mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-22 01:01:45 +00:00
Increase Eggman's hitboxes to actually match the current sprites.
This commit is contained in:
parent
e8c83f48be
commit
af5173c90f
1 changed files with 7 additions and 7 deletions
14
src/info.c
14
src/info.c
|
@ -5601,8 +5601,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_EGGMOBILE_FLEE1, // xdeathstate
|
S_EGGMOBILE_FLEE1, // xdeathstate
|
||||||
sfx_s3kb4, // deathsound
|
sfx_s3kb4, // deathsound
|
||||||
4, // speed
|
4, // speed
|
||||||
24*FRACUNIT, // radius
|
48*FRACUNIT, // radius
|
||||||
76*FRACUNIT, // height
|
84*FRACUNIT, // height
|
||||||
0, // display offset
|
0, // display offset
|
||||||
sfx_None, // mass
|
sfx_None, // mass
|
||||||
3, // damage
|
3, // damage
|
||||||
|
@ -5736,8 +5736,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_EGGMOBILE2_FLEE1,// xdeathstate
|
S_EGGMOBILE2_FLEE1,// xdeathstate
|
||||||
sfx_s3kb4, // deathsound
|
sfx_s3kb4, // deathsound
|
||||||
2*FRACUNIT, // speed
|
2*FRACUNIT, // speed
|
||||||
24*FRACUNIT, // radius
|
48*FRACUNIT, // radius
|
||||||
76*FRACUNIT, // height
|
96*FRACUNIT, // height
|
||||||
0, // display offset
|
0, // display offset
|
||||||
0, // mass
|
0, // mass
|
||||||
3, // damage
|
3, // damage
|
||||||
|
@ -5844,7 +5844,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_EGGMOBILE3_FLEE1, // xdeathstate
|
S_EGGMOBILE3_FLEE1, // xdeathstate
|
||||||
sfx_s3kb4, // deathsound
|
sfx_s3kb4, // deathsound
|
||||||
8*FRACUNIT, // speed
|
8*FRACUNIT, // speed
|
||||||
32*FRACUNIT, // radius
|
48*FRACUNIT, // radius
|
||||||
116*FRACUNIT, // height
|
116*FRACUNIT, // height
|
||||||
0, // display offset
|
0, // display offset
|
||||||
MT_FAKEMOBILE, // mass
|
MT_FAKEMOBILE, // mass
|
||||||
|
@ -5925,8 +5925,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_EGGMOBILE4_FLEE1,// xdeathstate
|
S_EGGMOBILE4_FLEE1,// xdeathstate
|
||||||
sfx_s3kb4, // deathsound
|
sfx_s3kb4, // deathsound
|
||||||
0, // speed
|
0, // speed
|
||||||
24*FRACUNIT, // radius
|
48*FRACUNIT, // radius
|
||||||
76*FRACUNIT, // height
|
84*FRACUNIT, // height
|
||||||
0, // display offset
|
0, // display offset
|
||||||
0, // mass
|
0, // mass
|
||||||
3, // damage
|
3, // damage
|
||||||
|
|
Loading…
Reference in a new issue