I forgot to do this earlier, welp

This commit is contained in:
Monster Iestyn 2018-11-20 21:17:46 +00:00
parent 224c0fccdb
commit b2c3a39a2f

View file

@ -1551,41 +1551,21 @@ static void Analog2_OnChange(void)
static void DirectionChar_OnChange(void) static void DirectionChar_OnChange(void)
{ {
if (cv_directionchar.value)
players[consoleplayer].pflags |= PF_DIRECTIONCHAR;
else
players[consoleplayer].pflags &= ~PF_DIRECTIONCHAR;
SendWeaponPref(); SendWeaponPref();
} }
static void DirectionChar2_OnChange(void) static void DirectionChar2_OnChange(void)
{ {
if (cv_directionchar2.value)
players[secondarydisplayplayer].pflags |= PF_DIRECTIONCHAR;
else
players[secondarydisplayplayer].pflags &= ~PF_DIRECTIONCHAR;
SendWeaponPref2(); SendWeaponPref2();
} }
static void AutoBrake_OnChange(void) static void AutoBrake_OnChange(void)
{ {
if (cv_autobrake.value)
players[consoleplayer].pflags |= PF_AUTOBRAKE;
else
players[consoleplayer].pflags &= ~PF_AUTOBRAKE;
SendWeaponPref(); SendWeaponPref();
} }
static void AutoBrake2_OnChange(void) static void AutoBrake2_OnChange(void)
{ {
if (cv_autobrake2.value)
players[secondarydisplayplayer].pflags |= PF_AUTOBRAKE;
else
players[secondarydisplayplayer].pflags &= ~PF_AUTOBRAKE;
SendWeaponPref2(); SendWeaponPref2();
} }