height, 3*FRACUNIT) - FixedMul(mobjinfo[type].height, player->mo->scale);
|
zheight = player->mo->z + player->mo->height + FixedDiv(P_GetPlayerHeight(player) - player->mo->height, 3*FRACUNIT) - FixedMul(mobjinfo[type].height, player->mo->scale);
|
||||||
|
|
Loading…
Reference in a new issue