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Elaborate on what SPR2F_ means
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2 changed files with 5 additions and 3 deletions
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@ -1155,7 +1155,7 @@ typedef enum playersprite
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SPR2_XTRA, // stuff that isn't in-map - "would this ever need an md2 or variable length animation?"
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SPR2_FIRSTFREESLOT,
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SPR2_LASTFREESLOT = 1024, // Do not make higher than SPR2F_MASK
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SPR2_LASTFREESLOT = 1024, // Do not make higher than SPR2F_MASK (currently 0x3FF) plus one
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NUMPLAYERSPRITES
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} playersprite_t;
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@ -97,8 +97,10 @@
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/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with above)
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#define FF_RANDOMANIM 0x40000000
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#define SPR2F_MASK 0x7FFF
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#define SPR2F_SUPER 0x8000
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/// \brief Animation flags: Bits used for the animation ID
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#define SPR2F_MASK 0x3FF
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/// \brief Animation flags: "Super" flag
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#define SPR2F_SUPER 0x400
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/** \brief translucency tables
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