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Add missing string constants.
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2 changed files with 5 additions and 0 deletions
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@ -3770,6 +3770,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_PLAY_SUPER_WALK",
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"S_PLAY_SUPER_WALK",
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"S_PLAY_SUPER_RUN",
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"S_PLAY_SUPER_RUN",
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"S_PLAY_SUPER_PAIN",
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"S_PLAY_SUPER_PAIN",
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"S_PLAY_SUPER_STUN",
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"S_PLAY_SUPER_DEAD",
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"S_PLAY_SUPER_DEAD",
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"S_PLAY_SUPER_DRWN",
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"S_PLAY_SUPER_DRWN",
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"S_PLAY_SUPER_SPIN",
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"S_PLAY_SUPER_SPIN",
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@ -7666,9 +7667,12 @@ struct {
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{"PA_IDLE",PA_IDLE},
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{"PA_IDLE",PA_IDLE},
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{"PA_WALK",PA_WALK},
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{"PA_WALK",PA_WALK},
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{"PA_RUN",PA_RUN},
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{"PA_RUN",PA_RUN},
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{"PA_PAIN",PA_PAIN},
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{"PA_ROLL",PA_ROLL},
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{"PA_ROLL",PA_ROLL},
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{"PA_JUMP",PA_JUMP},
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{"PA_FALL",PA_FALL},
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{"PA_FALL",PA_FALL},
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{"PA_ABILITY",PA_ABILITY},
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{"PA_ABILITY",PA_ABILITY},
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{"PA_RIDE",PA_RIDE},
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// Current weapon
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// Current weapon
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{"WEP_AUTO",WEP_AUTO},
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{"WEP_AUTO",WEP_AUTO},
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@ -88,6 +88,7 @@ char spr2names[NUMPLAYERSPRITES][5] =
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"SWLK",
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"SWLK",
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"SRUN",
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"SRUN",
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"SPAN",
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"SPAN",
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"SMSL",
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"SDTH",
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"SDTH",
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"SDRN",
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"SDRN",
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"SSPN",
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"SSPN",
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